@Trainzo When you select a part, you can bring up the precision transform menu by clicking the Rotate Part option (arrow on the right-hand side of the screen) and then selecting the icon that looks like a wrench in a circle. On the menu panel that opens, scroll down past Options and Rotation Amount, and you should see Nudge Amount.
Depends on the application. The Twin Otter is a better all-around aircraft and can just generally do more (more passengers/cargo, longer range, greater safety with two engines), but subjectively the DHC-3 is a better bush plane (less maintenance, still comparable passenger/cargo capacity, possibly better STOL performance).
In other words, from a certain point of view the DHC-6 is essentially a DHC-3 but larger and more capable, while the DHC-3 is quite literally the DHC-2 (in both design and role) but bigger and better.
@ShinyGemsBro Well, definitely the vast majority of (pre-war) J-3 Cubs were yellow with some variation of the black stripe, but the engine cowling on the Bush Plane is definitely based on the later Super Cub (many of which were also yellow, though they are commonly seen in a variety of other colors as well unlike the J-3).
@ShinyGemsBro well achskyually the Bush Plane is closer to a PA-18 Super Cub than a classic J-3
Also,
The Kicking Fish is loosely based on an F-16
The Little Bugger is a Chenowth sand rail
The Sea Plane is a Lake LA-4
And the closest I've found for the Twin Prop is a DA42-style fuselage with PA-23 Apache wings, engines, and tail
@PPLLAANNEE oh sick thanks!
edit: the MIDI is kinda scuffed but it'll still be a huge help; I can still use it as a reference instead of having to do each note by ear now!
@StockPlanesRemastered Hollow fuselages still have the collider of a regular fuselage (i.e. there's no "interior" and the ends are still solid), so if you need something - like a cargo plane - where another object can actually move through the tube while also not wanting to disableAircraftCollisions on the whole thing, this could be quite useful.
@ThatKindaWeeb I haven't found any unfortunately (in fact I wasn't sure it was jettisonable until I saw a mention of the belly tank jettison handle in a model cockpit). I presume it'd be basically like any other drop tank, though stable flight is probably even more important than otherwise.
@Mousewithamachinegun123 bruh it's still not even remotely done
I haven't built anything in SP in like six months and of the two things I could have for a platinum special, one is barely even a fuselage and the other has landing gear that I haven't been able to get to work the way they're supposed to in like a year (it's a quite complex mechanical design that I need to get right, but I haven't been able to)
Update like 24 hours later: I FINALLY FOUND A WORKAROUND FOR THE PROBLEM WITH THE LANDING GEAR WOOOOOOOOOO
We're back in business. Still need wings, tail, interior, external details, and flight controls, but I'm planning to work on those in the coming weeks.
The NTSB takes a long time to finalize their reports, because those reports will then be cited as the official cause of the accident any time it is brought up in the future (so it's pretty important they make sure they get it 100% right).
@Randomplayer Basically, whoever pauses is the only one who is paused. You'll still see everyone else moving, and everyone else will see you frozen.
Paused crafts function as solid objects for everyone else (so you can still crash into them), but they won't react to anything while paused. (This is why things like people spawning in big cubes on the runway are issues; if they pause there's not much that can be done about them. Fortunately this doesn't happen too often...)
@TheAviator77 You can't make something humorous out of it because that's not for historical accuracy purposes, it's for a joke. Immelmann II would be within the rules (by my understanding) as long as you kept it as a serious replica of the actual real-world aircraft.
That's not for historical accuracy purposes (Hitler did not in fact have a plane with anything close to those markings), so it did indeed violate the site rules. "Historical accuracy purposes" does not just mean "it's a WWII German build so I can put swastikas all over it without consequences," it means more along the lines of "this German replica had a swastika on the tail as part of its markings, so it has been replicated for historical accuracy." As such, Nazi symbolism (and others) should only be used for serious replicas of real-world aircraft or vehicle markings; not for any joke posts, satire, etc.
Mods, feel free to correct me if I'm wrong, but that's my interpretation of the rule.
@Johnnyynf Honestly the building needed to be different in Juno; there are so many things that are possible (and a lot of genuine improvements, like the independent grab arrows when scaling a fuel tank) that wouldn't have worked with a more direct SP style copy. It's still got a lot of a learning curve but the basic principles are not all that different in terms of how things can and can't go together.
This is my favorite kind of build. Nicely detailed, flies well and all functions work, and all with a reasonable part count. Nice work!
Is the ski version available as well? I'd love to play around with that too :D
What are you even trying to accomplish? This is the third post you've made generally regarding Pan in the last few days, and all three of them have said entirely different things.
@ThatKindaWeeb Short version:
Kelvin is an actual unit of temperature/energy that indicates the motion of particles;
Fahrenheit is a relative scale that indicates how people feel;
Celsius is a relative scale that indicates how water feels.
Here's a handy diagram I like to use.
https://www.simpleplanes.com/a/RrB1A3/Cursed-Bush-Plane
@Trainzo Of course, glad to be able to help!
@Trainzo When you select a part, you can bring up the precision transform menu by clicking the Rotate Part option (arrow on the right-hand side of the screen) and then selecting the icon that looks like a wrench in a circle. On the menu panel that opens, scroll down past Options and Rotation Amount, and you should see Nudge Amount.
@Trainzo Here you go. It's the Nudge Amount property.
@CrazyCatZe I think it fits it quite well.
Depends on the application. The Twin Otter is a better all-around aircraft and can just generally do more (more passengers/cargo, longer range, greater safety with two engines), but subjectively the DHC-3 is a better bush plane (less maintenance, still comparable passenger/cargo capacity, possibly better STOL performance).
In other words, from a certain point of view the DHC-6 is essentially a DHC-3 but larger and more capable, while the DHC-3 is quite literally the DHC-2 (in both design and role) but bigger and better.
They had us in the first part not gonna lie
T, looks awesome!
When you try and get points by copying and pasting the site rules
@ShinyGemsBro Well, definitely the vast majority of (pre-war) J-3 Cubs were yellow with some variation of the black stripe, but the engine cowling on the Bush Plane is definitely based on the later Super Cub (many of which were also yellow, though they are commonly seen in a variety of other colors as well unlike the J-3).
@ShinyGemsBro well achskyually the Bush Plane is closer to a PA-18 Super Cub than a classic J-3
Also,
The Kicking Fish is loosely based on an F-16
The Little Bugger is a Chenowth sand rail
The Sea Plane is a Lake LA-4
And the closest I've found for the Twin Prop is a DA42-style fuselage with PA-23 Apache wings, engines, and tail
@PPLLAANNEE oh sick thanks!
edit: the MIDI is kinda scuffed but it'll still be a huge help; I can still use it as a reference instead of having to do each note by ear now!
@StockPlanesRemastered Hollow fuselages still have the collider of a regular fuselage (i.e. there's no "interior" and the ends are still solid), so if you need something - like a cargo plane - where another object can actually move through the tube while also not wanting to disableAircraftCollisions on the whole thing, this could be quite useful.
Wooo!
I don't, actually.
@phrongus word
The Mk. XIV was the most commonly used (and most successful) Spitfire in this role according to my research.
@Graingy I think you should see a doctor for that
@ThatKindaWeeb I haven't found any unfortunately (in fact I wasn't sure it was jettisonable until I saw a mention of the belly tank jettison handle in a model cockpit). I presume it'd be basically like any other drop tank, though stable flight is probably even more important than otherwise.
Strawberry jam
@Mousewithamachinegun123 bruh it's still not even remotely done
I haven't built anything in SP in like six months and of the two things I could have for a platinum special, one is barely even a fuselage and the other has landing gear that I haven't been able to get to work the way they're supposed to in like a year (it's a quite complex mechanical design that I need to get right, but I haven't been able to)
Update like 24 hours later: I FINALLY FOUND A WORKAROUND FOR THE PROBLEM WITH THE LANDING GEAR WOOOOOOOOOO
We're back in business. Still need wings, tail, interior, external details, and flight controls, but I'm planning to work on those in the coming weeks.
The NTSB takes a long time to finalize their reports, because those reports will then be cited as the official cause of the accident any time it is brought up in the future (so it's pretty important they make sure they get it 100% right).
T
@MrCarrot Works fine for me.
@MrCarrot Do you have a link to one of the planes that isn't working?
fifteen second web search... here you go
@Graingy heresy
Edgley EA-7 Optica
@ShinyGemsBro rip :/
@Randomplayer Basically, whoever pauses is the only one who is paused. You'll still see everyone else moving, and everyone else will see you frozen.
Paused crafts function as solid objects for everyone else (so you can still crash into them), but they won't react to anything while paused. (This is why things like people spawning in big cubes on the runway are issues; if they pause there's not much that can be done about them. Fortunately this doesn't happen too often...)
T
Nah.
@TheAviator77 You can't make something humorous out of it because that's not for historical accuracy purposes, it's for a joke.
Immelmann II would be within the rules (by my understanding) as long as you kept it as a serious replica of the actual real-world aircraft.
That's not for historical accuracy purposes (Hitler did not in fact have a plane with anything close to those markings), so it did indeed violate the site rules. "Historical accuracy purposes" does not just mean "it's a WWII German build so I can put swastikas all over it without consequences," it means more along the lines of "this German replica had a swastika on the tail as part of its markings, so it has been replicated for historical accuracy." As such, Nazi symbolism (and others) should only be used for serious replicas of real-world aircraft or vehicle markings; not for any joke posts, satire, etc.
Mods, feel free to correct me if I'm wrong, but that's my interpretation of the rule.
hOW
ooh I need to try that
@Johnnyynf Honestly the building needed to be different in Juno; there are so many things that are possible (and a lot of genuine improvements, like the independent grab arrows when scaling a fuel tank) that wouldn't have worked with a more direct SP style copy. It's still got a lot of a learning curve but the basic principles are not all that different in terms of how things can and can't go together.
@Stephen22
Here's your link.
Here's another one in case the first one doesn't work.
The funky trees guide in question
.
This is my favorite kind of build. Nicely detailed, flies well and all functions work, and all with a reasonable part count. Nice work!
Is the ski version available as well? I'd love to play around with that too :D
I just now realized that there's actually supposed to be an image in this post; my browser just doesn't show it.
@32 Most of the time yeah, but sometimes Windows decides to do a little trolling and forgets the programs that open .spmod files (or .splanes).
For mods downloaded from the site (here), you should put the .spmod file in
C:\Users\[yourUserName]\AppData\LocalLow\Jundroo\SimplePlanes\Mods
What are you even trying to accomplish? This is the third post you've made generally regarding Pan in the last few days, and all three of them have said entirely different things.
@ThatKindaWeeb Short version:
Kelvin is an actual unit of temperature/energy that indicates the motion of particles;
Fahrenheit is a relative scale that indicates how people feel;
Celsius is a relative scale that indicates how water feels.
Here's a handy diagram I like to use.
I'll take PULSAR, I've got a couple of friends who might be interested. Thanks!
now we only need four tanks for the 1812 Overture
That's a good wisdom.