@unCANNY just go to the discord and join some server. There should be some server that provides a channel to advertise
I recommend SPBC and the speedbird hanger
@Heneepr agree
the change in weight on the tires do play a role on how much tires have grips
so it thinks same as you that just a few adjustments away from workable grip model
@Suubk27 I actually believe SP don't even have static friction, but the friction value changes when there's any slip, and maybe that's why cars feel like it's driving on sope at low speed.
it's especially noticeable when you are doing a tight 3 point turn in a RWD car, the front wheel is slipping some before it does the turn, same on accelerating and decelerating even I just have very little speed and acceleration.
And why FWD can do it better is because it has forward traction to have more force to the turning
Maybe this could be tuned by the player by adjusting slipForward/Side Extremum/Asymptote but I don't really have the know-how
up doots is sure addicting
really glad the main website is structured as such that it's genuine fun to contribute to the community
unlike other sandbox crafting/designing game, where all you got is steam workshop, which is just not as fun as SP website`
just hope that one day the car building aspect could reach Dream Car Builder's level then for my purpose this game will be next level
@TopDiplomatOfMonary
what will normally happen in SP for RWD car (if you make the front wheel have less travel) is as you turn and lift the inside wheel it makes the frond suddenly lose traction and bounce back so I think the problem still stand
and I upload another gif of a FWD doing similar thing
thanks for this build to inspire me to write this post where I discuss the weird tire model of SP and explain why this car drives kinda nervous when it shouldn't.
I wrote another post called this is not how tire grip works discuss the questionable tire model in SP
and we believe it's a few tweaks away from workable tyre model
and the stationary tire grip problem can be easily replicated by driving a normal-sized car with normal-scaled grip and trying to do a tight 3 point turn and the car will roll for some distance before doing the turn
Still waiting for the news of brakes having FT input option
make sure the rear axel can swivel
and if you have car building question, always welcome to come to SVT(basically simpleplanes car builder discord server) and ask. you sure can get some useful advice there about building cars
menacing
very simple!
the game just refuses to load it
+2it that ay its kinda impressive
@unCANNY just go to the discord and join some server. There should be some server that provides a channel to advertise
I recommend SPBC and the speedbird hanger
i beg you to advertise your own build
+1more people need to see this
why so much effort and part count?
+2this is one of my favorite build
+2Big boxy sedan from the 80's with incredible detail
lovely
big chungus
oof
+1yes
what a cutie
underrated solid build
+1@Mixx in deed
in true spirit of simpleplanes
+2@Mage2IsTriggered this is overly flattering to this simple build
+1this will be an important archive once SP (hypothetically) have proper multiplayer and scenario editor
+1he looong
+2awsome!
+1when loading into the world if I have any input it will go black screen with the game and overlay(pause menu) still working
Brakes on Wheels don't have FT input
+1very cute
the part optimization along with level of detail is kinda mad
+1man gonna go play SP in SP
+20mad panneling
really well-tuned
+1almost can make me to look past the questionable tire model
oh no
Brakes on the wheel to have FT input?
+4Maybe?
sorry for sounding like a cry baby
but still hoping there will be a fix on tire behavior, which is the biggest one I discussed in This is not how tire grip works post
this is the biggest thing that makes SP cars behave unnatural on pavement and I believe it's just a few tweaks away from being workable
+3@BIue thanks
oh wow this works pretty good
+2based
+3good, our pizza delivery here
@donkski yes, those are stock rims
+2new feture from beta
@Heneepr agree
+1the change in weight on the tires do play a role on how much tires have grips
so it thinks same as you that just a few adjustments away from workable grip model
@donkski looks cool
+1i think that's all
@Suubk27 I actually believe SP don't even have static friction, but the friction value changes when there's any slip, and maybe that's why cars feel like it's driving on sope at low speed.
+3it's especially noticeable when you are doing a tight 3 point turn in a RWD car, the front wheel is slipping some before it does the turn, same on accelerating and decelerating even I just have very little speed and acceleration.
And why FWD can do it better is because it has forward traction to have more force to the turning
Maybe this could be tuned by the player by adjusting slipForward/Side Extremum/Asymptote but I don't really have the know-how
up doots is sure addicting
really glad the main website is structured as such that it's genuine fun to contribute to the community
unlike other sandbox crafting/designing game, where all you got is steam workshop, which is just not as fun as SP website`
just hope that one day the car building aspect could reach Dream Car Builder's level then for my purpose this game will be next level
+5@TopDiplomatOfMonary
what will normally happen in SP for RWD car (if you make the front wheel have less travel) is as you turn and lift the inside wheel it makes the frond suddenly lose traction and bounce back so I think the problem still stand
and I upload another gif of a FWD doing similar thing
+1thanks for this build to inspire me to write this post where I discuss the weird tire model of SP and explain why this car drives kinda nervous when it shouldn't.
+2I wrote another post called this is not how tire grip works discuss the questionable tire model in SP
and we believe it's a few tweaks away from workable tyre model
and the stationary tire grip problem can be easily replicated by driving a normal-sized car with normal-scaled grip and trying to do a tight 3 point turn and the car will roll for some distance before doing the turn
Still waiting for the news of brakes having FT input option
+1imagine using this in SPVR and somebody make a game that require you to use motion control
mad lad
+1nice 'n simple
very beautiful build
although there's some bug to work out
very simple yet good looking
love it
poggers build
+1car with big smile
T for both
@Bummer the official server list or here
seriously impressive
make sure the rear axel can swivel
+1and if you have car building question, always welcome to come to SVT(basically simpleplanes car builder discord server) and ask. you sure can get some useful advice there about building cars