113k PlanariaLab Comments

  • HMD test 2.3 years ago

    This was not possible with the existing mod, so we created a dedicated shader and mod.

  • AV-98 INGRAM 2.4 years ago

    @YEEEETplane
    Thanks. No problem.

  • Bug thread for v1.12.128 (current version) 2.4 years ago

    By Ctrl+clicking on the Armed Group in the CountermeasuresDispenser, you can open the FT input screen and set the FT. However, when I go out to the map, the code I entered in that area is erased.

    +3
  • Para-chan System IV 2.4 years ago

    @NatsukiHoshino
    Currently, only able to acquire up to the current vector on the target's world coordinates, and we believe it would be very difficult to achieve higher accuracy for targets that are turning at high speeds.
    I am not happy with this, nor do I know everything about this website, but as it stands I believe it boasts better accuracy than at least half of what is here.

  • Para-chan System IV 2.5 years ago

    PS: I received a comment that "I don't know how to download from the link".
    Therefore, I have rewritten it to one that automatically downloads.
    I wish it would default to this link.
    追記。
    「リンク先からダウンロードする方法が分からない」というご意見を頂いたため当該リンクをデフォルトの共有用リンクからダウンロード専用リンクに書き換えました。

  • Para-chan System IV 2.5 years ago

    @OrderlyHippo
    It is possible.
    I know this is not an appropriate example, but I'll leave you with something I've used before in the process of creating this spreadsheet.
    link

  • I need a CIWS 2.5 years ago

    @NatsukiHoshino
    I have an idea and will try it, but don't expect.

    +1
  • junk aggregation 2.5 years ago

    @marcox43
    it's quicker to look
    It's no wonder it failed a few years ago.
    The only reason this works is because of the new features available since version 1.12 (or Beta 1.11.104).
    .
    And it is not yet at a level where power can be extracted.

    +1
  • VR_humanoidFrame_v1.02 2.5 years ago

    Select "Remove" from "▽" next to "Download".

  • junk aggregation 2.5 years ago

    This is a compilation of experimental records, memes, and other crap since January 2022.

  • SPR "walker" 2.5 years ago

    The use of magnetic arms to climb high steps is impressive.

    +4
  • PONG 2.5 years ago

    @Kangy
    And in SP, a number of playable computer games were published before my Tetris.
    - Snek Game by snoWFLakE0s.
    I was inspired to make Tetris after seeing this.
    - IzzyIA Pong by IzzyIA.
    As far as I know, this is the first Pong.
    - First Person Shooting Game by tom123chrchr.
    As far as I know, this is the first computer game that runs on SP.
    .
    If you look for it, maybe it's still there.

    +3
  • PONG 2.5 years ago

    @Kangy
    He noted that PONG was the first computer game in the world to be released to the public.

    +2
  • PONG 2.5 years ago

    @Lake
    As WolfHunter9111 is right.
    This is the "ロポリこん(Low Poly Kon)" of the avatar model sold for VRChat.
    It is a good avatar that suits everyone and is easy to handle.

    +2
  • hand(Parts) 2.5 years ago

    To those who find this creepy.
    I heartily agree.

  • [Solved]Whats the code for a HUD that can be turned off and on? 2.5 years ago

    If you're talking about my work, here is what I made when I was talking about another topic before.
    Since multiple Alpha tags are used for partial display switching, it is necessary to access all of them in order to turn the whole on / off.

  • touhoku_kiritan 2.5 years ago

    @SheriffHackdogMCPE
    No, it has little to do with what I'm making here.

    Over there, we mainly make costumes and accessories rather than the main body.

    +3
  • hand(Parts) 2.5 years ago

    @TRD6932
    That video was something I was building to reproduce the motion tracer in AV-98 INGRAM.
    It has been stagnant because other hobbies have been taking up my time, but I will finish it someday.

    +1
  • 1st Page Time 2.7 years ago

    Congratulations!!

  • yu-ri_ver1.1 repost cant find author :( 2.8 years ago

    I did, on an old account that had already disappeared.
    (the account name resembled my real name, and there was no ability to change the name at the time)
    I'll leave it to you to decide if you believe me or not.

  • TETRIS 2.9 years ago

    @Cleopatra
    As you can see in the gif on this page, It should have already been implemented...

  • AV-98 INGRAM 2.9 years ago

    @Lancelot1230
    OK to use.

  • Arm tracking test 2.9 years ago

    @PlaneFlightX
    Things that are more than half a year old are almost gone.
    At that time, the published works, including past works, were a source of strong stress.

    +5
  • Arm tracking test 2.9 years ago

    @JoshuaW
    The information is based on the controlbase.
    The control of the arm is calculated by inverse kinematics.
    However, the control around the wrist is still in the realm of my academic ability to handle, so I use the variable output of the free hinge to get the angle directly.

    +4
  • Game of Life(galaxy) 3.0 years ago

    @V

    At the bottom of the variables section, I think there are some variables that have "~ sum (Activate1 + 1) ~" in the activator.
    .
    They are variables for the initial condition, and each variable creates a cell at the coordinates corresponding to the name.

    +3
  • Thoughts on using 1PartsHud in VR 3.0 years ago

    @xiaofootball
    If I can find a better way to improve it, I may make one, but it will probably be a while before I do. Someone else may do it before then.

    +1
  • F-16 Falcon 1.11 FIXED 3.1 years ago

    @Bryan5
    I confirmed it as of yesterday. Just in case, I am seeking instructions from other curators.

    +1
  • F-16 Falcon 1.11 3.1 years ago

    I found the throttle lever to be very tilted.
    (This makes your wrist look like the back of your hand is pointing inward in VR, which leads to wrist fatigue and discomfort.)
    Also, the pedals seem to be a little too close together.
    .
    The rest of the work is fine, at least as far as I can tell.

    +1
  • 1Part HUD 3.1 years ago

    @2Papi2Chulo
    I just want to know how my parts are being used in the work through notifications and ego searches.
    So an description or comment is enough.

    +2
  • Kotonoha-sisters 3.1 years ago

    In addition, since it is set not to receive comment notifications, there is a high possibility that you will not be able to reply.

  • 1Part HUD 3.2 years ago

    @Chaka
    The problem is caused by the undefined variables, as in the comments of many others. Read the explanation

  • 1Part HUD 3.2 years ago

    @AtlasSP
    1
    2
    If you don't understand this, I can't give you any more advice

    +1
  • 1Part HUD 3.2 years ago

    For example, in C language, (A?B:C) works like
    if(A == true)
    B
    else
    C
    .
    A can be a comparison or Boolean value, B and C can be in any format

  • 1Part HUD 3.2 years ago

    Please read the explanation once before asking a question. Writing the same reply over and over is very tiring

  • 1Part HUD 3.2 years ago

    @AtlasSP
    The tag is broken because the variable is not defined. Read the description on this page for details

    +1
  • 1Part HUD 3.2 years ago

    @CalebRepublic
    "if" has a ternary operator (A? B: C). There is no "for", but I think it can be reproduced using some variables.

  • 1Part HUD 3.2 years ago

    @derlurje
    I don't know, but I think some parts are missing when copying

  • 1Part HUD 3.2 years ago

    @derlurje
    I don't think the scale can affect the behavior ... Did you change anything else?

  • 1Part HUD 3.2 years ago

    @FeatherWing
    I don't know the specific position. However, if you have a text editor with bulk replace (for example, Windows default Notepad), you can replace Altitude and AltitudeAgl with any expression.

  • 1Part HUD 3.2 years ago

    @ShinyGemsBro
    Please read the explanation. Did you forget the existence of variables? I'm tired of writing this word

  • 1Part HUD 3.2 years ago

    @Amirabadi

    ---Variables list---

    • HudDistance
      This is used to properly position the TD BOX and other displays.
      Enter the distance between the HUD and the view point.
      If you have changed the scale of the HUD
      distance/scale.

    The distance between the parts is 0.6 and the scale of the HUD is 0.15.
    If you do what it says in the summary section
    distance=0.6 scale=0.15
    idistance/scale
    0.6/0.15=4
    It should look like this. Why does it have to be 0.5?

    +1
  • 1Part HUD 3.2 years ago

    @Amirabadi
    HudDistance needs to be set correctly according to the distance from the camera.
    If you change the scale of the HUD, you need to set it to reflect the change.
    Maybe you are copying the default value of 2?

  • 1Part HUD 3.2 years ago

    @Amirabadi
    Due to the specifications of the parts, it is impossible to change the behavior by changing the scale. Also, we have confirmed that changing the scale works many times during the production process.
    Have you copied the TGTPOS_Local variable and set the HudDistance yet?

  • 1Part HUD 3.2 years ago

    @OtakuNekoToT
    The part shown in your image is actually this part.
    And I'll send it to you because it was surprisingly easy to do when I tried it.
    Here

  • 1Part HUD 3.2 years ago

    @Amirabadi
    It is possible, or rather recommended to reduce the default size as it is too large.
    If you change the scale, please reflect the effect of the scale in HudDistance as noted in the overview.

  • 1Part HUD 3.2 years ago

    @FeatherWing
    I think you can do this by replacing TAS * 3.6, Altitude, AltitudeAgl with the appropriate expression and [TAS] with the appropriate name using a bulk replace function such as Notepad.
    I don't know the specific unit conversion formula, so please do it yourself.

    +1
  • 1Part HUD 3.2 years ago

    @OtakuNekoToT
    You can remove unnecessary parts from the code, but I don't want to do it because it's quite annoying

    +1
  • 1Part HUD 3.2 years ago

    @AtlasSP
    I'm not sure of the current situation, can you send me a build of the problem?