5,177 Gluck Comments

  • new can (teaser) 4.3 years ago

    @Thebite1234567 Quick basics:
    ![](link)
    Will translate into a picture. Works in forums and plane descriptions, but not comments. Keep all the brackets.
    [text](link)
    Will translate into the text becoming a link of your choice. Works everywhere.
    You can also check out the formatting instructions forum, it's pinned at the top of the forums list.
    hope that helped :)

  • Question for those who frequent the forums 4.3 years ago

    Are they interesting enough?
    Did you guys learn something?
    Are they clean and fluent to read?
    Are they fun to read?
    Should I keep doing these types of forums?
    &Etc

    Yup to every one. It's nice to see intelligent forum posts.

  • Simpleplanes speedrun (Challenge? Maybe) 4.3 years ago

    @MemeLordMASTERMEMES ah k

  • Simpleplanes speedrun (Challenge? Maybe) 4.3 years ago

    hmm
    idk might do it
    sounds fun
    Where do you start? Wright or...
    also are mod fleets allowed?

  • Fuse Input? 4.3 years ago

    click

  • GR-HT 13 Serenity 4.3 years ago

    @Sadboye12 np, well deserved!

    +1
  • Hello 4.3 years ago

    100 points to bronze, 1000 for silver, 5000 for gold, and 25000 for platinum.
    Plane upvotes give 15 points, and forum upvotes give 2.

    +4
  • Verglas Class Battlecruiser 4.3 years ago

    @Shippy456 lol yup

  • Hey guys, I found a cool song! (jk it's a rick roll) 4.3 years ago

    am I the only one who listens to it by my own free will

  • Decisions, decisions... 4.3 years ago

    B'rel-class

    +1
  • How do you make the USS go faster? 4.3 years ago

    as in, move faster?
    Well if you set a gun's impactForce to 1E+06 and up, the Beast will go nuts when you shoot it.
    Same goes if you set a cannon's projectileVelocity really high.

  • (Bug of the weekend) USS Beast Goes Weeeee 4.3 years ago

    @BlackThuNDR @AndrePlaysSP you can upvote forums at 0 pts, just not planes

  • Verglas Class Battlecruiser 4.4 years ago

    @YamaSama 890 jump is cool! Thanks for your support!

    +1
  • Verglas Class Battlecruiser 4.4 years ago

    @MAHADI Definitely feel the same there

  • Verglas Class Battlecruiser 4.4 years ago

    @Bobbywar while this is true, command always seemed to be situated in the strut bridge, emphasizing the vulnerability of command figures.

    +1
  • Verglas Class Battlecruiser 4.4 years ago

    @typeZERO I actually remember downloading that! It was super cool. As for the ships, it's the Skypark Navy mod.

    +1
  • Verglas Class Battlecruiser 4.4 years ago

    @JeskoGoesVROOM ah sorry
    Thanks tho!

  • Why your builds are not getting more upvotes 4.4 years ago

    yeah, this is true
    also I like these little analysis forums
    they're cool

  • a preview..... 4.4 years ago

    looks cool!
    [I follow you so...]

  • Verglas Class Battlecruiser 4.4 years ago

    @Airglider112 thank you! I appreciate your support

  • Verglas Class Battlecruiser 4.4 years ago

    @yoshicraze thanks for the spotlight, appreciate it

    +1
  • Verglas Class Battlecruiser 4.4 years ago

    @JeskoGoesVROOM it's 623 parts :)

  • Verglas Class Battlecruiser 4.4 years ago

    @MAHADI [faint evil laughter]
    yup
    also, thanks for the spotlight dude

  • Verglas Class Battlecruiser 4.4 years ago

    @ThomasRoderick I'll be sure to check it out in the morning!

    +1
  • Platinum through forums alone? 4.4 years ago

    thanks I needed this

  • How do i use blueprints 4.4 years ago

    @STUKAWOLF87 lol idk

  • How do i use blueprints 4.4 years ago

    @STUKAWOLF87 idk much about WW2 designs
    um
    bf-303? idk

  • Verglas Class Battlecruiser 4.4 years ago

    @Cyblox11 big compliment there, thanks!

  • Verglas Class Battlecruiser 4.4 years ago

    @ThomasRoderick Valid points there. Appreciate the feedback!

    The ship wasn't really intended to be a sniper cruiser–though looking at it now, it fits the role pretty well. [frantic description editing]
    .
    The torps do lack some weight, and though I could talk out of my ass about how it's a contained burn or something, I'll just be honest–I didn't really put a huge amount of thought into them, in terms of realistic detonation & explosion.
    As for the MultiRole setting, I'm aware it can be used on missiles–in fact, the UAVs are multirole. The reason I set two different groups is a matter of personal preference–for whatever reason I prefer missiles to be either ATG or ATA, and I don't often bother with multirole missiles. However, in (theoretical) IRL implementation of design, they would likely be multi-role, yes. Though in space it's kind of a pointless distinction anyway.
    .
    All valid points about the bridge. You're sort of agreeing with me in an indirect way (I think idk), so I won't bother writing much. Yes, the scanners do need to go somewhere, but could be distributed over the hull of the ship. Bridge shielding would be important–and I concede that significant command figures should operate through the ops deck and CIC.
    .
    The shielding bit is a good point. Most of my ships would probably have a light shield, mainly for deflecting space debris and micrometeorites than combat purposes. PDCs would essentially "create" the debris through shooting stuff down, and the debris shield would take the impacts. However–getting to your point–yes, PDCs are unlikely to be able to mow down a large missile swarm–I've learned this firsthand in Avorion. But missile evasion doesn't have to be limited to the physical, and ships could also have methods of hiding or distorting whatever signatures the missiles are tracking. While the countermeasures delayed/evaded the missiles, PDCs would be given time to shoot the persistent ones down. Thereafter, a debris shield could take any shrapnel.
    .
    Yup, bricks are better design choices. If you're asking why I bothered smoothing it at all, given the brick rule, the answer is: it looked nice. Also, in the end it's SP–a smooth craft will generally look nicer and gain more support. But IRL, yes, I would design a brick.
    .
    Thanks for the feedback lol. I was wondering when the nerd analysis comments would come. I do actually prefer (constructive) criticism, so thank you for contributing to my future builds, I guess. Appreciate the comment. :)

    +1
  • How do i use blueprints 4.4 years ago

    click the eye button on the right side
    then there's a blueprint button that comes up
    from there it should be self explanatory

  • Verglas Class Battlecruiser 4.4 years ago

    @KingOog000 lol, thanks.
    appreciate your kind words!

  • Verglas Class Battlecruiser 4.4 years ago

    @KingOog000 That made my day lol
    gonna let you in on this guy tho, much better than my stuff

  • Verglas Class Battlecruiser 4.4 years ago

    @KingOog000 thank you!

  • Verglas Class Battlecruiser 4.4 years ago

    @ThomasRoderick thanks!

    +1
  • Verglas Class Battlecruiser 4.4 years ago

    @Sadboye12 thank you!

    +1
  • Verglas Class Battlecruiser 4.4 years ago

    @LucasNicky Ty! It was fun to build as well.

  • Verglas Class Battlecruiser 4.4 years ago

    @117 thank you!

  • Verglas Class Battlecruiser 4.4 years ago

    @Mage2IsTriggered
    thanks for the spotlight, appreciate the support!

  • Verglas Class Battlecruiser 4.4 years ago

    @SuperRoto yup! plus drag calculations are set false for like 70% of the ship lol

  • Verglas Class Battlecruiser 4.4 years ago

    @Kerbo indeed

  • Verglas Class Battlecruiser 4.4 years ago

    @Kerbo released!
    [mods can see deleted comments]

  • Verglas Class Battlecruiser 4.4 years ago

    Tag list:

    @PlanePlaneThe66373637
    @WereOutOfNames
    @spefyjerbf
    Relevant teaser post
    and relevant tag request.

  • How to make a plane hover and slowly decrease altitude with out going foward 4.4 years ago

    if you're into funky trees, you could probably mess with the input for the nozzles.
    For instance, you could add something that auto-adapts to pitch axis changes (PitchAngle / 90), keeping the nozzle stable and pointed towards the ground. This system could be bound to activator 1, and when you switch A1 off, they act as normal thrust nozzles.

    idk how to actually do that, but it's certainly possible.

  • Magician-B 4.4 years ago

    This was actually very fun, great job!

    +1
  • I have done it. I located the final 1-point user on the “users” list 4.4 years ago

    @rexrexThezion idk maybe you only got 1 point for a forum post back then

  • I will quit at 69.42k 4.4 years ago

    ah yes
    and then make an alt and get the second account to 69k

  • What music do you listen to 4.4 years ago

    red hot chilli peppers

  • Possibly the most important game suggestion ever made 4.4 years ago

    @Chancey21
    Yes, unfortunately. I was a horrible learner. Your point is still solid though–the beginner barrier is large.
    I think a better way to do it would be improving the tutorials–they barely scratch the depth of the game right now. If they taught you how to use fuselage blocks, and some XML basics, I'm sure beginner posts would improve significantly.

    +2