Upvoting is a personal choice. Unless these new guys have some kind of mind controlling abilities it's not cheating. It is frustrating to see though, especially when actually good builds by new players go unnoticed and gets buried in the site. And all these upvotes can have a bad effect on these new players (if they are new). They will go zero to 5k overnight but their skill remains the same. And eventually they will be ignored because people expect Good quality from players with higher points.
And the cycle continues with the next my first plane.
@upperflat you can change the velocity to wat ever you want. Just make sure you have changed all 915 with your current velocity. And by the way, achieving pinpoint accuracy is impossible unless you're willing to modifi some properties.
@upperflat i tested your code and turns out its more accurate than mine. You just have to increase the caliber or modify it's explosion scalar. I tested it with 150mm canon and twice the explosion scale.
@upperflat did the fuse went off target or it didn't go of at all?
Either way, try this (TargetDistance / velocity) + (rate(TargetDistance)/velocity) +/- (proxy distance/velocity)
This is still not pinpoint accurate. Most accurate at closer ranges. Or you could try increasing the caliber of cannon or it's explosionScalar property.
Well that's human brain for you. Sometimes they are attracted to meme posts sometimes not. There are many good examples in this site and i am sure you have seen at least one.
It's exactly what you said it is. A new plane building game that looks better than simpleplanes when it comes to graphics, physics and stuff like that. But i believe simpleplanes (and soon simpleplanes 2) gives it's players more creative freedom. Both games have their up's and down's. Some prefer one over the other. And devs themselves said simpleplanes won't be receiving any major updates so that they can focus on SP2 more. So don't be surprised if some players chose to leave simpleplanes.
@MrCOPTY you are right, {RPM;0000} is actually the better choice for text label (when using it as digital guage). Don't know why I didn't think about that despite using it all the time. And i was recommending round() on the text label not the guage. That would not work properly in this situation. And i haven't used round() that much either other than to get a rounded output.
No you can't, unfortunately. You can't use it for firing guns or cannons or countermeasures. But FireGuns, FireWeapons and LaunchCountermeasures can be used as inputs in other parts. You can activation groups for other parts too. The inputs are Activate1, Activate2, Activate3,. .... Activate8. By using switches with custom inputs you can go even further.
Penetration is not a thing in sp and i don't think it ever will be simply because how complicated it is. Instead parts have health. And yes, high explosives just one taps literally everything. You can get around this with xml moding via overload menu. You will have to remake the whole game to add penetration to the game.
Use deltaangle(Heading,TargetHeading) / angle for traverse and TargetElevation / angle for elevation.
Try clamp(input, minimum limit, maximum limit) for limiting it's movement.
Always save your build after making important changes.
If you did save it and remember it's name, you can search it up or look for it in the game files
You are gold. So it's time to do something.
+1@BeastHunter iYou can wish list it on steam. So it's probably not free.
+1You can't fool me. It's definitely a tank gun.
+1@WinsWings that's what I was trying to say
+1I was going to say no, but then I realized the plane is being thrusted forward by the engines and not the wheels. So maybe yes?
+1@LunarEclipseSP maybe, yeah
+1Maybe re do the challenge, but this time with clear rules regarding xml modification.
+1T
+1@LieutenantLucky found it. This is it
+1Sees enemy vessel
"eats it"
+1Off brand Cessna.
+1It should be capable of auto spawning right? It's only 56 parts.
@upperflat well it's a bit complicated. I will get back after some testing.
+1Take away a man's purpose and you are left with nothing but a sentient meat suit.
+1@SkyIsTheFuture looks neat.
T
+1T
+1@upperflat happens waay too often.
+1Upvoting is a personal choice. Unless these new guys have some kind of mind controlling abilities it's not cheating. It is frustrating to see though, especially when actually good builds by new players go unnoticed and gets buried in the site. And all these upvotes can have a bad effect on these new players (if they are new). They will go zero to 5k overnight but their skill remains the same. And eventually they will be ignored because people expect Good quality from players with higher points.
+1And the cycle continues with the next my first plane.
@upperflat thanks for sharing. I really appreciate it. Like I said change the
+1915
With your current velocity and it will work.
@upperflat you can change the velocity to wat ever you want. Just make sure you have changed all
+1915
with your current velocity. And by the way, achieving pinpoint accuracy is impossible unless you're willing to modifi some properties.@upperflat i tested your code and turns out its more accurate than mine. You just have to increase the caliber or modify it's explosion scalar. I tested it with 150mm canon and twice the explosion scale.
+1Just move it to the mod folder
+1@upperflat did the fuse went off target or it didn't go of at all?
+1Either way, try this
(TargetDistance / velocity) + (rate(TargetDistance)/velocity) +/- (proxy distance/velocity)
This is still not pinpoint accurate. Most accurate at closer ranges. Or you could try increasing the caliber of cannon or it's
explosionScalar
property.@TheMouse it's a real thing. I have seen it somewhere. not in person, on the internet
+1@TheMouse he wants to know how VR players use yaw.
+1What is it?
+1Well that's human brain for you. Sometimes they are attracted to meme posts sometimes not. There are many good examples in this site and i am sure you have seen at least one.
+1I thought you were having trouble with a plane in game 😂
+1Well, the more you know
What's a spectrum aircraft reciever ?
+1It's exactly what you said it is. A new plane building game that looks better than simpleplanes when it comes to graphics, physics and stuff like that. But i believe simpleplanes (and soon simpleplanes 2) gives it's players more creative freedom. Both games have their up's and down's. Some prefer one over the other. And devs themselves said simpleplanes won't be receiving any major updates so that they can focus on SP2 more. So don't be surprised if some players chose to leave simpleplanes.
+1Why? Why would you do that? Why would anyone do that?
+1I use postimage. Heard it's blocked in some countries.
+1The mig-25 and mig-31 might look the same but they are lot different.
+1@MrCOPTY you are right,
+1{RPM;0000}
is actually the better choice for text label (when using it as digital guage). Don't know why I didn't think about that despite using it all the time. And i was recommendinground()
on the text label not the guage. That would not work properly in this situation. And i haven't usedround()
that much either other than to get a rounded output.@TheMouse ohhh, I forgot about that
+1@IceCraftGaming yeah you tell him. we are all mentally (un)stable people here.
+1Yes please. I always wanted to make a laser guided missile. Obviously I don't have the brain required for such task
+1There is an rpm gauge already in game. You can use that.
+1Pretty sure this is not what they had in mind when they added
+1off Topic
tag@Eagleman101SP he means what you do for controlling yaw in VR.
+1No you can't, unfortunately. You can't use it for firing guns or cannons or countermeasures. But
+1FireGuns
,FireWeapons
andLaunchCountermeasures
can be used as inputs in other parts. You can activation groups for other parts too. The inputs areActivate1
,Activate2
,Activate3
,. ....Activate8
. By using switches with custom inputs you can go even further.It's completely harmless. Just ignore it or close it. And if this is about multiplayer, then I don't know.
+1Surprised that it didn't start a fire
+1Penetration is not a thing in sp and i don't think it ever will be simply because how complicated it is. Instead parts have health. And yes, high explosives just one taps literally everything. You can get around this with xml moding via overload menu. You will have to remake the whole game to add penetration to the game.
+1You made the blades out of wings. But how do you make it pitch and roll ? With gyroscopes ?
+1Don't know much about making vehicles (not much of anything really), but looks fine to me
+1I wouldn't call it a failed attempt. Especially for a first attempt
+1Use
+1deltaangle(Heading,TargetHeading) / angle
for traverse andTargetElevation / angle
for elevation.Try
clamp(input, minimum limit, maximum limit)
for limiting it's movement.Always save your build after making important changes.
+1If you did save it and remember it's name, you can search it up or look for it in the game files
I like to keep it Realistic. You can't pull 30g and just walk away like nothing happened
+1@SimpleCreate looks like you have some things to catch up with
+1