Check and see if your engine is directly connected to the intake. Air does not flow through pistons, rotators, detachers, suspension, or anything else like that
@AndrewGarrison I haven't found that to be the case. I can't mod bc I'm on iOS so I use 0.25 and 0.125 scaled fuselage blocks to create liveries and decals on my planes. The attachment points are iffy and frustrating to work with, but they're there
@Samwise if the part that isn't attaching is clipped into another part, try rotating it in any direction 4 times (until it's back in the correct orientation) and it will have connected to whatever it is clipping into
It weighs over 200 pounds and it's 1x0.5x0.5 meters so I'd f expect it's terminal velocity to be fairly high Edit: seems I was pretty wrong lol, the cockpit actually weighs 551 pounds and the terminal velocity of it is 281 mph at 7k feet and 201 mph at 1k feet (the altitude I'm assuming the impact happened at)
@TheRedStormer we knew they were doing that since zed was created. Auto mod doesn't delete accounts tho, he did that and it's not the mods job to go against his wishes and put it back up again
Like a ring with a gap in the middle? You'll need to use many fuselage pieces by positioning and rotating them to go around the circle. If you meant a sphere then you'll need to use 8 rounded corner blocks and scale each to make it the size you want
Variety isn't what it could be (with the latest steam punk builds at least) but in terms of fitting inside the style they are built in, I think they're very unique. There's more detail than most planes I see in them so I don't think lack of quality is a problem
@SwagAircrafts propellors are limited to about 760 mph at sea level, my fastest un modded prop plane goes about 750 mph and if you make it like 100k HP it only changes the acceleration, props still have the speed limit so you won't really need zero drag on it
@Dixieman you drag the part (or group of parts) to the top left to save it as a subassembly, then name it and you'll see it under the subassemblies tab in the parts menu
No idea what ghost wings are, but on iOS the increments are always the same, but if you get a fuselage block that was edited to have say 0.1 width, you can change that to 3.6, 5.1 etc using the buttons. I do this, and i have scaled fuselages (1/4 and 1/8) that I can use for very small designs. If you want to be able to change them yourself you'll need an Android device or a computer running SP because it requires modifying the XML files of the parts
If you're in that overdramatic state of mind that causes people to think like this and actually see deleting your account as the best thing to do, then go ahead. It's your account after all. As for stuff like that, the mods are good about keeping the report queue down so if it stayed up, that's probably because nobody reported it
Boats also take into account buoyancy physics, so try and spawn it in an airborne location and see if it still has poop framerate while it's failing through the air. Also, if it has wheels, suspension, pistons/rotators, landing gear, or wings it will have a much higher strain on your computer than just fuselage blocks so that could also be part of it
Your intakes also must be connected to the same section as the engine. Detachers, rotators and pistons count as breaking that connection so if the intakes are separated from the engine by any of those that is the problem you are having
Ohh you meant the iOS 10 beta.. I thought you meant SP beta. I'm sure it would work tho, if not that's a bug that I'm sure Apple would want to know about
Make the fuselages one block smaller, put the windows on and widen the fuselage and the windows will clip nicely without modding
Wow, it actually works really well on my phone, good job!
Yeah... Wouldn't even try this on my phone if I was allowed to. I can't believe it has an entire full interior!!
Not gonna happen, it would blow up the frame rate on basically anything
@horatio off the coast of the write island
Check and see if your engine is directly connected to the intake. Air does not flow through pistons, rotators, detachers, suspension, or anything else like that
@AndrewGarrison I haven't found that to be the case. I can't mod bc I'm on iOS so I use 0.25 and 0.125 scaled fuselage blocks to create liveries and decals on my planes. The attachment points are iffy and frustrating to work with, but they're there
@Samwise if the part that isn't attaching is clipped into another part, try rotating it in any direction 4 times (until it's back in the correct orientation) and it will have connected to whatever it is clipping into
Scaled fuselages have had the "add section" issue before, kind of annoying but the attachments worked fine so I got used to it
Happened to me once when I was playing with SR's howitzer. Fired it from Yeager towards write and then this happened
It weighs over 200 pounds and it's 1x0.5x0.5 meters so I'd f expect it's terminal velocity to be fairly high
Edit: seems I was pretty wrong lol, the cockpit actually weighs 551 pounds and the terminal velocity of it is 281 mph at 7k feet and 201 mph at 1k feet (the altitude I'm assuming the impact happened at)
@TheRedStormer we knew they were doing that since zed was created. Auto mod doesn't delete accounts tho, he did that and it's not the mods job to go against his wishes and put it back up again
@AwesomeDesign717 they go over what's new in the steam beta post
mobile player wails can be heard in the distance
@Clawsome yeah, you'll need to scrap one from someone else then if you're on iOS
Like a ring with a gap in the middle? You'll need to use many fuselage pieces by positioning and rotating them to go around the circle. If you meant a sphere then you'll need to use 8 rounded corner blocks and scale each to make it the size you want
Variety isn't what it could be (with the latest steam punk builds at least) but in terms of fitting inside the style they are built in, I think they're very unique. There's more detail than most planes I see in them so I don't think lack of quality is a problem
@GriffithAir z-axis, the vertical one
@JoddyFubuki788 ask one of the mods why your plane was removed, and they'll look into it
Yeah, fireweapons and fireguns are two other inputs, but inputs such as speed, altitude, etc. Are impossible
They didn't remove it. If anyone it was the mods and you should take it up with them
Would be cool. Buy why would it be called radio active?
@SwagAircrafts oh yeah that.. There's no way to fix that drag, so try hiding some turboprops inside the fuselage of the plane to give it more power
@SwagAircrafts propellors are limited to about 760 mph at sea level, my fastest un modded prop plane goes about 750 mph and if you make it like 100k HP it only changes the acceleration, props still have the speed limit so you won't really need zero drag on it
I don't think it is
@Dixieman you drag the part (or group of parts) to the top left to save it as a subassembly, then name it and you'll see it under the subassemblies tab in the parts menu
No idea what ghost wings are, but on iOS the increments are always the same, but if you get a fuselage block that was edited to have say 0.1 width, you can change that to 3.6, 5.1 etc using the buttons. I do this, and i have scaled fuselages (1/4 and 1/8) that I can use for very small designs. If you want to be able to change them yourself you'll need an Android device or a computer running SP because it requires modifying the XML files of the parts
Indeed.
Or both I guess lol. Nothing against high-tech airliners
MOOAAAARRR STEAMPUNKKKKK
It has to be the primary cockpit though. Other cockpits don't work
I mean he got 11 spotlights on the ornithopter so he is getting that attention lol
Lol it's not that hard to find
Oh god... This again...
If you're in that overdramatic state of mind that causes people to think like this and actually see deleting your account as the best thing to do, then go ahead. It's your account after all. As for stuff like that, the mods are good about keeping the report queue down so if it stayed up, that's probably because nobody reported it
He was either blind or not logged in
Boats also take into account buoyancy physics, so try and spawn it in an airborne location and see if it still has poop framerate while it's failing through the air. Also, if it has wheels, suspension, pistons/rotators, landing gear, or wings it will have a much higher strain on your computer than just fuselage blocks so that could also be part of it
Quite impressive!
Your intakes also must be connected to the same section as the engine. Detachers, rotators and pistons count as breaking that connection so if the intakes are separated from the engine by any of those that is the problem you are having
1, Yes and 2, Not that I know of. On planes where it's bad enough I've seen people put trim on the ailerons but nothing that fixes it completely
@FazingBlaze the volcano island with bandit and Yeager airports and the bridges
@ACMECo1940 right. In my head I almost consider than part of the original island bc you can see it from there and I forget it's different
Yeah, the only islands on mobile are the normal one, kracabloa, and snow stone
Yeah you've got a lot of good detail in your builds, I like it
That's probably smart. It'll be out soon enough anyways
Ohh you meant the iOS 10 beta.. I thought you meant SP beta. I'm sure it would work tho, if not that's a bug that I'm sure Apple would want to know about
Physics start to break when they're too small but theoretically it's infinite
? Sure? There's no beta out tho
Yeah, this style is awesome. I also like the way this flies a lot
@GearGuy123 ok, just checking. Also there is a mod request tag which would be useful for this post