Is there any way to reduce or eliminate torque from rotators? I'm trying to make an intermeshing rotor helicopter powered by throttleable rotators working as electric motors, but the torque from both rotors being angled outwards affects the aircraft's pitch axis drastically even when the entire rotor assembly has no mass.
I'm pretty sure one can access the AircraftDesigns folder on Android. Simply ender the device's file manager/archive folder app and then go into the phone storage section, then Android, then data, then look for 'com.Jundroo.SimplePlanes', enter it and then touch the 'files' folder, 'AircraftDesigns' should be in there.
it's 100% a jundroo'd SU-24, this model doesn't have much resemblance to an F-111 but matches exactly when you search up Su-24 on google images, the intakes, shape of the wing gloves, and even the electronic equipment on the tail and cooling inlets for the elevons' hydraulic actuators are on the dot.
@Canabiss and the point is that it's fun, as fun as you being into anime, or being into first person shooters, or even being into this game and in the community surrounding that shared interest, it's no different
I have to admit I am very impressed with the design, but I find it very frustrating to fly since I'm always fighting with it to maintain flight attitude, is there something I'm missing? Description doesn't help.
The shaky wing is due to having the game set to low physics, medium to high physics should cancel out the problem, alternatively you can increase the aircraft's weight to mitigate this issue at low physics settings.
damn this is exquisite, I adore all the stealth adjacent features especially the S-ducting. Been working on a revision of one of my own aircraft for a good while that also has such ducting and I'm glad to see others incorporating it into their designs.
@SimpleStudent try having the horizontal turret degree range to 180, then set the turrets values to -2 and 2 and have it funkied to TargetHeading/360, I suspect the turret tries to do a complete 180 before then aiming at the target, this might help.
I haven't ignored your post but the topic is extremely complicated to explain so I've been working on it for a good while to have it in layman terms for you.
But, what you can do for the direct aim aspect is to have the rotator that controls the turret elevation (up and down) funkied with TargetElevation/90, where 90 is the degree range of the rotator, you can set it to any degree you want as long as the rotator degree range also matches.
And for the rotator that controls the horizontal movement of the turret, TargetHeading/90 should suffice.
Importantly; You want the entire turret assembly to be attached to a rotator pointing straight froward, that's funkied to RollAngle/360, since the turret can only aim if it's perfectly upright, this would keep it upright regardless of how many times you roll so it can properly keep on target, the maximum rotation range for the small rotator is 180 so make sure to go into the input settings and set the -1 and 1 to -2 and 2.
There's a lot more to it but I hope that helps so far.
If any of the rotators are spinning the wrong way, just add a - sign in front of the 90 or the 360 to the rotator that's faulty.
If flight quality could be tasted then Gordon Ramsay would be bowing to you, this is stunning work and deeply refreshing in a site where looks are what's prioritized instead of flight behavior, that's where the real skill lies. Immeasurably amazing work here.
Left aileron facsimile is working a bit improperly but it's a lovely build, I'm sure you're aware of people's opinions about the cockpit but it's no big deal.
You definitely studied on building techniques if your first build is like this, especially concerning funky trees code, i do admit this makes me skeptical that this is your first build, nonetheless you did a great job with it.
@IceCraftGaming I just put "ammo" then i put "99999" as the value, i also add "autoDispenseDelay" with "0.05" as the value
+4Is there any way to reduce or eliminate torque from rotators? I'm trying to make an intermeshing rotor helicopter powered by throttleable rotators working as electric motors, but the torque from both rotors being angled outwards affects the aircraft's pitch axis drastically even when the entire rotor assembly has no mass.
+4I'm pretty sure one can access the AircraftDesigns folder on Android. Simply ender the device's file manager/archive folder app and then go into the phone storage section, then Android, then data, then look for 'com.Jundroo.SimplePlanes', enter it and then touch the 'files' folder, 'AircraftDesigns' should be in there.
+4Literally the best and most well coded HUD ever shared in this site, it even has a gunnery funnel!!! I love it so much!!!
+3Okay but like, does it actually big boom?
+3@Mlancer lovely reference
+3Those freaking nozzles LMAO how?!
+3@DragoransEscarti
it's 100% a jundroo'd SU-24, this model doesn't have much resemblance to an F-111 but matches exactly when you search up Su-24 on google images, the intakes, shape of the wing gloves, and even the electronic equipment on the tail and cooling inlets for the elevons' hydraulic actuators are on the dot.
+3@AWESOMENESS360 @Sparky6004 they taste really good covered in Nutella
+3@GranRemodeler whoops, didn't realize that
+3@TheDeadlyMaurader fixed it up, should have a notification about me making a successor, have fun!!
+3That S-Duct is immaculate
+2@ThomasRoderick hey! I'm doing alright!
+2It's definitely difficult but one can take it down with a finely coded missile
+2This has extremely decent flight quality it's very rare for a good looking build to actually fly this damn well, excellent job
+2@PSDDHunter2012 WAAAOOO!!!
+2@Th3rmoplylae YOU WHAT
+2@CaptainFritz it can handle 4000 max, it's an S21 Ultra!
+2@Canabiss and the point is that it's fun, as fun as you being into anime, or being into first person shooters, or even being into this game and in the community surrounding that shared interest, it's no different
+2@Canabiss no one here or in the fandom wants to BE an animal, that's called a therian, not a furry
+2Phat
+2SLAM
+2That hud what the hell, it's awesome!!
+2@ThomasRoderick it's puuuuurdyyyyyy~
+26 less parts and the number of parts would have been when this plane actually took its first flight.
+2I have to admit I am very impressed with the design, but I find it very frustrating to fly since I'm always fighting with it to maintain flight attitude, is there something I'm missing? Description doesn't help.
+2@edensk oh my friggin God LMFAO yes it is!! I hadn't realised this! Way to make a simple equation much simpler!
+2@Wi1dSk7 @DJS8Corporations thanks!
+2It veers to the right just like the real things did back in the day, I see that as inadvertent authenticity rather than a flaw.
+2@AndrewGarrison how does one add the video player into the post via mobile?
+2Very good!
+2@newb @LeonardoEngineering
The shaky wing is due to having the game set to low physics, medium to high physics should cancel out the problem, alternatively you can increase the aircraft's weight to mitigate this issue at low physics settings.
Gorgeous build by the way, this is amazing.
+2@Rjenteissussy been lurkin for years, but that's because I've been on a rott lately with builds so I'm just taking old ones and revamping them
+1One of the best made cold war jets I've seen on here, lovely work!
+1@ToeTips
this one
+1https://www.simpleplanes.com/a/ZKw9r4/Raccoon-LW-33C
damn this is exquisite, I adore all the stealth adjacent features especially the S-ducting. Been working on a revision of one of my own aircraft for a good while that also has such ducting and I'm glad to see others incorporating it into their designs.
+1The flight characteristics are golden, lovely work
+1Never once have I encountered a high quality build that also has extremely high quality flight characteristics, it's just perfect oml 💞
+1@SimpleStudent try having the horizontal turret degree range to 180, then set the turrets values to -2 and 2 and have it funkied to TargetHeading/360, I suspect the turret tries to do a complete 180 before then aiming at the target, this might help.
+1I haven't ignored your post but the topic is extremely complicated to explain so I've been working on it for a good while to have it in layman terms for you.
But, what you can do for the direct aim aspect is to have the rotator that controls the turret elevation (up and down) funkied with TargetElevation/90, where 90 is the degree range of the rotator, you can set it to any degree you want as long as the rotator degree range also matches.
And for the rotator that controls the horizontal movement of the turret, TargetHeading/90 should suffice.
Importantly; You want the entire turret assembly to be attached to a rotator pointing straight froward, that's funkied to RollAngle/360, since the turret can only aim if it's perfectly upright, this would keep it upright regardless of how many times you roll so it can properly keep on target, the maximum rotation range for the small rotator is 180 so make sure to go into the input settings and set the -1 and 1 to -2 and 2.
There's a lot more to it but I hope that helps so far.
If any of the rotators are spinning the wrong way, just add a - sign in front of the 90 or the 360 to the rotator that's faulty.
+1@MAPA finally someone actually knows it by name
+1@junseo2709 glad you enjoy it!
+1@SomeSPGuyWhoLikesLore better watch out!
+1@TheCommentaryGuy there are a lot of non canon adjustments and modifications to this build.
+1@Mustang51 thank you!
+1If flight quality could be tasted then Gordon Ramsay would be bowing to you, this is stunning work and deeply refreshing in a site where looks are what's prioritized instead of flight behavior, that's where the real skill lies. Immeasurably amazing work here.
+1Left aileron facsimile is working a bit improperly but it's a lovely build, I'm sure you're aware of people's opinions about the cockpit but it's no big deal.
+1Good lord that musculature is insane
+1@IceCraftGaming no gyro, only inertial stabilizer
+1You definitely studied on building techniques if your first build is like this, especially concerning funky trees code, i do admit this makes me skeptical that this is your first build, nonetheless you did a great job with it.
+1