113k PlanariaLab Comments

  • 1Part HUD 3.2 years ago

    @AtlasSP
    Make sure the variables are copied / set correctly.

  • 1Part HUD 3.2 years ago

    @Assassindragons

    Check the copy of TGTPOS_Local and the Hud Distance setting.
    If that doesn't work, you can't figure out the cause without looking at the real thing, so can you post the build in question unlisted and mention it?

    +1
  • 1Part HUD 3.2 years ago

    @CalculatorBoi
    I'm not going to change the speed display, but it's certainly a problem that the display disappears when the speed is completely 0, so I'll fix it as soon as I find the cause.

  • 1Part HUD 3.2 years ago

    @Kronkcrete
    I made it this size to make it easier to calculate the coordinates, but if necessary, use overload to change the scale.

  • 1Part HUD 3.2 years ago

    @AtlasSP
    If you have a pc, open xml with Notepad and use the replace all function TAS → GS

  • 1Part HUD 3.2 years ago

    @Yehia
    Same in the sense of Asian, but I'm Japanese

    +1
  • 1Part HUD 3.2 years ago

    @edensk
    Oops. I'll upload the fixed one later unlisted and put a link in the overview

  • 1Part HUD 3.2 years ago

    @CalebRepublic
    Rich Text Format in Unity's TextMesh Pro. However, a little unusual, you can include FT in a format similar to C # but slightly different.
    FT (Funky Tree) is an in-game format, and I personally feel that Excel has similar functions.

  • [Beta] Passcode Lock 3.2 years ago

    I couldn't have done it without the buttons and variable functions.
    I made it in a short time, so it's rough.
    Build is here

    +3
  • 1.11 Beta is now available 3.2 years ago

    Variable system!!! I'm overexcite and crazy!!!!!

    +1
  • Fairy Map (comming soon) 3.4 years ago

    @TheVexedVortex
    actual map.

  • Evangelion - 02 a trailer 3.4 years ago

    Excellent modeling!
    I can't wait to see it in action.

  • Small Feature Wish List for v1.11 Update 3.4 years ago

    Please change the reference point of Altitude Agl to the center of the cockpit.
    The current reference point is the center of gravity on the build screen as seen from the cockpit, which makes it inconvenient to work with Altitude, which uses the center of the cockpit as its reference point.

    +4
  • AV-98 INGRAM 3.4 years ago

    @Ian_Yashima
    Thanks!
    I personally like it, but I don't know if it can be applied to other builds in the future because the procedure tends to be complicated.

    +2
  • AV-98 INGRAM 3.4 years ago

    @210100
    The real thing is folded in the arm and quickly replaces the dummy on the leg or shield

    +2
  • HOS boot screen 3.4 years ago

    Link(use Mod parts)
    From "PATOLABOR The movie"
    I made this on the spur of the moment at midnight high.
    Production time: 5~6 hours.
    .
    This is just a joke video, not a teaser for AV-X0 or any other HOS-related work.

  • Small Feature Wish List for v1.11 Update 3.4 years ago

    A character label that supports the Funky Tree string format.
    This will be useful for displaying the name of the selected armament, data with units, mode switching of the aircraft, etc.

    +7
  • Who's your favorite SP Builder? 3.4 years ago

    KarlovyVary, Ceska, Ian_Yashima and Suica.

  • SimplePlanes VR - Coming 2021 to Steam and Oculus Quest 3.4 years ago

    Hey, are there any plans to add a FunkyTree function for the position and angle of the HMD and 6DoF controller?
    I think it will be very helpful in creating works like JHMCS and powered suits.

    +6
  • Mannish Chang 3.4 years ago

    @VolcanicAsh
    No problem, at least for me.

    +1
  • Thank you for platinum! 3.7 years ago

    Congratulations!

    +1
  • About complex Funky trees code on builds 3.7 years ago

    Try changing the machine gun activation group or reducing the number of turrets.
    The test machine is like a kind of demonstration, packed with an unnecessary amount of features.
    .
    Also, my little brain can't simplify the formula any further because it takes a lot of calculations to deal with the tilt of the cockpit. (We need to create a completely different calculation method)
    .

    +1
  • RB-79_BALL 3.7 years ago

    @MAHADI
    Change the value of the "opacity" item in the Transparency section.
    Depending on this value, two different flashes can be made.
    .
    The first is to increase the value of the opacity (more than 2).
    By setting the color Metallic to less than 10%, the glass will emit light.
    In this case, the glass will be opaque.
    .
    The second method is to set the opacity value to a negative value (-200 or less).
    Select a color that is the opposite of the color you want, and reduce the brightness of the color to make it glow.
    You can change the transparency of the color Metallic.
    The glass will emit light while maintaining transparency. (Like a hologram in a sf movie, for example.)
    However, please note that this method may not display well on mobile devices.

  • Evangelion Mark.44B 3.7 years ago

    @Jaspy109
    It has already appeared at the beginning of 10 minutes 40 seconds 00 frames released at last year's notice event.
    In addition, at the same time, the material images of these machine were released on the khara official Twitter account.
    So I thought this was harmless.

    +4
  • RB-79_BALL 3.7 years ago

    @Ian_Yashima
    I see, thanks

  • RB-79_BALL 3.7 years ago

    @Flash0of0green
    Sorry but it is not my taste.

  • Why does the Multiplayer Mod say "Failed To Connect" when I try to connect to the correct port? 3.7 years ago

    The server is down (or in the middle of maintenance.
    Everyone can't join.)
    or capacity over (occurs when there are many players.
    Newcomers can't join.)
    There may also be a problem with the player's PC or network.

  • Multiplayer Servers List 3.8 years ago

    @Chaka
    I checked if I can connect, server #2 seems to be working fine now.
    Are you sure you're using the right version and settings?

  • FT for automatic turret with parallax compensation 3.8 years ago

    @asteroidbook345
    There is a link to the file in this post, but sorry if it's hard to find. I changed the notation a little.

  • Functional FT HUD 3.8 years ago

    Well organized, especially the part about target locator is interesting. Nice work.

  • simpleOggo 3.8 years ago

    @Ian_Yashima
    Oggo's engine is complicated because it has both propulsion and effect engines. So instead, here is the mechanism only.
    If you ask, I'll do my best to answer your questions, but my English isn't very good, so don't expect me to respond fast.

    +3
  • simpleOggo 3.8 years ago

    @Ian_Yashima
    I will do it someday, but now the priority is on making ball.

    +1
  • simpleOggo 3.8 years ago

    @Ian_Yashima
    Thanks.

    +1
  • PMF-HW-7(Unfinished) 3.8 years ago

    @ThatKindaWeeb
    Probably due to the number of FT and physics calculations per second.
    It may be possible to suppress this by making adjustments such as lowering the thrust power.

  • PMF-HW-7(Unfinished) 3.8 years ago

    Addendum
    傀儡(Kairai(or kugutu)) is an japanese old word for Marionette in English.
    .
    (I can't display multiple languages ​​in the description, so I'll put it in the comment section.)

  • PMF-HW-7(Unfinished) 3.8 years ago

    If I get a good idea, I might continue (or start over), but I'm going to college this spring, so I'm not sure if I have time.

  • PMF-HW-7(Unfinished) 3.8 years ago

    @WalrusAircraft
    On the technical side, there aren't many obstacles, except that the rest of the work is too much work.
    The problem is number of characters has increased so much that it cannot be edited from overload (when the length exceeds a certain level, it cannot be added)(Hip X-axis and ankle X-axis. Probably more if I keep working).
    Also, when I was doing other work for a change of mood, I felt that this was a big shackle. So I felt the need to end this (even if it was close to discarding).

  • PMF-HW-7(Unfinished) 3.8 years ago

    @UsualPiooneer
    Use it as you wish.
    Originally, these were intended to help make it easier to create multifunctional humans.

  • May I post an unfinished product? 3.8 years ago

    @UsualPiooneer @WarHawk95 @GreenFrog
    I published it.

  • Scale of parts in SP when 3d printed 3.8 years ago

    Default block is 50cm×50cm×50cm in the game.
    However, the unit system of the SP output model is meter, many slicer software units are millimeters.
    Therefore, if you import the model as it is, the scale will be 1/1000 (50 cm (0.5m) blocks are 0.5 mm)

    +1
  • Help about FT and Overloed 3.8 years ago

    @spefyjerbf
    A simple IK walking mechanism (capable of running and jumping), swimming, some poses, etc.
    _
    Currently, there are 19,500 characters in the problem section. In the meantime, I can keep it down to about 17,800 characters by simplifying some of the actions... but I don't think my brain can handle much more than that right now.

    +1
  • Help about FT and Overloed 3.8 years ago

    @AN2Felllla
    lol
    If users could define variables, it wouldn't have to be so long.

    +1
  • Help about FT and Overloed 3.8 years ago

    @WarHawk95
    OK, thanks.
    I've also put a Mention on the Discord server he belongs to, so I'll wait for his reply for now.

  • To Be Continued 3.8 years ago

    @AWESOMENESS360
    >>it was made by someone else a while ago, but their account got deleted and the Steve creation got deleted along with it.
    .
    The post disappeared, but the account is still here.
    I've been criticized by name before for the inequality of getting a vote on a trivial piece of work.
    At that time, I removed all items with a production time of five days or less.

  • I felt the limit 3.8 years ago

    @Lanc
    thanks.
    (Sorry for the late reply.)

  • AI controller II test 3.9 years ago

    @Shimomizuki
    Simply put, a doll.
    With this, you can freely change the pilot and the aircraft between the ones that meet the standards. Without editing the data.
    .
    The mechanism is to convert the operation information into a signal, and the AI ​​receives the movement with the Target function and converts it into control information again.

    +1
  • AI controller II test 3.9 years ago

    @AWESOMENESS360
    not a lie.
    I'm planning to release it in March, so please wait

    +1
  • AI controller II test 3.9 years ago

    @JwpAviation
    The works in this video does not use mods.
    (Communication is performed using a function that indicates the direction in which the FunkyTree target is located.)

  • AI controller II test 3.9 years ago

    @FujiwaraAutoShop
    The experiment was generally successful, so I'm currently thinking about standards for signals and connection methods.
    I will release it when it is put into practical use, so please wait.

  • AI controller II test 3.9 years ago

    @Hellosss38 @JamesieMcPlanesieThe2st
    Use the FT target function to get the relative position.
    And by moving the position of the cockpit according to the operation, the signal is transmitted from the player to the AI ​​plane.
    (Therefore, the AI ​​plane needs to lock on the player to receive the information.)

    +1