I'm not too sure what to test for but here's my thought
If not under acceleration100-200 km is pretty balanced, a bit on the oversteer side but controllable.
Over 200 it's pretty understeery, and under 100 it pretty norovirus
The Ackerman angle was not working properly, I have add a display to show how much steering angle each wheel have and it's not doing it properly See this one
I'm suspecting it's due to the steering linkage cannot articulate properly thus causing some funky steering.
By using control base as a ball joint to solve this problem like this
The steering system collapsing is another problem, just limit the steering angle or redesign the steering system
@GrandPrix overall really nervous
Major problem there's 0 articulation of the rear axle, so when the car roll one of the wheel would be lift up lose grip abruptly
from my test the rear left wheel would levitate and wouldn't touch ground without load.
I would believe it's wheel or one of the block stock on each other's collision model.
Another problem is the structure the rear left upper trailing arm attached to is wrongly attached to the lower arm. This should have the problem solved
chill, I just find it really cool somebody else also did the details of the car.
I also like model car with details, and couple of my build also have engine internal.
Also moving drive shaft, nice detail and I too have some build with that.
I would like to imagine I have some influence in this build, mainly the engine, but also some other small thing.
If not still congraz for this beautiful build
I've seen you in your video (the landing gear one) where you turn multiple blocks into one static body or importing one from 3d modeling software.
Can you brief on how it's done?
@Jacobdaniel I think it's the inbuild suspension would have problem with rescaled wheels.
If you cave the wheels with >1 scale it'll sink below the ground
I think the vehicle physics of SP1 is good enough to go after trailmaker (the game)
But the game needs a way for the player to properly use their vehicle, either by custom event or online multiplayer
@crazyplaness I can, but I think that kinda miss the point.
Look at prop and engine spinning fast is part of the fun
I believe my old helibuild do work well enough without limitless spin
I'm not too sure what to test for but here's my thought
If not under acceleration100-200 km is pretty balanced, a bit on the oversteer side but controllable.
Over 200 it's pretty understeery, and under 100 it pretty norovirus
The Ackerman angle was not working properly, I have add a display to show how much steering angle each wheel have and it's not doing it properly See this one
I'm suspecting it's due to the steering linkage cannot articulate properly thus causing some funky steering.
By using control base as a ball joint to solve this problem like this
The steering system collapsing is another problem, just limit the steering angle or redesign the steering system
@GrandPrix overall really nervous
Major problem there's 0 articulation of the rear axle, so when the car roll one of the wheel would be lift up lose grip abruptly
@GrandPrix yes why?
from my test the rear left wheel would levitate and wouldn't touch ground without load.
I would believe it's wheel or one of the block stock on each other's collision model.
Another problem is the structure the rear left upper trailing arm attached to is wrongly attached to the lower arm.
This should have the problem solved
plane game and tower
humm
big honkus
chill, I just find it really cool somebody else also did the details of the car.
I also like model car with details, and couple of my build also have engine internal.
Also moving drive shaft, nice detail and I too have some build with that.
I would like to imagine I have some influence in this build, mainly the engine, but also some other small thing.
If not still congraz for this beautiful build
No bumps?
a sub 200 part plane need a long table of contents
Truly advance
the best vehicle to play hide and seek with
@SPMistatop sure
looks german
cute
@MVC I was thinking the exactly same thing on controlbases, using it with FT to have an adjustable suspension.
I guess you beat me to it
T
yes my favorite tank and health bar game
I've seen you in your video (the landing gear one) where you turn multiple blocks into one static body or importing one from 3d modeling software.
Can you brief on how it's done?
missed phone call from Virgil Exner
finally i can see this truck without spending on microtransaction
@Jacobdaniel I think it's the inbuild suspension would have problem with rescaled wheels.
If you cave the wheels with >1 scale it'll sink below the ground
IDK but the stance of this bus is kinda good
I think the vehicle physics of SP1 is good enough to go after trailmaker (the game)
But the game needs a way for the player to properly use their vehicle, either by custom event or online multiplayer
using LimitlessSpin
I have it and 100% throttle is fine, pretty stable
the REEEEEE plane
@crazyplaness I can, but I think that kinda miss the point.
Look at prop and engine spinning fast is part of the fun
I believe my old helibuild do work well enough without limitless spin
not bad enough
2016 calls and want its paneled build back
wa- wat do you mean realistic weather in SP
simpleplanes wifu cant be real
simpleplanes wifu in the pic:
ill be really cool if there's some rail infostructure for train lovers
fellow boat enjoyer
I like car
80's econ box
happy cute boi
the literally me car
will there be feature wish list page?
yes, box with gun
cute boi
hamster
man is literally simping le plane at work
@thesagaofmemelord I see, a loyal aperture employee
literally me on the brink of going insane
helicopter before 1.8 be like
looks like great fun
@JUSTANOTHERBUILDER remove the spinning part of engine and drive shaft and that should do it
@DatMaluchGuy19 speaking of drifting, i highly recommend trying out the Elliptical-grip-model mod, it's just far better than the stock grip model.
funny airfoil
@Belloaka no just a discord server you can find it here