62.2k PlaneFlightX Comments

  • do you guys use temporary saves? 1.5 years ago

    @Speedhunter "final, actual final, final final I promise, final 2, absolute final, absolute final (2), upload"

    +1
  • do you guys use temporary saves? 1.5 years ago

    I have an external saving system, in that all my files aside from the active ones (currently just 7 or so SWL-120 subprojects) are stored in other folders. In my SWL-120 project folder, different subprojects such as fuselage, wings, interior, landing gear, parts of landing gear, cockpit, FMC, etc are stored in their own folders. For every few hours spent on a file, or when I choose, I drag the file to its appropriate folder, and add a number to the end of the name. I'm currently up to version 82 of the landing gear, version 22 of the nose gear, version 37 of the cockpit controls (it's the cockpit, mounted in the flight model), version 45 for the non-modded wings, and so on. I have a total of 459 archived XML files, totaling 385 megabytes.

    That's just the SWL-120, which if you think about it is one plane.

    +1
  • lurkers of sp unite 1.5 years ago

    I exist many, many times a day.

    +1
  • Hinge Rotator XML tutorial (I want answers lol) 1.5 years ago

    @Shiro0804 Happy to help!

    +1
  • Hinge Rotator XML tutorial (I want answers lol) 1.5 years ago

    Pitch - Throttle
    or if I misunderstood, Pitch + (1 - Throttle)

    +1
  • help??? i cant update the xml 1.5 years ago

    In the xml file, there is an attribute called "url". It is at the top of the xml file. You need to get the URL code of your post and place it in this attribute. More info can be found here.

    +1
  • Question about VR users 1.5 years ago

    @Graingy If you grab a base, build anything, and slap a cylinder grip on it, it will just... work.

    To make a cylinder grip draggable on PC/mobile is a different story and requires xml black magic that I just copy from another existing cylinder grip.

    +1
  • Question about VR users 1.5 years ago

    @Graingy I think cockpit camera relates to the sound of the cockpit (muffles things like engine sounds).
    One thing, make sure everything is scaled correctly. I've had several planes I've tried where everything is just a tad on the small side. One way to do this is use the dummy that shows up when you select a seat as a reference.

    +1
  • i lost interest :( 1.5 years ago

    It just occurred to me that I've been working on the SWL-120 since before you even created your account.

    Only one more year to go! (Hopefully, school's taken up much of my time now)

    +1
  • what the hell is happening with Boeing now? 1.5 years ago

    @MrSilverWolf The 737-800 is one of my favorite planes, followed by the 777 and 787.

    +1
  • my build for the OP challenge in the form of an xml file 1.5 years ago

    @Mousewithamachinegun123 No problem!

    +1
  • my build for the OP challenge in the form of an xml file 1.5 years ago

    @Mousewithamachinegun123 As a PC player, I would simply create an xml file (name doesn't matter), and paste in the contents posted above. I see you're on iOS, so it might be a little bit more difficult. If you'd like I can upload this plane unlisted for you.

    +1
  • my build for the OP challenge in the form of an xml file 1.5 years ago

    @SimpleStudent Your bio says so and I've seen your forum posts before

    +1
  • [Redacted] is not allowed in Simpleplanes?!? 1.6 years ago

    From my knowledge, Jundroo got into some legal trouble and the outcome was to ban the use of the name. That's all I know.

    +1
  • Come on!!!! 1.6 years ago

    imgbb.com

    +1
  • Could anyone help me? 1.6 years ago

    Unfortunately this isn't possible, sorry.

    +1
  • FT Code Assistance Required [Solved] 1.6 years ago

    (1 / (1 + pow(A - 3 + (3 * M), 2))) - (0.2 * A) - 0.1 + (0.1 * M)
    I think the issue is that implied multiplication (eg 0.1(M) or 0.1M) is not supported.

    +1
  • SWL-120 Main Gear Swing 1.6 years ago

    @Somedumbguy Thanks for the feedback!

    +1
  • SWL-120 Main Gear Swing 1.6 years ago

    @MrCarrot Honestly, I think about a year. I'm slowly making progress towards it and I still have a LOT to do.

    +1
  • SWL-10 1.6 years ago

    Set the spoiler lever to any variable, say "Spoilers", and set the exact same value for the hinge rotator. You may need to adjust some values like the direction and some multipliers.

    For the flaps I'd recommend using VTOL. Simply put that in the lever and the control surface on the wing, and again adjust values like the multiplier, direction, and min/max as required.

    Hope this helps @Numbers2

    +1
  • Tank Test Map 2 1.6 years ago

    @Th3Missil3 I sure do

    +1
  • Aeroclub 1.7 years ago

    @JJ0plane The dropbox link works fine for me, I was about to ask HellFireKoder when I checked it. I guess dropbox doesn't work for everyone, and it's in the spirit of my archive to grab any related files to a mod, so here you go.

    +1
  • Ft help 1.7 years ago

    @Gibble It wouldn't have the exact same effect, but another idea is to have two labels. One white, and one black. Have the white one in front of the black one, and use a time function (I recommend smooth()) to increase the alpha. This would still jump though due to it not being true hexadecimal, but it would at least be better than it currently is.

    +1
  • Happy new year! 1.7 years ago

    9:13 PM
    Not far behind you

    +1
  • Suggestion: Stop Using Postimage From Now 1.7 years ago

    I've been using imgbb for a while now and it looks like I made a good choice.

    +1
  • Custom Label 1.7 years ago

    {clamp(GS * 12.96379079, 0, 8)}
    I simplified some parts of the equation, but the /29 part is still there.
    Simply put that in the label and it should work.

    +1
  • Teasers! 1.8 years ago

    These look insane.
    GEnX needs more parts tho

    +1
  • Do you think SP is dying? 1.8 years ago

    No

    +1
  • How many people are running the old version of Simple Planes ? 1.8 years ago

    I don't understand why no-one is updating. It's... a new version of SP... so why not update?

    +1
  • Making Detailed Landing Gear (Part 1) - SWL-120 Progress Update 9.1 1.8 years ago

    @Sense2 I run that 757 at 40 FPS on my rig, so I'd say you still have a desperate chance of running the SWL-120.

    +1
  • The Enigma 1.8 years ago

    @Graingy It has a link inside a text label that leads to a file hosting website. When downloaded, this .wav file is an audio file with what I think is numbers being read out.
    This is the link: https://we.tl/t-nMzxlNlEsf

    +1
  • Making Detailed Landing Gear (Part 1) - SWL-120 Progress Update 9.1 1.8 years ago

    @Majakalona I don't think it's enough though... needs more details

    +1
  • New players, how did you learn about SimplePlanes? 1.8 years ago

    It was installed on my old iPad back in the old, old days, and I almost stopped playing twice. First time was when my kid self threw a temper tantrum that I couldn't build anything and second time was when I started playing some random mobile game (about flying planes, no building) more than SP.

    And here I am, on a high-end gaming PC making tutorials about the variables system and building my own flight simulator in the game.

    +1
  • Stop saying "FlyOut will replace SP" and here's why. 1.8 years ago

    Fun fact, it's technically possible to do basically anything in SimplePlanes if you're good enough at modding (or even in vanilla with coding). Granted, mods are PC only (android noscript mods are possible I've heard), but still.

    +1
  • SimpleDoom High Graphics 1.8 years ago

    Finally, something more complex than the SWL-120's FMC. Just amazing.

    +1
  • Fully Functional Cockpit Screens + Much More! - SWL-120 Progress Update 8 1.8 years ago

    @Thesaftyguy I am making a no mods version. Did you even read the FAQ at the end?

    +1
  • Search the forum? 1.8 years ago

    Search on this site is weird, but there is a search button under the airplanes tab that seems to search the entire site. You can also sort by different tags in the forums section.

    +1
  • World editing? 1.8 years ago

    @jimrooney If you own SPVR on PC and the base game, you will find an button to enter VR in the menu in the base game. If you do this, then it's literally SP, mods and all, just with VR. If you don't own SPVR on steam, then you can't do this unfortunately.

    +1
  • Should SP bring back android Mods? 1.8 years ago

    @HuskyDynamics01 Fun fact: when 1.9 removed android modding support, iOS technically gained two mods that were bundled with the game. This actually allowed iOS players more freedom.

    +1
  • World editing? 1.8 years ago

    It's not possible in the base game, but you can do basically anything by modding the game. This is done in Unity, and there are many tutorials explaining different aspects of this. An example of a simple map mod is this one by me, but you can literally do anything.

    +1
  • Community Questions! 1.8 years ago

    1: 4000, but probably more from my iPad days.
    2: To quote @Graingy, "what?".
    3: I'd say myself or klm747, but different people are good at different things.
    4: Depends, I'd probably say the 20200 part yamato.
    5: I don't know. SP is no longer being developed, but that doesn't mean SP2 won't be released in the future and SP will continue to be an amazing game.
    6: Custom-built gaming desktop

    +1
  • does anyone have a link of this map, I need this map 1.8 years ago

    Do you know what the name is? I have an archive of almost every mod ever made.

    +1
  • Wings redesign 1.8 years ago

    Good idea, but maybe try making the entire wing be a proper airfoil? That way everything will be perfectly smooth.

    +1
  • SWL-120 Startup Demo 1.9 years ago

    @ChamDel78
    Child: Mom, can I have an FMC?
    Mom: We have FMC at home.
    FMC at home: (tbh this FMC, while having 1500 variables, is actually very basic compared to irl)

    +1
  • Is there any text part guide? 1.9 years ago

    @DDVC <rotate> and <scale> are used in the same way. <rotate> is the rotation, in degrees, of each individual character, and <scale> scales one axis of a character. I recommend testing these out to get an understanding of them.

    +1
  • DEVS 1.9 years ago

    @DatMaluchGuy19 The moderators aren't aware of bots until they are reported.

    +1