@AEGIS you have a few options, you can use a winch like the ones used in https://www.simpleplanes.com/a/56aL9q/Modern-Torpedoes-Pack, but they need to be started up, you need to increase their max range a LOT as well as their speed, just to make sure the winches don't break while in use, you will need to start them up a while before launching the missile. Another option is adding a cockpit(NOT MAIN), this will allow complete independent control if done right. For control, gyroscopes will force your missile to maintain a perfect nose up orientation, but you can use this to your advantage by using rotators to rotate the missile around the gyroscope., to make sure your missile stays in the air while it is flying, you need to add massive wings, you can make these weightless then scale them down, make sure that the wings are symmetrical airfoils, otherwise your missile will want to fly into oblivion and crash your game(had to learn that the hard way).
just put the engine as a cleaver missile then add a function to the missile called waterproof, and set it to true, if you need more info just reply, i will check daily.
I can tell you the Actua exact reason, the aircraft you are using is at least easy to control for the AI and the Ai is programmed to try its best to point directly at its target, and will only miss if its plane is slightly unstable, and after that it will circle back to try to point at the target again. but i will admit i have never seen a tanker kamikaze anything, usually you set it on a vector and it flies that vector perfectly.
https://www.simpleplanes.com/a/0YwEFL/V-17-Shrike-MK3
that is m entry to the challenge, and unfourtunately it was able to outmanuver your jet pretty effectively. but the other opponent hijukithestukapilot's airlane lost it lateral stability and got itself into a flatspin, resulting in a crash that resulted in your victory
@Griffon1 i do not expect it to fire on its own, but what i want is something that does a strafing run, flying away an around so as to be a difficult target to shoot at. but thanks for the help!!!
@ZeroWithSlashedO I know, but not all models of AIM-9 have a lens, the Aim-9A did not have a lens and was instead radar guided. th AIM-9B looks more like th guardian missile in my opinion to the AIM-9C.
The Inferno is Accurate, the othername for the inferno is Hellfire, it is usually used as a helicopter attack TOW(Tube-launched, Optically tracked, Wire-guided) missile
i have sucessfully bult an unguided flyingbomb with the caplability to fly un assisted from the point of wright final approach to approx. 3 NM past the end of the wright runway, keep in mind that this is just the unassisted physics engine, there is no control surfaces or moving parts
@V ok then
+1the fine tuning necessary for making something hover so smoothly, thats all that seems to impress me for some reason.
+1now all we need to do is strap a 7 stage HoverDrive engine to this thing....
+3@epicfard True, so true
+1YOOOO PLANE CRAZYYYYYYY
+1basic tutorial plane, you need to replace them engines with som turboprops man
@AEGIS you have a few options, you can use a winch like the ones used in https://www.simpleplanes.com/a/56aL9q/Modern-Torpedoes-Pack, but they need to be started up, you need to increase their max range a LOT as well as their speed, just to make sure the winches don't break while in use, you will need to start them up a while before launching the missile. Another option is adding a cockpit(NOT MAIN), this will allow complete independent control if done right. For control, gyroscopes will force your missile to maintain a perfect nose up orientation, but you can use this to your advantage by using rotators to rotate the missile around the gyroscope., to make sure your missile stays in the air while it is flying, you need to add massive wings, you can make these weightless then scale them down, make sure that the wings are symmetrical airfoils, otherwise your missile will want to fly into oblivion and crash your game(had to learn that the hard way).
+1just put the engine as a cleaver missile then add a function to the missile called waterproof, and set it to true, if you need more info just reply, i will check daily.
I can tell you the Actua exact reason, the aircraft you are using is at least easy to control for the AI and the Ai is programmed to try its best to point directly at its target, and will only miss if its plane is slightly unstable, and after that it will circle back to try to point at the target again. but i will admit i have never seen a tanker kamikaze anything, usually you set it on a vector and it flies that vector perfectly.
+5i would like an artillery tag for siege cannons and other artillery
moves insanely well for such a large build
+1@V high physiscs, i guess it might just be the device because on my PC it does exactly that
bruh it just accellerates at an insane rate till 400mph then afer about 20 seconds decelerates to 80 mph then my builds outpace it
@X99STRIKER wright runway basic spawn point
slightly overshoots
+1rocket propelled grenade
@Aosullivan799 there are several aircraft like that
@skylaranitan the torpedo is actually originally designed by someone else, but i tweaked it and ended up completey defying logic
https://www.simpleplanes.com/a/0YwEFL/V-17-Shrike-MK3
that is m entry to the challenge, and unfourtunately it was able to outmanuver your jet pretty effectively. but the other opponent hijukithestukapilot's airlane lost it lateral stability and got itself into a flatspin, resulting in a crash that resulted in your victory
Nice!
@MintLynx yes i have already found a solution to the problem, and this was it
@MintLynx it was my physics settings, thanks, but i have another issue, the mark 48 can fly now
+1@Griffon1 i do not expect it to fire on its own, but what i want is something that does a strafing run, flying away an around so as to be a difficult target to shoot at. but thanks for the help!!!
+1they barely can turn, and i have not successfully surfaced without attaching my cockpit directly to them, is this nomal?
@Walvis ok
@Walvis i scaled my engines with the scaling
@LieutenantSOT yes but finetuner has a more precise input than usual, and overload uses scaling as well, and you can turn off aircraft collisions
+2oh crap i hope you have the fine tuner mod
@WNP78 i a lot of us would really like to see this in the game
+2@HijukiTheSTUKApilot Got a B-25 and it is stupidly overpowered
thanks
@ZeroWithSlashedO I know, but not all models of AIM-9 have a lens, the Aim-9A did not have a lens and was instead radar guided. th AIM-9B looks more like th guardian missile in my opinion to the AIM-9C.
The Inferno is Accurate, the othername for the inferno is Hellfire, it is usually used as a helicopter attack TOW(Tube-launched, Optically tracked, Wire-guided) missile
????? i have never seen this
i have sucessfully bult an unguided flyingbomb with the caplability to fly un assisted from the point of wright final approach to approx. 3 NM past the end of the wright runway, keep in mind that this is just the unassisted physics engine, there is no control surfaces or moving parts
i guessed that the guardian was a member of the AIM-9 family, it is so similar in appearance
No school, we Are on lockdown
wait till he realises that the largest nuke is only 50 megatons, and that is overpowered
@Zott this is an amazing build, it is a formidable opponent, even for a prop plane
+1the swooper
@HijukiTheSTUKApilot IS NOT
OH GOD DONT CRASH. I CRASHED ANDIT WASNT JUST THE PLANE THAT CRASHED, I SAW THE SPEDOMETR GO ABSURDLY HIGH
but somehow in a dogfight, with both on direct attack, my v-23 thunder wins every time
this thing is the most effective against ground targets wdym
@BarrowAircraft also i have a 32 engined edition coming soon
@BarrowAircraft yes
use structure panels for a basic outline, otherwise use hollow fuselages
J7W2 Shinden experimental Intercepror-fighter
umm, it literally says 0 pieces, you should report this glitch
yes it does, literally no drag
+1@ZeroWithSlashedO thats a predictor, here is an actual 1 part hud https://www.simpleplanes.com/a/0dH9ML/1Parts-HUD