However, I know there is a way for it to activate if you select a certain weapon with SelectedWeapon = "weaponname" or if you select a target with TargetSelected = True then it should move.
@Crashtest Faulty weapons should have been field-tested before they are assigned a VIN number. If you believe the weapon truly does not work, you can file for replacement. Otherwise, try and get elevated and closer to your target.
@RC1138Boss The plane idea would be great! Although we don't exactly make weapons for a specific plane, it would add a nice touch in the thumbnail. We would give credit of course!
One more thing, the V2's checker pattern can be done but it will interfere with the rocket motor, meaning a bigger housing box has to be made to let the missile decide which fuselage half it wants to carry.
Now we can always do stripes or ribbons, so what's your call?
EDIT: We misunderstood so please ignore the italic text. We will model a child of a Fritx-X and a V1
@Crashtest We test all weapons on the cliff's edge that stats at the end of wright airport. Instead of elevating the cockpit, the land starts to angle down.
Plus, most of these are made to be compatible with submarines or warships.
@nekodaruma0218
Hello Neko,
Try 'repeat(Time, 1.5)'
This script does not flip between 0 an 1, it climbs to 1 and holds it for a half a second. Then it restarts. If you need it changed ping me and I can help.
@THEYE That's nothing to be ashamed of.
PC or Android doesn't shape the game. It shapes what you can inject into it.
I'm sure there are some wonderful android/apple mods and maps out there.
1.Check that your Center of Lift is on or behind your Center Of Mass. Also make sure that your center of lift is above or on your Center of Mass.
2. Is your plane sensitive and almost uncontrollable, or slow and doesn't turn hard enough? You could try changing the size of the control surfaces.
3. Like PioThePioneer said, lower the drag of the aircraft, specifically near the nose.
4. Make sure you got a vertical stabilizer with at least one YAW control surface.
5. If you plan on dropping any ordnance, remember that the weight dropped will be lost. Keep in mind that an unarmed plane will be faster and more agile.
We will try to answer as many of these as possible.
Keep in mind that we do appreciate your opinion and we couldn't agree more.
1: actual physics SimplePlanes tries to simulate the most accurate physics possible. If something does not fly right or wont get traction you can use the Overload XML Editor to tune friction, drag, mass, and lift.
2: more island or City's There are some awesome maps in the 'Mods' tab
4: aircraft we user's made can be ground Targets or air Targets because i tried to shot my own tank with a Cleaver or Clenver idk If you have a problem with weapon targeting use the MultiRole function in the Overload XML Editor.
7: some user's make submarines but cant see tro water There is an Underwater Camera mod you can find by searching.
9: HUMANS While Interactable people would be great It wont happen for another year (If it even does). You can search for them, people have made some ragdolls and soldiers in different poses.
Just nice to learn on occasions...
Also, I forgot to tell you that I cannot help with subsidiaries. I don't even study french. Sorry if I couldn't help
From what I remember, if you dont take any in the in-game menu then you should have an option.
EDIT: I dont know anymore, you used to be able to just upload images in the past. You can still use a DesignerSuite Method
Take screenshot of your plane, Edit the image with text and stuff, Put the image on the Designer Suite mod, Put the image far away from your craft, Upload it.
"Être is an irregular French verb that means "to be." The multitalented verb être is omnipresent in the French language, both written and spoken and appears in a multitude of idiomatic expressions, thanks to its utility and versatility. It is one of the most-used French verbs. In fact, of the thousands of French verbs, it is among the top 10, which also include: avoir, faire, dire, aller, voir, savoir, pouvoir, falloir and pouvoir."
Im not sure.
However, I know there is a way for it to activate if you select a certain weapon with
+1SelectedWeapon = "weaponname"
or if you select a target withTargetSelected = True
then it should move.@BSKPlays2009 uh ok then
Make a Japanese Kaiten
Dornier Kiebitz
Good luck bro
@RC1138Boss Sure. What exactly do you need?
@RC1138Boss Congratulations, you are in Magellan.
We will contact you if we need help. Thanks!
@Crashtest Faulty weapons should have been field-tested before they are assigned a VIN number. If you believe the weapon truly does not work, you can file for replacement. Otherwise, try and get elevated and closer to your target.
@RC1138Boss Any level when the bomb hits something before 7 seconds.
@RC1138Boss 1,100 Feet Above Ground Level
@RC1138Boss Sure.
@RC1138Boss The plane idea would be great! Although we don't exactly make weapons for a specific plane, it would add a nice touch in the thumbnail. We would give credit of course!
@RC1138Boss
The engineer has fulfilled your request and the prototype can be found Here
Edit: The prototype was unreliable, here is the final version.
As a precaution, the collection of all weapons can be found here.
@RC1138Boss We will have to ask the Account Operator.
@RC1138Boss Hello. Please re-read the last response. We misunderstood but we are working on it.
We also forgot to ask what you want it named. All we need is a Nickname. Serials will be assigned by the engineer.
@CatHoldingTheSun We would rather not specifically say who operates in Magellan (a few bronze and a silver), but your request can be fulfilled.
When you say water bottle, do you mean hydraulic/compressed air actuated or an actual water bottle?
@Crashtest Then can you explain why it is unusable?
@RC1138Boss We will try our best.
One more thing, the V2's checker pattern can be done but it will interfere with the rocket motor, meaning a bigger housing box has to be made to let the missile decide which fuselage half it wants to carry.
Now we can always do stripes or ribbons, so what's your call?
EDIT: We misunderstood so please ignore the italic text. We will model a child of a Fritx-X and a V1
@Crashtest We test all weapons on the cliff's edge that stats at the end of wright airport. Instead of elevating the cockpit, the land starts to angle down.
Plus, most of these are made to be compatible with submarines or warships.
@RC1138Boss We would love the help but we do not need any right now.
I will mention you if we need help.
@RC1138Boss Already Released as of yesterday at 3PM est.
We call it the CSM
@RC1138Boss Sure thing. We would like some more info on what it can carry and how it works.
@RC1138Boss Good luck bro!
@Isaacjuega13 No problem!
@nekodaruma0218
Hello Neko,
Try 'repeat(Time, 1.5)'
This script does not flip between 0 an 1, it climbs to 1 and holds it for a half a second. Then it restarts.
If you need it changed ping me and I can help.
@THEYE That's nothing to be ashamed of.
PC or Android doesn't shape the game. It shapes what you can inject into it.
I'm sure there are some wonderful android/apple mods and maps out there.
Im a little late but here goes.
1.Check that your Center of Lift is on or behind your Center Of Mass. Also make sure that your center of lift is above or on your Center of Mass.
2. Is your plane sensitive and almost uncontrollable, or slow and doesn't turn hard enough? You could try changing the size of the control surfaces.
3. Like PioThePioneer said, lower the drag of the aircraft, specifically near the nose.
4. Make sure you got a vertical stabilizer with at least one YAW control surface.
5. If you plan on dropping any ordnance, remember that the weight dropped will be lost. Keep in mind that an unarmed plane will be faster and more agile.
We will try to answer as many of these as possible.
Keep in mind that we do appreciate your opinion and we couldn't agree more.
1: actual physics
SimplePlanes tries to simulate the most accurate physics possible. If something does not fly right or wont get traction you can use the Overload XML Editor to tune friction, drag, mass, and lift.
2: more island or City's
There are some awesome maps in the 'Mods' tab
4: aircraft we user's made can be ground Targets or air Targets because i tried to shot my own tank with a Cleaver or Clenver idk
If you have a problem with weapon targeting use the MultiRole function in the Overload XML Editor.
7: some user's make submarines but cant see tro water
There is an Underwater Camera mod you can find by searching.
9: HUMANS
While Interactable people would be great It wont happen for another year (If it even does). You can search for them, people have made some ragdolls and soldiers in different poses.
We hope this helps.
@RC1138Boss
Just nice to learn on occasions...
Also, I forgot to tell you that I cannot help with subsidiaries. I don't even study french. Sorry if I couldn't help
@Blaze77gunYT
We seriously appreciate your feedback!
@RC1138Boss Got it.
Nice to get a lesson on a subject I don't take. Seriously it feels nice.
@Crashtest We are sorry to hear that...
Mind describing the issue?
From what I remember, if you dont take any in the in-game menu then you should have an option.
EDIT: I dont know anymore, you used to be able to just upload images in the past. You can still use a DesignerSuite Method
"Être is an irregular French verb that means "to be." The multitalented verb être is omnipresent in the French language, both written and spoken and appears in a multitude of idiomatic expressions, thanks to its utility and versatility. It is one of the most-used French verbs. In fact, of the thousands of French verbs, it is among the top 10, which also include: avoir, faire, dire, aller, voir, savoir, pouvoir, falloir and pouvoir."
Source: https://www.thoughtco.com/french-verb-etre-1368842#:~:text=%C3%8Atre%20is%20an%20irregular%20French%20verb%20that%20means,It%20is%20one%20of%20the%20most-used%20French%20verbs.