@ShinkansenGuy no
The mod is for disableing the spinn limit on parts such as free spinning rotator
As long as SP keep this spinn limit, I cannot make a mod free piston engine
@WormWithLegs
it's actually fairly doable i've done a two stroke by using jet engine as stroke method
But the thing with jet propulsion is you can't keep the force inside the system. So not to much usability.
Maybe in a boxer layout could work, but I still hadn't figure out how to bind nozzel output to FT because jet engine is too slow to react
Details: 7
On one hand, the suspension structure is awesome, with a beautiful transverse engine, spinning wheel hub, and beautiful front headlight housing.
Another hand It has a sparse cockpit and no fancy roll cage and frame(although it does help to keep the part count down).
Authenticity: 7
If it has a livery and an authentic-looking cockpit and realistic driving feel this will have 10 points in this category. And this car does look like real a group 4 Prototype
race car.
Design: 10
Absolutely gorgeous, big eyes do look cute
Drive: 6
Pretty sad that it doesn't have realistic driving dynamic. The front is overly grippy but won't spinout. The suspension effect (bump-absorbing effect) on the other hand is awesome.
I think with point 1, currently in SP there's some kind of spin prevent mechanism built into the ingame engine, so you introduce enough slip (turning), the engine will automatically cut power
I think for car building there are a few points I have thought of
not a feature, but a bug fix:
Currently, there's no way to add input to the brake of the wheel, it only be applied by pressing the brake, and can not control by FT input.
Ball joint
because the ball joint
A drive train system
Drag and drop drive train, that has spinning animation, and we can connect one end on transmission, one end to diff (and have settings on trans and diff), and finally to a wheel or a block (for making engine prop using engine power).
A holo rim for the wheel with physical tire model
holo in the middle so we can make our own spoke
and we can customize how's the rim size, how tall the sidewall, compound, tire pressure, and maybe the curvature of the tire.
Because the deformation of the tire and change in contact pach is also an important part of suspension
engine mapping
It will be a nice opportunity to teach everyone how ICB works
Although I don't expect the level of detail like in automation.
fixing the soft connection or at least have the option of having stronger soft connection without haveing to add weight
But still, I think if we want SP to attract more crowds, this will not be the priority.
I think what will make more new player is the ability for custom made missions, campaigns, challenges, and races so the player has something to do with their build
Details: 7
good work, the dash looks simple but futuristic with a smooth body and still keeps the part count down. And the seat is pretty cool
and with proper front suspension.
Authenticity: 7
On one side, It's quite an unconventional build for a prototype/can-am car, on the other side it does have the futurism feel from the 60's. And the color scheme is pretty cool.
Design:7
Unconventional, but still pretty cool, maybe it can be shorter and narrower (too wide and long for a can-am car)
Drive:10
It drives really well
Well sprung and controlled spring, rotatable at a slower speed, and with slight and well-tuned aero, it's stable but still very drivable at higher speed.
and overall have a nice oversteer and understeer behavior
Details: 7
Generally pretty good. Lights, openable panels, beautiful engine, roll cage structure and the defuser is kinda cool.
But the suspension structure is lacking and the interior can have more.
Authenticity: 8
Love the livery, looks really cool. And the style is spot on of late 60's prototype. Although the dimension isn't what prototypes have had in the 60's.
Design: 10
Awesome design, maybe the interior space could be wider.
Drive: 5
There's some suspension effect, but the rear is bouncing like crazy.
The car acceleration is just kinda weird. Steers pretty neutral, which is pretty nice.
total: 30 points
Details: 7
With only 209 parts, this is an amazing result, with openable panels and rear structure, but still bit lacking in interior and suspension
Authenticity: 6 (-1)
It really does have hefty look, and it do look like a prototype from the early 70's, and the livery is fitting.
such a shame that it isn't in real life-size, which I take 1 point off.
Design: 8
In the general great-looking prototype, but I think the front looks a bit unnatural.
Drive: 4(-1)
Does have some suspension, but has limited effect.
Quite stable as it's more understeery, but with greater steering angle it bounce around, plus not in scale drives kinda weird.
@Griffon1usinging the spring part won't DQ u
It is just using the spring partly as the only other part of your suspension being not OK
(I want to encourage other's to build (somewhat proper) suspension system
androne
simple birb
+2very simple
nice
pretty accurate if you ask me
+1T
absolute beautiful
+1the tank that used to be fun in WOT
the meme is back bois
+2mad lad
+3@WhistlingDeath14 It's just because I have a v8 lying around and I just stitch two of them together
laugh in my piston engine plane
+5@ShinkansenGuy no
The mod is for disableing the spinn limit on parts such as free spinning rotator
As long as SP keep this spinn limit, I cannot make a mod free piston engine
@WormWithLegs
it's actually fairly doable i've done a two stroke by using jet engine as stroke method
But the thing with jet propulsion is you can't keep the force inside the system. So not to much usability.
Maybe in a boxer layout could work, but I still hadn't figure out how to bind nozzel output to FT because jet engine is too slow to react
@KazinFyre Have you enabled the limitless spin mod?
+1@WormWithLegs yes, the epidemic of oversimplification
@MrShenanigans maybe
my original thought is to build new plane for the engine
but since I don't have much time as before, ill just go engine swap some planes
upvote for komi
+3he smol
this trailer is so good it let me think SP has a good tire model
+2@Bellcat car with big smile
@EdgyCar
@Thiccmemegod34
@Nanta02
@WiiSmol
@1918
@DEN12345
@BsetAutomotiveFan2022
+1@Griffon1
@UraniumOxide
Details: 7
On one hand, the suspension structure is awesome, with a beautiful transverse engine, spinning wheel hub, and beautiful front headlight housing.
Another hand It has a sparse cockpit and no fancy roll cage and frame(although it does help to keep the part count down).
Authenticity: 7
If it has a livery and an authentic-looking cockpit and realistic driving feel this will have 10 points in this category. And this car does look like real a group 4 Prototype
race car.
Design: 10
Absolutely gorgeous, big eyes do look cute
Drive: 6
Pretty sad that it doesn't have realistic driving dynamic. The front is overly grippy but won't spinout. The suspension effect (bump-absorbing effect) on the other hand is awesome.
total: 30 points
+1nice
About the glitching wheels
+4It's time to fix the wheel and soft connection issue isn't it wink wink
@BlinIndustry I think an easy way out is to just add toggle collision for multiplayer
+1and nice martin reference
this is nice
@OVO go to the official discord server list and click the server you wanna join
@DUCKBIRD too, like a historical compaign
that will be super cool
underrated man
wanna join SVT?
looks like a Dream car builder build
wow very simular to what i started with
+1I think with point 1, currently in SP there's some kind of spin prevent mechanism built into the ingame engine, so you introduce enough slip (turning), the engine will automatically cut power
+1very simple
I think for car building there are a few points I have thought of
not a feature, but a bug fix:
Currently, there's no way to add input to the brake of the wheel, it only be applied by pressing the brake, and can not control by FT input.
Ball joint
because the ball joint
A drive train system
Drag and drop drive train, that has spinning animation, and we can connect one end on transmission, one end to diff (and have settings on trans and diff), and finally to a wheel or a block (for making engine prop using engine power).
A holo rim for the wheel with physical tire model
holo in the middle so we can make our own spoke
and we can customize how's the rim size, how tall the sidewall, compound, tire pressure, and maybe the curvature of the tire.
Because the deformation of the tire and change in contact pach is also an important part of suspension
engine mapping
It will be a nice opportunity to teach everyone how ICB works
Although I don't expect the level of detail like in automation.
fixing the soft connection or at least have the option of having stronger soft connection without haveing to add weight
But still, I think if we want SP to attract more crowds, this will not be the priority.
+2I think what will make more new player is the ability for custom made missions, campaigns, challenges, and races so the player has something to do with their build
very funky indeed
+1Details: 7
good work, the dash looks simple but futuristic with a smooth body and still keeps the part count down. And the seat is pretty cool
and with proper front suspension.
Authenticity: 7
On one side, It's quite an unconventional build for a prototype/can-am car, on the other side it does have the futurism feel from the 60's. And the color scheme is pretty cool.
Design:7
Unconventional, but still pretty cool, maybe it can be shorter and narrower (too wide and long for a can-am car)
Drive:10
It drives really well
Well sprung and controlled spring, rotatable at a slower speed, and with slight and well-tuned aero, it's stable but still very drivable at higher speed.
and overall have a nice oversteer and understeer behavior
total:31
+1I'm scared
Details: 7
Generally pretty good. Lights, openable panels, beautiful engine, roll cage structure and the defuser is kinda cool.
But the suspension structure is lacking and the interior can have more.
Authenticity: 8
Love the livery, looks really cool. And the style is spot on of late 60's prototype. Although the dimension isn't what prototypes have had in the 60's.
Design: 10
Awesome design, maybe the interior space could be wider.
Drive: 5
There's some suspension effect, but the rear is bouncing like crazy.
The car acceleration is just kinda weird. Steers pretty neutral, which is pretty nice.
total: 30 points
Details: 7
With only 209 parts, this is an amazing result, with openable panels and rear structure, but still bit lacking in interior and suspension
Authenticity: 6 (-1)
It really does have hefty look, and it do look like a prototype from the early 70's, and the livery is fitting.
such a shame that it isn't in real life-size, which I take 1 point off.
Design: 8
In the general great-looking prototype, but I think the front looks a bit unnatural.
Drive: 4(-1)
Does have some suspension, but has limited effect.
Quite stable as it's more understeery, but with greater steering angle it bounce around, plus not in scale drives kinda weird.
total: 25 points
(-) point is due to scale
plane builder: haha sus
Car builder: yes sus
simple but the front end looks pretty good
seriously impressive build, too bad that the suspension doesn't actually work (my guess is faulty connection)
+2Wanna join SVT?
interesting
nice build!
yes
+1Playing VTOL VR plane in VR in simpleplanes will be funny
a great idea of Spec GT and spec Open wheel
a Tuning/Modify spec that can build upon an existing build.
@Griffon1usinging the spring part won't DQ u
+1It is just using the spring partly as the only other part of your suspension being not OK
(I want to encourage other's to build (somewhat proper) suspension system