·Working Semiautomatic tail turret (FT code by @WIZARD2017)
·Modeled landing gear doors
·Landing Gear code:
Controller: smooth(clamp01(LandingGear),0.1)
Gear Doors: inverselerp(0,0.25,Controller) - inverselerp(0.75,1,Controller)
The Gear Itself: inverselerp(0.3,0.7,Controller)
·The doors inside the plane are actually opened (now)
·The RPM dials now show the RPM of each engine by 6000
·APU & Auto Startup procedure
To have the nose the same color as the fuselage, select in paint job 0 (first color in the interface)
To make the nose black again, select in paint job 1 (second color in the interface)
That's why every time I updated the post the nose color changed
Future features:
-Auto startup procedure (All engines are ignited one by one)
-The blades will be set at 90 degrees tilt when they are below 30 RPM (realism because when the blades are in that position they make less drag)
-Radome detail (with radar), it will open when Group 6 is activated
-Original Aircraft color (The parts that are color red)
-A new suspension
-Coutermeasures (Flares)
@ATR105 I'm trying to help and I modified the aircraft and added details to it, such as:
-Landing gear doors
-Improved engine coding and automatic air brake (to make landings easier)
-More powerful engines (I added a maximum speed so the aircraft does not exceed 350 knots).
-And some other things
-I will keep the name of [Spark1645] in the post title.
@GalacticaAsia if You want, I can make liveries for your aircrafts
Link for the Southwest livery: https://www.simpleplanes.com/a/OHgynT/Boeing-737-800-Southwest
@GalacticaAsia to make easier the pushback, put instead of the code "Activate7 * clamp01(GS<2)" put the code "inverselerp(2,0,(FRW - FLW)/40)". put a variable for each of the front wheels (FRW and FLW) and change their turning rate to 1 and you have a pushback that can be used on the USS Beast (While wheel are 0 speed but the aircraft ir up to 16 kts).
@GalacticaAsia So I made the livery and coding improvements for the 737, but the game will need mods to make it downloadable. Can I put the livery link in this post? I only have 2 followers and I don't post continuously (it takes me time to modify or make aircraft liveries)
Modifications & new things:
·Working Semiautomatic tail turret (FT code by @WIZARD2017)
·Modeled landing gear doors
·Landing Gear code:
Controller:
smooth(clamp01(LandingGear),0.1)
Gear Doors:
inverselerp(0,0.25,Controller) - inverselerp(0.75,1,Controller)
The Gear Itself:
inverselerp(0.3,0.7,Controller)
·The doors inside the plane are actually opened (now)
·The RPM dials now show the RPM of each engine by 6000
·APU & Auto Startup procedure
The only thing that it can't do while controlled by AI is defend Itself. I even put a camera with a gun reticle in the tail turret and it didn't work
@Graingy This post is outdated and it has downloads
@PeterMuller Yes
@JuliarrombaBR In my case the plane can takeoff
Future aircrafts:
Boeing 777 KLM (Done)
E190 KLM (Canceled)(I will put another livery)
DC-10-30 KLM (Done)
Future aircrafts:
Airbus A340 Lufthansa (Done)
ATR-72 KLM (Done)
Boeing 777 KLM (Done, Tomorrow)
Boeing 757 Icelandair (Done)
E190 KLM (Canceled)(I will put another livery)
@Sense2 I don't make the planes, I make the liveries & detailing for the planes.
@GalacticaAsia is the one who makes the planes.
@BeechcraftA35 I don't know what happened to SP Plus, I think it is now called SP Extra.
Future Upload:
Boeing 747 KLM Royal Dutch Airlines
Tanker controls:
Roll:
RollAngle/35 + (((WorkHeading - Heading)/35) * inverselerp(20,60,AltitudeAgl))
Pitch:
(inverselerp((WorkAltitudeFt/3.28084)*1.3,(WorkAltitudeFt/3.28084)*0.7,Altitude) - PitchAngle/35) + ((((WorkHeading - Heading)/17.5) * inverselerp(20,60,AltitudeAgl)) * abs(RollAngle/35))
Yaw:
(((WorkHeading - Heading)/17.5) * inverselerp(20,60,AltitudeAgl)) * (1-abs(RollAngle/35))
Refuel Probe:
Altitude>((WorkAltitudeFt/1.94385)*0.5) & Altitude<((WorkAltitudeFt/1.94385)*1.4)
Engines:
inverselerp((WorkSpeedKts/1.94385)*1.3,(WorkSpeedKts/1.94385)*0.7,TAS)
@llDeadboyll go with @KSB24 beacuse he made the ft code
The engines coding is from the upgrade I made to the [Spark1645] C-130J-30 "Super Hercules" of @ATR105
@Transair56 Don't worry about that
Is a little bit diferent beacuse it can fly faster
@Transair56 And the autocredit what?
@MAPA ¿What do you think about the way I made this with Funky Trees?
Note:
I made this AI from zero
+1Future Aircrafts:
Future feature:
Side refuel probe
Hollow Body (Not for the next update)
Future Aircrafts:
[AI] C-130J
[Tanker] KC-130J
To have the nose the same color as the fuselage, select in paint job 0 (first color in the interface)
To make the nose black again, select in paint job 1 (second color in the interface)
That's why every time I updated the post the nose color changed
Future features:
-Auto startup procedure (All engines are ignited one by one)
-The blades will be set at 90 degrees tilt when they are below 30 RPM (realism because when the blades are in that position they make less drag)
-Radome detail (with radar), it will open when Group 6 is activated
-Original Aircraft color (The parts that are color red)
-A new suspension
-Coutermeasures (Flares)
@ATR105 I'm trying to help and I modified the aircraft and added details to it, such as:
-Landing gear doors
-Improved engine coding and automatic air brake (to make landings easier)
-More powerful engines (I added a maximum speed so the aircraft does not exceed 350 knots).
-And some other things
-I will keep the name of [Spark1645] in the post title.
so, today I entered the publication and it no longer appears that it is "Publishing".
@Majakalona I have a slightly older version of the game
+1@ATR105 I am trying to help to improve the details of the C-130J-30.
+1@GalacticaAsia if You want, I can make liveries for your aircrafts
+1Link for the Southwest livery: https://www.simpleplanes.com/a/OHgynT/Boeing-737-800-Southwest
@GalacticaAsia Thanks for the 737
+1@GalacticaAsia to make easier the pushback, put instead of the code "Activate7 * clamp01(GS<2)" put the code "inverselerp(2,0,(FRW - FLW)/40)". put a variable for each of the front wheels (FRW and FLW) and change their turning rate to 1 and you have a pushback that can be used on the USS Beast (While wheel are 0 speed but the aircraft ir up to 16 kts).
@GalacticaAsia So I made the livery and coding improvements for the 737, but the game will need mods to make it downloadable. Can I put the livery link in this post? I only have 2 followers and I don't post continuously (it takes me time to modify or make aircraft liveries)
@GalacticaAsia I don't know if you will see this but, thanks for the model
Can I make a Southwest livery for this aircraft?
+1