113k PlanariaLab Comments

  • AI controller II test 3.9 years ago

    Previous
    Development for the next work.
    Since the viewpoint shakes violently when turning, it has not yet been decided whether it will actually be installed in the work.

  • I felt the limit 3.9 years ago

    @DickBrazen
    Some of it is myself, but most of it is for my hobbies and my work.
    They don't understand that insulting things that people are passionate about can hurt people quite a bit.
    It's okay to get excited about hate in a community of friends, but it's wrong to direct such toxicity at a public place or at a target.
    .
    So far I have not seen a single work that surpasses me in every way. But that doesn't mean it won't.
    I have seen some hidden people on Twitter that I have not published on this site. Sometimes I even learn from them. Perhaps there are more such people elsewhere.
    If those people can stay motivated, they probably can.
    In fact, interest, motivation, and time. That's it.

    +1
  • Can someone make a walking mechanism for me? 3.9 years ago

    @TheNightmareCompany
    ok.

  • Can someone make a walking mechanism for me? 3.9 years ago

    @TheNightmareCompany
    ok.
    One more thing I would like to ask, is there anything in the list below that you want to change the Control axis or that you don't need?
    .
    Move (Forward) : Throttle
    Move (Back) : Brake
    Move (Side) : Yaw
    Turn : Roll
    Jump : LandgGear
    Tilt Angle : Trim
    Slope/stair switch (ankle angle) : AG7
    Upright -> Crouch : VTOL(0~-1)
    Walk -> Run : VTOL(0~1)
    .
    As you can see, when used at full capacity, all but one control axis is used, making it difficult to add weapon operations.

  • Can someone make a walking mechanism for me? 3.9 years ago

    @TheNightmareCompany
    Well, that is, things that are difficult to handle and things that have a lot of precautions (some errors may not be known yet).
    They made in-kind requests without even listening to me, And they post works with mistakes (or don't work properly)
    .
    So let me incorporate and adjust it into your work

  • Can someone make a walking mechanism for me? 3.9 years ago

    @TheNightmareCompany
    Not uploaded. I can't go through the problematic ones, I've done it in the past with disastrous consequences.

  • Can someone make a walking mechanism for me? 3.9 years ago

    @TheNightmareCompany
    I understood approximately.
    You will be able to do it.
    You may need to have auxiliary jet for reaction rate and stability (can be done without jet, but it takes time to accelerate)

  • Can someone make a walking mechanism for me? 3.9 years ago

    @TheNightmareCompany
    How much is the height?

  • Can someone make a walking mechanism for me? 3.9 years ago

    @Inuyasha8215
    I feel like I was released such things,
    But, many of them are the same as those already commonly used.
    And some of the mechanisms of some multifunctional things can also be downloaded. (in short, just removing the outside from the published doll)
    So I think it is not necessary to release it again.
    .
    Well, if you have work hardware and control information, I may get on consultation.

  • I felt the limit 3.9 years ago

    @An2k
    It wasn't intentional, but the structure of the joints is the same.
    It's simpler than other methods when controlling.
    (Perhaps real humanoid robots, including ASIMO, have such a structure for the same reason.)

  • I felt the limit 3.9 years ago

    @Homemade1
    Thanks.
    just in case, the limits are the technical limits, not the mood.
    I just like a little murderous surreal, but if you care, should I change the icon?

  • linu - ver - 1.1 4.0 years ago

    @Mobileplayer1029
    It may be because the physical settings are low or the version of unity is different between when it was created and now.
    This old model is already two generations old and is no longer supported.

  • Vino(Fix ver is in description) 4.0 years ago

    @Juanfly154
    Thanks!!

  • Vino(Fix ver is in description) 4.0 years ago

    @tsampoy
    Arrange the fuselage along the orthographic view with reference to multiple photos, and then adjust the balance.
    It's a lot easier and more accurate than making it without looking at the material, but it can be very difficult if the material is inconsistent.

    +2
  • Vino(Fix ver is in description) 4.0 years ago

    @Shimomizuki
    Thanks!

  • Vino(Fix ver is in description) 4.0 years ago

    @SimplyPlain
    I think so too. I wish I could make it ...

  • New_Year_2021 4.0 years ago

    This work will be deleted around 1/2/0:00(UTC+9)

  • New_Year_2021 4.0 years ago

    @Falkenwut
    Thx

    +1
  • FunkyTree tutorial video in Japanese language. 4.0 years ago

    @WarHawk95

    I have no intention of making an English version for the following reasons.
    .
    ・Synthetic voice software does not support English.
    (Even if I use my voice, it's a terrible voice and I don't know the correct English pronunciation.)
    ・Explaining things in a foreign language is very difficult and cumbersome.
    ・Others said they would make it.

  • FunkyTree tutorial video in Japanese language. 4.0 years ago

    @ImaCat
    I hesitated to post it in the video section because it is content that only makes sense to a small number of people.

  • Walking FT test for large Mechs 4.0 years ago

    @FreeNoobGaming1
    I using Invert Kinematics to move ankle position.
    Works using the same idea
    So far, I remember seeing only two works based on this method (other than mine), so it seems that this method is not yet common.

  • Walking FT test for large Mechs 4.0 years ago

    @CrimsonOnigiri
    The purpose of this post is to verify if FTs made for human size can be diverted to large Mechs.
    Therefore, the items shown in the video are currently frozen, and I just dug them out for verification.
    Perhaps it will be restarted when several ongoing projects are settled.
    (I was working on Delphine (from the comic "Breakblade"))

    +2
  • Walking FT test for large Mechs 4.0 years ago

    The new walk FT for human-size frames is used as-is for 8.6m class Mechs.

  • What do you guys think of mechs? 4.0 years ago

    A.
    Wonderfully cool things.
    .
    B.
    If it's something like a power suit I can think of an advantage, but there would be no need to dare to make it larger.
    .
    C.
    It is time-consuming and very difficult to make something that can be used in combat.
    I prefer to make them, but I wouldn't recommend.

    +2
  • Ocean 4.1 years ago

    This is amazing, good job.
    By the way, is it a bug that the sea is displayed as bright as noon in all weather and time? Also, is there a way to fix this?

    +1
  • Question for funky tree editors 4.1 years ago

    @FLOWRIDER0 @hpgbproductions
    Thanks, notepad++ seems to be popular.
    (I forgot to reply, sorry.)

  • Need another help with FT inputs....ill give u a cookie 4.1 years ago

    @RavenG59
    clamp01(smooth(Activate1,clamp01(Activate1))>0)
    or
    clamp01(smooth(Activate1,(Activate1?1,200))>0)
    ?

  • Need another help with FT inputs....ill give u a cookie 4.1 years ago

    @RavenG59
    (smooth(Activate1,clamp01(Activate1))>0)
    Maybe this works

  • Need another help with FT inputs....ill give u a cookie 4.1 years ago

    ceil(repeat(clamp01(smooth(Activate1,clamp01(Activate1))),1))
    for one-time use.
    ceil(repeat(clamp01(smooth(Activate1,(Activate1?1:200))),1))
    if used multiple times.

    +1
  • Question for funky tree editors 4.1 years ago

    @WarHawk95
    I remember, but I haven't made it yet ... I think I can make something that will be able to walk after ejection in a few days, but I think it will take a while to add a function that matches the movement of the throttle and stick.
    By the way, I'm not close enough to you to prioritize you.
    If you want to hurry, you should still do it yourself or ask someone else.

  • Question for funky tree editors 4.1 years ago

    @WarHawk95
    Oh, now i understand.
    Which version should I sent? There are general-purpose types such as suzu and those that only walk.

  • Question for funky tree editors 4.1 years ago

    @WarHawk95
    Notepad++ ... I have it in but I haven't used it.
    I'll give it a try, thanks.

    Regarding the rotator, what you want to make is to make one round trip, take a break for a certain period of time, and then make another round trip?
    (I don't know if I'm using the correct English ... sorry)

  • Question for funky tree editors 4.1 years ago

    @XP
    It looks more like an uploader than an editor, but it seems to be very useful when sharing code.
    I will try using it if I have a chance.
    thanks!

    +1
  • Funky Trees help! (Auto-aiming) 4.1 years ago

    This is possible by entering a numerical value for offset in a part of the calculation formula.
    May be able to use the same method as the Para-chan system I talked about in Discord earlier, but I haven't actually tried it yet.So I'll let you know when I can explain it.

  • Is the Mech Genre in simpleplanes dead? 4.1 years ago

    Not dead, but it's a very minority.
    There are several reasons, but I feel that the technical problem is the biggest.
    For many players, making a mech can be difficult or too much work.
    I think it's very difficult to spread.

    +2
  • Yoshika Miyafuji (ver 2.7) 4.1 years ago

    @oan124
    The glass parts were added in SP version 1.10. Already available on all OS.
    I recommend updating the software from the store

    +1
  • Pitch/Roll Proof turret (TankStab/BomberTurret) 4.2 years ago

    @krevedkopro
    Thank you!

  • Pitch/Roll Proof turret (TankStab/BomberTurret) 4.2 years ago

    About the rotation matrix, I knew there was a formula, but I never understood how to use it...
    If you don't mind, can I use your code as a reference?

    +1
  • Pitch/Roll Proof turret (TankStab/BomberTurret) 4.2 years ago

    Did you use a rotation matrix after converting to relative coordinates, perhaps?
    Anyway, this is great, good job.

    +1
  • TIE interceptor 4.2 years ago

    @Hellfire3627
    Depending on the processing speed of the computer, the stabilization process of the aircraft may not catch up and may tremble.
    It may be possible to reduce it by adjusting the PID and the thrust of the engine.
    But I can't support because I don't have a computer with the same symptoms ...

    +2
  • TIE interceptor 4.2 years ago

    @JKudasai
    It's based on that, but with a few changes to the controls and behavior.

    +2
  • Do you have a question for me? 4.2 years ago

    @JKudasai
    I don't know, I haven't seen the works in which it appears.

    +1
  • Yoshika Miyafuji (ver 2.7) 4.2 years ago

    @JaphetSkie
    Altitude change rate is controlled by PID controller.

  • Functions required for humanoid frames? 4.2 years ago

    @Abakan12
    It is already built in.

  • AI controller prototype test 4.2 years ago

    @Nerfaddict
    Stack glass and glass with 1000% opacity and replace using a piston

    +1
  • AI controller prototype test 4.2 years ago

    Created for relaxation.
    Use the target function to know the player's position and use the comparison operator to determine if the player is on the button.

  • Functions required for humanoid frames? 4.2 years ago

    @exosuit
    I agree.
    In the meantime, though, you can switch the function of the axis depending on the AG but If it use too much of it, the operation becomes too complicated.

  • Functions required for humanoid frames? 4.2 years ago

    @marcox43
    That thing with the "ウッーウッーウマウマ(゚∀゚)" …
    Maybe I'll add it when I have room in my AG.

  • Functions required for humanoid frames? 4.2 years ago

    @exosuit
    You mean crouching and crawling?
    I think we can add this if we can get the control placement right.
    But I wouldn't be able to create a bouncing motion like a skip.