@Love0police I didn’t even think of that. No one has reported it that I know of so far and people here are mostly smart enough to know the name of that plane thankfully hahaha
@Zoowarp yeah at low speeds it’s surprising how well they could turn considering their high speed turn radius was massive. I find that those osprey books describe all these things well. The one about the F-104 in combat is free to look at online and is definitely a good read.
@Zoowarp I actually meant it was too manoeuvrable hahaha. Like you said, the Starfighter was very fast but turn radius was huge and the turn rate was slow (mainly due to small wing area). To make sure the plane isn’t overturning, use a G meter to make sure you can maintain the correct G force at the right speeds (if you can’t find one, let me know and I’ll post one for you unlisted). The acceleration is also quite a bit too fast like you said. The way you fix this is by reducing both the engine power and drag points. Usually I like to have my drag points between 1000-2500 but it depends on the aircraft. Make sure the drag points are spread nicely across the main section of the fuselage and wings putting slightly more drag points on the leading edge of the wings. This plane also doesn’t bleed enough energy when in a high G turn so you can use an airbrake that opens very slightly when pitching to simulate induced drag.
Holy crap this is actually one of the best looking 104s on SP and that’s no exaggeration! You’ve come a long way since the Eurofighter we worked on together. Beautiful work and very good techniques for building. I think now you should work on making performance realistic (if that is what you want to do) as well as making the planes look good.
Not too bad! It feels a little stubby compared to the actual one but other than that the shape is pretty good. It does lack some details (insignias and such) that would make it stand out more though. Nevertheless, I like it a lot
@Boez ohh cool. I didn’t realise that the Philippines air force put a PH on their planes. In the Netherlands, that is the country code of the aviation registration
@nadvgia I used to love strike fighters. They actually made a bunch of fun mobile games. I think they took most of them off the AppStore but I have the saved and they work for now.
@BOXboy oh great! I’m glad to hear that. If I were you, I would reduce engine power a lot, lower the drag, and then add literally around 500ft^2 of wing area. That will help it fly better
This plane looks really good but the wing area is far too little. The CoM could also be a little more forwards of the CoL but other than that this is pretty neat
It would be cool but it doesn’t take off vertically. Either use a gyroscope or change the CoT to be where the CoM is. The rear gear is also too far back from the CoM. It does look good though
Absolutely fantastic! When comparing this to your previous upload, it’s miles ahead. Very well made cockpit and cool details that you added too. Is it supposed to be a Dutch one (because of the PH)?
This is really nice! It flies well and looks very good. The shape is almost perfect. I do feel like it’s missing that nice blue or metallic aluminium colour though. That would make this build stand out more
So there are a few problems with this aircraft, mainly that it barely flies. The camo, as godlike as it is, has caused many problems since you did not remove its weight or drag. That’s why this plane is heavier than a modern day airliner and has more drag than an apartment block. If the camo parts were made without drag or mass, it would fly decently as well making this one of the coolest planes that’s been on the site in a while. Nevertheless, the effort put into this is evident and very impressive. For the sheer look of the aircraft, you did an excellent job and had the camo been removed, I bet it would fly well too
@MelucapLabs I really love how it’s looking so far. I’m the same though. I am taking forever to finish my build because I’m procrastinating the details part hahaha
@asteroidbook345 sadly a lot of these older soviet projects have very little about them on record. It’s shame because it probably gets lost over time as it’s deemed not important
@CrushburnHQ pretty thin. If you want an exact number you can click on them and see the dimensions. You can make them as thick or thin as you want. I added them separately after I made the main fuselage. Also feel free to leave an upvote if you like it hahaha
@MelucapLabs sure thing. Mind if I take a look at it? I’m very curious to see your building style. If it supposed to be a surprise I understand though hahaha
Absolutely phenomenal!
+1Just some casual brotherly competition I see hahaha
@Diloph I already use this technique. Just making the insignia out of multiple parts and folding it around the airframe right?
This is a really cool vehicle! I love the autoloader
This is real neat! It’s pretty much exactly like the F.2B (except for the compass but that’s just one small detail). Lovely job!
Who would have guessed I would love this?!? The decal is especially well done
This looks really damn good! It flies fairly well too and the details are lovely. Great job!
@Love0police I didn’t even think of that. No one has reported it that I know of so far and people here are mostly smart enough to know the name of that plane thankfully hahaha
@Zoowarp yeah at low speeds it’s surprising how well they could turn considering their high speed turn radius was massive. I find that those osprey books describe all these things well. The one about the F-104 in combat is free to look at online and is definitely a good read.
+1Also I would recommend having a second engine which activates either when you reach 99% throttle or when you press an AG to simulate the afterburner
@Zoowarp I actually meant it was too manoeuvrable hahaha. Like you said, the Starfighter was very fast but turn radius was huge and the turn rate was slow (mainly due to small wing area). To make sure the plane isn’t overturning, use a G meter to make sure you can maintain the correct G force at the right speeds (if you can’t find one, let me know and I’ll post one for you unlisted). The acceleration is also quite a bit too fast like you said. The way you fix this is by reducing both the engine power and drag points. Usually I like to have my drag points between 1000-2500 but it depends on the aircraft. Make sure the drag points are spread nicely across the main section of the fuselage and wings putting slightly more drag points on the leading edge of the wings. This plane also doesn’t bleed enough energy when in a high G turn so you can use an airbrake that opens very slightly when pitching to simulate induced drag.
+1Holy crap this is actually one of the best looking 104s on SP and that’s no exaggeration! You’ve come a long way since the Eurofighter we worked on together. Beautiful work and very good techniques for building. I think now you should work on making performance realistic (if that is what you want to do) as well as making the planes look good.
+1Not too bad! It feels a little stubby compared to the actual one but other than that the shape is pretty good. It does lack some details (insignias and such) that would make it stand out more though. Nevertheless, I like it a lot
+1@Flight054 ohh I see! You are very welcome then! I do like to try and encourage new players who I see have a lot of potential
When you’re flying around snowstone and suddenly see the ice base
+2@Flight054 I understand what you said but I don’t know what you mean with that
@Boez ohh cool. I didn’t realise that the Philippines air force put a PH on their planes. In the Netherlands, that is the country code of the aviation registration
Very cool looking design as always! Flies great and it’s really fun
+1@nadvgia I used to love strike fighters. They actually made a bunch of fun mobile games. I think they took most of them off the AppStore but I have the saved and they work for now.
+1Dark docs is really good for information and entertainment. The voice of the main guy though gets on my nerves a little
+1I used to love those sort of games when I was a kid. Awesome work!
+2@BOXboy oh great! I’m glad to hear that. If I were you, I would reduce engine power a lot, lower the drag, and then add literally around 500ft^2 of wing area. That will help it fly better
This plane looks really good but the wing area is far too little. The CoM could also be a little more forwards of the CoL but other than that this is pretty neat
It would be cool but it doesn’t take off vertically. Either use a gyroscope or change the CoT to be where the CoM is. The rear gear is also too far back from the CoM. It does look good though
You should make a custom cockpit that fits more smoothly onto the aircraft
Absolutely fantastic! When comparing this to your previous upload, it’s miles ahead. Very well made cockpit and cool details that you added too. Is it supposed to be a Dutch one (because of the PH)?
Ahh yes, the classic “added so many weapons to someone else’s build” post
+6This looks really cool but that elevator feels awfully small
Now that is really nice
This is really nice! It flies well and looks very good. The shape is almost perfect. I do feel like it’s missing that nice blue or metallic aluminium colour though. That would make this build stand out more
It looks fantastic and it’s most certainly fun to fly!
Pretty well done! It looks good and flies well too
Damn two people have beat me to the comment I wanted to post
So there are a few problems with this aircraft, mainly that it barely flies. The camo, as godlike as it is, has caused many problems since you did not remove its weight or drag. That’s why this plane is heavier than a modern day airliner and has more drag than an apartment block. If the camo parts were made without drag or mass, it would fly decently as well making this one of the coolest planes that’s been on the site in a while. Nevertheless, the effort put into this is evident and very impressive. For the sheer look of the aircraft, you did an excellent job and had the camo been removed, I bet it would fly well too
+5Man you post a lot of really nice aircraft! Good on you
I absolutely love this! The fact that it has just one upvote is a crime!
@MelucapLabs I really love how it’s looking so far. I’m the same though. I am taking forever to finish my build because I’m procrastinating the details part hahaha
+1CaN yUo maKe a sPAce SHutTLe oN A 747 PLz
+1@asteroidbook345 yeah I follow all of the good soviet builders who make these cool unusual aircraft. They experimented with so much
@asteroidbook345 sadly a lot of these older soviet projects have very little about them on record. It’s shame because it probably gets lost over time as it’s deemed not important
@asteroidbook345 wow! I didn’t realise this was actually a proposed idea! You learn something new everyday
This is a really cool idea for a bomber. Nice work!
Man you just keep making beautiful aircraft and really quick too! Excellent job! You have a wonderful taste in aeroplanes
@wonkapilot no problem buddy! I can’t remember exactly what I said but I remember that photo now
This looks and flies pretty good! The top part has angles which are a little too strong but overall it’s very nice
+1@MelucapLabs it has to be a public link. So posting it on something like imgur or maybe sending it to someone or a server on pm on discord
+1That propellor is just so cool. I like that you boosted the performance for the fun factor. Fantastic build!
@CrushburnHQ pretty thin. If you want an exact number you can click on them and see the dimensions. You can make them as thick or thin as you want. I added them separately after I made the main fuselage. Also feel free to leave an upvote if you like it hahaha
This was probably the most fun plane to help work on in my career of SimplePlanes. It looks absolutely fantastic! You did an excellent job
+1@MelucapLabs sure thing. Mind if I take a look at it? I’m very curious to see your building style. If it supposed to be a surprise I understand though hahaha