this is jet engine version.
i have also seen the beacon version.
for wing vortices the ideal one would be using the cleaver
but once scaled down the smoke would look less convincing
just give me some spice and i am happy to fly this thing to another galaxy. thx for the trip.
(edit): u know what changing the detacher force to 1e+18 actually brought me to one super massive black hole but i cant do enough research to find out which one it is.
@Alien theres another way, if u already have a finished plane, just pull the cockpit or flight computer from that plane, that plane will turn grey, just put that plane to the upper left and save as sub assembly. then download this challenge and just pull out your whole plane from the sub assembly to use it on the new cockpit
@CarrotSlicingCompanyCat i think u have enough control surfaces, just more testing are needed for the codes, more subtle and sophisticated controls to counter some twitchy moves. but i think your plane is on the right track, but looks like the CoM is definitely too far to the front
@SlavonPlaysSP i will put one here later then. i am new to SP, but i think i am ok. meanwhile enjoy a peek, i like your team members pick. my current WIP
@Korzalerke the game already having trouble with limited calculations already, let alone different airfoil and aerodynamic properties. i think the airfoils that come with the game has hard coded properties to simplify number crunching
@WNP78 i was looking for ways to locate incoming missiles so i can program my guns to autoaim and auto shoot them down just like those lasers have been doing at the icebase. even if u r not going to implement it do u think i can take a peek of where i can get started??? i know there must be some values associated with ANY projectiles in sp, namely the incoming missiles (from ships or enemys).
i hate doing this tho i will probably just do something like this but dang it works on all range so i better be careful on what i ask for but it does work like magic: (removes wobble, have an inversely proportional function relative to ias which is great, and restriction that works much harder as ias increases): shown not to be related to the function above but shows my idea
((Pitch/(8* (1+IAS* IAS/11000))) - (PitchRate/(120*(1+IAS/120)))
better yet, it's a bit more linear and predictable skipping to the next range
(it's on a plane not yet in my profile, a good plane without tvc)
@Echostar thank you!
+1@V thanks, now that gives me hope.. lol
+1@Obtheplanedestroyer thanks, i consider that a compliment lol
+1this is jet engine version.
+1i have also seen the beacon version.
for wing vortices the ideal one would be using the cleaver
but once scaled down the smoke would look less convincing
how? :P
+1@ALRX the blue screen of death proves legit
+1epic people always make epic planes
+1look where your twin boom challenge research leads me lol
+1can we do this yet
+1gotta love that livery.
+1simple yet beautiful
simple yet excellent
+1@MLGHerobrine this is a must. things are getting hogged up
+1those lips :D
+1a flight computer with more upvotes than my planes. i will give it a go. lol
+1just give me some spice and i am happy to fly this thing to another galaxy. thx for the trip.
(edit): u know what changing the detacher force to 1e+18 actually brought me to one super massive black hole but i cant do enough research to find out which one it is.
+1an extremely potent platform. i think it can work as good as my gxn series if not better.
all it need is better coding
+1u think i should give it a try??
really nice for a 25 parts build
+1wow. 74 planes. i wish i could make a challenge this popular...
+1so for every dummy pilot that i failed to make disappear, there will be a real person disappearing into my basement.
+1@Krikkit42 i dunno if u can still get in but would glad to see any planes u are building
+1this thing is good!!
+1u don't need tvc to get psm and actually u can tune the handling a lot more to get to butter smooth handling!
@Alien theres another way, if u already have a finished plane, just pull the cockpit or flight computer from that plane, that plane will turn grey, just put that plane to the upper left and save as sub assembly. then download this challenge and just pull out your whole plane from the sub assembly to use it on the new cockpit
+1@TheUglyGuy555 no
+1@CarrotSlicingCompanyCat i think u have enough control surfaces, just more testing are needed for the codes, more subtle and sophisticated controls to counter some twitchy moves. but i think your plane is on the right track, but looks like the CoM is definitely too far to the front
+1@SlavonPlaysSP i will put one here later then. i am new to SP, but i think i am ok. meanwhile enjoy a peek, i like your team members pick.
+1my current WIP
@SlavonPlaysSP i mean is the challenge ended already?
+1basically a frog with extra shiny teeth
+1deadline?
+1@Korzalerke the game already having trouble with limited calculations already, let alone different airfoil and aerodynamic properties. i think the airfoils that come with the game has hard coded properties to simplify number crunching
+1@WNP78 i was looking for ways to locate incoming missiles so i can program my guns to autoaim and auto shoot them down just like those lasers have been doing at the icebase. even if u r not going to implement it do u think i can take a peek of where i can get started??? i know there must be some values associated with ANY projectiles in sp, namely the incoming missiles (from ships or enemys).
+1very nice from hong kong
+1@DARZAVIATIONOFICIAL merci? gracias? thanks!
+1@OrderlyHippo i c i didnt know that! thanks
+1@BeastHunter
+1nice coloring scheme. reminds me of tron.
+1@GuyFolk i think the inverselerp argument is great but is set to a range, so u need a function for each separate range. like this:
GS<250 ? ( lerp(0.18, 0.05, inverselerp(100,250,GS)) ) : ( GS<400 ? lerp(0.05, 0.025, inverselerp(250,400,GS)) : lerp(0.025, 0.01, inverselerp(400,650,GS)) )
i hate doing this tho i will probably just do something like this but dang it works on all range so i better be careful on what i ask for but it does work like magic: (removes wobble, have an inversely proportional function relative to ias which is great, and restriction that works much harder as ias increases): shown not to be related to the function above but shows my idea
((Pitch/(8* (1+IAS* IAS/11000))) - (PitchRate/(120*(1+IAS/120)))
better yet, it's a bit more linear and predictable skipping to the next range
+1(it's on a plane not yet in my profile, a good plane without tvc)
i really need this thanks
+1his braincell probably mostly gone because of flying my earlier wip planes with no funky codes. now my planes are fine,.
+1@Viper_Z3R0 well done! really.
+1for a non tvc and low parts count aircraft.
+1yours is excellent.
any gyroscope of is yours naturally agile?
wow those silver lines looks extra-hot. i like them
+1@GuyFolk agreed, i have somewhat unpleasant experience dealing with stat cards, luckily we can mostly let the physics deal with the final agreement
+1@Juno thank you!
+1@Bryan5 if its unlisted how do i see it?
+1very nice plane but the fly by wire needs some tuning.
my favorite waitress
@Eggplant looks like a guaranteed SP crash for me
does UD4L considered ok for this challenge
I dunno why its buggy and doesn't fly on my phone, while it flies perfectly fine on my pc ...
AG2 to start flying less manacingly