@WarRaptor17 the point of this game is building planes ( "planes" ) and seeing what they can do. Building an autopilot and seeing how it works most definitely does not lose the point of the game :)
Also, comparing SP builds to works of art, no good artist ever thinks their work is very good. It’s totally normal to think that, you just have to try and not let it get to you. (Also, in comparison to some particular pastry-themed simpsons accounts, you have nothing to worry about in terms of quality ;) )
At the end of the day, just do what makes you happy. Remember that this website is ultimately about sharing creations you enjoy making with other people, and not to make creations just because others enjoy them. If you just want to make the planes you want to make, then go for it. But if you just don’t want to keep building things, then you shouldn’t have to. I don’t think you should delete your account though. You seem pretty well liked by the community, and if you left SP and ever wanted to come back you would still have the option without having to make a new account
@BrendoB47 I’m pretty sure it’s orbit will just have a periapsis on earths orbit and an apoapsis at mar’s orbit. Not anything more eccentric than that. But I could be wrong, I haven’t looked that far into it
SP crashes a lot. Sometimes it'll crash and then keep crashing immediately after I try. and open it. Try restarting it or your phone and maybe it'll work
I'll be honest, I was not expecting legitimate truthful arguments, but you hit the nail on the head in a way that's not directly insulting half the user base. I can definitely advocate for the device thing. On iOS, sifting through countless creations to steal various parts, utilizing fuselage blocks as a makeshift nudge tool, and hand making details out of 1/8 fuselage blocks was a colossal pain in the rear, but you better bet I was proud of what I had made. Materialistically, iOS vs PC isn't equal but games are supposed to be fun, and i enjoyed iOS regardless of the drawbacks
Go to the plane in the editor, click the three horizontal lines in the top right, then click "share airplane" in blue in the top left. Take some screenshots, name it and give it a description and press upload
@DisferGoatz it was that one. It's meant to be practice flying from a third person view, and it technically has a first person and chase camera but they aren't very good
Yeah, I know what you mean by the spawns not being random. I thought it was just an iOS issue but 75% of the planes that spawn are the twin prop, and i don't have a lot but I know I have at least 3 or 4 other planes that have spawned before
Ok but wait. When you count the number of pixels in the triangle there are exactly 237, which is a multiple of 3. What plane has 3 engines? The Felixstowe Porte Baby. After the initial prototype, only 10 more were made. Off-topic, right? Maybe not, because as we all know the Baby was equipped with 3 Lewis machine guns, and each gun fired 0.303 caliber bullets that's not a very suspicious number, or is it?... 10 planes times 3 guns per plane equals 30 guns. 30 guns plus 303 equals 333! 333 is often considered the angel number, meant to have spiritual meaning if you see it often. But let's stay away from the supernatural and just stick to logical reasoning. One special number is 6174, for which any 4 digit number will result in if you follow Kaprekar's routine in as most as 7 repetitions. 7. There are 7 books in the Harry Potter series, and there are 3 main characters. If they stood in just the right spot, they would make the shape of a triangle. People, open your eyes and realize that FLYING WING=ILLUMINATI CONFIRMED!!
What @QingyuZhou said. It's more for keeping the car upright. As long as the undercarriage or some other part of your car doesn't hit the ground on jumps, it'll usually be fine. The wheels are ridiculously sturdy.
Agreed, it was awesome! Shame the core didn’t make it. And I heard they were going to intentionally stagger the side booster landings but I’m glad they didn’t, because them coming down together looked amazing
What kind of phone do you have? Could just be outdated hardware. My friend has a 6 (maybe 6s, not sure) and said sp stopped working with the iOS update too
Late to the party, but this is an image I got of part of the original island without water. It was from an old version of the game where water was rendered a certain distance from the cockpit instead of from the camera being viewed
It pitches up when you throttle up because the CoT is below the CoM. This pushes the bottom faster than the top and pitches it up. As to why it pitches down, it’s probably some kind of weight imbalance.
The replay rn is just the every play extension thing that they give to app developers using their software. It just records the screen, so changing camera angles isn’t possible. To do this they would need to completely re design the system, and making it bug free would be very difficult. There are a lot of AAA games that have replay cameras like the one you described that are riddled with bugs and glitches. It would be really cool, but not feasible for the devs to implement
Modeling each bullet as an object with physics would kill the games performance if you fire a lot of guns. Probably better to just stick with what we have, even if it’s unrealistic
Devs actually specified when it came out that even loading just maywar into a mobile device instantly crashed it. I believe it was tested using an s6 or S7, so not a weak phone
@SweptBackWing14 optimizing just means moving the UI around so the game can fill the whole screen while not losing any buttons behind the notch. The black bars are the default for unoptimized apps. I agree that games were not thought through with the phone though
@KidKromosone it’ll be the same platforms as SP. he said it should run on iPhone 6 or later, which is roughly equivalent to a snapdragon 800 or better Qualcomm CPU
It would be a cool under the hood thing that would add a lot of functionality. Sounds like the devs would have to rework the activation group system completely again though (I think they’ve already overhauled it once?)
@CRJ900Pilot i probably wont re-visit this kind of building, because i decided to work on making mods of all the rockets and missiles i was going to make now that i have a laptop. if i do come back to this (dependant on my motivation and if there is enough demand from iOS) then ill definitely use the rocket part
@TheMutePaper these are all i got to. its actually a pretty old project that i had given up on (because making these sucked on mobile). I have a laptop now, and currently i'm working on modding various rockets and missiles into the game as single parts, so i figured id upload what i had done so far and then start the new project
@Thomasj041 @WNP78 there is an attribute called "zeroondeactivation" or something that. It is set to "false" by default on most parts. Setting that to true should make hinges go back when deactivating
@doge it's all just for fun. Finding islands and stuff isn't a problem anymore with maps and less complex creations already out there. My end goal was programmed flight paths between airports and stuff. It's not practical, but that's what makes it fun :)
A quick explanation on how to use them: they'll push the CoM away from wherever they are placed, and the distance from the CoM determines how far they move it. If the weight is placed far away, there CoM will move a lot but if it is placed close to it, the CoM won't move as much. And obviously it makes the plane lighter too
@WarRaptor17 the point of this game is building planes ( "planes" ) and seeing what they can do. Building an autopilot and seeing how it works most definitely does not lose the point of the game :)
+6It should be
![](image link.png)
(The rectangle is two brackets btw)
+2Also, comparing SP builds to works of art, no good artist ever thinks their work is very good. It’s totally normal to think that, you just have to try and not let it get to you. (Also, in comparison to some particular pastry-themed simpsons accounts, you have nothing to worry about in terms of quality ;) )
+1At the end of the day, just do what makes you happy. Remember that this website is ultimately about sharing creations you enjoy making with other people, and not to make creations just because others enjoy them. If you just want to make the planes you want to make, then go for it. But if you just don’t want to keep building things, then you shouldn’t have to. I don’t think you should delete your account though. You seem pretty well liked by the community, and if you left SP and ever wanted to come back you would still have the option without having to make a new account
+1@BrendoB47 I’m pretty sure it’s orbit will just have a periapsis on earths orbit and an apoapsis at mar’s orbit. Not anything more eccentric than that. But I could be wrong, I haven’t looked that far into it
+1SP crashes a lot. Sometimes it'll crash and then keep crashing immediately after I try. and open it. Try restarting it or your phone and maybe it'll work
+1I'll be honest, I was not expecting legitimate truthful arguments, but you hit the nail on the head in a way that's not directly insulting half the user base. I can definitely advocate for the device thing. On iOS, sifting through countless creations to steal various parts, utilizing fuselage blocks as a makeshift nudge tool, and hand making details out of 1/8 fuselage blocks was a colossal pain in the rear, but you better bet I was proud of what I had made. Materialistically, iOS vs PC isn't equal but games are supposed to be fun, and i enjoyed iOS regardless of the drawbacks
+1Go to the plane in the editor, click the three horizontal lines in the top right, then click "share airplane" in blue in the top left. Take some screenshots, name it and give it a description and press upload
+1@AstleyIndustries that only works if you use a single fuselage block. If you use multiple you will just be looking at the next one in front
+1@DisferGoatz it was that one. It's meant to be practice flying from a third person view, and it technically has a first person and chase camera but they aren't very good
+1Also landing on the small runway forward and to the left of write airport gives another location
+1Yeah, I know what you mean by the spawns not being random. I thought it was just an iOS issue but 75% of the planes that spawn are the twin prop, and i don't have a lot but I know I have at least 3 or 4 other planes that have spawned before
+1Ok but wait. When you count the number of pixels in the triangle there are exactly 237, which is a multiple of 3. What plane has 3 engines? The Felixstowe Porte Baby. After the initial prototype, only 10 more were made. Off-topic, right? Maybe not, because as we all know the Baby was equipped with 3 Lewis machine guns, and each gun fired 0.303 caliber bullets that's not a very suspicious number, or is it?... 10 planes times 3 guns per plane equals 30 guns. 30 guns plus 303 equals 333! 333 is often considered the angel number, meant to have spiritual meaning if you see it often. But let's stay away from the supernatural and just stick to logical reasoning. One special number is 6174, for which any 4 digit number will result in if you follow Kaprekar's routine in as most as 7 repetitions. 7. There are 7 books in the Harry Potter series, and there are 3 main characters. If they stood in just the right spot, they would make the shape of a triangle. People, open your eyes and realize that FLYING WING=ILLUMINATI CONFIRMED!!
+1I'm on the iOS beta and I don't know how to switch it back, so the plane just disappears at about 3,000 mph
+1What @QingyuZhou said. It's more for keeping the car upright. As long as the undercarriage or some other part of your car doesn't hit the ground on jumps, it'll usually be fine. The wheels are ridiculously sturdy.
@Mattangi ayy there we go. Thanks :)
So using the website as cloud storage for your game? Not very useful, but pretty interesting lol
Somehow that last one is what happens when I fly with my dad. And we also fly in pipers and Cessnas like that
Agreed, it was awesome! Shame the core didn’t make it. And I heard they were going to intentionally stagger the side booster landings but I’m glad they didn’t, because them coming down together looked amazing
What kind of phone do you have? Could just be outdated hardware. My friend has a 6 (maybe 6s, not sure) and said sp stopped working with the iOS update too
Late to the party, but this is an image I got of part of the original island without water. It was from an old version of the game where water was rendered a certain distance from the cockpit instead of from the camera being viewed
It pitches up when you throttle up because the CoT is below the CoM. This pushes the bottom faster than the top and pitches it up. As to why it pitches down, it’s probably some kind of weight imbalance.
The replay rn is just the every play extension thing that they give to app developers using their software. It just records the screen, so changing camera angles isn’t possible. To do this they would need to completely re design the system, and making it bug free would be very difficult. There are a lot of AAA games that have replay cameras like the one you described that are riddled with bugs and glitches. It would be really cool, but not feasible for the devs to implement
Yeah, like others said, it’s probably because of quality settings, either shadows or reflections
Damn, I remember stumbling across your profile when you were still in bronze! Times sure have changed, congrats!
Modeling each bullet as an object with physics would kill the games performance if you fire a lot of guns. Probably better to just stick with what we have, even if it’s unrealistic
There should be a button to re calculate the attachments of parts. Or just do it the old fashion way by rotating it 4 times. That should fix it
@Kaos youtubers use their specific tag to find planes made by their community
The mighty Cessna returns
Devs actually specified when it came out that even loading just maywar into a mobile device instantly crashed it. I believe it was tested using an s6 or S7, so not a weak phone
@SweptBackWing14 optimizing just means moving the UI around so the game can fill the whole screen while not losing any buttons behind the notch. The black bars are the default for unoptimized apps. I agree that games were not thought through with the phone though
@KidKromosone it’ll be the same platforms as SP. he said it should run on iPhone 6 or later, which is roughly equivalent to a snapdragon 800 or better Qualcomm CPU
Edit, already answered I see haha
I think the second one is a person with books? The first looks like someone sitting down maybe but it's hard to see the picture
It would be a cool under the hood thing that would add a lot of functionality. Sounds like the devs would have to rework the activation group system completely again though (I think they’ve already overhauled it once?)
@Kimcotupan15 the tiny tim and the shaped charge small rockets should have bombs in them if i remember correctly
@CRJ900Pilot i probably wont re-visit this kind of building, because i decided to work on making mods of all the rockets and missiles i was going to make now that i have a laptop. if i do come back to this (dependant on my motivation and if there is enough demand from iOS) then ill definitely use the rocket part
@TheMutePaper these are all i got to. its actually a pretty old project that i had given up on (because making these sucked on mobile). I have a laptop now, and currently i'm working on modding various rockets and missiles into the game as single parts, so i figured id upload what i had done so far and then start the new project
Dumb, question, but where is the tiny two? I haven’t had much time to play and look for it lately
@Thomasj041 @WNP78 there is an attribute called "zeroondeactivation" or something that. It is set to "false" by default on most parts. Setting that to true should make hinges go back when deactivating
I've never heard of TSAD, what does it stand for?
Either boring names, or Google translate an object it reminds me of into another language (ex, "sword" or something into "cinquedea" which is Italian)
@Coltonlane it's the new damage model in the 1.7 beta
B
Witchcraft!!
@WEAPONSMITH I appreciate the prize thrown in :) it's gonna take so much trial and error to make it work haha so I'll need something to work towards
@doge it's all just for fun. Finding islands and stuff isn't a problem anymore with maps and less complex creations already out there. My end goal was programmed flight paths between airports and stuff. It's not practical, but that's what makes it fun :)
@ValtsuAircraftIndustries @WEAPONSMITH that was the plan! :)
@EpicPigster1 Thanks for the spotlight!
"avoid iOS like the plague" DO THAT. iOS building is like swimming with an anchor chained to your leg
A quick explanation on how to use them: they'll push the CoM away from wherever they are placed, and the distance from the CoM determines how far they move it. If the weight is placed far away, there CoM will move a lot but if it is placed close to it, the CoM won't move as much. And obviously it makes the plane lighter too