@Rb2h a day was spent on animation, 3 days on voice acting. I made this one from scratch and I don't intend to joke in the tutorial video about how the suspension works
@FlyingPatriot yes, it takes a lot of time to save the mod, but otherwise 10 minutes). this problem cannot be fixed only if you use 2 planes of terrains (you can fix this case if you make the seam look like a shift of tiktan plates. in this case, there will be an irregularity that will be visible, but it will be predictable)
@Nyamomin unity has a component called a "joint", by attaching an object to it, you have the right to change the settings of the joint at your discretion, such as block the axis, force, dumping. Thus, any rotator and base joystick use the same component. The only difference is that the rotator has one axis and two settings for maximum angle and speed. The joystick database has many times more paremeters, so the computer constantly has to read a lot of data from the joystick database. for ease of understanding, the ratio of the number of input and output data of the rotator and the joystick base is 1 to 30 (approximately).but it's hard to say for sure, because it's not clear exactly what the developers did with this detail.
@FlyingPatriot this problem is solved in just 10 minutes, and it does not matter what size the map is, the main thing is to know how to fix it and the desire to fix it
@32 I've already made this video in short, you need to split the parts into groups so that you can set their color, then export them from the game and go into the blender
@Zizwan in fact, it's hard to call it drift, at least it's similar to what I did when I first started playing
Gta sa nitro fire
@IceCraftGaming thank you
+1@Rb2h a day was spent on animation, 3 days on voice acting. I made this one from scratch and I don't intend to joke in the tutorial video about how the suspension works
+1-_-
+1@WinsWings thank you
T
@V
T
+1@BadahhMuscleCar001
@DatFiat126Guy19
@TalonTheCRTguy
@welpijustchokedonair
T
@Artutu
@DuckParts
@DropBqqbs
@TheMouse
@MobileBuilder21 thank you
@porgpilot @MCMRNUGGIES It has never been on android
+2@Rb2h The first video is a theory. Animation from the blender. video in English
Post it
No problem
Vaz 2109
@Airgaurdian dont spam ,one comment
Use T
@Airgaurdian what are you not?
@BaconX69 i know
the low physics settings on android do not work correctly, but its front suspension is also not done correctly
@LowtusF139 🤣
@FlyingPatriot yes, it takes a lot of time to save the mod, but otherwise 10 minutes). this problem cannot be fixed only if you use 2 planes of terrains (you can fix this case if you make the seam look like a shift of tiktan plates. in this case, there will be an irregularity that will be visible, but it will be predictable)
@Nyamomin unity has a component called a "joint", by attaching an object to it, you have the right to change the settings of the joint at your discretion, such as block the axis, force, dumping. Thus, any rotator and base joystick use the same component. The only difference is that the rotator has one axis and two settings for maximum angle and speed. The joystick database has many times more paremeters, so the computer constantly has to read a lot of data from the joystick database. for ease of understanding, the ratio of the number of input and output data of the rotator and the joystick base is 1 to 30 (approximately).but it's hard to say for sure, because it's not clear exactly what the developers did with this detail.
+1@FlyingPatriot this problem is solved in just 10 minutes, and it does not matter what size the map is, the main thing is to know how to fix it and the desire to fix it
@Robson99 when you tell me how to do it on android, then it will be
@localf15enjoyer thank you
@DCSplanepro12 yeah ,i see
@LunarEclipseSP 😎
+1By the way, I've already done the Hudson hornet, but that was a long time ago.
@DatFiat126Guy19 Thanks dude, but Burnside makes even your PC freeze😂
@TheMouse haahhaha thank you
@Apollo018362 Little bugger from SP2
@32 yeah ,it easy)
+1@32 I've already made this video in short, you need to split the parts into groups so that you can set their color, then export them from the game and go into the blender
+1@DCSplanepro12 its just chassis,not for drive
@MobileBuilder21 thank you
@Johnnyynf 😉
@MAPA thank you bro 😉
Thanks for spotlight
+1@TypicalFictionalZ
16 details , I 'll do it myself in 0.0003 seconds , maybe you've implemented something interesting?
@thatsjustmidofficial soon
Thanks for spotlight
@Erc90F4RU
Thanks for spotlight
@RicardoACE
Thanks for spotlight
@Rework
Cute
+1@CalebRepublic thank you)
Thanks for spotlight
+1@TypicalFictionalZ
Thanks for spotlight
+2@BMilan
@KSB24
@jamesPLANESii
@jamesPLANESii I think so too
@WinsWings thank you bro
+1