The "rudder" is actually where the ailerons would be for roll control, where the ailerons are on this build the real one would have elevators, and yaw control is achieved through brakes on each side of the ring.
Also the inertial control is kinda complicated, but it involves having the rotators spinning permanently and having inputs that speed up or slow down their rotation, each rotator having a partner spinning opposite to it with the same inputs
When it comes to thrust vectoring, it's best to use it to augment your aircraft's existing aerodynamic tendencies rather than to overpowered it. A v-tail nozzle arrangement can make a plane roll when you yaw with them during a high alpha turn, roll control isn't necessary when you're dogfighting an enemy at close range. If you noticed the new nozzles on the SU-57 you can see they're tilted in a flat vtail arrangement, what I mentioned above is the goal with those new 2D nozzles, they don't sacrifice yaw but remain stealthy.
@RishantYT747fan
In the steam page the devs say they're
working on making the game backwards compatible with sp1 aircraft, but you might have to revamp some aspects since they don't guarantee it'll work with every single one of them.
funkytrees code that has them spinning perpetually, then i just have normal inputs speed up or slow them down alternatingly to make controlled differential torque
damn this is exquisite, I adore all the stealth adjacent features especially the S-ducting. Been working on a revision of one of my own aircraft for a good while that also has such ducting and I'm glad to see others incorporating it into their designs.
@SimpleStudent try having the horizontal turret degree range to 180, then set the turrets values to -2 and 2 and have it funkied to TargetHeading/360, I suspect the turret tries to do a complete 180 before then aiming at the target, this might help.
I haven't ignored your post but the topic is extremely complicated to explain so I've been working on it for a good while to have it in layman terms for you.
But, what you can do for the direct aim aspect is to have the rotator that controls the turret elevation (up and down) funkied with TargetElevation/90, where 90 is the degree range of the rotator, you can set it to any degree you want as long as the rotator degree range also matches.
And for the rotator that controls the horizontal movement of the turret, TargetHeading/90 should suffice.
Importantly; You want the entire turret assembly to be attached to a rotator pointing straight froward, that's funkied to RollAngle/360, since the turret can only aim if it's perfectly upright, this would keep it upright regardless of how many times you roll so it can properly keep on target, the maximum rotation range for the small rotator is 180 so make sure to go into the input settings and set the -1 and 1 to -2 and 2.
There's a lot more to it but I hope that helps so far.
If any of the rotators are spinning the wrong way, just add a - sign in front of the 90 or the 360 to the rotator that's faulty.
If flight quality could be tasted then Gordon Ramsay would be bowing to you, this is stunning work and deeply refreshing in a site where looks are what's prioritized instead of flight behavior, that's where the real skill lies. Immeasurably amazing work here.
@RepublicOfCursedPlanes less about coding and more about knowing how to properly size and place airfoils around an airframe, my comparatively more rudimentary looking D.20B has a very similar platform and flies very well otherwise. This looks dope though.
Left aileron facsimile is working a bit improperly but it's a lovely build, I'm sure you're aware of people's opinions about the cockpit but it's no big deal.
You definitely studied on building techniques if your first build is like this, especially concerning funky trees code, i do admit this makes me skeptical that this is your first build, nonetheless you did a great job with it.
The weapons bays reminds me of how i made mines work on my NGAD helkeska conversion and my viperwolf mk.ii, i love the landing gear too, this is very well made!
@STENDEC originally it did use rotors, but they were too much of a burden to tweak and edit for what they were needed for, as they didn't need to do much, so i just used propellers which actually worked better than the rotors and allow for good flight behavior.
That S-Duct is immaculate
+2Genuinely looks better than the actual mock-up
Had to come back to this because someone made themselves a literal pedestal wing just so their wingsuit could glide farther
https://www.tiktok.com/t/ZTFWuATfd/
@Rjenteissussy been lurkin for years, but that's because I've been on a rott lately with builds so I'm just taking old ones and revamping them
+1WWII but instead of the axis powers it's aliens
One of the best made cold war jets I've seen on here, lovely work!
+1@TTL
The "rudder" is actually where the ailerons would be for roll control, where the ailerons are on this build the real one would have elevators, and yaw control is achieved through brakes on each side of the ring.
@Mahoots
Also the inertial control is kinda complicated, but it involves having the rotators spinning permanently and having inputs that speed up or slow down their rotation, each rotator having a partner spinning opposite to it with the same inputs
@Mahoots
When it comes to thrust vectoring, it's best to use it to augment your aircraft's existing aerodynamic tendencies rather than to overpowered it. A v-tail nozzle arrangement can make a plane roll when you yaw with them during a high alpha turn, roll control isn't necessary when you're dogfighting an enemy at close range. If you noticed the new nozzles on the SU-57 you can see they're tilted in a flat vtail arrangement, what I mentioned above is the goal with those new 2D nozzles, they don't sacrifice yaw but remain stealthy.
@RishantYT747fan
In the steam page the devs say they're
working on making the game backwards compatible with sp1 aircraft, but you might have to revamp some aspects since they don't guarantee it'll work with every single one of them.
@AFAAM me when it pops for no reason
that DF - 17 is insane I love this
@StinkyRice
funkytrees code that has them spinning perpetually, then i just have normal inputs speed up or slow them down alternatingly to make controlled differential torque
@ToeTips
this one
+1https://www.simpleplanes.com/a/ZKw9r4/Raccoon-LW-33C
damn this is exquisite, I adore all the stealth adjacent features especially the S-ducting. Been working on a revision of one of my own aircraft for a good while that also has such ducting and I'm glad to see others incorporating it into their designs.
+1The flight characteristics are golden, lovely work
+1Never once have I encountered a high quality build that also has extremely high quality flight characteristics, it's just perfect oml 💞
+1@SimpleStudent try having the horizontal turret degree range to 180, then set the turrets values to -2 and 2 and have it funkied to TargetHeading/360, I suspect the turret tries to do a complete 180 before then aiming at the target, this might help.
+1I haven't ignored your post but the topic is extremely complicated to explain so I've been working on it for a good while to have it in layman terms for you.
But, what you can do for the direct aim aspect is to have the rotator that controls the turret elevation (up and down) funkied with TargetElevation/90, where 90 is the degree range of the rotator, you can set it to any degree you want as long as the rotator degree range also matches.
And for the rotator that controls the horizontal movement of the turret, TargetHeading/90 should suffice.
Importantly; You want the entire turret assembly to be attached to a rotator pointing straight froward, that's funkied to RollAngle/360, since the turret can only aim if it's perfectly upright, this would keep it upright regardless of how many times you roll so it can properly keep on target, the maximum rotation range for the small rotator is 180 so make sure to go into the input settings and set the -1 and 1 to -2 and 2.
There's a lot more to it but I hope that helps so far.
If any of the rotators are spinning the wrong way, just add a - sign in front of the 90 or the 360 to the rotator that's faulty.
+1It's super dope
@MAPA finally someone actually knows it by name
+1@junseo2709 glad you enjoy it!
+1@SomeSPGuyWhoLikesLore better watch out!
+1@LoneSpaceGaming
It's been resolved years ago, but I appreciate it.
@Wiksi123 yes
@TheCommentaryGuy there are a lot of non canon adjustments and modifications to this build.
+1@wheatfield90 it didn't tag you as the predecessor for some reason
@Mustang51 thank you!
+1If flight quality could be tasted then Gordon Ramsay would be bowing to you, this is stunning work and deeply refreshing in a site where looks are what's prioritized instead of flight behavior, that's where the real skill lies. Immeasurably amazing work here.
+1@PyrrhaNikos it can definitely be an improvised instant PSM cheat tool lmfao
@PyrrhaNikos as long as credit is given do whatever you wanna
@Robomo00119 thanks!!
@RepublicOfCursedPlanes less about coding and more about knowing how to properly size and place airfoils around an airframe, my comparatively more rudimentary looking D.20B has a very similar platform and flies very well otherwise. This looks dope though.
Left aileron facsimile is working a bit improperly but it's a lovely build, I'm sure you're aware of people's opinions about the cockpit but it's no big deal.
+1Literally the best and most well coded HUD ever shared in this site, it even has a gunnery funnel!!! I love it so much!!!
+3@ThomasRoderick hey! I'm doing alright!
+2Good lord that musculature is insane
+1It's definitely difficult but one can take it down with a finely coded missile
+2Eyyyyy 100th upvote, congrats! This runs stunningly
@Koww just download, reverse action, then redo action, should appear without the mod
It's so PREEETYYYY
@IceCraftGaming no gyro, only inertial stabilizer
+1@CursedA10 the end of this month
You definitely studied on building techniques if your first build is like this, especially concerning funky trees code, i do admit this makes me skeptical that this is your first build, nonetheless you did a great job with it.
+1@ETOPZ sure have fun!
@OUGHTO yes it's really nice
The flight model is insanely good, thanks for actually paying attention to how she flies instead of focusing just on looks. Awesome job!!
The weapons bays reminds me of how i made mines work on my NGAD helkeska conversion and my viperwolf mk.ii, i love the landing gear too, this is very well made!
@STENDEC originally it did use rotors, but they were too much of a burden to tweak and edit for what they were needed for, as they didn't need to do much, so i just used propellers which actually worked better than the rotors and allow for good flight behavior.
Missing control surfaces for roll but i added them and this flies very very nicely, nice job!
+1