@AceOfSpade I miiiiiiight make an E model, but that's after considerable modifications and improvements to the current variant, and I don't know how those would look like as of yet.
@ThomasRoderick yeah that's to stop the slip compensation part of the code from making the brakes do that when the plane is still, it had me frustrated until I remembered the clamp01 equation LMAO
@ThomasRoderick honestly when ever JUNDROO decides to bring funky trees to simple rockets 2, I'll make the jump from simple planes to simple rockets and make genuine spaceborn fighters
@WarshipDude that's genuinely a very dissatisfying answer, I want NEW ways to do these things, that's the entire point of this post, I want to take advantage of funky trees and apply them to make a helicopter (or arguably any aircraft) that works entirely differently from what I've been doing for ages and I'm tirelessly bored of. I wouldn't have made this post if I was satisfied with tipjets and torqueless rotors.
I have to admit I am very impressed with the design, but I find it very frustrating to fly since I'm always fighting with it to maintain flight attitude, is there something I'm missing? Description doesn't help.
@ThomasRoderick yep, I was stumped because I didn't know AngleOfSlip was even a thing until I asked in a forum, so the first tailess airplane didn't have slip angle compensation but YawRate helped keep it under control, I'm thinking about making a genuine flying wing since those brakes behave exactly like a weathervaning vertical stabilizer now, which would make true tailess flying wings a walk in the part.
@Flightsonic
Thanks again, I made a successor that can align itself using brakes now https://www.simpleplanes.com/a/m7Ch4I/Raccoon-MK-12
@TrislandianAlliance
@Flightsonic thanks so much, I didn't know it was referred to as AngleOfSlip, I'll try to implement that.
@TrislandianAlliance it would definitely be very cool
@ThomasRoderick well... yeah.... Not very good with promises...
+1@Grob0s0VBRa LMFAO he found them!
+1@Grob0s0VBRa Astro D-2!
@AceOfSpade I miiiiiiight make an E model, but that's after considerable modifications and improvements to the current variant, and I don't know how those would look like as of yet.
@ThomasRoderick LMFAO those are random words I used to replace "Disabled" since I just want the surfaces for the trim color.
Did you catch the other two?
+1@ThomasRoderick ey it wirks
+1THE ARKBIRD!
I said arsenal bird but I meant the other super plane thing from ace combat that descends from space or something I dunno I never played the game
@ThomasRoderick https://imgur.com/a/KpK3aVV here ya go
@Diloph thanks!
@ThomasRoderick oh that's a shame, it's a meme I made about the comparison you commented
+1@ThomasRoderick out of sight, out of mind! https://cdn.discordapp.com/attachments/508389961930899473/734126249768910848/3vcj2r.jpg
+1@ThomasRoderick yeah that's to stop the slip compensation part of the code from making the brakes do that when the plane is still, it had me frustrated until I remembered the clamp01 equation LMAO
+1@ThomasRoderick FOUND IT!
it's at the very wing tip!
+1@Diloph, for some reason it didn't make your post a successor
Friggin love it!
@ThomasRoderick can't wait to see it!
+1@ThomasRoderick honestly when ever JUNDROO decides to bring funky trees to simple rockets 2, I'll make the jump from simple planes to simple rockets and make genuine spaceborn fighters
+1Probably the best 229 alternative I've seen, lovely piece.
This plane would look neat with a pelican tail, overall nice job
@WarshipDude that's genuinely a very dissatisfying answer, I want NEW ways to do these things, that's the entire point of this post, I want to take advantage of funky trees and apply them to make a helicopter (or arguably any aircraft) that works entirely differently from what I've been doing for ages and I'm tirelessly bored of. I wouldn't have made this post if I was satisfied with tipjets and torqueless rotors.
@WarshipDude I've already done this countless times, but thanks.
@Bruher thanks!!
Noodle plane
+1@BnanaX good to hear she works now
@BnanaX I recommend just removing the weapon pylons entirely, i don't know how else to make it mobile friendlier.
6 less parts and the number of parts would have been when this plane actually took its first flight.
+2@Grilll LMAO thanks!
I have to admit I am very impressed with the design, but I find it very frustrating to fly since I'm always fighting with it to maintain flight attitude, is there something I'm missing? Description doesn't help.
+2@BnanaX 1.9.205 is mine, try to find a way to update your game, you don't have the funky trees features that's why my plane's rotators don't spin
@BnanaX is your app updated to the latest version? It works perfectly for me.
@BnanaX huh? They should!
Gorgeous design, I love it!
+1@spefyjerbf I really appreciate it, thanks!!
+1Looks cool as hell, reminds me of that Caprica plane you made.
@TheReturningHound The F-42 from Sauce
I love this
I like it
Hey so I'm not very satisfied with my previous submission, can I reupload an improved one in exchange for deleting the first one?
+1If you're gonna use a build made by one of the most well known and recognized users in simple planes, at least don't make it look so ugly.
It's also not fair for others who genuinely spent time making original designs for this challenge.
I JUST realized that it's not a 15 part challenge, it's a 10 MINUTE challenge.... Oh well, I like it a lot anyway.
Is landing gear required?
@ThomasRoderick yep, I was stumped because I didn't know AngleOfSlip was even a thing until I asked in a forum, so the first tailess airplane didn't have slip angle compensation but YawRate helped keep it under control, I'm thinking about making a genuine flying wing since those brakes behave exactly like a weathervaning vertical stabilizer now, which would make true tailess flying wings a walk in the part.
+1@Flightsonic
Thanks again, I made a successor that can align itself using brakes now https://www.simpleplanes.com/a/m7Ch4I/Raccoon-MK-12
@TrislandianAlliance
@Flightsonic thanks so much, I didn't know it was referred to as AngleOfSlip, I'll try to implement that.
@TrislandianAlliance it would definitely be very cool
@ThomasRoderick
Thanks! She's an old design that was perfect for this experiment, honestly funky trees is the best thing to have happened in SP.
+1Is p-factor really that drastic from a dead start?
April doesn't have a 31st
+1Time to restore it into a racer
Sweet rebuild!