I have to admit I am very impressed with the design, but I find it very frustrating to fly since I'm always fighting with it to maintain flight attitude, is there something I'm missing? Description doesn't help.
@ThomasRoderick yep, I was stumped because I didn't know AngleOfSlip was even a thing until I asked in a forum, so the first tailess airplane didn't have slip angle compensation but YawRate helped keep it under control, I'm thinking about making a genuine flying wing since those brakes behave exactly like a weathervaning vertical stabilizer now, which would make true tailess flying wings a walk in the part.
@Flightsonic
Thanks again, I made a successor that can align itself using brakes now https://www.simpleplanes.com/a/m7Ch4I/Raccoon-MK-12
@TrislandianAlliance
@Flightsonic thanks so much, I didn't know it was referred to as AngleOfSlip, I'll try to implement that.
@TrislandianAlliance it would definitely be very cool
@AerialFighterSnakes oh no they didn't make electric engines, I just used their new funky trees input functions to make rotators behave like throttleable motors.
@nadvgia if I do that the propellers will begin to oscillate back and fourth, resulting in a lack of thrust.
Also the rotators don't free spin when input is let go which is why they stop so suddenly, though I'm sure there's some equation to make them free spin when there's no input.
@KingCobra11 click on the website menu, then forums, then new post, select your preferred category (questions, suggestions, etc.), then click new post again and you're ready to make one of these.
@Freerider2142 yeah the throttle/Collective mixing was for simplicity as I kinda wanted to test my theory in a hurry, though I can make the collective controlled with trim for the sake of realism.
Is there any way to reduce or eliminate torque from rotators? I'm trying to make an intermeshing rotor helicopter powered by throttleable rotators working as electric motors, but the torque from both rotors being angled outwards affects the aircraft's pitch axis drastically even when the entire rotor assembly has no mass.
@Jerba okay so, fast spinning rotators produce a lot of torque, and you need another rotator spinning in the opposite direction to cancel out this torque, this is what was done with the rotors of the helicopter, there are two instead of one.
However, since the rotors are angled slightly outwards to allow them to intermesh, some of their torque is translated into the pitch axis, and this makes the combined torque of both rotors affect the helicopter's pitch, due to them rotating to get back to their original position when the throttle is at 0%.
6 less parts and the number of parts would have been when this plane actually took its first flight.
+2@Grilll LMAO thanks!
I have to admit I am very impressed with the design, but I find it very frustrating to fly since I'm always fighting with it to maintain flight attitude, is there something I'm missing? Description doesn't help.
+2@BnanaX 1.9.205 is mine, try to find a way to update your game, you don't have the funky trees features that's why my plane's rotators don't spin
@BnanaX is your app updated to the latest version? It works perfectly for me.
@BnanaX huh? They should!
Gorgeous design, I love it!
+1@spefyjerbf I really appreciate it, thanks!!
+1Looks cool as hell, reminds me of that Caprica plane you made.
@TheReturningHound The F-42 from Sauce
I love this
I like it
Hey so I'm not very satisfied with my previous submission, can I reupload an improved one in exchange for deleting the first one?
+1If you're gonna use a build made by one of the most well known and recognized users in simple planes, at least don't make it look so ugly.
It's also not fair for others who genuinely spent time making original designs for this challenge.
I JUST realized that it's not a 15 part challenge, it's a 10 MINUTE challenge.... Oh well, I like it a lot anyway.
Is landing gear required?
@ThomasRoderick yep, I was stumped because I didn't know AngleOfSlip was even a thing until I asked in a forum, so the first tailess airplane didn't have slip angle compensation but YawRate helped keep it under control, I'm thinking about making a genuine flying wing since those brakes behave exactly like a weathervaning vertical stabilizer now, which would make true tailess flying wings a walk in the part.
+1@Flightsonic
Thanks again, I made a successor that can align itself using brakes now https://www.simpleplanes.com/a/m7Ch4I/Raccoon-MK-12
@TrislandianAlliance
@Flightsonic thanks so much, I didn't know it was referred to as AngleOfSlip, I'll try to implement that.
@TrislandianAlliance it would definitely be very cool
@ThomasRoderick
Thanks! She's an old design that was perfect for this experiment, honestly funky trees is the best thing to have happened in SP.
+1Is p-factor really that drastic from a dead start?
April doesn't have a 31st
+1Time to restore it into a racer
Sweet rebuild!
Oh my God the wing twist, the S ducting, the inlet bump, I love it so much!!
I can't favorite this for some reason, it's a good guide.
Big fan of the design.
@TophatAirkraft no
@Diloph on the engine
@ThomasRoderick thanks! And my gravatar depicts my floofy dragon character, Centuri.
https://cdn.discordapp.com/attachments/508389961930899473/695728357853364275/20200315_004638.jpg (drew this myself)
+1@MintLynx sure!
@AerialFighterSnakes I could try.
@AerialFighterSnakes oh no they didn't make electric engines, I just used their new funky trees input functions to make rotators behave like throttleable motors.
@edensk oh my friggin God LMFAO yes it is!! I hadn't realised this! Way to make a simple equation much simpler!
+2@nadvgia if I do that the propellers will begin to oscillate back and fourth, resulting in a lack of thrust.
Also the rotators don't free spin when input is let go which is why they stop so suddenly, though I'm sure there's some equation to make them free spin when there's no input.
+1@QingyuZhou thanks!
@KingCobra11 click on the website menu, then forums, then new post, select your preferred category (questions, suggestions, etc.), then click new post again and you're ready to make one of these.
+1Adorable, love the segmented wings, gives a bit of realism to the wing's flexibility.
@edensk thanks!
@SemedianIndustries
https://www.simpleplanes.com/a/D607Ua/Ornithopter-A-2
old Post, uses hydraulics@Lizardman06 I'm glad! You gotta send me the link sometime if you post it.
@Lizardman06 thanks!
@edensk I really appreciate your help, thank you!
+1@Mustang51 I might just do that
Ugh I forgot to reflect the chine fin under the wing
@Freerider2142 yeah the throttle/Collective mixing was for simplicity as I kinda wanted to test my theory in a hurry, though I can make the collective controlled with trim for the sake of realism.
Holy crap I love it!
Is there any way to reduce or eliminate torque from rotators? I'm trying to make an intermeshing rotor helicopter powered by throttleable rotators working as electric motors, but the torque from both rotors being angled outwards affects the aircraft's pitch axis drastically even when the entire rotor assembly has no mass.
+4@Lancelot20021230 it'd alright dude, you did a fantastic job!
@Jerba okay so, fast spinning rotators produce a lot of torque, and you need another rotator spinning in the opposite direction to cancel out this torque, this is what was done with the rotors of the helicopter, there are two instead of one.
However, since the rotors are angled slightly outwards to allow them to intermesh, some of their torque is translated into the pitch axis, and this makes the combined torque of both rotors affect the helicopter's pitch, due to them rotating to get back to their original position when the throttle is at 0%.
+1