15.8k Johnnyynf Comments

  • Teaser Big mod car parts 3 months ago

    U are our hero

    +2
  • The Sky Thief 3 months ago

    "Can't have stuff in Detroit" moment

    +2
  • Adjustable suspension stiffness 5 months ago

    @MVC controlbase is just weird in general, it isn't instantly obvious it's uses as a mechanical part

    +2
  • Funky tree 8 months ago

    @MrCOPTY literally me

    +2
  • Weather 9 months ago

    SP2 at home:

    +2
  • First plane 10 months ago

    thumbnail hurt my brain a bit, but cool

    +2
  • SimplePlanes 2 Announcement Trailer 11 months ago

    Some suggestion for the old game
    Wheel doesn't have brake input option
    Tire grip model need some work
    Add option to turn spring into prismatic joint (disabling the spring, add travel limit)
    Ball joint (we have control base, but to turn it into ball joint is a bit of a hassle. Also travel limit)
    FT control for more thing, such as FT control for spring rate and damper of springs.
    Spin speed limit of free rotator, it's stupid
    The traction of a tire was greatly reduced when enable the inbuilt suspension

    Feature suggestion
    train stuff, train is cool
    Gears, imagine what the player can build with gears. The game Gearblocks has really good gears implementation,
    Belt/Polly/Tracks. Same reason as gears. But also people like tanks
    Clutches, with FT control
    Universal joint/ CV joint
    Revamp Engine, engine out and driveshaft system. Current engine system on prop and wheels are simple, but these are maybe too simple for most player. It'll be cool if wheels and props being mechanically linked, and output by the same engine with mechanical linkages. Combine with gears, it'll be really cool for what the player can do.
    Gearbox/differential, to manipulate/ split the rotation force of engine, if player don't wont to build it themselves/ if the performance cost is too much to have gears
    Faux tire flex. It's basically the build in wheel suspension, but instead of moving from the tire base, let it sink into the colliding object a bit. Also have the tire grip being effected by the cross-section of dissected area and the force of the positive force the spring experienced

    +2
  • 1996 Mazda Miata OFFROAD Edition 2.1 years ago

    himb is angry

    +2
  • Anti Furry Logo 2.1 years ago

    Waiting for the funny to happen

    +2
  • 7:05:29 with a Sauber C11 lap at Nordschleife 2.1 years ago

    SP stands for SimracingPlanes

    +2
  • Bentley Continental GT Speed 2022 2.4 years ago

    boat

    +2
  • My first car! 2.4 years ago

    that's indeed a car

    +2
  • My Honest Opinion of Cuttable Fuselages in SP... (Plus news for Jundroo) 2.4 years ago

    in short i think SP needs to be specialized
    For now SP can do a lot of things, but just kinda
    3D modeling is kinda there, air/fluid simulation isn't there, physics simulation (ie interaction between object, joints, collision) are kinda there and gameplay is kinda there
    But it's all kinda. It's good for somebody to get in, but not good enough to really make something great.

    I think a good start will be built in scenario editor and or proper multiplayer
    It could massive improve the playability of the game

    In my opinion the next step for SP build system is block occlude/merge
    This could make buildings a lot straight forward and hopefully reduce a lot of unnecessar polygons to improve performance

    +2
  • SimpleRockets 2 - Career mode is coming... 2.4 years ago

    The second best thing we could have for SP i believe is Scenario mode, where we can set up event to play and to share

    and a SP style of building mode would help massively for SP player to get into SR2

    +2
  • F-AWC Group B homologation 2.6 years ago

    @IceCraftGaming thanks, it's made before 1.12 so paneling it goes

    +2
  • Ollie is an absolute maniac 2.7 years ago

    Pics looks like legit racing game

    +2
  • Upvote And Spotlight Buttons 2.8 years ago

    N O

    +2
  • Suggestion for an Update to the game (Some More Modular Features) 2.8 years ago

    Fuselage wing are a great idea
    Since we can now build beautiful plane but only with stuffy stock wing, or stuff it inside a pair of fake wing

    But the biggest think SP could have is some sort of compain editor, so we have things to do with our craft, as i elaborate in this post

    +2
  • Rally Car 2.8 years ago

    love the handling, so good that i thought it's scaled up and with gyro
    and the rear end styling is quite good
    Great job

    +2
  • Motorsport Championship 2.9 years ago

    A bit of problem to report
    The tarmac feels way too slippery (compare to Gold Prix island)
    And starting with 2nd place isn't too clever in A class race considering there's no countdown and will get rear ended upon staring the race
    And the Meshes is kinda funny (common SP problem)

    Sad to hear you lost the Unity project, this is actually good fun and had real potential.

    +2
  • Downvote Box 3.0 years ago

    cursed .obj

    +2
  • A6M zero 0 parts 3.0 years ago

    the game just refuses to load it
    it that ay its kinda impressive

    +2
  • German Zero 3.0 years ago

    why so much effort and part count?

    +2
  • VR HYUNDAI Grandeur L 3.1 years ago

    this is one of my favorite build
    Big boxy sedan from the 80's with incredible detail

    +2
  • AF-55B 'Adelaide' (39 Parts) 3.1 years ago

    in true spirit of simpleplanes

    +2
  • Sobaka Dominator 3.1 years ago

    he looong

    +2
  • EasyDrift System 3.1 years ago

    oh wow this works pretty good

    +2
  • 1993 Toyota Supra 3.1 years ago

    @donkski yes, those are stock rims
    new feture from beta

    +2
  • 1993 Toyota Supra 3.1 years ago

    thanks for this build to inspire me to write this post where I discuss the weird tire model of SP and explain why this car drives kinda nervous when it shouldn't.

    +2
  • Bug thread for v1.12.128 (current version) 3.2 years ago

    not exactly a bug but somewhat an annoyance is the arrow from the connection editor will not scale with the part. So when dealing with scaled-down(or just small fuselage) it becomes a ball of arrow and it's pretty difficult to select the side to connect to

    +2
  • North American P-51D-10NA Mustang 3.2 years ago

    WOW
    breakable flaps

    +2
  • Carter g1 3.2 years ago

    very beautiful paneling
    I see you like build cars, wanna join our car builder chat? You can find us in the official discord post called SVT
    feel free to join

    +2
  • Little bullfinch 3.2 years ago

    simple birb

    +2
  • German Corsair: VR 3.2 years ago

    the meme is back bois

    +2
  • Winterland Trailer | Christmas special 3.3 years ago

    this trailer is so good it let me think SP has a good tire model

    +2
  • SIMPLEPLANES updates in 2022 3.3 years ago

    I think for car building there are a few points I have thought of

    not a feature, but a bug fix:
    Currently, there's no way to add input to the brake of the wheel, it only be applied by pressing the brake, and can not control by FT input.

    1. Ball joint
      because the ball joint

    2. A drive train system
      Drag and drop drive train, that has spinning animation, and we can connect one end on transmission, one end to diff (and have settings on trans and diff), and finally to a wheel or a block (for making engine prop using engine power).

    3. A holo rim for the wheel with physical tire model
      holo in the middle so we can make our own spoke
      and we can customize how's the rim size, how tall the sidewall, compound, tire pressure, and maybe the curvature of the tire.
      Because the deformation of the tire and change in contact pach is also an important part of suspension

    4. engine mapping
      It will be a nice opportunity to teach everyone how ICB works
      Although I don't expect the level of detail like in automation.

    5. fixing the soft connection or at least have the option of having stronger soft connection without haveing to add weight

    But still, I think if we want SP to attract more crowds, this will not be the priority.
    I think what will make more new player is the ability for custom made missions, campaigns, challenges, and races so the player has something to do with their build

    +2
  • Formula R 6.0 R-Y SE 3.3 years ago

    seriously impressive build, too bad that the suspension doesn't actually work (my guess is faulty connection)
    Wanna join SVT?

    +2
  • Technical (30mmG) 3.3 years ago

    simple truck with boom boom

    +2
  • suspension test 3.3 years ago

    Oh yes, this is what i'm waiting for for years

    +2
  • VHI M-214-A1 Self Propelled Gun 3.5 years ago

    Big iron on your truck

    +2
  • Simpleplanes Vehicle Team 3.5 years ago

    @WiFly maybe hop in and ask some question
    I'm sure there'll gonna be someone willing to help including me

    +2
  • Simpleplanes Vehicle Team 3.5 years ago

    @BeastHunter
    @TigerEye35
    @Spikerya

    +2
  • B-17 3.5 years ago

    finally some simpler plane in the first page

    +2
  • Boat-tail Speedster PACK 3.6 years ago

    @Nanta02 i comment when i see a good car build, or someone tags me, or both

    +2
  • Toyota Corolla 1991 (E100) 3.9 years ago

    lovely!
    especially it's pretty difficult to do the bubble shape of 90's in SP
    and it's pretty well done here

    +2
  • 1990 NSX NA1 4.0 years ago

    the transmission FT is amazing
    I wanted to do something like that for a while and I see this
    amazing

    +2
  • Lotus 43 4.0 years ago

    @Juanfly154 sure, though I'm not content with this version, it's a bit too simplified, and might work on something better if I got the time

    it's basically works on the FT of GS

    (clamp01(GS > lowest speed in that gear) * clamp01(GS < highest speed in that gear) * clamp(GS*gearing, lowest rev in that gear, highest rev in that gear)

    Noted: speed should match with rev by a certain ratio and here's how I do it
    take the second gear for example(clamp01(GS > 15) * clamp01(GS < 29.995) * clamp(GS*0.233,3.495,7))

    we know the highest speed in second gear is 30, and it correlated to 7 in the tachometer, so the gear ratio would be 0.233... .And then we can calculate where at the lowest speed how many revs it should have, which is 3.495

    repeat that for how many gears you want, and you will have a simple tachometer

    +2
  • Simple Race Tracks 4.4 years ago

    closed pit stop
    project cars 3 flashback

    +2
  • BMW 635CSi [E24] 4.5 years ago

    absolutely beautiful!

    +2
  • This one goes back a bit... 4.5 years ago

    oh wow
    windows phone is long gone
    but long live the jundroo

    +2