Check the copy of TGTPOS_Local and the Hud Distance setting.
If that doesn't work, you can't figure out the cause without looking at the real thing, so can you post the build in question unlisted and mention it?
@CalculatorBoi
I'm not going to change the speed display, but it's certainly a problem that the display disappears when the speed is completely 0, so I'll fix it as soon as I find the cause.
@CalebRepublic
Rich Text Format in Unity's TextMesh Pro. However, a little unusual, you can include FT in a format similar to C # but slightly different. FT (Funky Tree) is an in-game format, and I personally feel that Excel has similar functions.
Please change the reference point of Altitude Agl to the center of the cockpit.
The current reference point is the center of gravity on the build screen as seen from the cockpit, which makes it inconvenient to work with Altitude, which uses the center of the cockpit as its reference point.
@Ian_Yashima
Thanks!
I personally like it, but I don't know if it can be applied to other builds in the future because the procedure tends to be complicated.
Link(use Mod parts)
From "PATOLABOR The movie"
I made this on the spur of the moment at midnight high.
Production time: 5~6 hours.
.
This is just a joke video, not a teaser for AV-X0 or any other HOS-related work.
A character label that supports the Funky Tree string format.
This will be useful for displaying the name of the selected armament, data with units, mode switching of the aircraft, etc.
Hey, are there any plans to add a FunkyTree function for the position and angle of the HMD and 6DoF controller?
I think it will be very helpful in creating works like JHMCS and powered suits.
Try changing the machine gun activation group or reducing the number of turrets.
The test machine is like a kind of demonstration, packed with an unnecessary amount of features.
.
Also, my little brain can't simplify the formula any further because it takes a lot of calculations to deal with the tilt of the cockpit. (We need to create a completely different calculation method)
.
@MAHADI
Change the value of the "opacity" item in the Transparency section.
Depending on this value, two different flashes can be made.
.
The first is to increase the value of the opacity (more than 2).
By setting the color Metallic to less than 10%, the glass will emit light.
In this case, the glass will be opaque.
.
The second method is to set the opacity value to a negative value (-200 or less).
Select a color that is the opposite of the color you want, and reduce the brightness of the color to make it glow.
You can change the transparency of the color Metallic.
The glass will emit light while maintaining transparency. (Like a hologram in a sf movie, for example.)
However, please note that this method may not display well on mobile devices.
@Jaspy109
It has already appeared at the beginning of 10 minutes 40 seconds 00 frames released at last year's notice event.
In addition, at the same time, the material images of these machine were released on the khara official Twitter account.
So I thought this was harmless.
The server is down (or in the middle of maintenance.
Everyone can't join.)
or capacity over (occurs when there are many players.
Newcomers can't join.)
There may also be a problem with the player's PC or network.
@Ian_Yashima
Oggo's engine is complicated because it has both propulsion and effect engines. So instead, here is the mechanism only.
If you ask, I'll do my best to answer your questions, but my English isn't very good, so don't expect me to respond fast.
@ThatKindaWeeb
Probably due to the number of FT and physics calculations per second.
It may be possible to suppress this by making adjustments such as lowering the thrust power.
Addendum
傀儡(Kairai(or kugutu)) is an japanese old word for Marionette in English.
.
(I can't display multiple languages in the description, so I'll put it in the comment section.)
@WalrusAircraft
On the technical side, there aren't many obstacles, except that the rest of the work is too much work.
The problem is number of characters has increased so much that it cannot be edited from overload (when the length exceeds a certain level, it cannot be added)(Hip X-axis and ankle X-axis. Probably more if I keep working).
Also, when I was doing other work for a change of mood, I felt that this was a big shackle. So I felt the need to end this (even if it was close to discarding).
Default block is 50cm×50cm×50cm in the game.
However, the unit system of the SP output model is meter, many slicer software units are millimeters.
Therefore, if you import the model as it is, the scale will be 1/1000 (50 cm (0.5m) blocks are 0.5 mm)
@spefyjerbf
A simple IK walking mechanism (capable of running and jumping), swimming, some poses, etc.
_
Currently, there are 19,500 characters in the problem section. In the meantime, I can keep it down to about 17,800 characters by simplifying some of the actions... but I don't think my brain can handle much more than that right now.
@AWESOMENESS360
>>it was made by someone else a while ago, but their account got deleted and the Steve creation got deleted along with it.
.
The post disappeared, but the account is still here.
I've been criticized by name before for the inequality of getting a vote on a trivial piece of work.
At that time, I removed all items with a production time of five days or less.
@Shimomizuki
Simply put, a doll.
With this, you can freely change the pilot and the aircraft between the ones that meet the standards. Without editing the data.
.
The mechanism is to convert the operation information into a signal, and the AI receives the movement with the Target function and converts it into control information again.
@JwpAviation
The works in this video does not use mods.
(Communication is performed using a function that indicates the direction in which the FunkyTree target is located.)
@FujiwaraAutoShop
The experiment was generally successful, so I'm currently thinking about standards for signals and connection methods.
I will release it when it is put into practical use, so please wait.
@Hellosss38 @JamesieMcPlanesieThe2st
Use the FT target function to get the relative position.
And by moving the position of the cockpit according to the operation, the signal is transmitted from the player to the AI plane.
(Therefore, the AI plane needs to lock on the player to receive the information.)
@AtlasSP
Make sure the variables are copied / set correctly.
@Assassindragons
Check the copy of TGTPOS_Local and the Hud Distance setting.
+1If that doesn't work, you can't figure out the cause without looking at the real thing, so can you post the build in question unlisted and mention it?
@CalculatorBoi
I'm not going to change the speed display, but it's certainly a problem that the display disappears when the speed is completely 0, so I'll fix it as soon as I find the cause.
@Kronkcrete
I made it this size to make it easier to calculate the coordinates, but if necessary, use overload to change the scale.
@AtlasSP
If you have a pc, open xml with Notepad and use the replace all function TAS → GS
@Yehia
+1Same in the sense of Asian, but I'm Japanese
@edensk
Oops. I'll upload the fixed one later unlisted and put a link in the overview
@CalebRepublic
Rich Text Format in Unity's TextMesh Pro. However, a little unusual, you can include FT in a format similar to C # but slightly different.
FT (Funky Tree) is an in-game format, and I personally feel that Excel has similar functions.
I couldn't have done it without the buttons and variable functions.
+3I made it in a short time, so it's rough.
Build is here
Variable system!!! I'm overexcite and crazy!!!!!
+1@TheVexedVortex
actual map.
Excellent modeling!
I can't wait to see it in action.
Please change the reference point of Altitude Agl to the center of the cockpit.
+4The current reference point is the center of gravity on the build screen as seen from the cockpit, which makes it inconvenient to work with Altitude, which uses the center of the cockpit as its reference point.
@Ian_Yashima
+2Thanks!
I personally like it, but I don't know if it can be applied to other builds in the future because the procedure tends to be complicated.
@210100
+2The real thing is folded in the arm and quickly replaces the dummy on the leg or shield
Link(use Mod parts)
From "PATOLABOR The movie"
I made this on the spur of the moment at midnight high.
Production time: 5~6 hours.
.
This is just a joke video, not a teaser for AV-X0 or any other HOS-related work.
A character label that supports the Funky Tree string format.
+7This will be useful for displaying the name of the selected armament, data with units, mode switching of the aircraft, etc.
KarlovyVary, Ceska, Ian_Yashima and Suica.
Hey, are there any plans to add a FunkyTree function for the position and angle of the HMD and 6DoF controller?
+6I think it will be very helpful in creating works like JHMCS and powered suits.
@VolcanicAsh
+1No problem, at least for me.
Congratulations!
+1Try changing the machine gun activation group or reducing the number of turrets.
+1The test machine is like a kind of demonstration, packed with an unnecessary amount of features.
.
Also, my little brain can't simplify the formula any further because it takes a lot of calculations to deal with the tilt of the cockpit. (We need to create a completely different calculation method)
.
@MAHADI
Change the value of the "opacity" item in the Transparency section.
Depending on this value, two different flashes can be made.
.
The first is to increase the value of the opacity (more than 2).
By setting the color Metallic to less than 10%, the glass will emit light.
In this case, the glass will be opaque.
.
The second method is to set the opacity value to a negative value (-200 or less).
Select a color that is the opposite of the color you want, and reduce the brightness of the color to make it glow.
You can change the transparency of the color Metallic.
The glass will emit light while maintaining transparency. (Like a hologram in a sf movie, for example.)
However, please note that this method may not display well on mobile devices.
@Jaspy109
+4It has already appeared at the beginning of 10 minutes 40 seconds 00 frames released at last year's notice event.
In addition, at the same time, the material images of these machine were released on the khara official Twitter account.
So I thought this was harmless.
@Ian_Yashima
I see, thanks
@Flash0of0green
Sorry but it is not my taste.
The server is down (or in the middle of maintenance.
Everyone can't join.)
or capacity over (occurs when there are many players.
Newcomers can't join.)
There may also be a problem with the player's PC or network.
@Chaka
I checked if I can connect, server #2 seems to be working fine now.
Are you sure you're using the right version and settings?
@asteroidbook345
There is a link to the file in this post, but sorry if it's hard to find. I changed the notation a little.
Well organized, especially the part about target locator is interesting. Nice work.
@Ian_Yashima
+3Oggo's engine is complicated because it has both propulsion and effect engines. So instead, here is the mechanism only.
If you ask, I'll do my best to answer your questions, but my English isn't very good, so don't expect me to respond fast.
@Ian_Yashima
+1I will do it someday, but now the priority is on making ball.
@Ian_Yashima
+1Thanks.
@ThatKindaWeeb
Probably due to the number of FT and physics calculations per second.
It may be possible to suppress this by making adjustments such as lowering the thrust power.
Addendum
傀儡(Kairai(or kugutu)) is an japanese old word for Marionette in English.
.
(I can't display multiple languages in the description, so I'll put it in the comment section.)
If I get a good idea, I might continue (or start over), but I'm going to college this spring, so I'm not sure if I have time.
@WalrusAircraft
On the technical side, there aren't many obstacles, except that the rest of the work is too much work.
The problem is number of characters has increased so much that it cannot be edited from overload (when the length exceeds a certain level, it cannot be added)(Hip X-axis and ankle X-axis. Probably more if I keep working).
Also, when I was doing other work for a change of mood, I felt that this was a big shackle. So I felt the need to end this (even if it was close to discarding).
@UsualPiooneer
Use it as you wish.
Originally, these were intended to help make it easier to create multifunctional humans.
@UsualPiooneer @WarHawk95 @GreenFrog
I published it.
Default block is 50cm×50cm×50cm in the game.
+1However, the unit system of the SP output model is meter, many slicer software units are millimeters.
Therefore, if you import the model as it is, the scale will be 1/1000 (50 cm (0.5m) blocks are 0.5 mm)
@spefyjerbf
+1A simple IK walking mechanism (capable of running and jumping), swimming, some poses, etc.
_
Currently, there are 19,500 characters in the problem section. In the meantime, I can keep it down to about 17,800 characters by simplifying some of the actions... but I don't think my brain can handle much more than that right now.
@AN2Felllla
+1lol
If users could define variables, it wouldn't have to be so long.
@WarHawk95
OK, thanks.
I've also put a Mention on the Discord server he belongs to, so I'll wait for his reply for now.
@AWESOMENESS360
>>it was made by someone else a while ago, but their account got deleted and the Steve creation got deleted along with it.
.
The post disappeared, but the account is still here.
I've been criticized by name before for the inequality of getting a vote on a trivial piece of work.
At that time, I removed all items with a production time of five days or less.
@Lanc
thanks.
(Sorry for the late reply.)
@Shimomizuki
+1Simply put, a doll.
With this, you can freely change the pilot and the aircraft between the ones that meet the standards. Without editing the data.
.
The mechanism is to convert the operation information into a signal, and the AI receives the movement with the Target function and converts it into control information again.
@AWESOMENESS360
+1not a lie.
I'm planning to release it in March, so please wait
@JwpAviation
The works in this video does not use mods.
(Communication is performed using a function that indicates the direction in which the FunkyTree target is located.)
@FujiwaraAutoShop
The experiment was generally successful, so I'm currently thinking about standards for signals and connection methods.
I will release it when it is put into practical use, so please wait.
@Hellosss38 @JamesieMcPlanesieThe2st
+1Use the FT target function to get the relative position.
And by moving the position of the cockpit according to the operation, the signal is transmitted from the player to the AI plane.
(Therefore, the AI plane needs to lock on the player to receive the information.)