@Thebite1234567 Quick basics: ![](link)
Will translate into a picture. Works in forums and plane descriptions, but not comments. Keep all the brackets. [text](link)
Will translate into the text becoming a link of your choice. Works everywhere.
You can also check out the formatting instructions forum, it's pinned at the top of the forums list.
hope that helped :)
Are they interesting enough?
Did you guys learn something?
Are they clean and fluent to read?
Are they fun to read?
Should I keep doing these types of forums?
&Etc
Yup to every one. It's nice to see intelligent forum posts.
as in, move faster?
Well if you set a gun's impactForce to 1E+06 and up, the Beast will go nuts when you shoot it.
Same goes if you set a cannon's projectileVelocity really high.
@ThomasRoderick Valid points there. Appreciate the feedback!
The ship wasn't really intended to be a sniper cruiser–though looking at it now, it fits the role pretty well. [frantic description editing]
.
The torps do lack some weight, and though I could talk out of my ass about how it's a contained burn or something, I'll just be honest–I didn't really put a huge amount of thought into them, in terms of realistic detonation & explosion.
As for the MultiRole setting, I'm aware it can be used on missiles–in fact, the UAVs are multirole. The reason I set two different groups is a matter of personal preference–for whatever reason I prefer missiles to be either ATG or ATA, and I don't often bother with multirole missiles. However, in (theoretical) IRL implementation of design, they would likely be multi-role, yes. Though in space it's kind of a pointless distinction anyway.
.
All valid points about the bridge. You're sort of agreeing with me in an indirect way (I think idk), so I won't bother writing much. Yes, the scanners do need to go somewhere, but could be distributed over the hull of the ship. Bridge shielding would be important–and I concede that significant command figures should operate through the ops deck and CIC.
.
The shielding bit is a good point. Most of my ships would probably have a light shield, mainly for deflecting space debris and micrometeorites than combat purposes. PDCs would essentially "create" the debris through shooting stuff down, and the debris shield would take the impacts. However–getting to your point–yes, PDCs are unlikely to be able to mow down a large missile swarm–I've learned this firsthand in Avorion. But missile evasion doesn't have to be limited to the physical, and ships could also have methods of hiding or distorting whatever signatures the missiles are tracking. While the countermeasures delayed/evaded the missiles, PDCs would be given time to shoot the persistent ones down. Thereafter, a debris shield could take any shrapnel.
.
Yup, bricks are better design choices. If you're asking why I bothered smoothing it at all, given the brick rule, the answer is: it looked nice. Also, in the end it's SP–a smooth craft will generally look nicer and gain more support. But IRL, yes, I would design a brick.
.
Thanks for the feedback lol. I was wondering when the nerd analysis comments would come. I do actually prefer (constructive) criticism, so thank you for contributing to my future builds, I guess. Appreciate the comment. :)
if you're into funky trees, you could probably mess with the input for the nozzles.
For instance, you could add something that auto-adapts to pitch axis changes (PitchAngle / 90), keeping the nozzle stable and pointed towards the ground. This system could be bound to activator 1, and when you switch A1 off, they act as normal thrust nozzles.
idk how to actually do that, but it's certainly possible.
@Chancey21
Yes, unfortunately. I was a horrible learner. Your point is still solid though–the beginner barrier is large.
I think a better way to do it would be improving the tutorials–they barely scratch the depth of the game right now. If they taught you how to use fuselage blocks, and some XML basics, I'm sure beginner posts would improve significantly.
@Thebite1234567 Quick basics:
![](link)
Will translate into a picture. Works in forums and plane descriptions, but not comments. Keep all the brackets.
[text](link)
Will translate into the text becoming a link of your choice. Works everywhere.
You can also check out the formatting instructions forum, it's pinned at the top of the forums list.
hope that helped :)
Yup to every one. It's nice to see intelligent forum posts.
@MemeLordMASTERMEMES ah k
hmm
idk might do it
sounds fun
Where do you start? Wright or...
also are mod fleets allowed?
click
@Sadboye12 np, well deserved!
+1100 points to bronze, 1000 for silver, 5000 for gold, and 25000 for platinum.
+4Plane upvotes give 15 points, and forum upvotes give 2.
@Shippy456 lol yup
am I the only one who listens to it by my own free will
B'rel-class
+1as in, move faster?
Well if you set a gun's
impactForce
to 1E+06 and up, the Beast will go nuts when you shoot it.Same goes if you set a cannon's
projectileVelocity
really high.@BlackThuNDR @AndrePlaysSP you can upvote forums at 0 pts, just not planes
@YamaSama 890 jump is cool! Thanks for your support!
+1@MAHADI Definitely feel the same there
@Bobbywar while this is true, command always seemed to be situated in the strut bridge, emphasizing the vulnerability of command figures.
+1@typeZERO I actually remember downloading that! It was super cool. As for the ships, it's the Skypark Navy mod.
+1@JeskoGoesVROOM ah sorry
Thanks tho!
yeah, this is true
also I like these little analysis forums
they're cool
looks cool!
[I follow you so...]
@Airglider112 thank you! I appreciate your support
@yoshicraze thanks for the spotlight, appreciate it
+1@JeskoGoesVROOM it's 623 parts :)
@MAHADI [faint evil laughter]
yup
also, thanks for the spotlight dude
@ThomasRoderick I'll be sure to check it out in the morning!
+1why Charles?
thanks I needed this
@STUKAWOLF87 lol idk
@STUKAWOLF87 idk much about WW2 designs
um
bf-303? idk
@Cyblox11 big compliment there, thanks!
@ThomasRoderick Valid points there. Appreciate the feedback!
The ship wasn't really intended to be a sniper cruiser–though looking at it now, it fits the role pretty well. [frantic description editing]
+1.
The torps do lack some weight, and though I could talk out of my ass about how it's a contained burn or something, I'll just be honest–I didn't really put a huge amount of thought into them, in terms of realistic detonation & explosion.
As for the
MultiRole
setting, I'm aware it can be used on missiles–in fact, the UAVs are multirole. The reason I set two different groups is a matter of personal preference–for whatever reason I prefer missiles to be either ATG or ATA, and I don't often bother with multirole missiles. However, in (theoretical) IRL implementation of design, they would likely be multi-role, yes. Though in space it's kind of a pointless distinction anyway..
All valid points about the bridge. You're sort of agreeing with me in an indirect way (I think idk), so I won't bother writing much. Yes, the scanners do need to go somewhere, but could be distributed over the hull of the ship. Bridge shielding would be important–and I concede that significant command figures should operate through the ops deck and CIC.
.
The shielding bit is a good point. Most of my ships would probably have a light shield, mainly for deflecting space debris and micrometeorites than combat purposes. PDCs would essentially "create" the debris through shooting stuff down, and the debris shield would take the impacts. However–getting to your point–yes, PDCs are unlikely to be able to mow down a large missile swarm–I've learned this firsthand in Avorion. But missile evasion doesn't have to be limited to the physical, and ships could also have methods of hiding or distorting whatever signatures the missiles are tracking. While the countermeasures delayed/evaded the missiles, PDCs would be given time to shoot the persistent ones down. Thereafter, a debris shield could take any shrapnel.
.
Yup, bricks are better design choices. If you're asking why I bothered smoothing it at all, given the brick rule, the answer is: it looked nice. Also, in the end it's SP–a smooth craft will generally look nicer and gain more support. But IRL, yes, I would design a brick.
.
Thanks for the feedback lol. I was wondering when the nerd analysis comments would come. I do actually prefer (constructive) criticism, so thank you for contributing to my future builds, I guess. Appreciate the comment. :)
click the eye button on the right side
then there's a blueprint button that comes up
from there it should be self explanatory
@KingOog000 lol, thanks.
appreciate your kind words!
@KingOog000 That made my day lol
gonna let you in on this guy tho, much better than my stuff
@KingOog000 thank you!
@ThomasRoderick thanks!
+1@Sadboye12 thank you!
+1@LucasNicky Ty! It was fun to build as well.
@117 thank you!
@Mage2IsTriggered
thanks for the spotlight, appreciate the support!
@SuperRoto yup! plus drag calculations are set false for like 70% of the ship lol
@Kerbo indeed
@Kerbo released!
[mods can see deleted comments]
Tag list:
@PlanePlaneThe66373637
@WereOutOfNames
@spefyjerbf
Relevant teaser post
and relevant tag request.
@brians1209 Yup, input.
+1if you're into funky trees, you could probably mess with the input for the nozzles.
For instance, you could add something that auto-adapts to pitch axis changes (PitchAngle / 90), keeping the nozzle stable and pointed towards the ground. This system could be bound to activator 1, and when you switch A1 off, they act as normal thrust nozzles.
idk how to actually do that, but it's certainly possible.
This was actually very fun, great job!
+1@rexrexThezion idk maybe you only got 1 point for a forum post back then
ah yes
and then make an alt and get the second account to 69k
red hot chilli peppers
@Chancey21
+2Yes, unfortunately. I was a horrible learner. Your point is still solid though–the beginner barrier is large.
I think a better way to do it would be improving the tutorials–they barely scratch the depth of the game right now. If they taught you how to use fuselage blocks, and some XML basics, I'm sure beginner posts would improve significantly.