@GuyFolk u tried giving the thumbs up for the seat ejecting using the similar criteria from my hud that flashes terrain warning? might work well for crash evacuation
there have been ones that works extremely well already, but all of them requires reading of input from muzzle velocity to be accurate. so they are gun specific and different from time to time. i don't think guns in sp allows output for muzzle velocity so i think no hud can possibly be hard coded to handle every gun out there. i will later share the best ones that i think is out there, let me keep an eye on this post.
@LoneSpaceGaming heres the code for the hinge on my ailerons. RollInput/1.25 * sign(90 - abs(AngleOfSlip)) - smooth(clamp(clamp01(AltitudeAgl > 2.85)* (RYawOut*AngleOfSlip*2.2), -0.23,0.23),0.11)
note i actually made the roll reversal when the plane is flying backwards at angleofslip > 90. so lets say if u want the roll to behave the opposite when aoa is above 45 u might want to change that part right after rollinput to * sign(45 - abs(AngleOfAttack)
it doesnt matter how u messed up ur design, this will eventually help u one day if u are making psm planes
@Havonec i actually stumbled upon this to learn how to do it.
u can change the code so that its time sensitive to blink.
my rate of climb reading is rate based. just change it to sin(Time * Anynumber) > 0
looks kinda like the mb.5 to me
how does this design not getting more upvotes
SMOOooOOOOOOOOOoooTH
@Nickso i am making it
i really like that pilot peek view. great job
happy belated birthday
i dont log in often these days
the day has come
meanwhile the Meredith effect scoop cries in the hanger
@GuyFolk u tried giving the thumbs up for the seat ejecting using the similar criteria from my hud that flashes terrain warning? might work well for crash evacuation
hmmm, my civilian jet doesn't make this kind of sound?
why not make e/f super hornet?
if u haven't look closely at the accuracy of the lead indicator of this one you should it's that very tiny circle when u choose the cannon in first person view. that lead is dead on and damn accurate
there have been ones that works extremely well already, but all of them requires reading of input from muzzle velocity to be accurate. so they are gun specific and different from time to time. i don't think guns in sp allows output for muzzle velocity so i think no hud can possibly be hard coded to handle every gun out there. i will later share the best ones that i think is out there, let me keep an eye on this post.
@hfusiwjf29 panelling 大神
that glider in the thumbnail tho.
is 1337
@Zaineman u knew better when u have tvc u only need engine and fuselage lol
when a plane thinkz hes a basejumper
@Blueangel22 have u seen my plane called champ?
@AgNO3
i definitely need panelling skill like yours
you got a hole on your left wing
@KOROaviation the hexcode for exhaust color used for my vapor is 5D72EDFF
@KOROaviation u mean the vapor color? are u using tiny jets for vapor
@sjhshsisg 晚些应该可以的
@jewolf great work. only time i have seen a transformer that properly transforms
@GKYGG of course you can!!
pls note i missed one closing parenthesis in my comment
flyingpatriot: make a car of any type., to be the fastest on nurburgring
my brain: make a jet-rail.
@LoneSpaceGaming heres the code for the hinge on my ailerons.
RollInput/1.25 * sign(90 - abs(AngleOfSlip)) - smooth(clamp(clamp01(AltitudeAgl > 2.85)*
(RYawOut*AngleOfSlip*2.2), -0.23,0.23),0.11)
note i actually made the roll reversal when the plane is flying backwards at angleofslip > 90. so lets say if u want the roll to behave the opposite when aoa is above 45 u might want to change that part right after rollinput to
* sign(45 - abs(AngleOfAttack)
it doesnt matter how u messed up ur design, this will eventually help u one day if u are making psm planes
@F8boa definitely
the force is strong within this one
set wind to 200 mph for max fun
coolest rocket pod ever
interesting i used similar decals for this plane on warthunder
me after seeing number of parts:
go to the nearest computer shop and says take my money
@FarrowTECH well, just try to say that your desk is untidy at this moment, so i think everything should be fine lol
open canopy for psm lol
this is some beautiful stuff
i wish i could make curves like this.
@KudaOni i am extremely tempted to do it
next:
SP critical mass incident.
long awaited. this is one of the perfect map hope to see a simplified version soon to integrate it into my navigation :P
t
@Micmekox do u think i can put your laptop in here and make the keyboard change color like the real ones. lol
@Micmekox @S1lly
gotta love the name of the pilot.
pretty cool stuff but a remaster is probably required.
love those tracks but u better make them unbreakable
@PyrrhaNikos
here
@Auroren13
not anymore
congrats
@IAlsoBuildPlane replies*
@Havonec i actually stumbled upon this to learn how to do it.
u can change the code so that its time sensitive to blink.
my rate of climb reading is rate based. just change it to
sin(Time * Anynumber) > 0
@Havonec i am pretty sure u have seen the hud on my plane to say it didnt u? to make things simpler heres the code involved in the presentation
<color=#ff0808>
<size=1.5><voffset=2.1px>{(AltitudeAgl > 10) & (rate(Altitude) < 100) & (0-(PitchAngle+5)/(2abs(PitchAngle+5))+1/2)(0-(AltitudeAgl-300)/(2abs(AltitudeAgl-300))+1/2) ? "Δ":""}</size>
<size=0.5><voffset=2.35px>{(AltitudeAgl > 10) & (rate(Altitude) < 100) & (0-(PitchAngle+5)/(2abs(PitchAngle+5))+1/2)(0-(AltitudeAgl-300)/(2abs(AltitudeAgl-300))+1/2) ? "!":""}</size>
<size=0.4><voffset=1.73px>{(AltitudeAgl > 10) & (rate(Altitude) < 100) & (0-(PitchAngle+5)/(2abs(PitchAngle+5))+1/2)(0-(AltitudeAgl-300)/(2abs(AltitudeAgl-300))+1/2) ? "TERRAIN":""}</size>
<size=0.4><voffset=1.3px>{(AltitudeAgl > 10) & (rate(Altitude) < 100) & (0-(PitchAngle+5)/(2abs(PitchAngle+5))+1/2)(0-(AltitudeAgl-300)/(2abs(AltitudeAgl-300))+1/2) ? "WARNING":""}</size>
</color>
<size=0.35>
<color=#22221111>{rate(Altitude) > 0 ? "<color=#08ff08>" : ""}<pos=4.45px><voffset=0.82px><mspace=0.15>{rate(Altitude)60;[00,000.]}
</size></color>
<color={rate(Altitude) > 0 ? "#08ff08" : "#ff0808"}><size=0.8px><pos=4px><voffset=0.48px><alpha=#FF>─
</color>
<size=0.35>
<color=#22221111>{rate(Altitude) > 0 ? "" : "<color=#ff0808>"}<pos=4.45px><voffset=0.42px><mspace=0.15>{rate(Altitude)60;[00,000.]}
</size></color>
</mspace>
</color></color>