@JA311M I think I have a better way to put it. The lines of the cars you built do not flow well. It is especially evident when looking at the side view. Your mid-engined car is the prime example of such problem. This car is no different in that regard. In my opinion, you should probably bite the bullet and use the designer suite to recreate the Aston Martin DBS using vector drawings. You do not need to buy the drawing, just right click to save so that you have something to work with. By doing accurate replicas, I think it will help you grasp the line flow of cars and hopefully help you with creating better looking original cars.
@JA311M In my honest opinion, I felt that some of the lines of your build just look weird especially the part right behind the headlight. I am currently thinking about fixing it myself and uploading an unlisted version so you can use it as a reference. Also, your car is turning too sharply which is unrealistic, and is flipping over. I am considering tuning the suspension to fix it. Your stuffs have a lot of potential but there are just some minor problems that are keeping it from perfection.
Since your car is dark-colored, you need a bright map to bring contrast. It is especially true for your first screenshot since that is what people will first see. I make that mistake a lot when I screenshot for planes. In addition, I found that lowering the FOV to 30 really helps the car pop. I employed these two techniques for my Lancia Stratos and they do wonders. Custom shader is good but I think it is unnecessary. Cranking the graphics to max is already really beautiful.
@32 This car is also one of my favorites in the class since the tail is rather agile. An agile tail in Rally is important because I love to use trail braking to steer the car.
@CDwagner But the details are completely different. Also, for this type of configuration, you need to push the aerodynamic center as forward as possible. If needed, you may need to invest in Funky Tree fly-by-wire to get an unstable plane to fly.
@GrandPrix Upon reading my original comments, I realized I forgot to mention some points of suspension design. I apologize in advance.
You mentioned your suspension is very bouncy, which means there is not enough damping. Add damping always helps.
Another issue I found that can cause issues (but not necessarily) is small hinges and rotators. Simpleplanes seems to dislike those small parts especially when calculating the damping and constraint between two parts connected via hinges. This will make your suspension surprisingly weak because those swing arms are flopping. To remedy this issue, one of the dimensions must be close to 1. I learn this the hard way when making suspension for Allundra F5 Evo.
Also, remember to adjust the weight of your car with overload.
I think your suspension design also played a role here. The rear is unreasonably stiff so when there is any body roll, the rear wheel will catch air and lose grip. Because the spring in the editor is not compressed, you need to leave room for the spring to compress when it spawns in. One good example of this measure is the Lancia 037 I built. The suspension is very floppy so I left a lot of space for it to compress. I also integrated anti-roll designs to make the car handle better. Your car may not need that amount of travel but some amount is necessary.
Another thing. You can use funky trees to simulate the caster angle through angle of slip feedback. Again, the Lancia I built has the exact algorithm I use. It may be hard to read so I suggest you paste it to a notebook to read it.
Honestly, everything thing you do is magic. Since we are no magicians ourselves, we cannot say anything other than yes. I am always curious about how you research vehicle interiors. Do you use some other games or do you just rely on photos?
@Luky44 I might try the entire Quattro S1 lineage including the original Sport Quattro to the ugly RS 002. I may have to see what @dussts wish to build. If he wishes to focus more on JDM then these cars will probably come out of my hands. But I think more likely, I will try Stratos since that car has much more interesting shapes than the blocky Quattro.
@Erc90F4RU Damn, by comparison, I spent half a week on my XP-79. And what's worse is that since that was an X plane, it did not receive as many upvote as you did.
Just a curious question, since F-15E has very limited dogfighting capability, would you consider doing a S/MTD modification to the F-15E so it can have better mobility? I have already done a version I wonder how you would approach it.
I think it is about time for you to try out designer suite. I have found some good 3D model of this car online. So if you can obtain screenshots of its isometric view, you can create more accurate recreation of this car.
I do not know why this livery feels cheap. Maybe it is because the sponsor stickers did not distribute around the places where they should be. Also, the coloring could use more work.
@MichaelMotors232 I think blocky may not be the right word. Choppy is the better description. The sections of the car do not flow together which made the car looks like a Frankenstein. But it is a start. I would still insist that drawing a side profile of the car you are trying to build will greatly help with improving the design.
@Rocketguy2079 I think so??? There are some difference between this version and the older version which may impact the performance of the vehicle. But since it is a livery challenge, I think I can let it slide. You may need to add a wing piece to the front if you wish to keep the performance consistent. The wing is hidden in the big wedge that defines the slope of the front intake channel. I think the modification on this car is easy enough for you to implement into your own build.
@Tingly06822 I am indeed a simracing guy, but I spend most of my time playing BeamNG and Automation. The reason why the mouse control works is that I programmed speed sensitive steering. The steering input reduce with speed. In addition, I also implemented automatic counter steering for added stability. In this way, the car is easy to drive while behaving realistically. The lap is far from perfect but I am not risking it with Simpleplanes physics. Maybe for your next project, I can potentially collaborate with vehicle dynamics tuning.
@JA311M I think I have a better way to put it. The lines of the cars you built do not flow well. It is especially evident when looking at the side view. Your mid-engined car is the prime example of such problem. This car is no different in that regard. In my opinion, you should probably bite the bullet and use the designer suite to recreate the Aston Martin DBS using vector drawings. You do not need to buy the drawing, just right click to save so that you have something to work with. By doing accurate replicas, I think it will help you grasp the line flow of cars and hopefully help you with creating better looking original cars.
@JA311M In my honest opinion, I felt that some of the lines of your build just look weird especially the part right behind the headlight. I am currently thinking about fixing it myself and uploading an unlisted version so you can use it as a reference. Also, your car is turning too sharply which is unrealistic, and is flipping over. I am considering tuning the suspension to fix it. Your stuffs have a lot of potential but there are just some minor problems that are keeping it from perfection.
Since your car is dark-colored, you need a bright map to bring contrast. It is especially true for your first screenshot since that is what people will first see. I make that mistake a lot when I screenshot for planes. In addition, I found that lowering the FOV to 30 really helps the car pop. I employed these two techniques for my Lancia Stratos and they do wonders. Custom shader is good but I think it is unnecessary. Cranking the graphics to max is already really beautiful.
You seriously need to improve your screenshotting skills so that you can attract more upvotes.
Bike in your profile pic when?
@32 This car is also one of my favorites in the class since the tail is rather agile. An agile tail in Rally is important because I love to use trail braking to steer the car.
@CDwagner But the details are completely different. Also, for this type of configuration, you need to push the aerodynamic center as forward as possible. If needed, you may need to invest in Funky Tree fly-by-wire to get an unstable plane to fly.
This plane is broken on so many levels. I suggest you check out my XP-79 to see how I approach this type of wing.
It is so cursed, I love it.
@windshifter1 You don't say. Every car I built have been test driven to death. The issue is the lack of dedicated rally track in SP.
@Alternation Or just CIA being CIA. You know their track record is not always the best.
@dussts Thanks!
@Graingy Wedge
@dussts I would like to challenge you to build a Lamborghini Countach LP400. I am still curious to see how you would build a wedge car.
I will get the Group 4 version ready soon after this remodel.
@dussts Not sure how you would approach this car. Perhaps you can do a better job potatoing this car.
@dussts I just realized I can no longer spotlight you. Congratulations.
@Zaineman Thanks.
This is exactly what I was expecting.
@GrandPrix Upon reading my original comments, I realized I forgot to mention some points of suspension design. I apologize in advance.
You mentioned your suspension is very bouncy, which means there is not enough damping. Add damping always helps.
Another issue I found that can cause issues (but not necessarily) is small hinges and rotators. Simpleplanes seems to dislike those small parts especially when calculating the damping and constraint between two parts connected via hinges. This will make your suspension surprisingly weak because those swing arms are flopping. To remedy this issue, one of the dimensions must be close to 1. I learn this the hard way when making suspension for Allundra F5 Evo.
Also, remember to adjust the weight of your car with overload.
I think your suspension design also played a role here. The rear is unreasonably stiff so when there is any body roll, the rear wheel will catch air and lose grip. Because the spring in the editor is not compressed, you need to leave room for the spring to compress when it spawns in. One good example of this measure is the Lancia 037 I built. The suspension is very floppy so I left a lot of space for it to compress. I also integrated anti-roll designs to make the car handle better. Your car may not need that amount of travel but some amount is necessary.
Another thing. You can use funky trees to simulate the caster angle through angle of slip feedback. Again, the Lancia I built has the exact algorithm I use. It may be hard to read so I suggest you paste it to a notebook to read it.
Honestly, everything thing you do is magic. Since we are no magicians ourselves, we cannot say anything other than yes. I am always curious about how you research vehicle interiors. Do you use some other games or do you just rely on photos?
@Luky44 I might try the entire Quattro S1 lineage including the original Sport Quattro to the ugly RS 002. I may have to see what @dussts wish to build. If he wishes to focus more on JDM then these cars will probably come out of my hands. But I think more likely, I will try Stratos since that car has much more interesting shapes than the blocky Quattro.
I have a car in the works for you.
More, MOOOREEEE! (Full size please)
@dussts Dangit, I did not caught it until you pointed out. Thank you though. Not sure if I should post an updated version.
@dussts Do you approve the potato title?
@Erc90F4RU Damn, by comparison, I spent half a week on my XP-79. And what's worse is that since that was an X plane, it did not receive as many upvote as you did.
God, how quick time flies. It has been 6 years since I made my own take on VF-1A.
@Rocketguy2079 I think I have explained very well in the community post.
Just a curious question, since F-15E has very limited dogfighting capability, would you consider doing a S/MTD modification to the F-15E so it can have better mobility? I have already done a version I wonder how you would approach it.
得把重心后移,然后编写一个线传操纵系统,再加个矢量推力就完美了。最终版发出来的时候找人拍点好看的截图。
@KSB24 @FoxtrotCharlieCharlieX @SoraShirasagi @L3FT2R1GHT @YoboyTrimix @Rocketguy2079
I think it is about time for you to try out designer suite. I have found some good 3D model of this car online. So if you can obtain screenshots of its isometric view, you can create more accurate recreation of this car.
Or maybe I should try myself?
I do not know why this livery feels cheap. Maybe it is because the sponsor stickers did not distribute around the places where they should be. Also, the coloring could use more work.
@YoboyTrimix I was away for a while. Sorry for the suspension.
@L3FT2R1GHT This is exactly what I expect. Simple stuff is certainly acceptable.
Link to Plane
@MichaelMotors232 I think blocky may not be the right word. Choppy is the better description. The sections of the car do not flow together which made the car looks like a Frankenstein. But it is a start. I would still insist that drawing a side profile of the car you are trying to build will greatly help with improving the design.
Looks like somebody sat on it. Also, This is my attempt 7 years ago.
@Rocketguy2079 Thanks, I think I need to build something to push myself to plat after 7 years of playing this game
@KSB24 I think you can feel the pain when you see the proportions of FluffyWaffle's original design.
@KSB24 What is the symptom? Did you checked the collision?
Would you like a second chance since I had just posted the scoring metric?
Also, expect me to judge harshly since I also played Ridge Racers before and I know the car you are trying to build.
@Rocketguy2079 I think so??? There are some difference between this version and the older version which may impact the performance of the vehicle. But since it is a livery challenge, I think I can let it slide. You may need to add a wing piece to the front if you wish to keep the performance consistent. The wing is hidden in the big wedge that defines the slope of the front intake channel. I think the modification on this car is easy enough for you to implement into your own build.
@MTindustries Just check my profile.
@LUPIN Well, I guess I can use that for you and give you the XML file then
https://www.simpleplanes.com/Forums/View/1454422/So-Jundroo-accidentally-added-1-part-custom-images-to-the-game
@Tingly06822 I am indeed a simracing guy, but I spend most of my time playing BeamNG and Automation. The reason why the mouse control works is that I programmed speed sensitive steering. The steering input reduce with speed. In addition, I also implemented automatic counter steering for added stability. In this way, the car is easy to drive while behaving realistically. The lap is far from perfect but I am not risking it with Simpleplanes physics. Maybe for your next project, I can potentially collaborate with vehicle dynamics tuning.
@Tingly06822 Lap time is 6:21 if you wish to skip the video.