look at my typhoon class destroyer, it has enough range to reach any island, and semi reliable weaponry, I am replacing the weapons with XML modified missiles, for a more reliable kill rate.
Either way, a gyroscope is very necessary, as it will allow the ship to maintain its upwards orientation in the water(I set roll to 15 degrees for more stable and realistic turning), I use a VTOL Engine with its nozzles set to the roll axis for control, and make sure their thrust is exactly behind and level/centered with the center of mass, for better stability.
next, use symmetrical airfoil wings to act as a keel, so the ship changes directions more smoothly. and make sure the engine or at least is inlet is above the waters surface, so it doesn't cut out. I put the inlets inside of the main upper deck so they aren't unsightly.
@ToeTips i have a forum post that you might find useful, but you can just change the input for the preexisting control surface to the code and follow setup from there, it works will all moving or normal surfaces: Heres a link
@Mustang51 my tanks use increased HP using the overload mod and angling them allows shells to be deflected, as my friend @BismuthTheKLAVpilot discovered
@Mustang51 i see your point, there is no real proprtion of damage in this game, shells can ad have ricocheted off of my tank builds before, and they seem to do less damage when they do, and there is no realistic way to make damage realistic dueto almost all parts having a default of 100 HP
31 Pts, awesome performance, epic looks in flight, it has one bomb bay, but it missed the minimum bomb requirement by 4, and had no instructions, so i had to trial and error the flight
@ConstipatedWhale size, yes
Weight, yes
Performance cost is too high
it needs to be able to run smoothly on my chromebook, 2500 performance cost is the limit because it gives buffer room for explosions and projectiles
@Liksendrix2209 no problems, the time to do it is undetermined right now, as it took me a solid week each to build and fine tune my two heavy bombers, the K-91 Ghost and my B-27 NightStriker SlasherII, even though mt nightstriker does not meet the specifications for this challenge
@FirstFish83828 aircraft instructions say to use Activation group 3 to enable full thrust, and Activation group 2 to enable most of the mnuverability, you can further enhance manuverability by using activation group 5
@FirstFish83828 you have not read th instructions, the in game instructions allow you to activate the full potential of the plane, for instance in the second photo i was traveing at 600 Knots and after that raced away at 900 Knots
Easy to fix it, put a gyroscope and set its activation group to anything so when you activate the gyroscope it just automattically reorients the build competely vertically
@GermanReichUser there seems to be a small issu with its pitch control, i may be able to help with my FT code for All moving tail surfaces, if not other than that it is a well built design
double wishbone suspension? how did you get that to work properly, all my attempt to upgrade my off-roader to double instead of single have resulted in breaking the physics engine!
Fun to spawn in like seven in these things, by moving around the map and spawn them at different points such as a at a space assault, Yeager approach and wright approach, and then just attack them as they show up.
yes it does, literally no drag
+1OOF, I have had this happen, I play on Chromebook too.
+1look at my typhoon class destroyer, it has enough range to reach any island, and semi reliable weaponry, I am replacing the weapons with XML modified missiles, for a more reliable kill rate.
Either way, a gyroscope is very necessary, as it will allow the ship to maintain its upwards orientation in the water(I set roll to 15 degrees for more stable and realistic turning), I use a VTOL Engine with its nozzles set to the roll axis for control, and make sure their thrust is exactly behind and level/centered with the center of mass, for better stability.
next, use symmetrical airfoil wings to act as a keel, so the ship changes directions more smoothly. and make sure the engine or at least is inlet is above the waters surface, so it doesn't cut out. I put the inlets inside of the main upper deck so they aren't unsightly.
+1try rotators with cyclic, as that will allow the aircraft to somewhat propel itself forward, sort of like a stingray....
+1@PPLLAANNEE lol
+1@jamesPLANESii wow, literally made this 10 seconds ago and i need something more specific, as that is the majority of what I build
+1with some slight modifications including a rotator damper, this is super realistic, especially the range
+1@ToeTips i have a forum post that you might find useful, but you can just change the input for the preexisting control surface to the code and follow setup from there, it works will all moving or normal surfaces:
Heres a link
ill test it against my newest fighter, the v-823-90 raven
@Griffon1 94 rockets and with the modding I did that lasts 4 seconds
@Mustang51 my tanks use increased HP using the overload mod and angling them allows shells to be deflected, as my friend @BismuthTheKLAVpilot discovered
@OwO i did, it just outlasted it on AI control, the moment i put it on Manual, it was dead
@Mustang51 i see your point, there is no real proprtion of damage in this game, shells can ad have ricocheted off of my tank builds before, and they seem to do less damage when they do, and there is no realistic way to make damage realistic dueto almost all parts having a default of 100 HP
@Mustang51 looking st the damage a minigunx, which irl has a calibre of .308 does, id say im probably more corrrect
im going to test your jump jet against my V-823-90 Raven MK-2
the wing guns are approxomately a .50 Cal browning heavy machinegun,
maus hull with an E100 turret, interesting
I’ll test on my computer when I get home@GermanReichUser
i will provide Aerial strategic bombing, GV-21 uništuvac medium tanks, and GV-31 Dreadnought Heavy Tanks
well, its a tank destroyer in WOTB
i love this tank due to the sheer impenetrability of its armor
@Bellcat yes, i could not move my camera
@Bee92356 moving the build from one device to another.
@Bee92356 oh shoot, meant to make this unlisted....
@FirstFish83828 i used the pre built custom planes as they were posted, and spawned them in as agressive, it just didnt work
i cannot get the reciever to connect with my plane.
the turn raduis on this is much larger than i expected, i love it
@Novaxomix Nevermind, it was 131pts
74 points
31 Pts, awesome performance, epic looks in flight, it has one bomb bay, but it missed the minimum bomb requirement by 4, and had no instructions, so i had to trial and error the flight
ill check it out tomorrow, its 9:30
@HamburgerGriller76 fully loaded, yes but the plane needs to be a successor for it to be considered part of the challenge
@ConstipatedWhale size, yes
Weight, yes
Performance cost is too high
it needs to be able to run smoothly on my chromebook, 2500 performance cost is the limit because it gives buffer room for explosions and projectiles
let me see if it can compete with mine in a dogfight
@Liksendrix2209 no problems, the time to do it is undetermined right now, as it took me a solid week each to build and fine tune my two heavy bombers, the K-91 Ghost and my B-27 NightStriker SlasherII, even though mt nightstriker does not meet the specifications for this challenge
@FirstFish83828 aircraft instructions say to use Activation group 3 to enable full thrust, and Activation group 2 to enable most of the mnuverability, you can further enhance manuverability by using activation group 5
@FirstFish83828 you have not read th instructions, the in game instructions allow you to activate the full potential of the plane, for instance in the second photo i was traveing at 600 Knots and after that raced away at 900 Knots
Easy to fix it, put a gyroscope and set its activation group to anything so when you activate the gyroscope it just automattically reorients the build competely vertically
@GermanReichUser no problem, now i gtg to bed, its literally midnight for me
@GermanReichUser i cured almost all of the issues
@GermanReichUser there seems to be a small issu with its pitch control, i may be able to help with my FT code for All moving tail surfaces, if not other than that it is a well built design
lets see how it performs, but other than that i need to check, it looks awesome!
oh no, there be a glitch when it spawns in, it bounces around and breaks
Make everything on the custom part weightless and drag less and disable their collisions
@Yourlocalhuman beware the maus, wargaming nerfed it into oblivion with the KV-5
ahh a fellow Teir 10 TD enjoyer?
double wishbone suspension? how did you get that to work properly, all my attempt to upgrade my off-roader to double instead of single have resulted in breaking the physics engine!
Fun to spawn in like seven in these things, by moving around the map and spawn them at different points such as a at a space assault, Yeager approach and wright approach, and then just attack them as they show up.
i set sail from the water takeoff point, and took out the entire beast convoy while tanking missile hits
968, low compared to my all time record on the original of 2086