@BaconAircraft
Tip: The color of the crushing effect on the glass fuselage can be freely set.
(Don't worry, if I do make it, I don't intend to upload that kind of direct expression to this site.)
@zwen
The specification interprets the target's acceleration as information, so it is necessary to have the AI machine lock on to the player.
Default mode AI may not lock on to the player
@TheTomatoLover
No, if it is not stated, it is one person. For some reason, Deepl tends to use "we" for the first person.
I manually rewrite to "I" every time, but sometimes I miss it.
@TheTomatoLover
Original, but several pieces were used as design references.
-Legs:(alice gear aegis)
-Arms: ho229(NieR:Automata)+NT-1(Gundam)
-Torso: flight suit + body armor (real)
-Head: F35 HMD (real) +cat ear
-Cannon:RX-78-02(Gundam The Origin)
If TGTPOS_L was before it was tuned, it could have been a simple replacement as you mentioned. (Since the early ones obtained relative coordinates in the world coordinate system and converted them to the local coordinate system with a rotation matrix.)
@11qazxc
The part of TGTPOS that acquires relative coordinates and the part that converts to the local coordinate system are fused together by tuning to reduce load and cannot be separated.
The coordinates of the cockpit and missiles are then in the world coordinate system.
To add them to TGTPOS, they must be converted to local coordinate system values.
The rotation matrices used to transform the coordinate system are relatively loaded, so it is not a good idea to use them in two places: the TGTPOS and the cockpit & missile coordinates.
Therefore, instead of using TGTPOS_L, we first obtain the target coordinates in the world coordinate system, change them to the missile coordinates as the origin, and finally use a rotation matrix to align them with the missile coordinate system.
@11qazxc
You are correct about how to formulate the equation.
However, the 1PartsHUD variable is optimized for the main cockpit, so if you want to use the coordinates of the missile as a reference, as in this case, it is faster to write a new one from scratch...
If I were to actually create one, it would look something like this.
This is not possible because the font is not supported.
At this time, it is probably the simplest way to convert from transparent images to labels with this program.
This is the last post before completion.
The armament and UI have not yet been finalized, but if we keep motivated, we may be able to complete the project by the end of the year.
TDCS (Thrust distribution control system (推力配分制御システム))
A system that stabilizes the aircraft by fully automatically adjusting thrust distribution based on information such as the direction of propulsion, vector, and angular velocity.
I think this is effective for mechs that shift their center of mass due to transform and posing, and for works that can be purged of heavy parts such as armor and drop tanks.
Since the exterior design was not finalized, the code for the control was assembled first.
VR or joysticks are recommended, but can probably be handled intuitively with a phone.
@SilverStar
It originally originated in Britain in the 19th century.
Othello, mentioned in other comments, is a fine-tuned version of reversi rules, commercialized by a Japanese company.
@Blub00The00Builder
Currently impossible.
But with some changes to the camera priority settings it would not be impossible.
I may add it next time I update the mod, if I remember.
@rexzion
Raising the weight can avoid this to some extent, but unfortunately, it cannot cure it completely.
Well… it's surprising enough that it made it this far, since the joystickBase was never designed to be moved many kilometers in the first place.
@Flash0of0green
Give me a break. We're learning Unity and C# from scratch, and I've managed to make something that works.
Of course I would if I could,if I could.
I'm still working on that effort. Because of this, none of the projects that were supposed to be done have progressed.
So I can only say one thing now. If you're not satisfied with the status quo, you create the alternative.
If you want to offset by 1/3(33.33…%), just add 360/3=120.
sin(sum(clamp(Pitch,-1,1) *1200))
sin(sum(clamp(Pitch,-1,1) *1200)+120)
sin(sum(clamp(Pitch,-1,1) *1200)+240)
.
cosθ=sin(θ+90). That's a 1/4 (25%) offset, so I wouldn't recommend using it here.
Also, since tanθ=sinθ/cosθ, the waveform is completely different.
Rename any weapon to "TLS" (it does not have to be fireable, just to show the name in the list) and set the minigun's AvtivationGroup to [ SelectedWeapon = "TLS" ].
@Mixx
I think it is probably due to the lack of Unity's Mac Build Support.
I will try to add the module (for some reason, it seems I need to reinstall Unity entirely) and rebuild, but since I don't have a Mac environment at hand, I can't check and can't guarantee that it will work.
Unfortunately, the left eye must be sacrificed in the current situation, and improving this specification has proven to be almost impossible due to technical problems.
@Mixx
First, I'm sure time will solve on this, but none of the mods I have been able to identify currently support Single Pass Stereo rendering.
.
Second,draw the screen foremost to prevent it from being blocked by other parts.
If this is done, the screen will be drawn in front of the exterior from the third-person viewpoint, so it should not be drawn when the camera is away from the screen.
.
Also, due to SP rendering specifications, the front-most rendering code would not function properly after a certain distance, so the screen had to be placed very close to the camera.
Screens at close range can be very uncomfortable in the stereoscopic view of VR.
As a countermeasure, we are planning to create a pseudo distant plane by displaying separate images for the left and right eyes, and if possible, stereoscopic viewing, but we are having difficulty in making adjustments.
.
In addition, although not shown in the video, the HMD also has the ability to synthesize an interface such as a HUD shot with a different camera onto the HMD image.
.
This mod is not expected to be user-friendly due to the fact that it was developed just to get the only build shown in the video to work and that it does not have sufficient knowledge of working with C#.
By Ctrl+clicking on the Armed Group in the CountermeasuresDispenser, you can open the FT input screen and set the FT. However, when I go out to the map, the code I entered in that area is erased.
@NatsukiHoshino
Currently, only able to acquire up to the current vector on the target's world coordinates, and we believe it would be very difficult to achieve higher accuracy for targets that are turning at high speeds.
I am not happy with this, nor do I know everything about this website, but as it stands I believe it boasts better accuracy than at least half of what is here.
PS: I received a comment that "I don't know how to download from the link".
Therefore, I have rewritten it to one that automatically downloads.
I wish it would default to this link.
追記。
「リンク先からダウンロードする方法が分からない」というご意見を頂いたため当該リンクをデフォルトの共有用リンクからダウンロード専用リンクに書き換えました。
@OrderlyHippo
It is possible.
I know this is not an appropriate example, but I'll leave you with something I've used before in the process of creating this spreadsheet. link
@marcox43 it's quicker to look
It's no wonder it failed a few years ago.
The only reason this works is because of the new features available since version 1.12 (or Beta 1.11.104).
.
And it is not yet at a level where power can be extracted.
@Kangy
And in SP, a number of playable computer games were published before my Tetris.
- Snek Game by snoWFLakE0s.
I was inspired to make Tetris after seeing this.
- IzzyIA Pong by IzzyIA.
As far as I know, this is the first Pong.
- First Person Shooting Game by tom123chrchr.
As far as I know, this is the first computer game that runs on SP.
.
If you look for it, maybe it's still there.
@BaconAircraft
Tip: The color of the crushing effect on the glass fuselage can be freely set.
(Don't worry, if I do make it, I don't intend to upload that kind of direct expression to this site.)
@zwen
+1The specification interprets the target's acceleration as information, so it is necessary to have the AI machine lock on to the player.
Default mode AI may not lock on to the player
@TheTomatoLover
+1No, if it is not stated, it is one person. For some reason, Deepl tends to use "we" for the first person.
I manually rewrite to "I" every time, but sometimes I miss it.
@TheTomatoLover
+5Original, but several pieces were used as design references.
-Legs:(alice gear aegis)
-Arms: ho229(NieR:Automata)+NT-1(Gundam)
-Torso: flight suit + body armor (real)
-Head: F35 HMD (real) +cat ear
-Cannon:RX-78-02(Gundam The Origin)
If TGTPOS_L was before it was tuned, it could have been a simple replacement as you mentioned. (Since the early ones obtained relative coordinates in the world coordinate system and converted them to the local coordinate system with a rotation matrix.)
@11qazxc
The part of TGTPOS that acquires relative coordinates and the part that converts to the local coordinate system are fused together by tuning to reduce load and cannot be separated.
The coordinates of the cockpit and missiles are then in the world coordinate system.
To add them to TGTPOS, they must be converted to local coordinate system values.
The rotation matrices used to transform the coordinate system are relatively loaded, so it is not a good idea to use them in two places: the TGTPOS and the cockpit & missile coordinates.
Therefore, instead of using TGTPOS_L, we first obtain the target coordinates in the world coordinate system, change them to the missile coordinates as the origin, and finally use a rotation matrix to align them with the missile coordinate system.
@11qazxc
+3You are correct about how to formulate the equation.
However, the 1PartsHUD variable is optimized for the main cockpit, so if you want to use the coordinates of the missile as a reference, as in this case, it is faster to write a new one from scratch...
If I were to actually create one, it would look something like this.
link
This is not possible because the font is not supported.
+1At this time, it is probably the simplest way to convert from transparent images to labels with this program.
This is the last post before completion.
The armament and UI have not yet been finalized, but if we keep motivated, we may be able to complete the project by the end of the year.
Number of variables used
+2reversi:73
tetris:143
this:159(temporary)
Test of TDCS and command input.
previous
@Genke
original content
Since the exterior design was not finalized, the code for the control was assembled first.
VR or joysticks are recommended, but can probably be handled intuitively with a phone.
@SilverStar
It originally originated in Britain in the 19th century.
Othello, mentioned in other comments, is a fine-tuned version of reversi rules, commercialized by a Japanese company.
@Sm10684
+1That is a registered trademark occupied by MegaHouse rather than the type of game itself.
If others use that name, they are killed by law.
@TheOneAndOnlyToad @ShiroNeko @TheCommentaryGuy
+4Take those topics elsewhere.
@Blub00The00Builder
Currently impossible.
But with some changes to the camera priority settings it would not be impossible.
I may add it next time I update the mod, if I remember.
@rexzion
+1Raising the weight can avoid this to some extent, but unfortunately, it cannot cure it completely.
Well… it's surprising enough that it made it this far, since the joystickBase was never designed to be moved many kilometers in the first place.
@Freerider2142
+4Yeah...FT has no way of knowing where the checkpoints are, so you have to manually re-enter the route.
regulation
Click here for build data.
It can be run on a smartphone, but it is recommended to use a PC with sufficient performance, as the simulation may fail.
@Mixx
Thanks for the report.
If you find any problems, please do not hesitate to tell us.
@Flash0of0green
+3Give me a break. We're learning Unity and C# from scratch, and I've managed to make something that works.
Of course I would if I could,if I could.
I'm still working on that effort. Because of this, none of the projects that were supposed to be done have progressed.
So I can only say one thing now.
If you're not satisfied with the status quo, you create the alternative.
If you want to offset by 1/3(33.33…%), just add 360/3=120.
+1sin(sum(clamp(Pitch,-1,1) *1200))
sin(sum(clamp(Pitch,-1,1) *1200)+120)
sin(sum(clamp(Pitch,-1,1) *1200)+240)
.
cosθ=sin(θ+90). That's a 1/4 (25%) offset, so I wouldn't recommend using it here.
Also, since tanθ=sinθ/cosθ, the waveform is completely different.
pic
itself
Rename any weapon to "TLS" (it does not have to be fireable, just to show the name in the list) and set the minigun's AvtivationGroup to [ SelectedWeapon = "TLS" ].
I may have missed something, but I have previously researched and compiled this information.
Here
@Mixx I did an update.
+1@Mixx
+2Sorry, I forgot to include it.
I will upload the correct one as an official update in a few days, so please wait a bit.
Does this work?
@Mixx
@Mixx
+1I think it is probably due to the lack of Unity's Mac Build Support.
I will try to add the module (for some reason, it seems I need to reinstall Unity entirely) and rebuild, but since I don't have a Mac environment at hand, I can't check and can't guarantee that it will work.
Unfortunately, the left eye must be sacrificed in the current situation, and improving this specification has proven to be almost impossible due to technical problems.
+4@Mixx
No, we are not modifying the game system.
Simply put, we are just adding monitor parts that use custom shaders.
Sorry, I'm not very good at putting these kinds of sentences together.
@Mixx
+2First, I'm sure time will solve on this, but none of the mods I have been able to identify currently support Single Pass Stereo rendering.
.
Second,draw the screen foremost to prevent it from being blocked by other parts.
If this is done, the screen will be drawn in front of the exterior from the third-person viewpoint, so it should not be drawn when the camera is away from the screen.
.
Also, due to SP rendering specifications, the front-most rendering code would not function properly after a certain distance, so the screen had to be placed very close to the camera.
Screens at close range can be very uncomfortable in the stereoscopic view of VR.
As a countermeasure, we are planning to create a pseudo distant plane by displaying separate images for the left and right eyes, and if possible, stereoscopic viewing, but we are having difficulty in making adjustments.
.
In addition, although not shown in the video, the HMD also has the ability to synthesize an interface such as a HUD shot with a different camera onto the HMD image.
.
This mod is not expected to be user-friendly due to the fact that it was developed just to get the only build shown in the video to work and that it does not have sufficient knowledge of working with C#.
It also includes stereoscopic features for VR, but may be rejected due to the possibility of unforeseen health hazards.
This was not possible with the existing mod, so we created a dedicated shader and mod.
@YEEEETplane
Thanks. No problem.
By Ctrl+clicking on the Armed Group in the CountermeasuresDispenser, you can open the FT input screen and set the FT. However, when I go out to the map, the code I entered in that area is erased.
+3@NatsukiHoshino
Currently, only able to acquire up to the current vector on the target's world coordinates, and we believe it would be very difficult to achieve higher accuracy for targets that are turning at high speeds.
I am not happy with this, nor do I know everything about this website, but as it stands I believe it boasts better accuracy than at least half of what is here.
PS: I received a comment that "I don't know how to download from the link".
Therefore, I have rewritten it to one that automatically downloads.
I wish it would default to this link.
追記。
「リンク先からダウンロードする方法が分からない」というご意見を頂いたため当該リンクをデフォルトの共有用リンクからダウンロード専用リンクに書き換えました。
@OrderlyHippo
It is possible.
I know this is not an appropriate example, but I'll leave you with something I've used before in the process of creating this spreadsheet.
link
I don't know if I'm meeting your expectations.
+2@NatsukiHoshino
+1I have an idea and will try it, but don't expect.
@marcox43
+1it's quicker to look
It's no wonder it failed a few years ago.
The only reason this works is because of the new features available since version 1.12 (or Beta 1.11.104).
.
And it is not yet at a level where power can be extracted.
Select "Remove" from "▽" next to "Download".
@GrandmasterPotato
+2Not strictly walking, but I made it once six months ago.
This is a compilation of experimental records, memes, and other crap since January 2022.
The use of magnetic arms to climb high steps is impressive.
+4@Kangy
+3And in SP, a number of playable computer games were published before my Tetris.
- Snek Game by snoWFLakE0s.
I was inspired to make Tetris after seeing this.
- IzzyIA Pong by IzzyIA.
As far as I know, this is the first Pong.
- First Person Shooting Game by tom123chrchr.
As far as I know, this is the first computer game that runs on SP.
.
If you look for it, maybe it's still there.