@PLNE I keep copies of everything, sure you can have it.
Edit: It looks like you are on Android, these wings use the variable wing mod (being one of the reasons why they were redone).
This is a perfect example of what a successor of an upload should be. You took the original nose, and then instead of adding a fuselage and saying it's done, you built a reasonably detailed plane around it. Good job!
This airport is incredible, very detailed, but I have two main issues. The first issue is there are no shadows on the tarmac. There are shadows on the terrain, but not the tarmac. The second issue is the tarmac allows for my plane to slide, which is different from Wright airport.
I really hope you fix (or at least consider) these two issues, as they would vastly improve it.
No, sorry. There's a sort of solution, which would involve building the sprite out of fuselage parts), but it's not really adding the sprite to the game.
@Shugie It's certainly possible. It's a tad more complicated because we use the sum() function, but it is doeable.
I'm going to assume you have a variable called "Electrics" and a variable called "APU". You can change these to whatever you'd like.
sum(Electrics = 1 & APU < 1 ? 1 : (Electrics = 1 & APU > 1 ? 0 : (Electrics = 0 & APU > 0 ? -1 : 0)
Try that, I'm not sure if it will work. I think it will.
@TDevil36 I will make two final versions, one with all my modded parts, and the other, while having less details, will include the basic fuselage, wings, engines, and cockpit with no mods.
@AlexRol05 Drag isn't calculated, plus I just turn it off. I only have drag on one part anyway. The other elements aren't really calculated, which is why this is best for static 3D models for details.
@MrShenanigansSP @Phoebe Total parts, ignoring the reverse thrust airflow guides (nudged out of the way), is just 14. 4 custom parts and then rotators and pistons.
The total part count of the engine without mods would be around 2300. The total part of the engine as is in-game is 64 (A little higher than expected, but it's mostly because of the reverse thrust airflow guides). Without guides (-48 parts), it's actually 16.
@MrCOPTY Thanks, also there will be a few versions for potato devices.
+1@Sense2 Not sure yet, likely next year. Read the forum (link in pinned comment) for more details.
@DeveloperKorzalerke Now that's dedication.
Hmmmmm.....
Forum Here
Part 2 Here
Forum Here
Part 1 Here
Part 3 Here
@DeveloperKorzalerke Well I think it's a website design, but it's a weird one. Let's see what the devs say.
@DeveloperKorzalerke I believe it was because I don't show the people I am following. You aren't either.
Forum Here
Part 2 Here
@DeveloperKorzalerke Lol you're fast... Still posting links. Read the forum post, it'll be here in a few seconds.
+1Just noticed something, there is what appears to be a Unity camera on the taxiway. Picture.
I'm glad my tutorials helped!
+1@Itirv123 The SWL-10.
@DeveloperKorzalerke I've always read it correctly then.
+1How do you ask the curators as a whole to re-curate your craft after updating the XML?
@xiebaiBX I updated it. I also took the opportunity to fix some other bugs.
@PLNE I keep copies of everything, sure you can have it.
Edit: It looks like you are on Android, these wings use the variable wing mod (being one of the reasons why they were redone).
@PLNE Well it depends on what version you download. There will be several.
I really appreciate you fixing the shadows bug.
@xiebaiBX I might do that... When I do I can also fix some other things I broke due to lack of FT knowledge.
@Skotch Maybe... there's still a lot to do.
+1@Skotch Oh, nothing new. I use modding, which is explained in the video you mentioned.
@Skotch Mods. Watch the video for an explanation.
This is a perfect example of what a successor of an upload should be. You took the original nose, and then instead of adding a fuselage and saying it's done, you built a reasonably detailed plane around it. Good job!
+4@offiry That would be fine.
I think it's just you can't make money of anything in SP, like you can't sell 3D models as your own.
+1@Blueshift Thanks! We appreciate the nice feedback.
+1It must have been unlisted, and was then posted public on YouTube.
+1Wait, it doesn't have a 30 minute startup sequence complete with flight plan and ifr systems?
+2Still pretty good.
hmmmmmmmmmmmmmmm
+2This airport is incredible, very detailed, but I have two main issues. The first issue is there are no shadows on the tarmac. There are shadows on the terrain, but not the tarmac. The second issue is the tarmac allows for my plane to slide, which is different from Wright airport.
I really hope you fix (or at least consider) these two issues, as they would vastly improve it.
No, sorry. There's a sort of solution, which would involve building the sprite out of fuselage parts), but it's not really adding the sprite to the game.
+1@Hazerz I haven't really posted an update about it, but I'm going to have business class as well as economy now.
+23 upvotes 0 downloads.
hmmm
That cockpit's actually looking pretty good.
+1This is what I made ages ago
Yes
+1I take your "most detailed cockpit" and raise you an SWL-120.
+1@Shugie It's certainly possible. It's a tad more complicated because we use the sum() function, but it is doeable.
I'm going to assume you have a variable called "Electrics" and a variable called "APU". You can change these to whatever you'd like.
sum(Electrics = 1 & APU < 1 ? 1 : (Electrics = 1 & APU > 1 ? 0 : (Electrics = 0 & APU > 0 ? -1 : 0)
Try that, I'm not sure if it will work. I think it will.
@TDevil36 I will make two final versions, one with all my modded parts, and the other, while having less details, will include the basic fuselage, wings, engines, and cockpit with no mods.
@xNotDumb The video explaining this is out, I forgot to link it.
@rexzion 4 parts for just the static models, I didn't mention the airflow guides for reverse thrust.
@TDevil36 What are you referring to? The SWL-120?
@AlexRol05 Drag isn't calculated, plus I just turn it off. I only have drag on one part anyway. The other elements aren't really calculated, which is why this is best for static 3D models for details.
+1This is explained in this video.
@MrCOPTY I'll explain in tomorrow's video.
+1@asteroidbook345 Yes, I'll explain it all in tomorrow's video.
@MrShenanigansSP @Phoebe Total parts, ignoring the reverse thrust airflow guides (nudged out of the way), is just 14. 4 custom parts and then rotators and pistons.
+1The total part count of the engine without mods would be around 2300. The total part of the engine as is in-game is 64 (A little higher than expected, but it's mostly because of the reverse thrust airflow guides). Without guides (-48 parts), it's actually 16.
Copy it and then delete it (saving a copy just in case). If something goes wrong, restore the copy.
I just realised there is a bot in the comments.
+1