@SimplyPlain
problem solved~
there is an XML called ignoreAircraftCollisions in the ControlBase section, the only thing you need to do is to set the ones of the three joystick bases you used for that two handles from true to false, then that's alright, nothing more is needed.
so go and update the XML of this post, glad to be helpful~
;)
@SimplyPlain
No need, already bingo~ ;)
the Trim handle and the Kabine-Notabwurf handle.
It seems that you can't use VR joints and rotators at the same time.
so find some other ways to rebuild these two parts.
@SimplyPlain
well, now I know clearly it is some specific parts in the cockpit caused some change to the collision mesh of the whole aircraft.
try THIS, I took a group of parts out (you connected them to the hollow fuselage I paint red), if you delete them all then everything goes right.
I guess it is caused by some VR parts, but I don't know exactly why. XD
first time to successfully recommend my friend to watch Gundam series, also finally got a computer that can run your parts count monsters smoothly.
;)
good job.
smooth and nice
Masterpiece!
+2NICE
+1;)
@SlavicSeal
good job
;)
NICE
GREAT
@frame
+1nice as always
;)
super fun to play with
;)
good job
;)
good job
+2btw many text lol
;)
somehow the best screenshot I took this month
+3;)
good job
@Bismarcksurvivor100
check the pinned comments plz
NICE
;)
good job
;)
NICE
;)
NICE
:D
NICE
:)
+3@SnoWFLakE0s
so how about Tron?
;)
@SimplyPlain
+1problem solved~
there is an XML called
ignoreAircraftCollisions
in theControlBase
section, the only thing you need to do is to set the ones of the three joystick bases you used for that two handles fromtrue
tofalse
, then that's alright, nothing more is needed.so go and update the XML of this post, glad to be helpful~
;)
@SimplyPlain
+1No need, already bingo~ ;)
the Trim handle and the Kabine-Notabwurf handle.
It seems that you can't use VR joints and rotators at the same time.
so find some other ways to rebuild these two parts.
@SimplyPlain
well, now I know clearly it is some specific parts in the cockpit caused some change to the collision mesh of the whole aircraft.
try THIS, I took a group of parts out (you connected them to the hollow fuselage I paint red), if you delete them all then everything goes right.
I guess it is caused by some VR parts, but I don't know exactly why. XD
@SimplyPlain
try to set other three cannons'
firingDelay
as 0.01, it seems 0 always cause something wrong;)
NICE
@Chillybaconface
+1yes I found the same problem when I took pictures lol
nice
;)
+1good job!
;)
Funnel XD
+1@Juniovietnam
so check the updated one
@Juniovietnam
1 how?
2 check the updated one plz, this post is out of time.
NICE
WOW
good job!
;D
glad to see Cowboy Bebop build
+1good job!
:D
the way of your turrets aiming is interesting.
good job.
;)
first time to successfully recommend my friend to watch Gundam series, also finally got a computer that can run your parts count monsters smoothly.
+1;)
good job.
good job
+2:D
but I have a tip,
set the rotators'
shortestAngle
xml totrue
, so it can avoid explosions when you adjust rhythm.Good job
Nice
good job
nice ship!
nice
+1good job
+2good job
good job
@SimplyPlain
+3now I've tried this at 59 fps, good job
XD
WOW!
@SimplyPlain
CPU: AMD Ryzen 5 5600X
GPU: RTX 3060
memory: Kingston FURY 16GB×2
It's actually for my architectural coursework, I think that's quite enough for SP.
;)
3,2,1 let's jam~
+1:D
nice
my favorite WWII propeller fighter, good job!
(my new PC is about to be ready and I will try this soon)
:D