This map is actually a really fun map for rally driving, with a multitude of challenging sections and scenic places alongside some straights to open up in.
Simple fix for scale: use fine tuner's scale tool, uncheck "Scale Only Selected Parts" and in length, width, and height put .44888888888888886 (or however much of that fits). Click scale, and Bam it's to proper dimensions!
@Stephen The important functional parts are the engine, Rotator, and cluster of Cannons. Remove those and attach them together before saving the assembly to subassemblies. When using in another car, make sure to open Variables and add the same ones found on this build.
As if the first NSX you made wasn't already a masterpiece, this thing surpasses even that build! An even smoother construction coupled with lots of awesome tiny details like heating break discs and a handy little indicator to tell your current gear.
@TheFlyingHusky Glad I'm not alone, fuselage parts act far too much like explosives and it really undermines the attempted improvements that 1.7 introduced.
As long as it doesn't spark any political fires I don't think there will be any problems with people using this as a monument to the Moskva. Be hilarious if it did spark a fire though given I uploaded this two years ago.
I would strongly recommend you credit EternalDarkness for the submarine you used, since the Auto-credit hasn't identified that this is his submarine you tweaked.
@MrVocab The Road wheels at the bottom are powered by engines, while the treads themselves are not directly powered. While this isn't 100% true to real tank functionality, it doesn't stress the tracks unlike with previous attempts which use a single meshed running gear for each side.
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Even though the tracks aren't directly powered, they are still driven per virtue of being 'driven over' by the tank, which provides the full benefits in traction. This thing can for example climb any hill up to 45 degrees.
@asteroidbook345 Setting a part to 'none' in that setting effectively makes it immune to any adverse affects in collisions. A plane with all parts set to it can slam into the ground at full speed and be unharmed. It's a neat feature!
After some tweaking I found a way to get rid of the collision noises. A mass edit via notepad++ setting the 'partCollisionResponse' of all parts to 'None'. This completely removed the noise without hindering the functions. Something to perhaps note for next time you make a tank! I know I'm thinking of making an interwar French Tank or two with this method.
Tracks are something tank builders have struggled with, usually even when they do work they're either very slow and or prone to malfunction when stressed. When I tested this thing up the hills next to Maywar takeoff I found no malfunctions and instead only found a tank that was barely inconvenienced by the slopes. Looking over the build I see what you did differently and think future tank builders who try tracks should use your method, it works splendidly!
Low detail, but it still looks really good for its part count and functions well enough. The Port and Starboard Secondaries do suffer from being mostly unusable due to hitting the ship at most angles. Otherwise, great ship!
An electric car is always a neat thing, this one is pretty fast once it gets up to speed, and when it does it can be pretty easy to spin it out. Interior details are quite nice as well, especially the integrated gauges.
A simple design with some neat lights, but the best thing about this car is driving it. I don't know if that was your intention but this thing actually drifts pretty well. Good entry!
@EchoWhiskey11 It would be helpful if you were to set classes in stone, at least once builds have been submitted so I know which classes to divide my choices into.
@EchoWhiskey11 Veteran? A bit of a stretch to call me that, but I have made a few cars and done some things with them, and I would be interested if you'll have me.
@FRIGGLES Bombs disappear below 18 meters, cannons don’t and when the explosive round has 0 lifetime it’ll blow at any depth. That said, the camera control is an interesting idea.
@FRIGGLES Also the winch is to ensure the cannons can be fired, since the torps use cannons with 0 lifetime on the shells in order to provide a means of detonation. The winch keeps the torpedo connected to the sub so those cannons can be fired.
Noob on the outside, Platinum on the inside.
+9@BaconAircraft Don't Jinx it!
+1This map is actually a really fun map for rally driving, with a multitude of challenging sections and scenic places alongside some straights to open up in.
Simple fix for scale: use fine tuner's scale tool, uncheck "Scale Only Selected Parts" and in length, width, and height put .44888888888888886 (or however much of that fits). Click scale, and Bam it's to proper dimensions!
@Stephen The important functional parts are the engine, Rotator, and cluster of Cannons. Remove those and attach them together before saving the assembly to subassemblies. When using in another car, make sure to open Variables and add the same ones found on this build.
+1@PapaKernels It has around 2000 performance cost, so it might run fine, plus there's the lower part version
+1As if the first NSX you made wasn't already a masterpiece, this thing surpasses even that build! An even smoother construction coupled with lots of awesome tiny details like heating break discs and a handy little indicator to tell your current gear.
+1@Aviator01 You clever bastard, I'll make an exception for you.
+3Begging for Upvotes will at best do nothing to help your build, and at worse get you a word from the Mods given it's against the rules.
+8People can sometimes make the most entertainingly insane successors.
Honda came after someone for using their name on a build, but NINTENDO of all companies never came for this mod.
+2@Dathcha @X99STRIKER This is exactly why I personally consider the term 'Mobile Friendly' to be truly meaningless.
+6@FishMiner I have, I might at some point.
+1@Numbers2 I know, it's quite the surprise!
@TheFlyingHusky Glad I'm not alone, fuselage parts act far too much like explosives and it really undermines the attempted improvements that 1.7 introduced.
+1As long as it doesn't spark any political fires I don't think there will be any problems with people using this as a monument to the Moskva. Be hilarious if it did spark a fire though given I uploaded this two years ago.
Tags were requested.
@BMilan
+1@T8flight
+1@Cobra63
@SyntheticL
@Bobyo
+2@BeastHunter
@AlmostADev
I would strongly recommend you credit EternalDarkness for the submarine you used, since the Auto-credit hasn't identified that this is his submarine you tweaked.
+2The backfire and custom engine sound is an exquisite feature!
+6@MrVocab The Road wheels at the bottom are powered by engines, while the treads themselves are not directly powered. While this isn't 100% true to real tank functionality, it doesn't stress the tracks unlike with previous attempts which use a single meshed running gear for each side.
+1.
Even though the tracks aren't directly powered, they are still driven per virtue of being 'driven over' by the tank, which provides the full benefits in traction. This thing can for example climb any hill up to 45 degrees.
@asteroidbook345 Setting a part to 'none' in that setting effectively makes it immune to any adverse affects in collisions. A plane with all parts set to it can slam into the ground at full speed and be unharmed. It's a neat feature!
+1After some tweaking I found a way to get rid of the collision noises. A mass edit via notepad++ setting the 'partCollisionResponse' of all parts to 'None'. This completely removed the noise without hindering the functions. Something to perhaps note for next time you make a tank! I know I'm thinking of making an interwar French Tank or two with this method.
+1Tracks are something tank builders have struggled with, usually even when they do work they're either very slow and or prone to malfunction when stressed. When I tested this thing up the hills next to Maywar takeoff I found no malfunctions and instead only found a tank that was barely inconvenienced by the slopes. Looking over the build I see what you did differently and think future tank builders who try tracks should use your method, it works splendidly!
+1@Noob2020 You should read descriptions.
A clean body, good details, and exactly 500 parts. Very nice.
+1You're a day late
+3Seems you were in need of a break from computer-burning ships, always cool to step into a new type of build.
+2@EchoWhiskey11 I would agree.
+1Beautifully customized, I love s13’s so to see yet another custom build from one makes me quite happy!
This is impressively low in part count by your usual standards, and a nicely constructed plane!
Possibly one of the best sailing ships ever uploaded, if not the best yet. Love the VR features, thanks to the update they're usable with mouse.
+1Low detail, but it still looks really good for its part count and functions well enough. The Port and Starboard Secondaries do suffer from being mostly unusable due to hitting the ship at most angles. Otherwise, great ship!
+3An electric car is always a neat thing, this one is pretty fast once it gets up to speed, and when it does it can be pretty easy to spin it out. Interior details are quite nice as well, especially the integrated gauges.
Fast and grippy, but just capable enough of sliding to allow a quick turn at high speed to prevent understeer.
A simple design with some neat lights, but the best thing about this car is driving it. I don't know if that was your intention but this thing actually drifts pretty well. Good entry!
+1@EchoWhiskey11 It would be helpful if you were to set classes in stone, at least once builds have been submitted so I know which classes to divide my choices into.
+2@EchoWhiskey11 I’d love to, and no problem!
+2@EchoWhiskey11 Veteran? A bit of a stretch to call me that, but I have made a few cars and done some things with them, and I would be interested if you'll have me.
+2@FRIGGLES Bombs disappear below 18 meters, cannons don’t and when the explosive round has 0 lifetime it’ll blow at any depth. That said, the camera control is an interesting idea.
+1@FRIGGLES Also the winch is to ensure the cannons can be fired, since the torps use cannons with 0 lifetime on the shells in order to provide a means of detonation. The winch keeps the torpedo connected to the sub so those cannons can be fired.
@FRIGGLES You can find it in the Rotators, they're right in front of the prop. Interesting idea for the Torpedoes though
+1Have fun with that discovery! I'm sure there's many more you'll find with this game.
+1I just might make a drift car with all the new advancements being made.
+2@AtomicCyclone Those seem easy enough to adjust, thanks for the tips!
+1@AtomicCyclone I have the build downloaded, no need. I'll give credit if I do use it!
+1Still drifts really well even with less angle, at least on keyboard. I might just try to learn from this and make a drifter of my own at some point.
+2@AtomicCyclone Best of luck!
+1