113k PlanariaLab Comments

  • 1Part HUD 3.2 years ago

    @FeatherWing
    I don't know the specific position. However, if you have a text editor with bulk replace (for example, Windows default Notepad), you can replace Altitude and AltitudeAgl with any expression.

  • 1Part HUD 3.2 years ago

    @ShinyGemsBro
    Please read the explanation. Did you forget the existence of variables? I'm tired of writing this word

  • 1Part HUD 3.2 years ago

    @Amirabadi
    HudDistance needs to be set correctly according to the distance from the camera.
    If you change the scale of the HUD, you need to set it to reflect the change.
    Maybe you are copying the default value of 2?

  • 1Part HUD 3.2 years ago

    @Amirabadi
    Due to the specifications of the parts, it is impossible to change the behavior by changing the scale. Also, we have confirmed that changing the scale works many times during the production process.
    Have you copied the TGTPOS_Local variable and set the HudDistance yet?

  • 1Part HUD 3.2 years ago

    @OtakuNekoToT
    The part shown in your image is actually this part.
    And I'll send it to you because it was surprisingly easy to do when I tried it.
    Here

  • 1Part HUD 3.2 years ago

    @Amirabadi
    It is possible, or rather recommended to reduce the default size as it is too large.
    If you change the scale, please reflect the effect of the scale in HudDistance as noted in the overview.

  • 1Part HUD 3.2 years ago

    @AtlasSP
    I'm not sure of the current situation, can you send me a build of the problem?

  • 1Part HUD 3.2 years ago

    @AtlasSP
    Make sure the variables are copied / set correctly.

  • 1Part HUD 3.2 years ago

    @CalculatorBoi
    I'm not going to change the speed display, but it's certainly a problem that the display disappears when the speed is completely 0, so I'll fix it as soon as I find the cause.

  • 1Part HUD 3.2 years ago

    @Kronkcrete
    I made it this size to make it easier to calculate the coordinates, but if necessary, use overload to change the scale.

  • 1Part HUD 3.2 years ago

    @AtlasSP
    If you have a pc, open xml with Notepad and use the replace all function TAS → GS

  • 1Part HUD 3.2 years ago

    @edensk
    Oops. I'll upload the fixed one later unlisted and put a link in the overview

  • 1Part HUD 3.2 years ago

    @CalebRepublic
    Rich Text Format in Unity's TextMesh Pro. However, a little unusual, you can include FT in a format similar to C # but slightly different.
    FT (Funky Tree) is an in-game format, and I personally feel that Excel has similar functions.

  • Fairy Map (comming soon) 3.4 years ago

    @TheVexedVortex
    actual map.

  • Evangelion - 02 a trailer 3.4 years ago

    Excellent modeling!
    I can't wait to see it in action.

  • HOS boot screen 3.4 years ago

    Link(use Mod parts)
    From "PATOLABOR The movie"
    I made this on the spur of the moment at midnight high.
    Production time: 5~6 hours.
    .
    This is just a joke video, not a teaser for AV-X0 or any other HOS-related work.

  • Who's your favorite SP Builder? 3.4 years ago

    KarlovyVary, Ceska, Ian_Yashima and Suica.

  • RB-79_BALL 3.7 years ago

    @MAHADI
    Change the value of the "opacity" item in the Transparency section.
    Depending on this value, two different flashes can be made.
    .
    The first is to increase the value of the opacity (more than 2).
    By setting the color Metallic to less than 10%, the glass will emit light.
    In this case, the glass will be opaque.
    .
    The second method is to set the opacity value to a negative value (-200 or less).
    Select a color that is the opposite of the color you want, and reduce the brightness of the color to make it glow.
    You can change the transparency of the color Metallic.
    The glass will emit light while maintaining transparency. (Like a hologram in a sf movie, for example.)
    However, please note that this method may not display well on mobile devices.

  • RB-79_BALL 3.7 years ago

    @Ian_Yashima
    I see, thanks

  • RB-79_BALL 3.7 years ago

    @Flash0of0green
    Sorry but it is not my taste.

  • Why does the Multiplayer Mod say "Failed To Connect" when I try to connect to the correct port? 3.7 years ago

    The server is down (or in the middle of maintenance.
    Everyone can't join.)
    or capacity over (occurs when there are many players.
    Newcomers can't join.)
    There may also be a problem with the player's PC or network.

  • Multiplayer Servers List 3.8 years ago

    @Chaka
    I checked if I can connect, server #2 seems to be working fine now.
    Are you sure you're using the right version and settings?

  • FT for automatic turret with parallax compensation 3.8 years ago

    @asteroidbook345
    There is a link to the file in this post, but sorry if it's hard to find. I changed the notation a little.

  • Functional FT HUD 3.8 years ago

    Well organized, especially the part about target locator is interesting. Nice work.

  • PMF-HW-7(Unfinished) 3.8 years ago

    @ThatKindaWeeb
    Probably due to the number of FT and physics calculations per second.
    It may be possible to suppress this by making adjustments such as lowering the thrust power.

  • PMF-HW-7(Unfinished) 3.8 years ago

    Addendum
    傀儡(Kairai(or kugutu)) is an japanese old word for Marionette in English.
    .
    (I can't display multiple languages ​​in the description, so I'll put it in the comment section.)

  • PMF-HW-7(Unfinished) 3.8 years ago

    If I get a good idea, I might continue (or start over), but I'm going to college this spring, so I'm not sure if I have time.

  • PMF-HW-7(Unfinished) 3.8 years ago

    @WalrusAircraft
    On the technical side, there aren't many obstacles, except that the rest of the work is too much work.
    The problem is number of characters has increased so much that it cannot be edited from overload (when the length exceeds a certain level, it cannot be added)(Hip X-axis and ankle X-axis. Probably more if I keep working).
    Also, when I was doing other work for a change of mood, I felt that this was a big shackle. So I felt the need to end this (even if it was close to discarding).

  • PMF-HW-7(Unfinished) 3.8 years ago

    @UsualPiooneer
    Use it as you wish.
    Originally, these were intended to help make it easier to create multifunctional humans.

  • May I post an unfinished product? 3.8 years ago

    @UsualPiooneer @WarHawk95 @GreenFrog
    I published it.

  • Help about FT and Overloed 3.8 years ago

    @WarHawk95
    OK, thanks.
    I've also put a Mention on the Discord server he belongs to, so I'll wait for his reply for now.

  • To Be Continued 3.8 years ago

    @AWESOMENESS360
    >>it was made by someone else a while ago, but their account got deleted and the Steve creation got deleted along with it.
    .
    The post disappeared, but the account is still here.
    I've been criticized by name before for the inequality of getting a vote on a trivial piece of work.
    At that time, I removed all items with a production time of five days or less.

  • I felt the limit 3.8 years ago

    @Lanc
    thanks.
    (Sorry for the late reply.)

  • AI controller II test 3.9 years ago

    @JwpAviation
    The works in this video does not use mods.
    (Communication is performed using a function that indicates the direction in which the FunkyTree target is located.)

  • AI controller II test 3.9 years ago

    @FujiwaraAutoShop
    The experiment was generally successful, so I'm currently thinking about standards for signals and connection methods.
    I will release it when it is put into practical use, so please wait.

  • AI controller II test 3.9 years ago

    Previous
    Development for the next work.
    Since the viewpoint shakes violently when turning, it has not yet been decided whether it will actually be installed in the work.

  • Can someone make a walking mechanism for me? 3.9 years ago

    @TheNightmareCompany
    ok.

  • Can someone make a walking mechanism for me? 3.9 years ago

    @TheNightmareCompany
    ok.
    One more thing I would like to ask, is there anything in the list below that you want to change the Control axis or that you don't need?
    .
    Move (Forward) : Throttle
    Move (Back) : Brake
    Move (Side) : Yaw
    Turn : Roll
    Jump : LandgGear
    Tilt Angle : Trim
    Slope/stair switch (ankle angle) : AG7
    Upright -> Crouch : VTOL(0~-1)
    Walk -> Run : VTOL(0~1)
    .
    As you can see, when used at full capacity, all but one control axis is used, making it difficult to add weapon operations.

  • Can someone make a walking mechanism for me? 3.9 years ago

    @TheNightmareCompany
    Well, that is, things that are difficult to handle and things that have a lot of precautions (some errors may not be known yet).
    They made in-kind requests without even listening to me, And they post works with mistakes (or don't work properly)
    .
    So let me incorporate and adjust it into your work

  • Can someone make a walking mechanism for me? 3.9 years ago

    @TheNightmareCompany
    Not uploaded. I can't go through the problematic ones, I've done it in the past with disastrous consequences.

  • Can someone make a walking mechanism for me? 3.9 years ago

    @TheNightmareCompany
    I understood approximately.
    You will be able to do it.
    You may need to have auxiliary jet for reaction rate and stability (can be done without jet, but it takes time to accelerate)

  • Can someone make a walking mechanism for me? 3.9 years ago

    @TheNightmareCompany
    How much is the height?

  • Can someone make a walking mechanism for me? 3.9 years ago

    @Inuyasha8215
    I feel like I was released such things,
    But, many of them are the same as those already commonly used.
    And some of the mechanisms of some multifunctional things can also be downloaded. (in short, just removing the outside from the published doll)
    So I think it is not necessary to release it again.
    .
    Well, if you have work hardware and control information, I may get on consultation.

  • I felt the limit 3.9 years ago

    @An2k
    It wasn't intentional, but the structure of the joints is the same.
    It's simpler than other methods when controlling.
    (Perhaps real humanoid robots, including ASIMO, have such a structure for the same reason.)

  • I felt the limit 3.9 years ago

    @Homemade1
    Thanks.
    just in case, the limits are the technical limits, not the mood.
    I just like a little murderous surreal, but if you care, should I change the icon?

  • linu - ver - 1.1 4.0 years ago

    @Mobileplayer1029
    It may be because the physical settings are low or the version of unity is different between when it was created and now.
    This old model is already two generations old and is no longer supported.

  • Vino(Fix ver is in description) 4.0 years ago

    @Juanfly154
    Thanks!!

  • Vino(Fix ver is in description) 4.0 years ago

    @Shimomizuki
    Thanks!

  • Vino(Fix ver is in description) 4.0 years ago

    @SimplyPlain
    I think so too. I wish I could make it ...

  • New_Year_2021 4.0 years ago

    This work will be deleted around 1/2/0:00(UTC+9)