Is there any way to reduce or eliminate torque from rotators? I'm trying to make an intermeshing rotor helicopter powered by throttleable rotators working as electric motors, but the torque from both rotors being angled outwards affects the aircraft's pitch axis drastically even when the entire rotor assembly has no mass.
I'm pretty sure one can access the AircraftDesigns folder on Android. Simply ender the device's file manager/archive folder app and then go into the phone storage section, then Android, then data, then look for 'com.Jundroo.SimplePlanes', enter it and then touch the 'files' folder, 'AircraftDesigns' should be in there.
it's 100% a jundroo'd SU-24, this model doesn't have much resemblance to an F-111 but matches exactly when you search up Su-24 on google images, the intakes, shape of the wing gloves, and even the electronic equipment on the tail and cooling inlets for the elevons' hydraulic actuators are on the dot.
Its lovely! For future reference and if you have potential plans to revisit it in the future, The plane controls yaw by deflecting the wingtips down and the flaps up on each wing differentially to simulate the forces of a rudder, so if you wish to incorporate that at some later date I can make an unlisted successor with that feature for you.
@Canabiss and the point is that it's fun, as fun as you being into anime, or being into first person shooters, or even being into this game and in the community surrounding that shared interest, it's no different
I have to admit I am very impressed with the design, but I find it very frustrating to fly since I'm always fighting with it to maintain flight attitude, is there something I'm missing? Description doesn't help.
The shaky wing is due to having the game set to low physics, medium to high physics should cancel out the problem, alternatively you can increase the aircraft's weight to mitigate this issue at low physics settings.
We use the blueprint feature for that. You take an in-game screenshot of a good moment while flying, then you go back into the builder area. Tap the little eye symbol button, then the blueprint button, the one above the fish x ray toggle. A menu should come up on the left with the toggles Top, Side, and Front, tap on either Side, or Front. Select your screenshot from your gallery, this should cause new buttons to appear below the top side front toggles. Press the cross symbol, the very first of the new buttons, and with your two thumbs, enlarge the image you selected to be very big, and move it up with both thumbs so your actual plane isn't in the way. Then tap the menu button to upload your build and take a screenshot of the picture.
@ThomasRoderick This is more of an in-game experiment rather than an IRL determination. Folks also tend not to connect the dots between the basic idea behind distributed propulsion and old IRL designs that used an absurd number of piston engines by today's standards. (eg. Dornier Do X)
Ooooohhhhhhhhhhh that's goood... That's gooooooddddddd~ it's been a good while since I've seen and flown a plane that's made me grimace with pleasure just looking at it, and flying it.
damn this is exquisite, I adore all the stealth adjacent features especially the S-ducting. Been working on a revision of one of my own aircraft for a good while that also has such ducting and I'm glad to see others incorporating it into their designs.
@SimpleStudent try having the horizontal turret degree range to 180, then set the turrets values to -2 and 2 and have it funkied to TargetHeading/360, I suspect the turret tries to do a complete 180 before then aiming at the target, this might help.
Oh my god lmao this is awesome, next thing you know someone codes the entire shrek movies
+5@Rb2h To be fair it looks like a cigarette soooo
+5O WAO!!
+5@IceCraftGaming I just put "ammo" then i put "99999" as the value, i also add "autoDispenseDelay" with "0.05" as the value
+4Is there any way to reduce or eliminate torque from rotators? I'm trying to make an intermeshing rotor helicopter powered by throttleable rotators working as electric motors, but the torque from both rotors being angled outwards affects the aircraft's pitch axis drastically even when the entire rotor assembly has no mass.
+4I'm pretty sure one can access the AircraftDesigns folder on Android. Simply ender the device's file manager/archive folder app and then go into the phone storage section, then Android, then data, then look for 'com.Jundroo.SimplePlanes', enter it and then touch the 'files' folder, 'AircraftDesigns' should be in there.
+4This is fascinating considering that Chengdu was just seen flying one of their 6th gen prototypes earlier yesterday
+3That S-Duct is immaculate
+3Literally the best and most well coded HUD ever shared in this site, it even has a gunnery funnel!!! I love it so much!!!
+3Okay but like, does it actually big boom?
+3@Mlancer lovely reference
+3Those freaking nozzles LMAO how?!
+3@DragoransEscarti
it's 100% a jundroo'd SU-24, this model doesn't have much resemblance to an F-111 but matches exactly when you search up Su-24 on google images, the intakes, shape of the wing gloves, and even the electronic equipment on the tail and cooling inlets for the elevons' hydraulic actuators are on the dot.
+3@AWESOMENESS360 @Sparky6004 they taste really good covered in Nutella
+3@GranRemodeler whoops, didn't realize that
+3@TheDeadlyMaurader fixed it up, should have a notification about me making a successor, have fun!!
+3Its lovely! For future reference and if you have potential plans to revisit it in the future, The plane controls yaw by deflecting the wingtips down and the flaps up on each wing differentially to simulate the forces of a rudder, so if you wish to incorporate that at some later date I can make an unlisted successor with that feature for you.
+2@ThomasRoderick hey! I'm doing alright!
+2It's definitely difficult but one can take it down with a finely coded missile
+2This has extremely decent flight quality it's very rare for a good looking build to actually fly this damn well, excellent job
+2@PSDDHunter2012 WAAAOOO!!!
+2@Th3rmoplylae YOU WHAT
+2@CaptainFritz it can handle 4000 max, it's an S21 Ultra!
+2@Canabiss and the point is that it's fun, as fun as you being into anime, or being into first person shooters, or even being into this game and in the community surrounding that shared interest, it's no different
+2@Canabiss no one here or in the fandom wants to BE an animal, that's called a therian, not a furry
+2Phat
+2SLAM
+2That hud what the hell, it's awesome!!
+2@ThomasRoderick it's puuuuurdyyyyyy~
+26 less parts and the number of parts would have been when this plane actually took its first flight.
+2I have to admit I am very impressed with the design, but I find it very frustrating to fly since I'm always fighting with it to maintain flight attitude, is there something I'm missing? Description doesn't help.
+2@edensk oh my friggin God LMFAO yes it is!! I hadn't realised this! Way to make a simple equation much simpler!
+2@Wi1dSk7 @DJS8Corporations thanks!
+2It veers to the right just like the real things did back in the day, I see that as inadvertent authenticity rather than a flaw.
+2@AndrewGarrison how does one add the video player into the post via mobile?
+2I'm impressed with the way you executed those tracks.
+2Very good!
+2@newb @LeonardoEngineering
The shaky wing is due to having the game set to low physics, medium to high physics should cancel out the problem, alternatively you can increase the aircraft's weight to mitigate this issue at low physics settings.
Gorgeous build by the way, this is amazing.
+2@Taboritsky I wouldn't know
+1We use the blueprint feature for that. You take an in-game screenshot of a good moment while flying, then you go back into the builder area. Tap the little eye symbol button, then the blueprint button, the one above the fish x ray toggle. A menu should come up on the left with the toggles Top, Side, and Front, tap on either Side, or Front. Select your screenshot from your gallery, this should cause new buttons to appear below the top side front toggles. Press the cross symbol, the very first of the new buttons, and with your two thumbs, enlarge the image you selected to be very big, and move it up with both thumbs so your actual plane isn't in the way. Then tap the menu button to upload your build and take a screenshot of the picture.
+1@ThomasRoderick This is more of an in-game experiment rather than an IRL determination. Folks also tend not to connect the dots between the basic idea behind distributed propulsion and old IRL designs that used an absurd number of piston engines by today's standards. (eg. Dornier Do X)
+1In another universe it would have been this instead of the thunderchief flying over Vietnam.
+1Ooooohhhhhhhhhhh that's goood... That's gooooooddddddd~ it's been a good while since I've seen and flown a plane that's made me grimace with pleasure just looking at it, and flying it.
Awesome job!
+1@Rjenteissussy been lurkin for years, but that's because I've been on a rott lately with builds so I'm just taking old ones and revamping them
+1One of the best made cold war jets I've seen on here, lovely work!
+1@ToeTips
this one
+1https://www.simpleplanes.com/a/ZKw9r4/Raccoon-LW-33C
damn this is exquisite, I adore all the stealth adjacent features especially the S-ducting. Been working on a revision of one of my own aircraft for a good while that also has such ducting and I'm glad to see others incorporating it into their designs.
+1The flight characteristics are golden, lovely work
+1Never once have I encountered a high quality build that also has extremely high quality flight characteristics, it's just perfect oml 💞
+1@SimpleStudent try having the horizontal turret degree range to 180, then set the turrets values to -2 and 2 and have it funkied to TargetHeading/360, I suspect the turret tries to do a complete 180 before then aiming at the target, this might help.
+1