30.4k Ownedpilot Comments

  • Christmas Challenge 1.9 years ago

    I have something in the works to submit to your open wheel challenge.

  • Alice (FPV Drone Challenge) 1.9 years ago

    @o2o I used the variable system so that is where you should be looking.

    +1
  • Alice (FPV Drone Challenge) 1.9 years ago

    @o2o For each Pitch, Roll, and Yaw PID, there is a multiplier before the Pitch, Roll, and Yaw control input. There are separate PIDs for leveling mode and acro mode. The first PID is for the leveling mode and the second PID is for the acro mode. Therefore, you need to change the multiplier of the second PID. The problem is, the current setting is the fastest rate I can achieve without severe snap back. This drone seems to have a low limit in terms of its rates. You may need to tune down I term in PID to achieve faster rates.

    +1
  • Alice (FPV Drone Challenge) 1.9 years ago

    @o2o Can you make a freestyle video with this drone? I am more of a racing guy so my freestyle capability may be limited.

    +1
  • Dart 1.9 years ago

    @Zaineman Thank you very much! The only build I would like a spotlight is my F-15ES High Mobility Strike Eagle. And since that plane is already PSM capable, I think you do not need to work on that. Unless you wish to convert it to project wingman physics and give it a Monarch paintjob.

  • Boeing 747-400 YAL-1 (Working Laser) 2.0 years ago

    @ThomasRoderick It actually does calculate the lead but the rotator cannot keep up. Or rather, I did not account for the dynamics of the turret which is a big problem. Also, it does not help when I forgot to calculate the error caused by the cockpit placement.

    +1
  • Boeing 747-400 YAL-1 (Working Laser) 2.0 years ago

    @JacksEpicGamingYT Thanks! This was meant to be a weird test but it just shows my incompetence.

  • KUN 2.0 years ago

    顶上去

  • Funky FPV Racing Drone 2.0 years ago

    @o2o I am not sure though, the problem with creating a detailed build is that I have to compromise on flight characteristic. But I think I may give it a try.

    +1
  • AI Fighter Boss - Andrey Cherlinski - the "Ace From The North" 2.0 years ago

    To be honest, although it is a brilliant build, I was slightly disappointed that you did not use any funky trees to create special AI to make it more deadly. I may have missed your touch on AI but I cannot see the apparent changes. Perhaps use variable system if you did make any notable changes.

    To test the combat proficiency of this plane (and its pilot), I pitted it against my F-15C AI enemy and AI enemy modified from F-16C made by @Tohu piloted by AI. And they seems to have similar combat effectiveness despite not having ace pilot in them (OP missiles I assume).

    +2
  • bottle 2.0 years ago

    Maybe you should try make Demoman's bottle and put a label on it.

  • NAU DONNERSTURM 1 Verbessert (DS-1V) 2.0 years ago

    "Guns?"

    "Yes"

  • X-05 FlyByWire (updated) 2.0 years ago

    @JoshuaW 忘记可以讲中文了。额

    +1
  • X-05 FlyByWire (updated) 2.0 years ago

    @JoshuaW I think your plane is still an F-15. But we just built with different philosophy. Your build is only a test bed for your fly-by-wire experiments. This means performance accuracy and detail is not the priority of your concern. A plane with very low wing loading and powerful engine is the natural result since these features make planes fly a lot better.

    My build carried a lot more weight. It is a test of all the newer functions added into this game since I have been dormant for more than 3 years. These functions include fly-by-wire systems. It also served as a proof of concept for myself since I had this F-15ES concept for years. This is also the reason why I opt for accuracy in flight performance. In addition, a heavier plane with much less power is certainly more challenging to control. An adaptive flight control algorithm with learning capability is planned but I have yet to iron out some of the theoretical details. After the algorithm is finished, I may compare the results with the ones on real F-15 Active (Yes, a lot of paper reading).

    +1
  • F-15S/MTD "ACTIVE" 2.0 years ago

    I don't know why suddenly we have 2 F-15s with canards pops up. Here is my take on it though:
    https://www.simpleplanes.com/a/p1fDRi/F-15ES-High-Mobility-Strike-Eagle

  • X-05 FlyByWire (updated) 2.0 years ago

    I don't know why suddenly we have 2 F-15s with canards pops up. Here is my take on it though:
    https://www.simpleplanes.com/a/p1fDRi/F-15ES-High-Mobility-Strike-Eagle

    +1
  • F-15C AI Enemy 2.0 years ago

    @WinsWings
    This is not an entry. I do not know why the auto credit decided to link to your challenge.

    +2
  • F-16C AI Enemy 2.0 years ago

    @Tohu
    Here it is.

    +2
  • F-15C AI Enemy 2.0 years ago

    @Tohu
    I also made an AI enemy version of your F-16. I changed it to F-16C. Can I post it?

    +1
  • F/A-18 Strike Fighter 2.0 years ago

    有些线条有点怪但总体非常好

  • Low Drag MKII 2.0 years ago

    @Zaineman

    I built something I don't like, again.

  • Dart 2.0 years ago

    @Zaineman
    Brain Fart Sound

  • Recoil aircraft 2.0 years ago

    trrrrrrrrrrrrrrrrrrrB

  • F-16A 25PT Fly-By-Wire 2.0 years ago

    @Tohu Variable system is just a good way to clean things up and make programming simplier using Funky Trees. Without variables, you have to go to each actuator with overload and program their control input which can be difficult. As you can see in my build. I preprogrammed the control input for each actuator into variables. In this way, everything is a lot simplier to implement. But I think the variable system is not the answer you are looking for.

    The main idea of feedback control is to feed the state of the aircraft back into the control input (feedback). In this way, the control system will have better stability and better control accuracy. This allow us to design the base system (the airplane) with more relaxed stability margin which means it is slightly more unstable than usual but not completely unstable.

    One of the key element of the feedback control is the feedback gain. It is the number that you multiply before the states. The larger the number, the more sensitive the controller is to the state. But at the same time, the more likely the controller will freak out due to noise. Therefore, we need to use as high gain as you can get away with. choosing an appropriate gain value need experience but I suggest 0.01for any states as a good starting value

    PitchStablized, RollStablized, and YawStablized is the lines that demonstrate the idea. The main idea of PitchStablized is like this:

    PitchStablized=ControlScalingPitch-gain1PitchRate+gain2*AngleOfAttack

    All those gain are usually small constants. ControlScaling is usually a bigger constant that has value close to 1. However, because the control surfaces are more powerful at higher speed, I use lerp() function to scale the gain according to intermediate airspeed (IAS). There are some additional features in the line which resulted in a large clutter but the main idea is that line above. Similar idea was also demonstrated in RollStablized and YawStablized.

    I hope this comment can help you start learning feedback control. It is a very powerful tool that can give you a lot of freedom in airplane design. The only way you can learn to design feedback controller is to design feedback controllers.

    +1
  • F-16A (25 Parts Challenge) 2.0 years ago

    @Tohu Just posted.

    +1
  • F-16A (25 Parts Challenge) 2.0 years ago

    @Tohu I think I will post my modification to your F-16 so you can see what Fly by Wire system can do to your plane.

    +2
  • F-16A (25 Parts Challenge) 2.0 years ago

    It is the most well done F-16 in my opinion. However, I do not like the fact that you made the plane stable. F-16 is known to be a unstable plane that require proper fly by wire to fly. Some of my experiments with this plane showed that it can turn on a dime if the fly by wire system is tuned properly.

    +1
  • F-15ES High Mobility Strike Eagle 2.0 years ago

    @Freerider2142 Just verified, that problem only occurs when the frame rate is low.

    +2
  • My first plane 2.0 years ago

    Looks like aneurysm

    +1
  • Funky FPV Racing Drone 2.0 years ago

    @WinsWings
    Something Funky

    +1
  • F-15ES High Mobility Strike Eagle 2.0 years ago

    @WinsWings No worries

  • F-15ES High Mobility Strike Eagle 2.0 years ago

    @WinsWings Welp, I guess they will not matter anymore since both are not getting upvotes. My trashbin, however, is getting more attention.

  • F-15ES High Mobility Strike Eagle 2.0 years ago

    @WinsWings
    I think you will be interested to see what I can do when there is no part limit.

    +1
  • TIE fighter (25 parts) 2.0 years ago

    More like no need for description.

    +2
  • F-15ES High Mobility Strike Eagle 2.0 years ago

    @WolfHunter9111
    Thanks for the support. I think General Resources would not hesitate to upgrade it with coffin system.

    +2
  • F-15ES High Mobility Strike Eagle 2.0 years ago

    @WolfHunter9111
    Shameless mentioning since I think you will be interested.

    +1
  • F-15ES High Mobility Strike Eagle 2.0 years ago

    @ThomasRoderick
    I got the plane out. It was a bit too much work. I believe this thing will kill your phone.

  • McDonnell Douglas F-15 Eagle 2.0 years ago

    I am also building an F-15 but with a twist.

    +2
  • Henschel Hs P.75 2.0 years ago

    @ThomasRoderick Officially a PhD now. I am planning to build an F-15E with S/MTD modifications to test some of the adaptive algorithms I will develop.

    +1
  • Henschel Hs P.75 2.1 years ago

    I have made one a long time ago but it was no where close to this one. Thank you for not forgetting this weird plane.

    +2
  • Aquila CR-1 Supercar (read description) 3.4 years ago

    It should rumble more. This version I believe used an LS3 engine.

  • RX-7 FD3S Time Attack 4.7 years ago

    THICC

    +2
  • General Dynamics F-16C 4.7 years ago

    Wow

  • Ross Motors LB300 5.6 years ago

    Legitimately, you can drive this car upside down. That is just how huge the downforce is.

    +1
  • Easy drone mkii 5.6 years ago

    Look at the front intake and rear nozzle@ThomasRoderick

  • Type 59 Chinese MBT 5.6 years ago

    就是弹射器加零重量炸弹@QingyuZhou

  • Type 59 Chinese MBT 5.6 years ago

    Rocket is too weak

  • Type 59 Chinese MBT 5.6 years ago

    Why you don’t use vortex cannon as main cannon?

    +1
  • T-72bis 5.6 years ago

    If you use vortex cannon as your main cannon it would be perfect. And more blyatiful.

    +1
  • F-1 Mitsubishi (Fix1) 5.6 years ago

    Lol@ZeroHours