I think I know what you mean. Like sometimes the shock will stretch in the wrong direction and snap? I get that issue with all my rockcrawlers and haven't been able to fix it. It's caused by too much weight/force acting on the shocks in the wrong direction. Less weight hanging off the shocks helps but XML modding weight of wheels, etc has crazy effects. It would be easy to fix if hinges had + and - travel options instead of overall travel
Needs a lot more hinges and braces for it to work properly. Have a look here for an example of 4 link suspension which works very well for crawling. As for simple, low part count crawlers: I don't know if it's possible at 60 parts. I think your best bet would be to use smaller wheels (I know it sounds strange for a crawler), fatter fuselage, only two engines and independent suspension. You could remove around 10 parts just by making the main body single piece, making room for more complex independent suspension like this.
I don't want to sound patronizing because most of my attempts at rock crawlers were much worse than this and it took me about a year to get them working at all. I'm still far from the best at making them on simpleplanes. Keep at it!
PS. Try experimenting with maximum angular velocity XML attribute for wheels through Overload. It sets the maximum speed of a vehicle when wheels touch the ground (not exactly, so experiment). I don't know if you can get Overload for Android though
I don't get what makes this more 'unpatriotic' than dogfights between vietcom/soviet/german/american/japanese/etc aircraft. The end result is the same: you blow up an aircraft and someone dies in a horrific fireball.
.
.
.
Fun game though! (seriously)
Make things inspired by real life but with your own little touches until you understand aerodynamics enough to make purely original aircraft. And if you make cars, use REAL suspension not just a shock strapped to a wheel
With your skills I think you should be doing more than just conventional suspension. You should try doing outlandish stuff like this and this. Should be a decent challenge to make something that works better than those. If you're interested in doing something similar, I can give you lots of resources for the lockheed twister
Hideous body but brilliant suspension. Kinda like my stuff in a small way. It isn't the only vehicle to use sway bars though. I have seen multiple vehicles that use sway/anti-roll bars but it would be very difficult to find them.
It's great but you forgot something that just about everyone forgets. When suspension is in the builder, it is at maximum extension. You've built it so that where the optimum ride height should be is where you've set maximum extension. The vehicle will ride too low, have short travel and very poor traction. As a general rule, the suspension should be 20% below the desired ride height when in the builder. That way the suspension will sag into position and be soft enough to absorb small bumps but still have enough travel to handle large bumps. That said, you did a nice job with the mechanics and detail. Perhaps too much detail...
Well I don't like cars, trucks or motorbikes. Flying vehicles are less likely to have accidents but when they do it is much more serious. If there is a human element involved, there will be danger. That's why I believe in autonomous underground hyperloop tunnels or above ground trains.
I think what it comes down to is that everything can kill you but you just choose whatever has the best balance between likeliness of death and functionality
The Airbus generative design concept in FULL detail. Not one piece different. I want PERFECTLY smooth lines so make it with script if you have to. NO you don't have a choice here
Here's an example of a bare bones F1 created as a test rig for pushrod suspension. Here's an example of a race car that the AI can control very well. I only make functional stuff (mainly suspension) that works very well but doesn't look good. If you want to use anything I've made, go ahead as long as you mention me in the description
It looks good in the editor, but it needs much higher suspension travel with softer shocks. That way, it will sink down into its travel and have the same ride height but with better performance. Remember that in the editor, suspension is built at maximum extension, not ride height
The angle of the suspension is perfect for the front but not so good for the rear. The way you've angled the suspension, the front wheels have rearward movement (softens harsh edges) but the rear wheels have forward movement (makes harsh edges even worse). I would suggest either angling the rear linkage in the opposite direction or making solid axle or trailing arm suspension for the rear. All in all, it's pretty decent
@Berstagator It keeps the wheels on the ground so you have more traction. Sometimes it works and its more stable but sometimes it does the opposite. Unforunately, wheel suspension gets trippy and custom shock suspension is too heavy
my trick for getting the AI to turn well at speed is to have suspension set very low with high damping (this shouldn't theoretically work but it does sometimes), airbrakes on the sides (left side activates with left steering, vice versa), downforce, ailerons on spoiler to counter-act side forces (so it wont flip)
This is just a cad render of course. Follow the link down below to see the price. I haven’t ordered it yet as I am rather low on funds at the present moment @SledDriver
When people say, "Aren't leaf springs meant to be simpler than 4 link coils?" SimplePlanes replies, "Sssshhhhh!"
I think I know what you mean. Like sometimes the shock will stretch in the wrong direction and snap? I get that issue with all my rockcrawlers and haven't been able to fix it. It's caused by too much weight/force acting on the shocks in the wrong direction. Less weight hanging off the shocks helps but XML modding weight of wheels, etc has crazy effects. It would be easy to fix if hinges had + and - travel options instead of overall travel
+1Nice! Did you get V-Tail mixing as well?
There seems to be a general consensus that everything is the best and don't download everything else lol
@Mattangi2 get out
Now I feel stupid because you have already made 4 link suspension. I still suggest everything else though
Needs a lot more hinges and braces for it to work properly. Have a look here for an example of 4 link suspension which works very well for crawling. As for simple, low part count crawlers: I don't know if it's possible at 60 parts. I think your best bet would be to use smaller wheels (I know it sounds strange for a crawler), fatter fuselage, only two engines and independent suspension. You could remove around 10 parts just by making the main body single piece, making room for more complex independent suspension like this.
I don't want to sound patronizing because most of my attempts at rock crawlers were much worse than this and it took me about a year to get them working at all. I'm still far from the best at making them on simpleplanes. Keep at it!
PS. Try experimenting with maximum angular velocity XML attribute for wheels through Overload. It sets the maximum speed of a vehicle when wheels touch the ground (not exactly, so experiment). I don't know if you can get Overload for Android though
@Ownedpilot Oh really? How about this (no offense, I really like the simplicity of this @Kakofrutaka)
+3I don't get what makes this more 'unpatriotic' than dogfights between vietcom/soviet/german/american/japanese/etc aircraft. The end result is the same: you blow up an aircraft and someone dies in a horrific fireball.
+2.
.
.
Fun game though! (seriously)
Make things inspired by real life but with your own little touches until you understand aerodynamics enough to make purely original aircraft. And if you make cars, use REAL suspension not just a shock strapped to a wheel
+1Welp the upvotes and comments disappeared. Feels bad man
With your skills I think you should be doing more than just conventional suspension. You should try doing outlandish stuff like this and this. Should be a decent challenge to make something that works better than those. If you're interested in doing something similar, I can give you lots of resources for the lockheed twister
Hideous body but brilliant suspension. Kinda like my stuff in a small way. It isn't the only vehicle to use sway bars though. I have seen multiple vehicles that use sway/anti-roll bars but it would be very difficult to find them.
Just needs the ability to drive sideways
Well this is divisive so I will not take part and won't reply
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.
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oops
It's great but you forgot something that just about everyone forgets. When suspension is in the builder, it is at maximum extension. You've built it so that where the optimum ride height should be is where you've set maximum extension. The vehicle will ride too low, have short travel and very poor traction. As a general rule, the suspension should be 20% below the desired ride height when in the builder. That way the suspension will sag into position and be soft enough to absorb small bumps but still have enough travel to handle large bumps. That said, you did a nice job with the mechanics and detail. Perhaps too much detail...
+7Well I don't like cars, trucks or motorbikes. Flying vehicles are less likely to have accidents but when they do it is much more serious. If there is a human element involved, there will be danger. That's why I believe in autonomous underground hyperloop tunnels or above ground trains.
I think what it comes down to is that everything can kill you but you just choose whatever has the best balance between likeliness of death and functionality
The Airbus generative design concept in FULL detail. Not one piece different. I want PERFECTLY smooth lines so make it with script if you have to. NO you don't have a choice here
I build the chassis and then I don't build a body lol. There's plenty of examples of this in my profile
+1Here's an example of a bare bones F1 created as a test rig for pushrod suspension. Here's an example of a race car that the AI can control very well. I only make functional stuff (mainly suspension) that works very well but doesn't look good. If you want to use anything I've made, go ahead as long as you mention me in the description
+1Just how I get decent performance. Other people go for other setups
+3@Spacedoge12345plane Actually it has vastly improved suspension. Stock little bugger has crappy suspension
@Carbonfox1 I agree. Very burty feel to it
It's quite good!
@Delphinos Why thank you kind person/people
I like it!
Looks good! you could easily turn this into a rockcrawler if you mounted the wheels lower with portal axles
It looks good in the editor, but it needs much higher suspension travel with softer shocks. That way, it will sink down into its travel and have the same ride height but with better performance. Remember that in the editor, suspension is built at maximum extension, not ride height
+2I've got a few examples of what I mean scattered all over my profile
The angle of the suspension is perfect for the front but not so good for the rear. The way you've angled the suspension, the front wheels have rearward movement (softens harsh edges) but the rear wheels have forward movement (makes harsh edges even worse). I would suggest either angling the rear linkage in the opposite direction or making solid axle or trailing arm suspension for the rear. All in all, it's pretty decent
I'll need to come back to Simple Planes and make some crazy suspension soon. Too many people have beat me in the one thing I do well in this game
Beautiful. Throws me back to when I was building one of them. Kinda finished it but its not as nice as that!
It's like my baja buggy but better. I like it!
+1@Berstagator Not exactly how wings work in this game but I know what you mean and that would work quite well
+2@Berstagator It keeps the wheels on the ground so you have more traction. Sometimes it works and its more stable but sometimes it does the opposite. Unforunately, wheel suspension gets trippy and custom shock suspension is too heavy
my trick for getting the AI to turn well at speed is to have suspension set very low with high damping (this shouldn't theoretically work but it does sometimes), airbrakes on the sides (left side activates with left steering, vice versa), downforce, ailerons on spoiler to counter-act side forces (so it wont flip)
+3What?! No dropper post or adjustable suspension? Lol, Looks awesome!
+1I assume it needs to be an original successor?
This is just a cad render of course. Follow the link down below to see the price. I haven’t ordered it yet as I am rather low on funds at the present moment @SledDriver
Yep. My design. It’s evolved a bit more since I posted this too @SledDriver
Wow. Semi finals with a car I made quickly 5 months ago for a different track
Gg @Patrick20206
Yes to you too. Whatever you mean. I assume it means you want to buy it so you can follow this link: https://www.armattanproductions.com/pages/kit_detail/1592 @Jetpackturtle
I do. How do you think I made this? @pk41382
What confuses you? @WaffleCakes
@BlueCobraCreations how did you fix it?
Needs bigger wheels and more suspension travel. That will never be able to get through a rock crawler course.
@BlueCobraCreations
@Jetpackturtle
Does it skip a gate for you guys?
Thanks @BlueCobraCreations
Yep. Doesn’t win but does ok. If it didn’t skip a gate (damn ai) it could win @Jetpackturtle