I mainly build cars in SP, and here's my opinion about building cars in SP.
About building cars, we can take a good look at the game "dream car builder".
Just as you say engine, transmission, and drive train. But also tyre model and ball joints.
A better tyre model includes the importance of suspension geometry and also tyre itself as a suspension components. And it would be nice, if we can build the rim with fuselage, let the driveshaft drive the rim, and tyre as an add on.
Ball joints enable us to use less part in suspension, instead of stacking a bunch of rotator on each other.
And also there's connection physics problems with the games. If you connect a little mass object relative to the total mass, the connection will be weekend. And that prevents us from building a realistic weighted components for cars.
And I think it will be awesome to have belts and gears for those mechanical nerds.
its kinda simple, and kinda cute
here's something that I'm still working on and kinda similar
https://www.simpleplanes.com/a/Wt0VRC/try-to-make-a-grand-prix-chassis
This is a very incredible build. And the amount of detail such as proper dimensions and size and tuned driving dynamics is very rare in Simpleplanes car builds. Though I do think that the driving dynamics is a bit fake.
And sorry that I can't find out why it rotate on the spot though. But from my experience it may be the following reasons:
Gyroscope settings
Unwanted collision with the ground or other components
Excessive wheel grip
As a dedicated automotive bilder in Simpleplanes I will say this is the kind of build that inspires me to do more and better. And amount of detail in both in and exterior definitely set a new benchmark for future auto builds.
Though I must admit that the lack of proper suspension geometry and setting as well as proper weight and size scale do let down this otherwise amazing build.
@Gamegenorator https://www.simpleplanes.com/a/vb39yJ/cyber-truck-wide-fixed
this might fix it, i think it's caused by unintentional wheel rotation angel caused by assembly process.
@CrashFighter05 I go from around 400 points to 3000 points from just 2 of my work. One is a very serious work that took me 6 months, and another one was build in only purpose of laughing at the truck's design and took me 6 hours.
@ThatWeirdGuy I can think of two reasons
One is if you build car in lager scale, than it goes flying because the gravity is comparably little to the scales of the car.
Another is that you can maybe try to reduce the Unsprung weight and increase the Sprung weight.
And maybe theres something to do with the suspension geometry, but I don't think that will play that much of a role than other two.
@MSGamezYXZ360 @Hedero @MalayanNationalist @Mumpsy @Tums
Thank you guys vert much
This project is started from a thought of building something that I can build until my computer can't take it, and it turns out that my computer ain't so good.
But at least I didn't cut too much things on the suspension and it's doing pretty good gob for what the car is for.
so glad to see someone actually do proper 4 link suspension design
and this is mine , just to show off
https://www.simpleplanes.com/a/8q9qbv/good-old-jeep-truck-thing-not-final
hey ! I mod this car with this chassis but with a boxer 4 engine , and I think you would like to take a look . because its such an entertainment to look at
@Lahoski107 yes , that will solve the door/trunk problem .
But when it comes to suspension building , the problem is still there .
When building a suspension , we only want the control arm (and probably all rotators used in the suspension set) to go one direction . And the change in input controller can't make it to go one way . And the only way I can think of now is rely on the collision model in this game , which is iffy .
It's ... something
beautiful!
at first glance, I thought it's made from dream car builder
@tylerdeveneuxmusic thx alot
+1Absolutely brilliant
I can see all the little detail inside the suspension.
and it's gorgeous.
such a shame it isn't realistically weighted.
My criteria are simple, if there's ROC stuff, I will upvote.
+2@Bman01 its originally there as a temporary cockpit for mirror things, but i think it might as well be a badge or something.
@BogdanX
wow, thank you very much, I was just wondering if its working or not and don't really know how to fix it.
My criteria are simple. I upvote when there's ROC stuff.
sorry for the auto credit
I mainly build cars in SP, and here's my opinion about building cars in SP.
About building cars, we can take a good look at the game "dream car builder".
Just as you say engine, transmission, and drive train. But also tyre model and ball joints.
A better tyre model includes the importance of suspension geometry and also tyre itself as a suspension components. And it would be nice, if we can build the rim with fuselage, let the driveshaft drive the rim, and tyre as an add on.
Ball joints enable us to use less part in suspension, instead of stacking a bunch of rotator on each other.
And also there's connection physics problems with the games. If you connect a little mass object relative to the total mass, the connection will be weekend. And that prevents us from building a realistic weighted components for cars.
And I think it will be awesome to have belts and gears for those mechanical nerds.
+2nice four link solid axel
magnificent
absolutely beautiful
very nice aesthetic, pretty good suspension, good numbers of part count
just overall very nice
its kinda simple, and kinda cute
here's something that I'm still working on and kinda similar
https://www.simpleplanes.com/a/Wt0VRC/try-to-make-a-grand-prix-chassis
: image can't have sound
This thumbnail: Gio Gio theme
+1nice slav mobile
+1Beautiful!!!
The wheel articulation is pretty good, but the pitch control of the suspension isn't that good as the roll control
I think this work of mine can serve good inspiration for your future project.
here
@aircraftarsenal123 I forgot to mention that I'm so glad that you actually build the suspension, which is also pretty rare
+1This is a very incredible build. And the amount of detail such as proper dimensions and size and tuned driving dynamics is very rare in Simpleplanes car builds. Though I do think that the driving dynamics is a bit fake.
And sorry that I can't find out why it rotate on the spot though. But from my experience it may be the following reasons:
Gyroscope settings
Unwanted collision with the ground or other components
Excessive wheel grip
As a dedicated automotive bilder in Simpleplanes I will say this is the kind of build that inspires me to do more and better. And amount of detail in both in and exterior definitely set a new benchmark for future auto builds.
Though I must admit that the lack of proper suspension geometry and setting as well as proper weight and size scale do let down this otherwise amazing build.
+1@ElonMuskOfficial nice truck design so that I can easily built it in Simpleplanes without too many problems
@Baconartor9000 of course you can
+1@Gamegenorator nice wedge shape airplane
@Gamegenorator https://www.simpleplanes.com/a/vb39yJ/cyber-truck-wide-fixed
this might fix it, i think it's caused by unintentional wheel rotation angel caused by assembly process.
@Masr00rDeLel he didn't, he just make a new version of the truck, and its fine, it's not just a reupload
https://www.simpleplanes.com/a/B85yaY/RTV-gen-2-aero-light-1200
Here you go
If you find some problems that's suspension related, feel free to review some of my work.
It might give you some inspiration
@Pulkit no problems
I will give it a try, so which one?
If anyone find uneven down force being annoying, here is the fixed one
https://www.simpleplanes.com/a/s8QMgx/cyber-truck-wide-spoiler-fix
@carguy2007 its me driving it
@weisofns great Job dude
@CrashFighter05 I go from around 400 points to 3000 points from just 2 of my work. One is a very serious work that took me 6 months, and another one was build in only purpose of laughing at the truck's design and took me 6 hours.
guess which do better
+2@Brendorkus design suit
It's such a amazing mod, you should take a look
@ZHUAREVONI no prob
@VerldVarIII No
@ThatWeirdGuy I can think of two reasons
One is if you build car in lager scale, than it goes flying because the gravity is comparably little to the scales of the car.
Another is that you can maybe try to reduce the Unsprung weight and increase the Sprung weight.
And maybe theres something to do with the suspension geometry, but I don't think that will play that much of a role than other two.
@ThatWeirdGuy what do you by that? Maybe some examples ?
@MSGamezYXZ360 @Hedero @MalayanNationalist @Mumpsy @Tums
Thank you guys vert much
This project is started from a thought of building something that I can build until my computer can't take it, and it turns out that my computer ain't so good.
But at least I didn't cut too much things on the suspension and it's doing pretty good gob for what the car is for.
@AZAMGAMING
@Mobius1Cyka
OK
Idk if this is in or not
F4 MK.I
idk what to name this shit
Where can I get the test track in the video?
I would like to have one
@P0TET0Z that's ok , i had quit just after that
so glad to see someone actually do proper 4 link suspension design
and this is mine , just to show off
https://www.simpleplanes.com/a/8q9qbv/good-old-jeep-truck-thing-not-final
the map?
+2This is bloody genius
because of this mod , I can save so many works that are broken due to the bad parts connections
this mod is god like
hey ! I mod this car with this chassis but with a boxer 4 engine , and I think you would like to take a look . because its such an entertainment to look at
https://www.simpleplanes.com/a/9K2w30/mechenical-car
@Lahoski107 yes , that will solve the door/trunk problem .
But when it comes to suspension building , the problem is still there .
When building a suspension , we only want the control arm (and probably all rotators used in the suspension set) to go one direction . And the change in input controller can't make it to go one way . And the only way I can think of now is rely on the collision model in this game , which is iffy .
So the problem half solved maybe ?