Man this is nostalgic! The era of the game where all of the “good looking” aircraft were unholy abominations of nosecones and wings with worse areodynamics than a brick
If you are having trouble with the aircraft doing loop-de-loops the problem lies with the center of mass being to far backwards compared to the center of lift, making it unstable
To remedy this remove some if not all of the fuel in tanks behind the main wings, and if it dosent affect your design concept all that mutch, removing the 3 turbofans on the tail would be optimal.
Otherwise the plane should fly well if you also kinda shrunk down the winglets and it slso wouldn’t hurt to turn down the capacity on all of your tanks because those engines, as long as only the 2 wing mounted ones are producing power, should be effecient enough for a long flight time
So we can use the specified structural wings with no control surfaces?
+1Man this is nostalgic! The era of the game where all of the “good looking” aircraft were unholy abominations of nosecones and wings with worse areodynamics than a brick
At what distance from their target would the ASM's be launched at their targets?
If you are having trouble with the aircraft doing loop-de-loops the problem lies with the center of mass being to far backwards compared to the center of lift, making it unstable
To remedy this remove some if not all of the fuel in tanks behind the main wings, and if it dosent affect your design concept all that mutch, removing the 3 turbofans on the tail would be optimal.
Otherwise the plane should fly well if you also kinda shrunk down the winglets and it slso wouldn’t hurt to turn down the capacity on all of your tanks because those engines, as long as only the 2 wing mounted ones are producing power, should be effecient enough for a long flight time
@Tarquez @Aarons123 the control scheme has been updated. Thanks for letting me know
@757simmer thank you for clarifying
@Jim1the1Squid I will make needed modifications to it
Welp im in
@HarryBen47 will do