64.0k PlaneFlightX Comments

  • [website bug?] not being able to see unlisted post that's been saved to favorites/not showing up on the favorites list 2 months ago

    @AndrewGarrison Did you update something about the users all time page too? I just noticed a limit at Page 25. Going past doesn't work at all.

  • P-51D-30 Mustang 2 months ago

    @Ren @X99STRIKER probably not too many since all time isn't visible unless you change the url.
    Although I'm here again so I guess people still visit it

    +3
  • 1Parts PFD HUD 4.0 2 months ago

    @dekanii Yeah I found that with my own label screens (the PFD is a heavily modified version of the 1 Part PFD Version 3) have a huge performance impact, while the modded screens I made (which have absurdly more details compared to the labels) have almost no impact. Although, this is vanilla which does give it an advantage, especially for mobile players.

    +2
  • 1Parts PFD HUD 4.0 2 months ago

    Great job! I'm going to stick with my own heavily modified version for my plane (plus I'm focusing more on modded screens now), but this is very cool and I can see a lot of work went into it.

    +1
  • Reasons for missing mod support on OS X for some mods? 2 months ago

    Would you be interested in testing my SWL-120 Parts mod? I get some warnings about PC-only stuff when I build it so I would be interested to see if it works on OSX.

    +1
  • Detailed Landing Gear - SWL-120 Progress Update 9 2 months ago

    @Sense2 clamp01(clamp01(IAS < 40 & OnGround = 1) = 0) * abs(clamp01(smooth(GearInput * 10, GearHydraulics) - 9))

  • ?????????????????? fiwfan 2 months ago

    @Randomplayer The translation being thai checks out then.
    So we have a NSFW bot. Great. I've seen worse somehow.

  • ?????????????????? fiwfan 2 months ago

    @X99STRIKER I used my browser's built-in translate and it's, as expected, 2 pages of AI essay about a "valuable and supportive community to spark inspiration"

  • ?????????????????? fiwfan 2 months ago

    @X99STRIKER I tried translating it and translate had a stroke lol.

  • How big is your SimplePlanes Aircraft (and blueprints) Backup/Archive? 2 months ago

    My files are different since I have other stuff like FT codes, diagrams, reference pictures, scripts, and other stuff still related to SimplePlanes. My entire "SimplePlanes" folder (not the AppData one; one in my own storage) is just under 10GB, the SWL-120 Unity project is abut 25GB, and I have about 1200 total xml files archived. I only have like 7 files in my actual AircraftDesigns folder, all of them being SWL-120 related.

  • ?????????????????? fiwfan 2 months ago

    @X99STRIKER fiwfan is probably whatever scam service the bot is promoting.

  • I B Gone for a While 2 months ago

    @TheMouse He's back!

  • [Solved] i genuinely dont know that this island existed 2 months ago

    This is Sultan Island from The Items

  • Mass tagging rule? 2 months ago

    @MetallicBeef6572 If you mean your own posts than I would say it's fine.

    +1
  • Mass tagging rule? 2 months ago

    @MetallicBeef6572 What do you mean by comments?

  • Mass tagging rule? 2 months ago

    If those people clearly requested to be tagged then it is generally okay, but just tagging a bunch of random people is not okay.

    +1
  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes 2 months ago

    @XM803ENJOYER46 I am also that guy, thanks for noticing that.

    +2
  • Advanced Autopilot 2 months ago

    @Sense2 The flight model is just... realistic. There is the right amount of thrust to weight, and a realistic drag. It's not realistic by real life terms since there's one hidden inlet with drag and the entire plane is just 30k pounds, but it feels realistic and I'll take it.

    +1
  • Advanced Autopilot 2 months ago

    @Sense2 It already does.

    +1
  • Advanced Autopilot 2 months ago

    This advanced autopilot has autonavigation through a series of waypoints, VNAV (reach a target altitude at a target waypoint), and full autoland with automatically deploying spoilers. This video demonstrates a simple flight from Wright to Yeager, although up to 25 waypoints may be entered into the flight plan, with almost every mod plugin supported in the ILS, ND, and FMC.

  • FT question 2 months ago

    @HazerzIsBack yep. Still going. I think I'll finish it this year, and I'm actually making good progress. I only have 4 months left though

    +1
  • Basic approach chart for Wright. 2 months ago

    Interesting, although my waypoint/ILS system is too far completed to add this. Maybe for my next plane though (SP2)

  • FT question 2 months ago

    Cool. I just used trigonometry to calculate the angle of depression for my VNAV system.
    I also recently made a full autoland system for my SWL-120. This thing is insane.

    +1
  • SimplePlanes Content Crisis (Part Two) 3 months ago

    I make SimplePlanes content but I only upload a few times a year and it's a lot of SWL-120 stuff.

    +1
  • Hell yeah 3 months ago

    @dots about the discord server rule, I run a server (the modding community, one of the last ones on the server list), and the only moderators are me (owner) and the former owner/founder DuckMint (also owner, and inactive). So you don't need a moderation team if you as the owner are capable of managing any issues.

    +2
  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes 3 months ago

    @Kikikokikomarumaru15000 Thanks, it has been added.

    +1
  • Has The simpleplanes website’s popularity gone down? 3 months ago

    I've always been here. While I may seem somewhat inactive, I check the website many times a day.

    +1
  • Car Parts 3 months ago

    @Kenzo316actual Please read the FAQ on one of my recent progress updates

  • SWL-10 3 months ago

    @XM803ENJOYER46 Sorry, forgot about your message.
    On this plane, there is no electrical system past the electrics being "on". I can't remember exactly what I did, but I think the starters are actually always on here. On my SWL-120, which does have simulated everything, the APU dial is only in the start position when the APU is starting, so I use that as my electrical load detector. The engines use pressurized air to start, and have a similar method, with the engine dial adding load when it is in the start position. I have a variable setter that sets it to 1 (run) after engine start is complete; same for the APU.

  • Ok I don't know who half you people are in the forums. WHO ARE YOU AND WHAT KIND OF STUFF DO YOU BUILD??? 4 months ago

    I am making the most detailed and realistic airliner in the history of the site, a project that has been in progress for 4 years (I mean 4 years of actual work too)

  • Car Parts 4 months ago

    @YokaiBear unfortunately no; mobile mods have been unsupported for many years

  • Detailed Landing Gear - SWL-120 Progress Update 9 4 months ago

    @EdwardAviation Just because I haven't posted any main progress updates doesn't mean I haven't done anything; I've made numerous posts since then about new stuff.
    You can find the 10th one (still work in progress) here.

  • Car Parts 4 months ago

    @Firgreen Thanks! I don't have any plans to make more mods like this one, although I am working on the mod for my SWL-120, which should be out sometime this year.

  • Car Parts 4 months ago

    @EdwardAviation Yes

  • Detailed Landing Gear - SWL-120 Progress Update 9 4 months ago

    @EdwardAviation @NGC543 I'm still working on it; averaging a few hours every day.

  • Cockpit Screens 4 months ago

    @EdwardAviation The aircraft in the screenshots is the basic cockpit shell from my SWL-120, and you can access it with the first two links in the description.

  • Extremely important: Game needs way to retrieve parts beyond builder render distance 4 months ago

    @Graingy I don't know why it doesn't exist then, because it does for me. Oh well...

  • Extremely important: Game needs way to retrieve parts beyond builder render distance 4 months ago

    @Graingy C:\Users\user\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
    If you want, you can just upload the plane normally and I'll have a look

  • Car Parts 4 months ago

    @CorporalWojak unfortunately no, however you can use them together with a control base and two (hidden) cylinder grips to make a cool looking interactable wheel.

    +2
  • Extremely important: Game needs way to retrieve parts beyond builder render distance 4 months ago

    @Graingy Open the relevant xml file in a text editor, search for the part (can be hard if it's a random part), and change the coordinates. Then, save it and reload in SP.

  • Extremely important: Game needs way to retrieve parts beyond builder render distance 4 months ago

    Just go into the xml and delete the problematic part (or set its position to something similar to the rest)

  • Car Parts 4 months ago

    @FinnDia Thanks!

  • Car Parts 4 months ago

    @OwO Possibly in a future update, we'll see what @MVC thinks since he's the one who made all the models

  • Car Parts 4 months ago

    @OwO I believe models similar to those are included.

  • KSB Electronics Simple Laptop 16 4 months ago

    I could probably make this functional, at least with the ability to type in a username and password, display a fake desktop environment, and open a notepad window where you can type stuff. I would do it too, if I wasn't working on my plane.

    +1
  • Car Parts 4 months ago

    @StockPlanesRemastered It sure is!

  • Car Parts 4 months ago

    @winterro Thanks! It's been in development since late last year, and I learned some of the coding knowledge I use for my SWL-120 parts from working on this mod.

    MVC made all the 3D models and provided some code, and I wrote most of the code and did most of the Unity side of the mod.

    +2
  • SWL-10 4 months ago

    @XM803ENJOYER46 The closest thing I have to a starter is my APU starting system, which has a load on the electrical system when starting. What I do is use the APU dial as a load, so if the dial is 2 (start position), there is a load, but 0 or 1 have no load (off or on). Hopefully that helps.

  • Help me please 4 months ago

    Drag the cockpit away from the build, select a part on the build that should be 0, open the nudge tool, set it to connected parts, set the part to 0 (the rest of the car will move as well), then add the cockpit back.