@Fadepug thank you so much for this, I don't have vr so I really wanted to know how this this actually felt in vr, so like, is it easy to use and understand, anything I need to adjust?
@AETHEN please do explain.... I mean yeah they are kinda... big... but the small (normal size) ones just didn't feel right, made it feel empty... ya know?
@Formula350 OK so I've been messing around with some of the new toys we have.... that triangulation of AltitudeAgl you asked about before..... I'm close to a break through
@Lancelot1230 ok I've taken a look at this thing, and it almost feels as if the legs are unnecessarily over programmed, imma mess around with it and link you to an unlisted post when I'm done
This is beautiful... superb... and massive...
Damn I wish I could pick this apart and tweak some things, like the walking control... but it would kill my phone.... any PC suggestions?
@LordKillMePLZ oh lol I've used this since funky trees happened but thank you so much
PS. You should take a look at my hover or mech builds if you wanna see programming
@P7VDS ok well the most important part is the counter steering, it's what makes it handle so well. (AngleOfSlip/[steering angle]), with that, if you look at the input of of the steering you'll also see the min and max are ever so slightly different, this is so that when you drift the wheels make a slight arch which makes you turn while drifting instead of just going sideways, this helps keep you in the drift and prevents the car from flicking back and losing control and tho that might seem unrealistic, its actually not, because when a car drifts and you let go of the steering wheel, the wheels will flick into the turn. (it's just how cars work)
Next you want a fixed throttle input like VTOL or Trim because you have better control over getting that perfect power level, with that you want to reduce the maxAngularVelocity of the back wheels to cap your top speed to a certain level (you'll have to play with this and find your desired speed)
In conjunction with that you also want to reduce the brake torque of the back wheels to 0 and the front wheels to almost nothing, so that when you're drifting and you want just a little more swing, you just need to tap the brakes a little (a lot like reel drifting)
Next you want your center of mass around the center of your vehicle to have an even spread of weight on your wheels, and as for grip, you'll see that the front wheels are set to 90 or below and the back are set to 50 for the side and about 120 forward, this is so that when you slap into a turn, your car doesn't just yank into it and spin out (you want a little slip when you turn)
Lastly as for the engine, with the capped maxAngularVelocity you won't be able to use the full speed of the engine, but you will have all the power, but you don't want to set it too high because it makes taking off a little... squirrelly... (again you'll have to play with this)
that's about everything I can think of now but once I do an actual post I'll put more detail into everything and I'll remember to tag you
@jacephysicsboss is XML editing of parts allowed
And define turbos
Also explain 2.5L... like how does one define that in this game
And how do we submit our track times
SHUT
I use this all the time, helps to see it in a new perspective so its easier to work on, especially when you're working with cramp spaces that can't be nudged, so SHUT
@SuperVirus38 thanks, for now tho I'm gonna work on the rest of the Titans, so when I finally get my hands on a good pc, I got a whole team to build up
@SuperVirus38 but yeah it's got a total of three animations, for crouching down, running/ walking and lastly falling with automatic drop thrusters, in time i will add combat animations and even emotes, along with a propper paintjob and fine detailing... but sadly all this can only be done on a PC cuz my phone is dieing....
@MAHADI
Yeah I know, I just dont know how... plus this thing really lags my poor phone hard when i load it in so getting nice cinematic shots is hard...
Once i get hold of a good pc and finish off all the fancy fine details and get hold of a nice RTX program, I'll do this build right with the ability to equipt the main weapon and even do the classic thumbs up emote....
But till then, BT will just have to wait.
How in the world do you have such a high part count on Android?
What phone do you have?
I need this
@Fadepug sure.... I'll try... might take a lil bit of time, college exams😅
@MobileGamer21 I know... totally bombed out on this....
@Fadepug thank you so much for this, I don't have vr so I really wanted to know how this this actually felt in vr, so like, is it easy to use and understand, anything I need to adjust?
@Soll but it's a good system, gave me this idea of using the fire weapons button as a Throttle so that when you hit high revs you get backfire
I'm gonna make this driiiiift
This build is severely underrated.
@AETHEN please do explain.... I mean yeah they are kinda... big... but the small (normal size) ones just didn't feel right, made it feel empty... ya know?
The way you did the exhaust pops.... bruh....
Would you mind if I drift this Beautiful thing?
(Basically mod the engine and controls and repost)
@Roadtrainbuilder ngl... I forgot that I ripped off the fuel tank when I took the body panels off... soz
Stop it sir... please stop it sir..... I need to breath🤣💀
@Formula350 OK so I've been messing around with some of the new toys we have.... that triangulation of AltitudeAgl you asked about before..... I'm close to a break through
@ShootsPlanes yeah yeah, I mean I built it on mobile
Trim to go
Roll to turn
AG1 if you trust your steering abilities
@Lancelot1230 ok I've taken a look at this thing, and it almost feels as if the legs are unnecessarily over programmed, imma mess around with it and link you to an unlisted post when I'm done
@V that is so sick, if you'd like, try out my X Racer base and tell me if its ergonomic and feels natural to drive
@ChadRod thanks
It was just a lil 5 min build so it's not great but yeah it's fast
This is beautiful... superb... and massive...
Damn I wish I could pick this apart and tweak some things, like the walking control... but it would kill my phone.... any PC suggestions?
@LordKillMePLZ oh lol I've used this since funky trees happened but thank you so much
PS. You should take a look at my hover or mech builds if you wanna see programming
Your poor phone....
How do you get custom thumbnails with mobile @Wilsonhua because it makes your posts amazing and I'd love to also be able to do this
@LittleJerry yes....I'm still working on that....
@jacephysicsboss sick
@P7VDS ok well the most important part is the counter steering, it's what makes it handle so well. (AngleOfSlip/[steering angle]), with that, if you look at the input of of the steering you'll also see the min and max are ever so slightly different, this is so that when you drift the wheels make a slight arch which makes you turn while drifting instead of just going sideways, this helps keep you in the drift and prevents the car from flicking back and losing control and tho that might seem unrealistic, its actually not, because when a car drifts and you let go of the steering wheel, the wheels will flick into the turn. (it's just how cars work)
Next you want a fixed throttle input like VTOL or Trim because you have better control over getting that perfect power level, with that you want to reduce the maxAngularVelocity of the back wheels to cap your top speed to a certain level (you'll have to play with this and find your desired speed)
In conjunction with that you also want to reduce the brake torque of the back wheels to 0 and the front wheels to almost nothing, so that when you're drifting and you want just a little more swing, you just need to tap the brakes a little (a lot like reel drifting)
Next you want your center of mass around the center of your vehicle to have an even spread of weight on your wheels, and as for grip, you'll see that the front wheels are set to 90 or below and the back are set to 50 for the side and about 120 forward, this is so that when you slap into a turn, your car doesn't just yank into it and spin out (you want a little slip when you turn)
Lastly as for the engine, with the capped maxAngularVelocity you won't be able to use the full speed of the engine, but you will have all the power, but you don't want to set it too high because it makes taking off a little... squirrelly... (again you'll have to play with this)
that's about everything I can think of now but once I do an actual post I'll put more detail into everything and I'll remember to tag you
@P7VDS I could do a whole post on just drifters
Not bad for a first post, I look forward to seeing more
@jacephysicsboss and thrusters?
@jacephysicsboss is XML editing of parts allowed
And define turbos
Also explain 2.5L... like how does one define that in this game
And how do we submit our track times
@IUIA00 ?
Handles amazingly at max speed
SHUT
I use this all the time, helps to see it in a new perspective so its easier to work on, especially when you're working with cramp spaces that can't be nudged, so SHUT
@LieutenantSOT yes plz
I can't seem to find your build
(((TargetHeading - Heading) * TargetSelected) / [angle of rotor])
I wanna see what this becomes
I too would like to know this
@TheBoeingEngineer
I'm I have mech leg bases on my profile here, you can use them freely and if you need any more help just ask me
I've needed this for so many builds... or even just a half fuselage block... but this is still good
Edit: and 45° beveled corner types...plz
@SuperVirus38 thanks, for now tho I'm gonna work on the rest of the Titans, so when I finally get my hands on a good pc, I got a whole team to build up
@SuperVirus38 but yeah it's got a total of three animations, for crouching down, running/ walking and lastly falling with automatic drop thrusters, in time i will add combat animations and even emotes, along with a propper paintjob and fine detailing... but sadly all this can only be done on a PC cuz my phone is dieing....
@SuperVirus38 haha I was waiting for someone to drop it XD
@MAHADI
Yeah I know, I just dont know how... plus this thing really lags my poor phone hard when i load it in so getting nice cinematic shots is hard...
Once i get hold of a good pc and finish off all the fancy fine details and get hold of a nice RTX program, I'll do this build right with the ability to equipt the main weapon and even do the classic thumbs up emote....
But till then, BT will just have to wait.
@PPLLAANNEE yeah 4 legged walkers are pretty unstable, but if you make it a 6 legged walker it'll be way better
@PPLLAANNEE I like this a lot, mind if I reprogram this a lil
@Biro yo did you see the unlisted post?
@Biro aight I fixed it
I love it when people try their hand at hover mechanics and gets it right
@Itzarock aight its done
@Itzarock size? Style? Level of detail?