@TheFlightGuySP Thanks for the response! I made this post because it just has seemed to be dead to me. I'm not the most up-to-date since I haven't been active in the community.
@BeastHunter Thank you, that helped a lot! Still have a few questions (parachutes only have an activationGroup and not a general input), but I'll figure it out.
@CarrotDynamics Thanks for the reply! Assuming I know how to do that, is there a way in funky trees to actually trigger the countermeasures? Triggering is what I'm having a problem with.
@TheFlightGuySP Thanks for the response! I made this post because it just has seemed to be dead to me. I'm not the most up-to-date since I haven't been active in the community.
+1It would be nice if there could be a file for funky tree variables, rather than a variable setter.
+2@BeastHunter Ah, so fuselage blocks allow multiple connections. Thank you!
+1@BeastHunter Thank you, that helped a lot! Still have a few questions (parachutes only have an activationGroup and not a general input), but I'll figure it out.
+1@SnoWFLakE0s Oh, that was just an example. Thanks for your input, though!
@BeastHunter Thanks! Is there a wiki or site where I can get every XML variable?
+1The official wiki has a very limited number.
@CarrotDynamics Thanks for the reply! Assuming I know how to do that, is there a way in funky trees to actually trigger the countermeasures? Triggering is what I'm having a problem with.