@MisterT Thanks. It's very possible it was a beta-related bug, which has since been fixed, but was still impacting that instance of the part, so pulling out a new one could've fixed it...just speculating, though.
@Almostbutnotquite The kneeboard is what should automatically pop up and display craft instructions, if a craft has them. The map is on the back of that. Just reach out and grab it with the grip button, and then flip it over. If the kneeboard isn't showing, you can show it by opening the radial menu (B or Y buttons), and then going into the settings (gear cog), and then click on the clipboard icon to show/hide it.
" I found a bug (v1.12.123) that when you download a plane and opened Simpleplanes, it wont download at all..."
@Whattodoeh
Hmm, there does seem to be an issue here, and is appears to predate this latest update. When you download a craft on Android it will open SimplePlanes into the menu screen instead of the designer. But, the first time you go into the designer, it should begin downloading the craft. That does appear to be a bug, though, so thanks a lot for reporting it.
Note; It only appears to work improperly if SimplePlanes is not already running...if it's running, it will go into the designer and automatically begins loading the plane, as expected.
"Here’s a bug: whenever I launch a missile without locking on, the missile just passes straight through the terrain without hitting anything."
@LordGardevoirX
Does this happen with all terrains, or just specific ones? We're aware of similar issues happening at SnowStone (icy terrain).
@Brayden1981 Can you go into your Files app on your phone, and then On My iPhone->SimplePlanes->AircraftDesigns and see if the missing aircraft are in that folder somewhere?
It's only available in VR for SimplePlanes VR on Steam and Quest.
For future reference, when a bug-fix/tweak/feature is listed with (VR) in the description, that means it only applies to the VR versions of SimplePlanes.
@EchoVehicle Yep :) The Corsair isn't tied to my account b/c I created it back before SimplePlanes had user accounts, or the ability to capture other information like what platform a craft was created on, which is why the Corsair is listed as "Created on Unknown"
@Shimamurahougetsu, @Lms3912 - Zoom works on mobile and PC. There isn't really a need for it in VR since you can just move your head closer to things to get a better, look like you do in the real world.
@McDonnellDouglas It truly is. I made this P-51 and the Corsair way back before we officially released SimplePlanes anywhere, and in spite of their primitive looks, and lack of technical prowess they still hold a special place in my heart :)
The map is not a part that you can place in the designer. It's accessible in any craft in VR, and is grabbable/moveable/etc by reaching out and interacting with it with your vr hands, and so it isn't available in flat-screen modes.
We put quite a lot of man-hours into SimplePlanes VR for features like that, and is why we think it's worthy of a separate purchase if flying in VR, and the other vr features interest you enough.
I'm not saying that any feature that's currently VR-exclusive will never (in some form) come to non-VR, but that I would expect VR to always have its fair share of goodies to make it a compelling value for those who end up taking the VR plunge.
@Johnnyynf Thanks for capturing all this info. Tire physics improvements are never an easy task, but we've seen your feedback and will take them into consideration.
@Brayden1981 Sorry about that...can you elaborate any more on what happened, or what you're seeing?
Did you get any errors, roughly how many craft did you have, did you have the game installed before the update, did the update auto-install, or did you go to the app store...any additional info, even if it seems small could be of help.
@jamesPLANESii I'm assuming you normally try VR in SimplePlanes (not SimplePlanes VR)? If so, could instead try SPVR and see if switching the VR render mode helps at all by using the experimental branch for SPVR?
Your circumstances are different than his, but worth a shot I suppose.
Just wanted to give everyone an update on the next beta release.
We were doing builds for the beta and found a handful of issues at the last minute. We're hoping to try again tomorrow after the issues are addressed, but it's possible it will take a bit longer.
Just wanted to give everyone an update on the next beta release.
We were doing builds for the beta and found a handful of issues at the last minute. We're hoping to try again tomorrow after the issues are addressed, but it's possible it will take a bit longer.
@POTETOZ "Is there a date for the release of these fixes yet?"
We are planning on doing a release candidate final build early next week for all platforms, which will go live as soon as they're approved by their respective stores (ex: iOS App Store).
I really appreciate all the feedback/discussion going on here
I've read all the replies, and even if I don't reply soon after you post, I very well may come back later on with questions to help me better understand the situation.
"So this isn't actually a bug complain but I just have a question why was the beta 1.12.120 forum post on the front page like when Andrew makes a forum post?"
@MrShenanigansSP I'm not exactly sure what you're referring to, but we have two main types of posts that we do..."Blog Posts", and regular forum posts. Blog posts have an image associated with them, and will be discoverable from the blog dropdown.
I made these posts for v1.12.120/121 to be regular forum posts.
@Hedero Can you link to a craft which exhibits the issue, please? I'm sure its easy to replicate, but it's often simultaneously easy to mess up trying to replicate bugs as well. It would be a big help.
Thanks for the info. It sounds pretty clear that it's related to part count, like you said, but would you mind sharing a particularly bad example? Some part types are worse than others, so it would be great if I have a craft which is particularly bad regarding lag spikes, to give us the best chance of reducing the problem, especially if it is exacerbated by any interplay between part types, or XML modding, etc.
Also, unless you have checked that the problem is equally as bad w/o mods, if you wouldn't mind sharing which mods you have active, that would be great.
A couple clarifications I'd like to bring up (this may change as we learn more):
SimplePlanes VR requires OpenXR, and you will need the Unity OpenXR plugin v1.2.8 installed for ensure mods work properly. Make sure you have the correct version of Unity before installing the plugin, though (see next bullet point).
We switched to Unity 2020 for the latest updates, and are now on 2020.3.19f1. In Unity 2020+, the setting you want to change has moved to Project Settings->Player->XR Plugin Management->OpenXR (PC)->Render Mode, where you'd want to set it to "Single Pass Instanced" (not just "Single Pass").
You should also set Graphics (PC)->Shader Stripping->Instancing Variants to "Keep All" to prevent instanced shader variants from being stripped from mod asset bundles when doing a final mod build.
These are just guidelines at this point. If you find a process that works better, let us know and we'll update 'em.
"On android, how can a player use the zoom?"
@Weaverfish
It's a pinch-zoom gesture like you can do in other places, which now also works in cockpit cameras.
"hey that reminds me of the Douglas TBD Torpedo bomber in ww2"
@Simpleplanesgood99
I'm not really following...is this in reference to a bug?
"I’m dumb..."
@Skittle No, you're not. There's a lot of stuff to digest here, and things get missed sometimes, it happens to everyone.
+4@MisterT Thanks. It's very possible it was a beta-related bug, which has since been fixed, but was still impacting that instance of the part, so pulling out a new one could've fixed it...just speculating, though.
@Almostbutnotquite No worries, there hasn't been a reason to look back there until now :)
@Almostbutnotquite The kneeboard is what should automatically pop up and display craft instructions, if a craft has them. The map is on the back of that. Just reach out and grab it with the grip button, and then flip it over. If the kneeboard isn't showing, you can show it by opening the radial menu (B or Y buttons), and then going into the settings (gear cog), and then click on the clipboard icon to show/hide it.
" I found a bug (v1.12.123) that when you download a plane and opened Simpleplanes, it wont download at all..."
@Whattodoeh
Hmm, there does seem to be an issue here, and is appears to predate this latest update. When you download a craft on Android it will open SimplePlanes into the menu screen instead of the designer. But, the first time you go into the designer, it should begin downloading the craft. That does appear to be a bug, though, so thanks a lot for reporting it.
Note; It only appears to work improperly if SimplePlanes is not already running...if it's running, it will go into the designer and automatically begins loading the plane, as expected.
+1"It's impossible to click on buttons attached or related to a joystick base."
@MisterT
Can you link to a craft exhibiting the issue, and any related info on how to reproduce it?
"Here’s a bug: whenever I launch a missile without locking on, the missile just passes straight through the terrain without hitting anything."
@Suica Can you give more info regarding the bug, and/or a link to a craft exhibiting the issue?
"Here’s a bug: whenever I launch a missile without locking on, the missile just passes straight through the terrain without hitting anything."
@LordGardevoirX
Does this happen with all terrains, or just specific ones? We're aware of similar issues happening at SnowStone (icy terrain).
@Brayden1981 Can you go into your Files app on your phone, and then On My iPhone->SimplePlanes->AircraftDesigns and see if the missing aircraft are in that folder somewhere?
For bug reporting/feedback, please use this thread.
"Does the map avialable in mobile??
+3@ShocK69
It's only available in VR for SimplePlanes VR on Steam and Quest.
For future reference, when a bug-fix/tweak/feature is listed with (VR) in the description, that means it only applies to the VR versions of SimplePlanes.
@EchoVehicle Yep :) The Corsair isn't tied to my account b/c I created it back before SimplePlanes had user accounts, or the ability to capture other information like what platform a craft was created on, which is why the Corsair is listed as "Created on Unknown"
+4@Iamanoob It is on the back of the Kneeboard(clipboard), which you access from the radial menu while in an aircraft.
@Iamanoob Maywar isn't currently supported on mobile or Quest.
@Shimamurahougetsu, @Lms3912 - Zoom works on mobile and PC. There isn't really a need for it in VR since you can just move your head closer to things to get a better, look like you do in the real world.
+3"this is literally a fossil"
@McDonnellDouglas It truly is. I made this P-51 and the Corsair way back before we officially released SimplePlanes anywhere, and in spite of their primitive looks, and lack of technical prowess they still hold a special place in my heart :)
+5@Iamanoob Ok, sounds like you got it working, great :)
@Iamanoob Are you getting an error?
+1@Iamanoob Are you getting an error? Are you on Steam, or is it Quest?
@ren64 "is apple silicon support improved? my computer started lagging on simple planes after the 1.12 update"
Are you saying it performed better on apple silicon before the 1.12 update? And I'm assuming you're referring to MacOS, and not iOS/iPadOS?
+2@CalebRepublic
The map is not a part that you can place in the designer. It's accessible in any craft in VR, and is grabbable/moveable/etc by reaching out and interacting with it with your vr hands, and so it isn't available in flat-screen modes.
We put quite a lot of man-hours into SimplePlanes VR for features like that, and is why we think it's worthy of a separate purchase if flying in VR, and the other vr features interest you enough.
I'm not saying that any feature that's currently VR-exclusive will never (in some form) come to non-VR, but that I would expect VR to always have its fair share of goodies to make it a compelling value for those who end up taking the VR plunge.
@Johnnyynf Thanks for capturing all this info. Tire physics improvements are never an easy task, but we've seen your feedback and will take them into consideration.
+9@Brayden1981 Sorry about that...can you elaborate any more on what happened, or what you're seeing?
Did you get any errors, roughly how many craft did you have, did you have the game installed before the update, did the update auto-install, or did you go to the app store...any additional info, even if it seems small could be of help.
+1@Morty To beta test you can:
@Morty To beta test you can:
@PssyalperdnaEgg Not yet, it's still being beta tested.
+1@jamesPLANESii I'm assuming you normally try VR in SimplePlanes (not SimplePlanes VR)? If so, could instead try SPVR and see if switching the VR render mode helps at all by using the experimental branch for SPVR?
Your circumstances are different than his, but worth a shot I suppose.
@zAerospace That should be fixed now.
Just so you're aware; the experimental branch currently has undo support generally disabled to investigate lag-spikes in the designer.
Just wanted to give everyone an update on the next beta release.
+1We were doing builds for the beta and found a handful of issues at the last minute. We're hoping to try again tomorrow after the issues are addressed, but it's possible it will take a bit longer.
Just wanted to give everyone an update on the next beta release.
+1We were doing builds for the beta and found a handful of issues at the last minute. We're hoping to try again tomorrow after the issues are addressed, but it's possible it will take a bit longer.
@Nerfaddict It is in fact a bug, thanks for reporting it. Sorry about that, it should be fixed in the release next week.
@POTETOZ "Is there a date for the release of these fixes yet?"
We are planning on doing a release candidate final build early next week for all platforms, which will go live as soon as they're approved by their respective stores (ex: iOS App Store).
@MrShenanigansSP I'm not sure, I figured it was on the front page for a while, at least.
I really appreciate all the feedback/discussion going on here
I've read all the replies, and even if I don't reply soon after you post, I very well may come back later on with questions to help me better understand the situation.
Thanks for everyone's help :)
@xiaofootball That's a great point, I wonder if that's what Suica is referring to.
"So this isn't actually a bug complain but I just have a question why was the beta 1.12.120 forum post on the front page like when Andrew makes a forum post?"
@MrShenanigansSP I'm not exactly sure what you're referring to, but we have two main types of posts that we do..."Blog Posts", and regular forum posts. Blog posts have an image associated with them, and will be discoverable from the blog dropdown.
I made these posts for v1.12.120/121 to be regular forum posts.
@Suica I'm not totally following that description.
Which glass parts, and which wings are you referring to?
@POTETOZ That certainly demonstrates the bug well, thank you.
@Hedero Can you link to a craft which exhibits the issue, please? I'm sure its easy to replicate, but it's often simultaneously easy to mess up trying to replicate bugs as well. It would be a big help.
Edit
https://www.simpleplanes.com/a/JEhH78
https://www.simpleplanes.com/a/uSftx2
@AircroftDesign The release with that fix is not yet available on mobile, we're targeting early next week for it.
+1@PapaKernels That will come to the final version for everyone, including mobile.
+3@Default4 We're targeting early next week, but it also depends on how quickly the update gets approved by Apple.
@jamesPLANESii
Thanks for the info. It sounds pretty clear that it's related to part count, like you said, but would you mind sharing a particularly bad example? Some part types are worse than others, so it would be great if I have a craft which is particularly bad regarding lag spikes, to give us the best chance of reducing the problem, especially if it is exacerbated by any interplay between part types, or XML modding, etc.
+1Also, unless you have checked that the problem is equally as bad w/o mods, if you wouldn't mind sharing which mods you have active, that would be great.
Thanks for your help
Thanks for all the feedback, everyone. We're still working on getting some bugs tracked down to prepare for the final release.
Next release timing: We're hoping to get new beta builds out tomorrow after some issues are addressed, but it's possible it will take a bit longer.
For all remaining bug reports, please use this post so we can track them a bit easier (I should've done that to begin with) .
Thanks! :)
@POTETOZ
+5Regarding: your bug report
@Suica
Regarding: your bug report
@MisterT
Regarding: your bug report
Would you all be able to provide links to crafts exhibiting these issues? If possible, lower part-count crafts would be great, to simplify testing.
@jamesPLANESii
Regarding: your bug report
Are you still seeing this, or did it clear itself up by some miracle, perhaps? :)
@Merlin420069 There is no mod support on the Quest. You are trying to get the multiplayer mod working on the Quest, is that correct?
Thanks for writing this up, Kenneth :)
A couple clarifications I'd like to bring up (this may change as we learn more):
These are just guidelines at this point. If you find a process that works better, let us know and we'll update 'em.
+3Thanks again, Kenneth
@Captiandaves Yes. You can download planes in SimplePlanes VR.
+1