This guide can help with all FT.
For an OR gate, do Boolean ? Code : Code. That outputs the first bit of code if the boolean is true, and the second bit of code if it is false. Replace "code" with whatever.
@Korzalerke One thing to note is variables do not output booleans, however you can put booleans inside variable code, or get a boolean in the part where the input is.
@jamesPLANESii It's inputId. Picture
Something to note is the interactionType is not set for default AGs, whereas a custom input needs the interactionType to be set.
@FRIGGLES Honestly the engine is just some random thing I threw together. It does look quite nice and smooth. It's not based off anything in real life. I guess it kinda resembles the 787's engine.
@Lahoski107 The islands are a little close together for realistic airliner flights. You just finish climbing out to 10000, and then it's time to start descending for the ILS to Yeager.
Unit is in metric, so 1 meter in-game is one meter irl.
For example, the latitude and longitude display numbers. These numbers are the number of meters you are from 0,0.
The same idea applies to any other measurements, such as altitude, speed, etc. (Altitude and speed are in imperial, I think).
Yes, the distance in-game is to scale in real life.
@Kangy I do that too
It's the attribute BrakeTorque, under the resizableWheel section in the OverLoad settings for that part. Set it to 0 to disable brakes, or play around with values until you get something you like.z
@IceCraftGaming Yes it is...
+1Oh I see.... What is the purpose of the variable setter?
+1T for the stationair
+1You are probably going to overtake me eventually.
+1clamp01(AltitudeAgl > (Put some number in here like 20)) * other code
+1Steam syncs your game files to the cloud. You stuff is saved. Just reinstall SP on the new drive and your stuff will be there.
+1@FRIGGLES What do you mean?
+1@MrShenanigansSP I see, I could have done that.
+1Is this mod going to be updated for 1.11?
+1@ThatDr42 Labels normally display normal text. To make them do an FT expression, place the FT expression in {}.
+1I've found this guide to be helpful.
+1In 41 minutes, there have been 3 new ones.
+1@FRIGGLES Thanks!
+1@V lol
+1Did you know you can rename it?
no #2
+1wat
+1test
+1@BeastHunter The points war? I guess I forgot about it. I'll add it.
+1@BeastHunter Thanks!
+1@BeastHunter Is it just a coincidence?
+1@BeastHunter Wait what?
+1@BeastHunter I see
+1@BeastHunter Thanks!
+1Out of curiosity, why did you upvote so many of my old builds?
@MrAdhmGamer That is literally one of the videos going in this tutorial.
+1@BeastHunter
+1This guide can help with all FT.
+1For an OR gate, do
Boolean ? Code : Code
. That outputs the first bit of code if the boolean is true, and the second bit of code if it is false. Replace "code" with whatever.@Korzalerke Got it! Changed the title of my bio finally, Kweed10 is from when I used [another username] because I didn't understand SP.
+1@Korzalerke A little stuck not sure how to do it. What link do I copy?
+1@Korzalerke Curated aircraft descriptions?
+1promptly updates SWL-10 updates
@Korzalerke One thing to note is variables do not output booleans, however you can put booleans inside variable code, or get a boolean in the part where the input is.
+1@jamesPLANESii Not sure, but you don't really need booleans. I'm not sure how to explain it here.
+1@jamesPLANESii It's inputId. Picture
+1Something to note is the interactionType is not set for default AGs, whereas a custom input needs the interactionType to be set.
When is this coming out?
+1If you are wondering how to use the variables system to make a startup sequence (as well as other things), I have made several tutorials on this.
+1@FRIGGLES Honestly the engine is just some random thing I threw together. It does look quite nice and smooth. It's not based off anything in real life. I guess it kinda resembles the 787's engine.
+1First
+1@CarrotSlicingCompanyCat It's impossible.
+1@CarrotSlicingCompanyCat You can. It's literally shown right in your stats. You can't view your followers, but you can view how many you have.
+1@Thorne Yes. The kicker is the details for the steps can be done with labels, which would have made the part count just 600.
+1For now, curation doubles the points gain.
+1@Lahoski107 The islands are a little close together for realistic airliner flights. You just finish climbing out to 10000, and then it's time to start descending for the ILS to Yeager.
+1Unit is in metric, so 1 meter in-game is one meter irl.
+1For example, the latitude and longitude display numbers. These numbers are the number of meters you are from 0,0.
The same idea applies to any other measurements, such as altitude, speed, etc. (Altitude and speed are in imperial, I think).
Yes, the distance in-game is to scale in real life.
Wow man!
+1You should have put the cockpit as the first pic, that way more people would see it.
@Almost nooooooooooooooooooooo
+1@Kangy I do that too
+1It's the attribute BrakeTorque, under the resizableWheel section in the OverLoad settings for that part. Set it to 0 to disable brakes, or play around with values until you get something you like.z
Please install a 100TB SD card into your phone.
+1Very nice and detailed.
+1@Korzalerke Done
+1@Korzalerke I added the uservoice.
+1@Korzalerke I'm not really sure how uservoice works, but I'll have a look.
+1