@Erc90F4RU Damn, by comparison, I spent half a week on my XP-79. And what's worse is that since that was an X plane, it did not receive as many upvote as you did.
Just a curious question, since F-15E has very limited dogfighting capability, would you consider doing a S/MTD modification to the F-15E so it can have better mobility? I have already done a version I wonder how you would approach it.
I think it is about time for you to try out designer suite. I have found some good 3D model of this car online. So if you can obtain screenshots of its isometric view, you can create more accurate recreation of this car.
I do not know why this livery feels cheap. Maybe it is because the sponsor stickers did not distribute around the places where they should be. Also, the coloring could use more work.
@MichaelMotors232 I think blocky may not be the right word. Choppy is the better description. The sections of the car do not flow together which made the car looks like a Frankenstein. But it is a start. I would still insist that drawing a side profile of the car you are trying to build will greatly help with improving the design.
@Rocketguy2079 I think so??? There are some difference between this version and the older version which may impact the performance of the vehicle. But since it is a livery challenge, I think I can let it slide. You may need to add a wing piece to the front if you wish to keep the performance consistent. The wing is hidden in the big wedge that defines the slope of the front intake channel. I think the modification on this car is easy enough for you to implement into your own build.
@Tingly06822 I am indeed a simracing guy, but I spend most of my time playing BeamNG and Automation. The reason why the mouse control works is that I programmed speed sensitive steering. The steering input reduce with speed. In addition, I also implemented automatic counter steering for added stability. In this way, the car is easy to drive while behaving realistically. The lap is far from perfect but I am not risking it with Simpleplanes physics. Maybe for your next project, I can potentially collaborate with vehicle dynamics tuning.
@Tingly06822 I have figured out why your suspension is unusuallly soft. The mass of your suspension is 0 which SP do not really like. At least it need to have some mass. I am now making a new suspension kit that has anti-roll capability.
@LunarEclipseSP I have a question, can I update this one since I have made some changes to the suspension system to incorporate anti-roll mechanism (Yes, the car do handles a lot better).
@KSB24 Some testing I have done indicated the suspension was to blame. I suggest you try the suspension setup I used in Nord Challenger which does improves the driving dynamics a lot. Or you should try to modify the suspension to a normal Mcpherson so the camber does not change much during cornering.
@jamesPLANESii Indeed, the tires are a lot grippier than the real tires (I don't like tire screeching). But I think it makes the driving somewhat harder since there is no transitional region between best grip and no grip. So at 2:54, you can see that I suddenly lost the rear end because I steered a bit too hard.
@Zaineman Thank you very much! The only build I would like a spotlight is my F-15ES High Mobility Strike Eagle. And since that plane is already PSM capable, I think you do not need to work on that. Unless you wish to convert it to project wingman physics and give it a Monarch paintjob.
@Erc90F4RU Damn, by comparison, I spent half a week on my XP-79. And what's worse is that since that was an X plane, it did not receive as many upvote as you did.
God, how quick time flies. It has been 6 years since I made my own take on VF-1A.
@Rocketguy2079 I think I have explained very well in the community post.
Just a curious question, since F-15E has very limited dogfighting capability, would you consider doing a S/MTD modification to the F-15E so it can have better mobility? I have already done a version I wonder how you would approach it.
得把重心后移,然后编写一个线传操纵系统,再加个矢量推力就完美了。最终版发出来的时候找人拍点好看的截图。
@KSB24 @FoxtrotCharlieCharlieX @SoraShirasagi @L3FT2R1GHT @YoboyTrimix @Rocketguy2079
I think it is about time for you to try out designer suite. I have found some good 3D model of this car online. So if you can obtain screenshots of its isometric view, you can create more accurate recreation of this car.
Or maybe I should try myself?
I do not know why this livery feels cheap. Maybe it is because the sponsor stickers did not distribute around the places where they should be. Also, the coloring could use more work.
@YoboyTrimix I was away for a while. Sorry for the suspension.
@L3FT2R1GHT This is exactly what I expect. Simple stuff is certainly acceptable.
Link to Plane
@MichaelMotors232 I think blocky may not be the right word. Choppy is the better description. The sections of the car do not flow together which made the car looks like a Frankenstein. But it is a start. I would still insist that drawing a side profile of the car you are trying to build will greatly help with improving the design.
Looks like somebody sat on it. Also, This is my attempt 7 years ago.
@Rocketguy2079 Thanks, I think I need to build something to push myself to plat after 7 years of playing this game
@KSB24 I think you can feel the pain when you see the proportions of FluffyWaffle's original design.
@KSB24 What is the symptom? Did you checked the collision?
Would you like a second chance since I had just posted the scoring metric?
Also, expect me to judge harshly since I also played Ridge Racers before and I know the car you are trying to build.
@Rocketguy2079 I think so??? There are some difference between this version and the older version which may impact the performance of the vehicle. But since it is a livery challenge, I think I can let it slide. You may need to add a wing piece to the front if you wish to keep the performance consistent. The wing is hidden in the big wedge that defines the slope of the front intake channel. I think the modification on this car is easy enough for you to implement into your own build.
@MTindustries Just check my profile.
@LUPIN Well, I guess I can use that for you and give you the XML file then
https://www.simpleplanes.com/Forums/View/1454422/So-Jundroo-accidentally-added-1-part-custom-images-to-the-game
@Tingly06822 I am indeed a simracing guy, but I spend most of my time playing BeamNG and Automation. The reason why the mouse control works is that I programmed speed sensitive steering. The steering input reduce with speed. In addition, I also implemented automatic counter steering for added stability. In this way, the car is easy to drive while behaving realistically. The lap is far from perfect but I am not risking it with Simpleplanes physics. Maybe for your next project, I can potentially collaborate with vehicle dynamics tuning.
@Tingly06822 Lap time is 6:21 if you wish to skip the video.
@Tingly06822 I can give you the suspension used in the car if you want.
@Tingly06822 I have figured out why your suspension is unusuallly soft. The mass of your suspension is 0 which SP do not really like. At least it need to have some mass. I am now making a new suspension kit that has anti-roll capability.
Where is my Sherman M1? 谢尔曼M1呢?
Wobbly front suspension is driving me crazy, I will tune it a bit to make it behave better
@LunarEclipseSP I have a question, can I update this one since I have made some changes to the suspension system to incorporate anti-roll mechanism (Yes, the car do handles a lot better).
Need to reduce the weight to a realistic level and add first person camera.
拿这个刷纽北
Now we just need to see you do a lap in this car
@FlyingPatriot
Do you think the credit should go to the kit or the car?
@TakicraftCorporation
Here is the link to the car I have built out of this kit
The car
But it can also be the fact that I am so used to driving cars that has godly amount of grip.
@KSB24 Some testing I have done indicated the suspension was to blame. I suggest you try the suspension setup I used in Nord Challenger which does improves the driving dynamics a lot. Or you should try to modify the suspension to a normal Mcpherson so the camber does not change much during cornering.
Good design but the driving dynamics is unsatisfying
@jamesPLANESii Indeed, the tires are a lot grippier than the real tires (I don't like tire screeching). But I think it makes the driving somewhat harder since there is no transitional region between best grip and no grip. So at 2:54, you can see that I suddenly lost the rear end because I steered a bit too hard.
@FlyingPatriot
I am planning to join with my Light Car Company Rocket since that car did not get too much attention. This should be a good publication stunt.
another fellow suspension freak I see
@DARZAVIATIONOFICIAL This is the one for the challenge. I made a mistake
@Nightgems Yeah, that is quite unfortunate.
I think you might want to see this.
The car
Congrats! I hope my LCC Rocket made a bit contribution to this achievement.
@Nightgem Hmm, nobody seems to care about this car.
I have something in the works to submit to your open wheel challenge.
@Zaineman Thank you very much! The only build I would like a spotlight is my F-15ES High Mobility Strike Eagle. And since that plane is already PSM capable, I think you do not need to work on that. Unless you wish to convert it to project wingman physics and give it a Monarch paintjob.
@JacksEpicGamingYT Thanks! This was meant to be a weird test but it just shows my incompetence.
顶上去
Maybe you should try make Demoman's bottle and put a label on it.