@TinyMaus I am trying to figure out how to cater to every device type and platform. I don't really talk about it on these progress updates as I don't have much to show right now, but when I post it there will be a massive tree of unlisted versions, such as a simplified flying cockpit for VR.
@XAircraftManufacturer I honestly think it will be.
I've done tons of research, visited many real-life cockpits, talked to several pilots, talked to friends, gotten feedback, and just worked on it for several years in general.
@ILoveAirplanes
- I don't really like side sticks, they give less precision, especially in VR
- I would have to redesign a lot of stuff to figure out how to include it
- I would have to rebuild the seats
- No
@zwen Yeah I've noticed that. I think it's because the SWL-10's ILS "ended" right at the threshold, and yours "ended" at the opposite end of the runway.
@jamesPLANESii For what I'm doing it doesn't really matter, I'm adding switches and lights to stuff and I copy certain values so all switches on a panel have the same height, etc. Back in the simple, fun days (SWL-120 fuselage construction 1.8 years ago), I used the automatic part snapping behavior.
Dragging parts? Never heard of it.
I thought everyone carefully added a part away from the build and used the nudge and part connections tools to add it to the plane.
@vonhubert The video is the modding tutorial found here. The scripts are 100% the same from the source code on the smoke trails mod, I just copied them into my project. I followed the video tutorial on how to add an input controller.
@vonhubert I don't think I can.
- I an an absolute noob at scripting, 90% of the code in this mod is copy-pasted and the other 10% is from a video
- I'd need the source files
@zwen Thank you for your response! I haven't tested it but I should be able to do that in an hour or two. Another question, are you aware the sensitivity of the localizer doesn't change? It's as if it's a rectangle or something.
@TinyMaus nope it was 100% custom-built. Everything except the grab-and-drag feature works in normal SP.
Oh, this is like revolution #81645 or something. Another notable one is the tiller/rudder input system with different modes for multi-platform compatibility.
I just tested it, and the wobble you speak of is an intentional design by the original creator. There is some funky trees code used to stabilize the aircraft that results in the canard not behaving as you would expect.
@RepublicOfCursedPlanes Oh, if you mean the plane in the images, it's actually a different plane entirely. I just use the same general fuselage construction for all my planes.
@TinyMaus I am trying to figure out how to cater to every device type and platform. I don't really talk about it on these progress updates as I don't have much to show right now, but when I post it there will be a massive tree of unlisted versions, such as a simplified flying cockpit for VR.
@XAircraftManufacturer I honestly think it will be.
I've done tons of research, visited many real-life cockpits, talked to several pilots, talked to friends, gotten feedback, and just worked on it for several years in general.
I'd appreciate it if you do not use the SWL-120 for posts like this. Please remove all references to the SWL-120.
+9@TheFlightGuySP I was about to say the same thing
+2Wait what happened?
Labels have a weird bug where they will fight over what to display. There is no known fix aside from using 1 label.
@RepublicOfCursedPlanes Also "subscribe" to every single post you visit by clicking the wifi icon at the top right of the header
+1@ILoveAirplanes
+2- I don't really like side sticks, they give less precision, especially in VR
- I would have to redesign a lot of stuff to figure out how to include it
- I would have to rebuild the seats
- No
@CaptFoxworth19 @klm747klm747 There is technically my tutorial. I was taught by klm.
Fun fact: It'll just display "1 NEW", and that singular notification will tell you how many new comments are on this post.
+1@ILoveAirplanes No
@MrCOPTY Probably lol
+1@Jakeharharhar Read the end of the linked forum post.
+1Part 2 Here
Forum Here
Part 1 Here
Forum Here
@TheEncryptor It's a bot.
@ShinyGemsBro hmm
@zwen Yeah I've noticed that. I think it's because the SWL-10's ILS "ended" right at the threshold, and yours "ended" at the opposite end of the runway.
@ShinyGemsBro Seems weird how no-one downloaded, upvoted, or commented on this though...
0 upvotes, 1 download, 0 spotlights
hmmm
This is weird, also there are two of these...
@jamesPLANESii For what I'm doing it doesn't really matter, I'm adding switches and lights to stuff and I copy certain values so all switches on a panel have the same height, etc. Back in the simple, fun days (SWL-120 fuselage construction 1.8 years ago), I used the automatic part snapping behavior.
@Graingy Yes
Dragging parts? Never heard of it.
+1I thought everyone carefully added a part away from the build and used the nudge and part connections tools to add it to the plane.
Example:
Try pasting that code into this forum.
+2@vonhubert The video is the modding tutorial found here. The scripts are 100% the same from the source code on the smoke trails mod, I just copied them into my project. I followed the video tutorial on how to add an input controller.
+2@jamesPLANESii Meanwhile me with my once-a-year Christmas 10am schedule
+2@vonhubert I don't think I can.
+2- I an an absolute noob at scripting, 90% of the code in this mod is copy-pasted and the other 10% is from a video
- I'd need the source files
@zwen What I've found is that if I fly parallel to the runway at an offset like you said, the indicator stays where it is.
EDIT: I just tested it myself, and it does get more sensitive, but not as sensitive as I was expecting.
@zwen Thank you for your response! I haven't tested it but I should be able to do that in an hour or two. Another question, are you aware the sensitivity of the localizer doesn't change? It's as if it's a rectangle or something.
@TinyMaus nope it was 100% custom-built. Everything except the grab-and-drag feature works in normal SP.
Oh, this is like revolution #81645 or something. Another notable one is the tiller/rudder input system with different modes for multi-platform compatibility.
@ToeTips Many years. I just slowly add and refine features.
@ToeTips I guess...
+1What in the actual--???
Wait.... I've been here before...
bruh this forum's been taken over by bots
+1After analysis, I was able to determine the very small mass is the culprit.
This, but if you count in development, this.
+1I've had this bug many times. What happens is no menu items disappear when they should. Simple solution, exit and reenter the designer.
+2@ToeTips @florky No clue.
I played it on an old iPad that is now long gone. Can't remember much aside from it including a lot of ragdolls and beams.
I just tested it, and the wobble you speak of is an intentional design by the original creator. There is some funky trees code used to stabilize the aircraft that results in the canard not behaving as you would expect.
@HazerzIsBack 2 years*
@Sense2 Hopefully Christmas
@jamesPLANESii @XtarsAgency You didn't copy the direct link. It needs to end in .jpg.
@1link598 Thanks! I'm really hoping for Christmas this year, but we'll see when I get closer.
@RepublicOfCursedPlanes Oh, if you mean the plane in the images, it's actually a different plane entirely. I just use the same general fuselage construction for all my planes.
+1Loaf of bread
@RepublicOfCursedPlanes What do you mean?
+1@Wolf211 Your only posts are over a year old, I'm not sure what post you are referring to.
@Wolf211 The content on the homepage is only stuff that is a less than a week old, maybe that's why?