@screechy I didn't have a problem when I tested it on my PC from Low to High physics. If you're playing on mobile, the problem with landing gear can be hard to fix. Sorry... Higher landing approach speed(over 160kts, 300kmh) may help.
What is more important between the historical context of "The Cold War" and the technical level of "1946-1991"? if the plane is fictional in an alternate history(no cold war), but based on the 50~60s(IRL) technology and style, is it possible to participate?
@GUEVANAERONAUTICS Every shot has its own custom setting. Global illumination/Ambient occlusion/Blur effect has the most visual impact on the scene and has been adjusted for each scene. And I used Photoshop to edit the overall color and tone.
@CarrotSlicingCat It occurs when the framerate drops due to the low performance of your device. I haven't tested this in a mobile device or Oculus rift.
@SkyJayTheFirst I don't 'Judge' anything cause I'm INTP lol
It's good to refer to the blueprint of the aircraft and bring it in from in-game designers if possible. You can learn the volume and proportion of the aircraft by making a scale model kit or looking at as many aircraft photos as possible.
@Soardivision160th
I had the same experience when I made this, but it was too long ago, so I don't remember clearly how I solved it. But to tell you something that comes to mind right now,
1. It is fundamental to match the center of the axis.
2. Give enough mass to Hinges and Fuselages of rotor assembly. If the Hinges or Fuselages are too light, it may flutters.
3. If the rotor speed is too low, it makes vibration. It can be better if you spin the rotor faster.
4. Make the wing airfoil of the rotor to flat Bottom.
@PriyanshuGM Keep it I don't care like that
@Bobyo Keep trying, you can someday
@tucan @WhyBreadSoFattning It has shaders of course but actually the pics are heavily photoshopped :)
@MrShenanigans Can do it without opening canopy, with clean loadout under 350kmh and full VTOL up
Explaining 'How to make things' is way more difficult than just making.... I can't even explain it in Korean. Anyone who can understand the explanation(also badly translated) will probably understand the principle by watching this video without explaining it. @sheepsblood
@blackvultureaeroespace I can upload sample builds but I can't explain or let you know everything because English isn't my native language and some FT codes are too complex to explain.
@Dimkal at first I put them under inner pylons, but I thought that the pilots will drop it before the combat. therefore, while combat, they'll have more less momentum by inner weapons. anyways good point.
@KornAerospace precisely
@screechy I didn't have a problem when I tested it on my PC from Low to High physics. If you're playing on mobile, the problem with landing gear can be hard to fix. Sorry... Higher landing approach speed(over 160kts, 300kmh) may help.
@FreelancerNova For huge explosion effect
@FishbedFive it's okay
@LoneSpaceGaming sure
@NigerianBowler That was April 1st.
@Snargles Okay sure!
THANK YOU
What is more important between the historical context of "The Cold War" and the technical level of "1946-1991"? if the plane is fictional in an alternate history(no cold war), but based on the 50~60s(IRL) technology and style, is it possible to participate?
@GUEVANAERONAUTICS Every shot has its own custom setting. Global illumination/Ambient occlusion/Blur effect has the most visual impact on the scene and has been adjusted for each scene. And I used Photoshop to edit the overall color and tone.
그냥 혼자 갖고 노실 땐 상관 없는데 공개 업로드 할 때는 다른사람 부품 크레딧 넣어주셔야 안 짤려요
@SpiritusRaptor It's wright convoy plugin, but can't find it now. Perhaps the author erased it.
@CarrotSlicingCat It occurs when the framerate drops due to the low performance of your device. I haven't tested this in a mobile device or Oculus rift.
o same printer
@Socratex I'm sorry for that, It is probably related to the physics option. This plane didn't tested on Oculus/Mobile processors.
WASP
Impressive design, please let me know when it's done
@SkyJayTheFirst I don't 'Judge' anything cause I'm INTP lol
It's good to refer to the blueprint of the aircraft and bring it in from in-game designers if possible. You can learn the volume and proportion of the aircraft by making a scale model kit or looking at as many aircraft photos as possible.
@Soardivision160th
I had the same experience when I made this, but it was too long ago, so I don't remember clearly how I solved it. But to tell you something that comes to mind right now,
1. It is fundamental to match the center of the axis.
2. Give enough mass to Hinges and Fuselages of rotor assembly. If the Hinges or Fuselages are too light, it may flutters.
3. If the rotor speed is too low, it makes vibration. It can be better if you spin the rotor faster.
4. Make the wing airfoil of the rotor to flat Bottom.
@PriyanshuGM Keep it I don't care like that
@Bobyo Keep trying, you can someday
@tucan @WhyBreadSoFattning It has shaders of course but actually the pics are heavily photoshopped :)
@MrShenanigans Can do it without opening canopy, with clean loadout under 350kmh and full VTOL up
@AeroCzechRepublic sure!
@WhyBreadSoFattning lol this is based and inspired on YOUR Old Build
@Neruneten21 @GigaEnterprise777
The logo is just photoshoped for thumbnail.
@Amirabadi yes every plane after this
@Amirabadi thank you
https://www.simpleplanes.com/a/J73z9P/Flightmodel-Flutter-1-9
120x Speed, Original video playtime was 3h50m
@Mrfoxus sure!
@toxicgamer88 I checked my Swiss bank account, now I can buy some beer. okay thanks bye your royal highness
I need money too
Somebody donate to me please
Rotor mast forward tilt
Engine/Radiator inlet, exhaust
Pitot tubes
Belly windows for cargo guide
@PTRDefense sure, but this is outdated. you could edit properly.
@Yoloman2020
http://www.simpleplanes.com/a/58HaG9/DCTPD
@WolfSpark
Based on ED's corvette, I believe he strongly referred to Flower class, at least I did when I modified it.
@WSI
nothing.... even I'm not an engineering major :)
@ThomasRoderick
http://www.simpleplanes.com/a/58HaG9/DCTPD
Based on EternalDarkness's MCS Košava
Missile
Muzzleflash
ShellEject
Explaining 'How to make things' is way more difficult than just making.... I can't even explain it in Korean. Anyone who can understand the explanation(also badly translated) will probably understand the principle by watching this video without explaining it. @sheepsblood
@blackvultureaeroespace I can upload sample builds but I can't explain or let you know everything because English isn't my native language and some FT codes are too complex to explain.
what map is from spit and saber pic?
@Dimkal at first I put them under inner pylons, but I thought that the pilots will drop it before the combat. therefore, while combat, they'll have more less momentum by inner weapons. anyways good point.
@NANOMAN sure
uh....um....sorry
@CalebRepublic yes
I like 105 more, But I already did a spotlight the 105
Nice 'Scaled' model
@Spacedoge12345plane https://www.simpleplanes.com/a/5O7Kpy/c
@Iloveburlington try mouse control, or add weight on nose
@TheHandBurgler try mouse control, or add weight on nose
@BryanSCPO5B caught traced cannon shell by magnet