@IceCraftGaming thanks man. Means a lot. Ill take a look later at some of your stuff but i mean ye it looks good as well. The platform has just been a bit different from usual.
definitely harder than fighting most jets. ive tried for a few hours to dock and could only get in a few sips of fuel lol. its weird. some times it works and my fuel will increase slowly. other times it doesnt work or it doesnt transfer enough fuel to make too much difference.
nice mod nonetheless.
@IceCraftGaming yes, i would probably be able to submit something. probably a challenge for how efficient you could be with performance cost or something
@Bryan5 not to rush you but i think this is the only plane in the challenge so far that didnt recieve a grade yet. Lemme know if i need to change something or if you just need more time.
not too experienced with paneling myself, but taking a fuselage part and shrinking its width to zero will yield a triangle part, with which you can edit rise and run to your liking. itll still look a bit blocky but itll fill the gaps.
for the first example, you can use an if statement to check speed and turn it into an input:
GS <= 84 ? 1 : 0
GS refers to ground speed but IAS or TAS also can be applied. 84 is the target speed in meters per second (if youre using MPH or KPH it must be converted to M/S)
<= means less than or equal to
1 is the out put if the previous statement is true, otherwise 0 is outputted. thse two outputs are separated by ":" and the outputs are separated by the inputs using "?". think of ? as "then" and : as "else"
so in the statement, if GS is no more than 84 then 1 is outputted, the rotor is activated. if not, 0 is outputted, the rotor is deactivated.
unfortunately theres not a variable for Lock Status yet, and i think weapon fire input is locked exclusively to the FireGuns/ FireWeapons inputs.
if you need more help i would search and consult the forums as well as take a look here: https://snowflake0s.github.io/funkyguide.html
not bad, it flies once in the air. it needs more air to the engines tho, i recommend bigger intakes. also i recommend a landing wheel for the nose and pulling the wings and wing landing gear a bit so you can get better stability.
@Alta2809 glad to hear you like it, and thanks for the upvote! i do like simple, easy to use designs, but its fun to see how many things you can make an aircraft do.
the plane is much too heavy, especially with the low wing area given to it
the propeller pitch also is too low and should either be set higher (50% is optimal) or on auto.
not sure but
1 check the FT equations on the rotators with the original
2 check the fuselage attachments, as the elevation doesnt seem to be working properly
The detachers are attached to the torpedo after being dropped. They either need to be flipped, replaced with pylons, or nudged to be equal position to the torpedo itself to go straight.
this is really clever and kinda dumb at the same time lol.
+4Just gonna put this here
https://www.simpleplanes.com/a/41lum8/Stealth-Nobunaga-Mk-2-Stealth-Challenge
+3@IceCraftGaming ill have to take a look. Most likely it was an unintentional effect of the way i did the cockpit.
+2@IceCraftGaming thanks man. Means a lot. Ill take a look later at some of your stuff but i mean ye it looks good as well. The platform has just been a bit different from usual.
+2not much that can be done, people seem to only want higher part count planes these days, and yes i agree its really leaving out the mobile community.
+2definitely harder than fighting most jets. ive tried for a few hours to dock and could only get in a few sips of fuel lol. its weird. some times it works and my fuel will increase slowly. other times it doesnt work or it doesnt transfer enough fuel to make too much difference.
+2nice mod nonetheless.
@IceCraftGaming yes, i would probably be able to submit something. probably a challenge for how efficient you could be with performance cost or something
+1The build in the Video (NOT MINE):
+1Kotonoha_Sisters
@RYAviation thanks!
+1@PlaneFlightX if i ever do rivets, ill probably do it using the text part.
+1@Bryan5 oh, not a bad score lol. yeah the maneuverability definitely needs tweaking.
+1@Bryan5 okay, understood. thanks for the clarification
+1@Bryan5 not to rush you but i think this is the only plane in the challenge so far that didnt recieve a grade yet. Lemme know if i need to change something or if you just need more time.
+1Uh oh, another challenge for which i already have an aircraft almost ready lol
+1@VeryUnprofession wat? you completely lost me. its not my notion, its just how the game works
+1@VeryUnprofession stealth isnt really modelled in-game, it just makes your aircraft size affect lock on times of missiles.
Also consider this my comment entering myself in the challenge.
+1@MrShenanigans thanks. Well i think i should at least give it a try. Time to start looking at some of the big guys and their planes lol.
+1@SheriffHackdogMCPE woah man that hit way too close lol.
+1Nice! Not sure how to take off tho lol
+1not too experienced with paneling myself, but taking a fuselage part and shrinking its width to zero will yield a triangle part, with which you can edit rise and run to your liking. itll still look a bit blocky but itll fill the gaps.
+1@Grroro dont wanna keep you waiting on me. unfortunately its been busy and i havent been able to figure out a competitive design :p
+1for the first example, you can use an if statement to check speed and turn it into an input:
GS <= 84 ? 1 : 0
GS refers to ground speed but IAS or TAS also can be applied. 84 is the target speed in meters per second (if youre using MPH or KPH it must be converted to M/S)
<= means less than or equal to
1 is the out put if the previous statement is true, otherwise 0 is outputted. thse two outputs are separated by ":" and the outputs are separated by the inputs using "?". think of ? as "then" and : as "else"
so in the statement, if GS is no more than 84 then 1 is outputted, the rotor is activated. if not, 0 is outputted, the rotor is deactivated.
unfortunately theres not a variable for Lock Status yet, and i think weapon fire input is locked exclusively to the FireGuns/ FireWeapons inputs.
if you need more help i would search and consult the forums as well as take a look here: https://snowflake0s.github.io/funkyguide.html
+1seems pretty nice, just some minor things like putting the wing landing gear further back and attaching pylons to the wing tips would help.
+1not bad, it flies once in the air. it needs more air to the engines tho, i recommend bigger intakes. also i recommend a landing wheel for the nose and pulling the wings and wing landing gear a bit so you can get better stability.
+1@Alta2809 glad to hear you like it, and thanks for the upvote! i do like simple, easy to use designs, but its fun to see how many things you can make an aircraft do.
+1this is one sweet first plane. it flies a lot better than my first craft did for a while.
+1:v welp
@Bobobobob yeah needs more cleavers lol
@BarrowAircraft never heard of it. Is it fun? It sounds fun. Kappa
@EchoVehicle no problem. Its a pretty nice build to begin with
the plane is much too heavy, especially with the low wing area given to it
the propeller pitch also is too low and should either be set higher (50% is optimal) or on auto.
@PPLLAANNEE thanks, its fixed now. Honestly could use a tutorial just on the text/ forum part of simpleplanes lol
Huh. Its pretty close. It can be assumed the FC without drag takes 6 cost.
@CrimsonOnigiri yeah i guess. ive been trying out both but i guess you'd expect a site about planes would be a bit saturated with planes lol
@asteroidbook345 RIP, guess i gotta git gud
{max(PitchRate)} and {PitchRate} will let you get realtime measurements when put on a text part.
needs more missiles, fins and acceleration! you cant have an ace combat plane without fins! >:0
but yeah i know what youre getting at lol
what do you want fixed? be sure to add a help tag and describe the problem for better help
YES, the curse is lifted and everyones hat is safe for now lol
oh my the landing gear is pinching the topedos
@Niyyo well im not sure what they did but when you make the plane go that fast it makes it hard to control regardless.
not sure but
1 check the FT equations on the rotators with the original
2 check the fuselage attachments, as the elevation doesnt seem to be working properly
the flight computer is sideways but otherwise not bad
it is le overspeeding O.O
pretty neat. some instructions would be nice so people know how to use it better though.
not bad. could use some tweaking to turn smoother but itll come with practice.
the gauges are all compasses @.@
not bad for your first tho
nice for your first, even has a cockpit. it has a lot of duplicate switches tho. keep working on it and youll get better.
The detachers are attached to the torpedo after being dropped. They either need to be flipped, replaced with pylons, or nudged to be equal position to the torpedo itself to go straight.
@DeltaLCI beats me lol.
i dunno why but i read that description in Nixon's voice lol