@GuyFolk yep
And yes, I am overhauling it... for the... idk... 11th time now? but I have a feeling since @ThomasRoderick is helpin me now that this may be the iteration that will work. I HEAVILy doubt it will be a relaxed stability aircraft though.... Here, Have a bit of a peak.
@GuyFolk Unfortunately it seems this particular design is out of comission and won't be making the final cut! Don't worry tho .. it seems my S.O Decided she'll take advantage of those tutorials. go check out @ZoaMiki ! she will upload the plane im talking about sometime in may.
@Walvis Looking back at this.. Can't believe i did not a throw a chair in excitement after noticing you commented on my post. Big fan of yours! Excited for more war thunder stuff as well.
I'd like to imagine this is the competitor to the Su-57 in whatever programme they were part of... honestly, if this craft in particular was given even more stealth attention... I would've preffered this over the Felon.
@Echostar yeah... the echostar plane is actually one of my flagship aircraft... I've made tbis plane way long ago. Its why I decided to check your profile out!
@jamesPLANESii ill try to make a comprehnsive guide late april on atleast the basics of how you piece together funky trees in efficient ways. Believe me when I say that with the help of operators such as sin, complicated tasks can be typed in short amounts.
@jamesPLANESii now that you elaborated, I understand exactly what you mean. FT was made because the community asked for it... unfortunately I don't think its in the power of the devs to explain it... and as forthe long syntax part... well.. That not much can be done about it... equations are equations, and computers are stupid, we must teach the the exact way to do such calculations step by step. That said... yeah no there isn't many tutorials explaining how to piece FT together.
@GenrichTitov like it or not, Vizzy or FT will be the same amount of difficulty in SP... the concepts are the same, the maths is same, physics is same, the only difference is one is a visual programer, the other is A proper goddamn Language. In bith there are ste terms and operators that you need to remember... and honestly .. esp. For the cockpit part purpose, FT is much more superior as it allows for mixing multiple different physical attributes and then add them out for inputs, again, you jave a great day as well.
I believe there is nothing the devs can or will do about this, funky trees is literally a coding language.. it's honestly efficient in it purpose. I believe that making a highly realistic aircraft will be painful no matter what. As for the tutorials part, there are tutorials... they are just 4 hour long courses of calculus concepts and such. There is no real way to just know everything at a glance. And Vizzy doesn't allow for calculating and then displaying anythingm@GenrichTitov so using it for instruments is an invalid move. Maybe a advenced form of vizzy would work better... Oh look! Its Funky trees!... you are making a bloody plane, and then coding complicated physics into it... I really doubt you can expect that to be a 2 day process. Even vizzy takes a good week to understand and even still your blocks are going to be huge when you start designing flight systems...
Ill keep mentioning it. We engineers go through 4 years of work before we understand laws of physics of aircraft enough to be able to do such things, even in a game... like it or not @Jamesplanesii , physics is physics, and coding is coding. As for how to implement physics to code.. IIRC there is a whole bloody post dictating what variables work made bY snowflake, That post is more than enough to learn the funky trees language. Lastly, booleans are a switch between 0 and 1, make the button a variable and add 2 values to it, 0 and 1, when button is given input, toggle the output between the 2 defined variables which were 0 and 1.
Have a G'day!
@KDnotSpy it is very bare bones as it currently stands.. So please excuse that.
I plan on finishing this but you need not worry since i'll be making some major design changes to the canard, wingtips and cockpit.
@GuyFolk ikr... some of these things such as instable stability doesnt even need maths or lots of research, its already done before.. your planes are a great example. All people need to do is stay more active and learn new things. There are so many people I've known who priorly thought artificial instability is not possible in simple planes. They never knew that all they had to do was incorporate and AoA limiter or G-Limiter into their designs. Its really easy to make a plane fly the way you want as long as you understand it well.
And there are still people who think simpleplanes' physics system can't allow this Stop being stupid guys and get out there! Do some crazy shenanigans!
T
Wtf, that quickly?
@TatsuTheOtaku liks hell i'll forget my dear copycat! And also... wow you got far!
+1@TatsuTheOtaku Tatsu????? That was you this whole time!? i was wondering where the Hiro I know went!
+1@GuyFolk yep
+1And yes, I am overhauling it... for the... idk... 11th time now? but I have a feeling since @ThomasRoderick is helpin me now that this may be the iteration that will work. I HEAVILy doubt it will be a relaxed stability aircraft though.... Here, Have a bit of a peak.
@GuyFolk Unfortunately it seems this particular design is out of comission and won't be making the final cut! Don't worry tho .. it seems my S.O Decided she'll take advantage of those tutorials. go check out @ZoaMiki ! she will upload the plane im talking about sometime in may.
@Walvis Looking back at this.. Can't believe i did not a throw a chair in excitement after noticing you commented on my post. Big fan of yours! Excited for more war thunder stuff as well.
+1@KDnotSpy Cool with me
+1@KDnotSpy keep me updated, I'm ready to help in any way
@KDnotSpy by the way, how is your version of the A-50 going? You know, the one you asked if you could borrow the design of?
@KDnotSpy tag me on your next build.
I'd like to imagine this is the competitor to the Su-57 in whatever programme they were part of... honestly, if this craft in particular was given even more stealth attention... I would've preffered this over the Felon.
@Echostar it quite literally is indeed.
@Echostar yeah... the echostar plane is actually one of my flagship aircraft... I've made tbis plane way long ago. Its why I decided to check your profile out!
@Sadboye12 I miss you :'-)
@spefyjerbf also this post is beautiful to aerospace engineers :))))))))
+1@spefyjerbf I wonder who taugyt you that sin and cos are just noice
+1@jamesPLANESii ill try to make a comprehnsive guide late april on atleast the basics of how you piece together funky trees in efficient ways. Believe me when I say that with the help of operators such as sin, complicated tasks can be typed in short amounts.
+1@jamesPLANESii now that you elaborated, I understand exactly what you mean. FT was made because the community asked for it... unfortunately I don't think its in the power of the devs to explain it... and as forthe long syntax part... well.. That not much can be done about it... equations are equations, and computers are stupid, we must teach the the exact way to do such calculations step by step. That said... yeah no there isn't many tutorials explaining how to piece FT together.
+1@GuyFolk ikr?
Woah holy cow,mthis thing can do High alpha surprisingly well...
+1@V curate pls ;-;
@GenrichTitov like it or not, Vizzy or FT will be the same amount of difficulty in SP... the concepts are the same, the maths is same, physics is same, the only difference is one is a visual programer, the other is A proper goddamn Language. In bith there are ste terms and operators that you need to remember... and honestly .. esp. For the cockpit part purpose, FT is much more superior as it allows for mixing multiple different physical attributes and then add them out for inputs, again, you jave a great day as well.
+1I believe there is nothing the devs can or will do about this, funky trees is literally a coding language.. it's honestly efficient in it purpose. I believe that making a highly realistic aircraft will be painful no matter what. As for the tutorials part, there are tutorials... they are just 4 hour long courses of calculus concepts and such. There is no real way to just know everything at a glance. And Vizzy doesn't allow for calculating and then displaying anythingm@GenrichTitov so using it for instruments is an invalid move. Maybe a advenced form of vizzy would work better... Oh look! Its Funky trees!... you are making a bloody plane, and then coding complicated physics into it... I really doubt you can expect that to be a 2 day process. Even vizzy takes a good week to understand and even still your blocks are going to be huge when you start designing flight systems...
+1Ill keep mentioning it. We engineers go through 4 years of work before we understand laws of physics of aircraft enough to be able to do such things, even in a game... like it or not @Jamesplanesii , physics is physics, and coding is coding. As for how to implement physics to code.. IIRC there is a whole bloody post dictating what variables work made bY snowflake, That post is more than enough to learn the funky trees language. Lastly, booleans are a switch between 0 and 1, make the button a variable and add 2 values to it, 0 and 1, when button is given input, toggle the output between the 2 defined variables which were 0 and 1.
Have a G'day!
@WinsWings apologies for pingin you back here.. but I got around adding lore which I believe may contribute to my score.
+1@GorillaGuerrilla I dont mind at all! Go crazy with it.
@WinsWings thank you!
+1@Gripen346 and boy don't you worry cuz I love overdo things A LOT
@Gripen346 lol, I said it works great in swarms, not solo... you'll have to wait for the one that can do things solo
My Lord... Finally someone made it!
+1@KDnotSpy it is very bare bones as it currently stands.. So please excuse that.
I plan on finishing this but you need not worry since i'll be making some major design changes to the canard, wingtips and cockpit.
@KDnotSpy https://www.simpleplanes.com/a/9h1ASJ/LAF-A50
@KDnotSpy sure!
@Thorne Perhaps?
+3@PssyalperdnaEgg thx
@PionierDynamics Oh my bloody hell I already love the challenge-
+2NO STEALTH PRIORITY LET's BLOODY GO
The problem with most tries is you where coming in too fast... normally we stay 10-20 knots above the stall speed at most.
Funny video though!
Your work is awesome, but to add to that you have skills too.
Your just overall seem like a nice guy to hangout with LoL
@GuyFolk well... yeah.. That said though... isnt algebra thought to 13 yo's?
/:-<
@GuyFolk ikr... some of these things such as instable stability doesnt even need maths or lots of research, its already done before.. your planes are a great example. All people need to do is stay more active and learn new things. There are so many people I've known who priorly thought artificial instability is not possible in simple planes. They never knew that all they had to do was incorporate and AoA limiter or G-Limiter into their designs. Its really easy to make a plane fly the way you want as long as you understand it well.
+1And there are still people who think simpleplanes' physics system can't allow this
+1Stop being stupid guys and get out there! Do some crazy shenanigans!
Railgun ship
Side profile could have been better, very well done for a first heli.
A certified WEEB moment yes? Good build though.
+2@EternalDarkness now i'll remember for sure that you arent a mod anymore
+4@EternalDarkness LMAO.
+4Bloody 4 months pass and I still have to remind myself that EternalDarkness is not you happy go lucky moderator anymore, big oof dude.
@Supremedorian Im sorry for the ping but there have been some suspicious reuploads count rise.
IVE BEEN ON THIS SITE FOR 3 MINUTES AND IVE SEEN 7 REUPLOADS, @MODS
MODS GOSHDARNIT, WHERE ARE YOU GUYS?!