@TopDiplomatOfMonary
what will normally happen in SP for RWD car (if you make the front wheel have less travel) is as you turn and lift the inside wheel it makes the frond suddenly lose traction and bounce back so I think the problem still stand
and I upload another gif of a FWD doing similar thing
I wrote another post called this is not how tire grip works discuss the questionable tire model in SP
and we believe it's a few tweaks away from workable tyre model
and the stationary tire grip problem can be easily replicated by driving a normal-sized car with normal-scaled grip and trying to do a tight 3 point turn and the car will roll for some distance before doing the turn
Still waiting for the news of brakes having FT input option
make sure the rear axel can swivel
and if you have car building question, always welcome to come to SVT(basically simpleplanes car builder discord server) and ask. you sure can get some useful advice there about building cars
can in-game rotator spin limit count as a bug
If it is, pls remove it like it do in LimitlessSpin mod and this in my opinion shouldn't be done by a mod
The main thing to fix/add for me is FT input for brakes in wheels, which should be added since the FT update of 1.9, and it's probably the only few functions that isn't accessible by FT input and can only be accessible via "Brake".
Another thing to fix is the weird interaction between the ground and the tire when at relatively low or no speed. A lot of times on level ground while holding brake on GP island, it can still kinda float around without any input.
Still another is to fix the problem for the spoke from rim "Performance" cannot be properly painted
Finally fix the weird action of when enabling suspension on wheels, wheel grip decrease.
Details: 7
On one hand, the suspension structure is awesome, with a beautiful transverse engine, spinning wheel hub, and beautiful front headlight housing.
Another hand It has a sparse cockpit and no fancy roll cage and frame(although it does help to keep the part count down).
Authenticity: 7
If it has a livery and an authentic-looking cockpit and realistic driving feel this will have 10 points in this category. And this car does look like real a group 4 Prototype
race car.
Design: 10
Absolutely gorgeous, big eyes do look cute
Drive: 6
Pretty sad that it doesn't have realistic driving dynamic. The front is overly grippy but won't spinout. The suspension effect (bump-absorbing effect) on the other hand is awesome.
I think with point 1, currently in SP there's some kind of spin prevent mechanism built into the ingame engine, so you introduce enough slip (turning), the engine will automatically cut power
Details: 7
good work, the dash looks simple but futuristic with a smooth body and still keeps the part count down. And the seat is pretty cool
and with proper front suspension.
Authenticity: 7
On one side, It's quite an unconventional build for a prototype/can-am car, on the other side it does have the futurism feel from the 60's. And the color scheme is pretty cool.
Design:7
Unconventional, but still pretty cool, maybe it can be shorter and narrower (too wide and long for a can-am car)
Drive:10
It drives really well
Well sprung and controlled spring, rotatable at a slower speed, and with slight and well-tuned aero, it's stable but still very drivable at higher speed.
and overall have a nice oversteer and understeer behavior
@Griffon1usinging the spring part won't DQ u
It is just using the spring partly as the only other part of your suspension being not OK
(I want to encourage other's to build (somewhat proper) suspension system
Details: 8
In general pretty good details, beautiful engine, a frame throughout the car, the very well done openable panel. Although the interior is a bit sparse. Watching the rear axel move around does feel like pretty good fun.
Authenticity: 9
Look absolutely out of the 80's (although a bit out of the time range written in the challenge post). And the color scheme is pretty cool, Although I bit wider than it should for a prototype at that time.
Design: 10
Maybe the front windshield could be flatter, but other than that, the styling is awesome
Drive: 5
A mixed feeling. The sprung feels correct, bouncy but controlled. But the tire grip just feels overly grippy and it's overly assisted.
@IceCraftGaming without the limitless spin mod, the engine will create accessive torque while running, and thus not being mobile friendly
I have a mobile friendly version which I removed the internal of the V8 and don't need the mod
@TopDiplomatOfMonary
what will normally happen in SP for RWD car (if you make the front wheel have less travel) is as you turn and lift the inside wheel it makes the frond suddenly lose traction and bounce back so I think the problem still stand
and I upload another gif of a FWD doing similar thing
+1I wrote another post called this is not how tire grip works discuss the questionable tire model in SP
and we believe it's a few tweaks away from workable tyre model
and the stationary tire grip problem can be easily replicated by driving a normal-sized car with normal-scaled grip and trying to do a tight 3 point turn and the car will roll for some distance before doing the turn
Still waiting for the news of brakes having FT input option
+1mad lad
+1poggers build
+1car with big smile
make sure the rear axel can swivel
+1and if you have car building question, always welcome to come to SVT(basically simpleplanes car builder discord server) and ask. you sure can get some useful advice there about building cars
oh noo
+1@Nanta02
+1@Nanta02 I guess engine swap some existed mechanical car is an option
+1can in-game rotator spin limit count as a bug
+1If it is, pls remove it like it do in LimitlessSpin mod and this in my opinion shouldn't be done by a mod
The main thing to fix/add for me is FT input for brakes in wheels, which should be added since the FT update of 1.9, and it's probably the only few functions that isn't accessible by FT input and can only be accessible via "Brake".
Another thing to fix is the weird interaction between the ground and the tire when at relatively low or no speed. A lot of times on level ground while holding brake on GP island, it can still kinda float around without any input.
Still another is to fix the problem for the spoke from rim "Performance" cannot be properly painted
Finally fix the weird action of when enabling suspension on wheels, wheel grip decrease.
And I wrote a forum post Nice update, but this has to be fixed with pictures to show the problem and some of my future whishes
+1@Mage2IsTriggered i haven't spot any new things aside from new wheels rims
+1he boxy
+1mad lad
+1With this level of detail and yet only use 100 parts
good one!
+1mad lad
+1wow
+1simple!
hope SP have this good of a circuit tho
+1Big eye
+1Performance cost: -1
+1cute doge
+1look cool but feels uncompleted
+1pretty accurate if you ask me
+1absolute beautiful
+1@KazinFyre Have you enabled the limitless spin mod?
+1@BsetAutomotiveFan2022
+1@Griffon1
@UraniumOxide
Details: 7
On one hand, the suspension structure is awesome, with a beautiful transverse engine, spinning wheel hub, and beautiful front headlight housing.
Another hand It has a sparse cockpit and no fancy roll cage and frame(although it does help to keep the part count down).
Authenticity: 7
If it has a livery and an authentic-looking cockpit and realistic driving feel this will have 10 points in this category. And this car does look like real a group 4 Prototype
race car.
Design: 10
Absolutely gorgeous, big eyes do look cute
Drive: 6
Pretty sad that it doesn't have realistic driving dynamic. The front is overly grippy but won't spinout. The suspension effect (bump-absorbing effect) on the other hand is awesome.
total: 30 points
+1@BlinIndustry I think an easy way out is to just add toggle collision for multiplayer
+1and nice martin reference
wow very simular to what i started with
+1I think with point 1, currently in SP there's some kind of spin prevent mechanism built into the ingame engine, so you introduce enough slip (turning), the engine will automatically cut power
+1very funky indeed
+1Details: 7
good work, the dash looks simple but futuristic with a smooth body and still keeps the part count down. And the seat is pretty cool
and with proper front suspension.
Authenticity: 7
On one side, It's quite an unconventional build for a prototype/can-am car, on the other side it does have the futurism feel from the 60's. And the color scheme is pretty cool.
Design:7
Unconventional, but still pretty cool, maybe it can be shorter and narrower (too wide and long for a can-am car)
Drive:10
It drives really well
Well sprung and controlled spring, rotatable at a slower speed, and with slight and well-tuned aero, it's stable but still very drivable at higher speed.
and overall have a nice oversteer and understeer behavior
total:31
+1yes
+1Playing VTOL VR plane in VR in simpleplanes will be funny
@Griffon1usinging the spring part won't DQ u
+1It is just using the spring partly as the only other part of your suspension being not OK
(I want to encourage other's to build (somewhat proper) suspension system
cool design!
+1Miat
+1very smoll
+1Details: 8
In general pretty good details, beautiful engine, a frame throughout the car, the very well done openable panel. Although the interior is a bit sparse. Watching the rear axel move around does feel like pretty good fun.
Authenticity: 9
Look absolutely out of the 80's (although a bit out of the time range written in the challenge post). And the color scheme is pretty cool, Although I bit wider than it should for a prototype at that time.
Design: 10
Maybe the front windshield could be flatter, but other than that, the styling is awesome
Drive: 5
A mixed feeling. The sprung feels correct, bouncy but controlled. But the tire grip just feels overly grippy and it's overly assisted.
in total: 32 points
+1S I M P L E
+1Mad AF
+1Jundroo: introduce label to let player to have easy text
Player: Makes it a hud
frame
+1smoll box boi
+1@PapaKernels thx
+1@IceCraftGaming yummy meter
+1@IceCraftGaming without the limitless spin mod, the engine will create accessive torque while running, and thus not being mobile friendly
+1I have a mobile friendly version which I removed the internal of the V8 and don't need the mod
wow
+1handles beautifully
+1I now see what you did with the rear suspension
But why use a Piston as a linkage tho?
he cute
+1@21212123 how?
+1challenge accepted
+1@TakicraftCorporation
+1@Juanfly154
@Sm10684