That lag spike gave me PTSD. I have to deal with it every now and then. And that's on the lowest graphics setting and without any screen recorder running.
Try adding some weight on the nose. It will be helpful.
@Skykid028 this will work Activate1? round(sin(sum(360 * 1)) = 1 : 0 Activate1? round(sin(sum(360 * 1)) = -1 : 0
No overlapping, no turning off. Beacons are set to steady. You can also use Activate1 & round(sin(sum(360 *1)) = 1 Activate1 & round(sin(sum(360 *1)) = -1
Does the same thing as before.
Turns out, the previous code didn't output 1 or -1 but something like 0 to 0.998626 and 0 to -0.9737377. But this time the output is rounded and is 0 to 1 and 0 to -1.
@Skykid028 you only have to do it once. Turn on, turn off then on again and it will be the way you want it to be. Atleast as far as I tested and i don't really know why this occurs. If you didn't like it try this, first set beacons to steady then Activate1 ? (sin(sum(360 * 1)) = 1) : 0 in one of the beacons and Activate1 ? (sin(sum(360 * 1)) = -1) : 0 in the other.*1 controls speed. Change it your liking.
Okay I will let you guys in on a secret,
I am actually a [Redacted] and was summoned through a [data expunged] from [#@!/]. And my goal is total [:#&@/]. This world is just the [?????].
@Rb2h psssss hey kid, wanna know how to get more activation groups? Simply grab a button Or switch and add interactionType in the overload menu and set it to Toggle. Then simply change the input to something crazy like Activate9 and tadaaa, infinite activation groups. ;) you can use that input like any other input
@Rb2h no. Real ones. For speed, altitude and what not. It will look more lively. This is fine too, so you don't have to change anything if you don't feel like it.
@Mosquitowithagun i didn't understand. The trim over corrects the pitch? If so try this Trim * 0 5. This limits the trim control to half and you still have the whole slider to work with. Change 0.5 to a lower higher number depending on what you want. If it's for elevator controls (this time i am sure) put a Pitch + or - before it. You can add roll to. So it will look like this, Pitch + Roll + Trim * 0.5. Change the + sign with - if the output is inverted. You can do the same with pitch and roll too if you feel like their deflection angle is too much or limit it from overload menu.
@JustRangerFromKancolle yeah. There is some extension that makes them distinct from other aircrafts. You just have to put that on your desired aircraft file name.
By the way, it's the code for landing gear I copied from an in game plane. I have repurposed it for this and some other things where I needed a delayed input.
@Skykid028 okay, try this
Put 0.5, 0.5 on both. But this time give each of them input. whatever input you want on the first beacon and (smooth(clamp01(the input used in the first beacon),1/0.5) on the second beacon. The result will be the beacons blinking one after the other at 0.5sec Itervel. Because what you are trying to achieve here is something simple, it's best to use this instead of messing with the blink program.
Yes. Replace the default tanker with whatever you please in the game files. You can do this to default enemy, drone and the bomber from the bomber escort mission.
@MIGFOXHOUND31BSM26 i knew it.
Uninstall and install again. Before that, copy all the important aircrafts and save them in a different folder. You can add them back later.
+1@Graingy i surrender
+1@DCSplanepro12 soooo.......... You showcase builds in the front page? If that's the case, I really need to step up my game and stop procrastinating.
+1That lag spike gave me PTSD. I have to deal with it every now and then. And that's on the lowest graphics setting and without any screen recorder running.
+1Try adding some weight on the nose. It will be helpful.
@SimpleCreate is it the hinges that's exploding? Or is it the suspension.
@Graingy please spare me of this misery.
Slowly but surely, the snail will consume your soul. @Boeing727200F @MIGFOXHOUND31BSM26
That's the neat part, You can't.
Although some mods for maps work and there is only like a handful of those.
Turn off collision on all parts of landing gear by setting
turnOffAircraftCollision
totrue
, and setpartCollisionResponse
toNone
.Plenty of beam guided missiles are already made with funky trees.
@Graingy i should have known what I was dealing with.
@Mosquitowithagun click here
@Skykid028 okay. Just a minute.
@Skykid028 this will work
Activate1? round(sin(sum(360 * 1)) = 1 : 0
Activate1? round(sin(sum(360 * 1)) = -1 : 0
No overlapping, no turning off. Beacons are set to steady. You can also use
Activate1 & round(sin(sum(360 *1)) = 1
Activate1 & round(sin(sum(360 *1)) = -1
Does the same thing as before.
Turns out, the previous code didn't output
1
or-1
but something like0 to 0.998626
and0 to -0.9737377
. But this time the output is rounded and is0 to 1
and0 to -1
.@OPaiTaOn ohhh
@Mosquitowithagun i use postimages. It doesn't need an account to use. But it's banned in some countries, don't know which ones.
+1@Graingy nooooooooo
@Skykid028 you only have to do it once. Turn on, turn off then on again and it will be the way you want it to be. Atleast as far as I tested and i don't really know why this occurs. If you didn't like it try this, first set beacons to steady then
Activate1 ? (sin(sum(360 * 1)) = 1) : 0 in one of the beacons and Activate1 ? (sin(sum(360 * 1)) = -1) : 0 in the other.*1 controls speed. Change it your liking.
@Graingy your bluffing. There is no way
@Skykid028 glad I could help.
@Graingy i won't go to toilet. What's your move?
@Mosquitowithagun keep testing. You will eventually find something that works.
+1@126 no problem ;)
@Mosquitowithagun the com and col position really affects a planes performance. Speed also has an effect on this.
+1@Skykid028 activate and deactivate them then activate again, it will work. I should have brought that up earlier.
Okay I will let you guys in on a secret,
I am actually a [Redacted] and was summoned through a [data expunged] from [#@!/]. And my goal is total [:#&@/]. This world is just the [?????].
@Rb2h whaaa...... I am not insane, I can definitely be trusted with weapons of mass destruction :3
+2@Skykid028 exactly....... Wait no
Like this
smooth(clamp01(Activate1),1/0.5)
. 0.5 is the delay in seconds.@Rb2h psssss hey kid, wanna know how to get more activation groups? Simply grab a button Or switch and add
+2interactionType
in the overload menu and set it toToggle
. Then simply change the input to something crazy like Activate9 and tadaaa, infinite activation groups. ;) you can use that input like any other input@Rb2h no. Real ones. For speed, altitude and what not. It will look more lively. This is fine too, so you don't have to change anything if you don't feel like it.
@Mosquitowithagun i didn't understand. The trim over corrects the pitch? If so try this
Trim * 0 5
. This limits the trim control to half and you still have the whole slider to work with. Change0.5
to a lower higher number depending on what you want. If it's for elevator controls (this time i am sure) put aPitch + or -
before it. You can add roll to. So it will look like this,Pitch + Roll + Trim * 0.5
. Change the+
sign with-
if the output is inverted. You can do the same with pitch and roll too if you feel like their deflection angle is too much or limit it from overload menu.Looks just fine. Could use more guages (dugital Or analog).
Woooooooo baby
It's a :";!#'#&":@:#;";;"!! "!!
@Mosquitowithagun uhh. Well either way, you need trim to fix it. Glad I could help (atleast partially)
+1@JustRangerFromKancolle yeah. There is some extension that makes them distinct from other aircrafts. You just have to put that on your desired aircraft file name.
10000000 meters? wow, you really did fell off. Have you made contact with ground yet?
By the way, it's the code for landing gear I copied from an in game plane. I have repurposed it for this and some other things where I needed a delayed input.
@Skykid028 okay, try this
Put
0.5, 0.5
on both. But this time give each of them input.whatever input you want
on the first beacon and(smooth(clamp01(the input used in the first beacon),1/0.5)
on the second beacon. The result will be the beacons blinking one after the other at0.5sec
Itervel. Because what you are trying to achieve here is something simple, it's best to use this instead of messing with the blink program.Yes. Replace the default tanker with whatever you please in the game files. You can do this to default enemy, drone and the bomber from the bomber escort mission.
@TANKERFRIZZ45k the choice is yours. You can either give up and leave or continue playing and learn new things along the way.
{Activate1? "Text on activation" : "text on deactivation or leave it blank so nothing will show"}
You can't be a pro overnight. It takes time and practice.
Yes
@Skykid028 hmm. I will get back to you after some testing.
Try
0.5,1,0.5,1
on one side and0,0,0.5,1
on the other. Haven't tested this myself but give it a try. Just came up with it so no guarantee.@126 don't you mean
fly
@Graingy not when I'm around.
"Advanced AI" moment