@Schiwi17 Select the CM Dispenser part and find '[(x)]' shaped button in the right side menu. When the Variable Outputs window opens, fill in the Ammo - Variable Name as desired. You can import the specified variable into the text label.
@HariTheSnakk The engine power is intended to be close to the real thing. No fighter in operation until now can take off vertically while fully armed and fuel-filled.
@screechy I didn't have a problem when I tested it on my PC from Low to High physics. If you're playing on mobile, the problem with landing gear can be hard to fix. Sorry... Higher landing approach speed(over 160kts, 300kmh) may help.
@Wallaby You're right. A landing gear with multiple wheels placed in series is usually tilted forward or not. But when I started building this plane's landing gear, the reference was from the Su-34. and I could find a Su-34's picture of the landing gear tilted back(maybe for additional shock absorbtion? idk). It looks 'cool' and I made this like that.
What is more important between the historical context of "The Cold War" and the technical level of "1946-1991"? if the plane is fictional in an alternate history(no cold war), but based on the 50~60s(IRL) technology and style, is it possible to participate?
@GUEVANAERONAUTICS Every shot has its own custom setting. Global illumination/Ambient occlusion/Blur effect has the most visual impact on the scene and has been adjusted for each scene. And I used Photoshop to edit the overall color and tone.
This plane causes framedrop despite its small parts count. It's okay when spawn only one or two, but if spawn more than three, severe framedrops occur(tested alt randomized version and original, both causes framedrop).
I think because it uses too many variables. It seems that it could be better if you give up stabilization by real-time variables(similar to FBW) and use a slightly simpler control method.
edit variable dalt,
from 6000
to smooth((round(repeat(Time*100,100))*100)+2000,smooth(LandingGear,1)=1?0:99999)
and it will cruise at random(2000~12000m) altitude
@SkyJayTheFirst
the radar using variables of PlanariaLab's 1Part HUD. you should copy its variables too.
and... dirty code is not intended, just I'm bad at coding.
@CarrotSlicingCat It occurs when the framerate drops due to the low performance of your device. I haven't tested this in a mobile device or Oculus rift.
@Shiraina Every shot has its own custom setting. Global illumination/Ambient occlusion/Blur effect has the most visual impact on scene, and has been adjusted for each scene. And I used Photoshop to edit the overall color and tone.
@BogdanX If I can use 2 parts or more, it would be easy. with just 1 part, Probably I can, but I don't find reason to do that. it takes too much effort. The text label has a lot of possibility, Basically it can be used as a vector drawing tool. But it's not made for drawing. It has no layer, masking, proper alpha blending or render priority options, so we have limitations on the shape we can draw.
@SkyJayTheFirst I don't 'Judge' anything cause I'm INTP lol
It's good to refer to the blueprint of the aircraft and bring it in from in-game designers if possible. You can learn the volume and proportion of the aircraft by making a scale model kit or looking at as many aircraft photos as possible.
@Soardivision160th
I had the same experience when I made this, but it was too long ago, so I don't remember clearly how I solved it. But to tell you something that comes to mind right now,
1. It is fundamental to match the center of the axis.
2. Give enough mass to Hinges and Fuselages of rotor assembly. If the Hinges or Fuselages are too light, it may flutters.
3. If the rotor speed is too low, it makes vibration. It can be better if you spin the rotor faster.
4. Make the wing airfoil of the rotor to flat Bottom.
@PriyanshuGM Keep it I don't care like that
@Bobyo Keep trying, you can someday
@tucan @WhyBreadSoFattning It has shaders of course but actually the pics are heavily photoshopped :)
@MrShenanigans Can do it without opening canopy, with clean loadout under 350kmh and full VTOL up
@Dragoranos Sure
@Schiwi17 Select the CM Dispenser part and find '[(x)]' shaped button in the right side menu. When the Variable Outputs window opens, fill in the Ammo - Variable Name as desired. You can import the specified variable into the text label.
@GSair That's fine. but this is not the design I created, just a replica of real one.
2024.05.08 Added engine nozzle movement when A/B is on, that I missed at first release.
(This player is conscripted into the Korean military)
+4@FlyingPatriot It's okay!
+1@Vikram123 okay
+1@HariTheSnakk The engine power is intended to be close to the real thing. No fighter in operation until now can take off vertically while fully armed and fuel-filled.
+2@KornAerospace precisely
@Th3Missil3 No, this plane is broken after SP update.
+1@screechy I didn't have a problem when I tested it on my PC from Low to High physics. If you're playing on mobile, the problem with landing gear can be hard to fix. Sorry... Higher landing approach speed(over 160kts, 300kmh) may help.
@L3FT2R1GHT Maybe a site bug? After I updated xml.. Actual cost is around 2000
+1@Wallaby You're right. A landing gear with multiple wheels placed in series is usually tilted forward or not. But when I started building this plane's landing gear, the reference was from the Su-34. and I could find a Su-34's picture of the landing gear tilted back(maybe for additional shock absorbtion? idk). It looks 'cool' and I made this like that.
+2@MrCOPTY Anyway, this is in accord with the rules of the challenge. but only ONE block and many panels were used.
+4Police tried to prevent the suspect from committing suicide, but failed.
+3@FreelancerNova For huge explosion effect
GUI를 만드셨군요 추천
+1@FishbedFive it's okay
@LoneSpaceGaming sure
@NigerianBowler That was April 1st.
@Snargles Okay sure!
https://www.simpleplanes.com/a/CI5Vhv/bristol-f2b
Here's a version with some fixes and details. Please Feel free to use this to Update your XML. I'm looking forward to your next build.
Fixed
Flight model
Gunner and Autopilot function
(Pitch&Roll to aim, Yaw to roll)
Weight
(Tried to fix the scale accurately, but FT got an error)
Added
Engine startup and knocking sound
+2Fuel-cutting effect when negative G
Propwash steering
Prop torque effect
Some cockpit details
THANK YOU
What is more important between the historical context of "The Cold War" and the technical level of "1946-1991"? if the plane is fictional in an alternate history(no cold war), but based on the 50~60s(IRL) technology and style, is it possible to participate?
@GUEVANAERONAUTICS Every shot has its own custom setting. Global illumination/Ambient occlusion/Blur effect has the most visual impact on the scene and has been adjusted for each scene. And I used Photoshop to edit the overall color and tone.
I love the unique design. It feels like it just popped out from Miyazaki Hayao's film. Many cute details feel like toys I used to play with as a kid.
+2This plane causes framedrop despite its small parts count. It's okay when spawn only one or two, but if spawn more than three, severe framedrops occur(tested alt randomized version and original, both causes framedrop).
+4I think because it uses too many variables. It seems that it could be better if you give up stabilization by real-time variables(similar to FBW) and use a slightly simpler control method.
edit variable
+2dalt
,from
6000
to
smooth((round(repeat(Time*100,100))*100)+2000,smooth(LandingGear,1)=1?0:99999)
and it will cruise at random(2000~12000m) altitude
It would be even better if it climb to a random altitude and cruise.
+2그냥 혼자 갖고 노실 땐 상관 없는데 공개 업로드 할 때는 다른사람 부품 크레딧 넣어주셔야 안 짤려요
@SpiritusRaptor It's wright convoy plugin, but can't find it now. Perhaps the author erased it.
@SkyJayTheFirst
+2the radar using variables of PlanariaLab's 1Part HUD. you should copy its variables too.
and... dirty code is not intended, just I'm bad at coding.
@ZackAttack330
That's all right. Because I am not an English speaker, I don't know the difference in subtle nuance.
@Seemeing
+1You can take it and use it if you need it.
@CarrotSlicingCat It occurs when the framerate drops due to the low performance of your device. I haven't tested this in a mobile device or Oculus rift.
o same printer
@Socratex I'm sorry for that, It is probably related to the physics option. This plane didn't tested on Oculus/Mobile processors.
@Shiraina Every shot has its own custom setting. Global illumination/Ambient occlusion/Blur effect has the most visual impact on scene, and has been adjusted for each scene. And I used Photoshop to edit the overall color and tone.
+1WASP
Durability of the landing gear has proven
+6https://www.simpleplanes.com/Videos/View/1494747
+4Am I late??
using controller thumbstick
+5@BogdanX If I can use 2 parts or more, it would be easy. with just 1 part, Probably I can, but I don't find reason to do that. it takes too much effort. The text label has a lot of possibility, Basically it can be used as a vector drawing tool. But it's not made for drawing. It has no layer, masking, proper alpha blending or render priority options, so we have limitations on the shape we can draw.
+1Impressive design, please let me know when it's done
@SkyJayTheFirst I don't 'Judge' anything cause I'm INTP lol
It's good to refer to the blueprint of the aircraft and bring it in from in-game designers if possible. You can learn the volume and proportion of the aircraft by making a scale model kit or looking at as many aircraft photos as possible.
@Soardivision160th
I had the same experience when I made this, but it was too long ago, so I don't remember clearly how I solved it. But to tell you something that comes to mind right now,
1. It is fundamental to match the center of the axis.
2. Give enough mass to Hinges and Fuselages of rotor assembly. If the Hinges or Fuselages are too light, it may flutters.
3. If the rotor speed is too low, it makes vibration. It can be better if you spin the rotor faster.
4. Make the wing airfoil of the rotor to flat Bottom.
@PriyanshuGM Keep it I don't care like that
@Bobyo Keep trying, you can someday
@tucan @WhyBreadSoFattning It has shaders of course but actually the pics are heavily photoshopped :)
@MrShenanigans Can do it without opening canopy, with clean loadout under 350kmh and full VTOL up
@AeroCzechRepublic sure!
@WhyBreadSoFattning lol this is based and inspired on YOUR Old Build
@Titaninfernal1 @MrShenanigans @X99STRIKER @BeastHunter @Dathcha @LarryTad
+3@Neruneten21 @GigaEnterprise777
The logo is just photoshoped for thumbnail.