49.3k PlaneFlightX Comments

  • Getting Closer - SWL-120 Progress Update 5.2 2.1 years ago

    @Bo1233 The no mods file is currently 1864 parts, however this can be reduced to approximately 1600 with the removal of details, and further reduced to approximately 200 (currently, not including cockpit) with the complete removal of all parts aside from physics-affecting parts.

    +2
  • Summer Clouds 2.1 years ago

    @FeatherWing I found my RTX 3060 was at 80% usage when flying around with just a simple 50 part plane.

    +2
  • Damage Detection 2.2 years ago

    My SWL-10 has engine fire detection but it's just checking if there is a lot of throttle and no engine RPM.

    +2
  • H*nda is Wrong 2.2 years ago

    @Spacepickle3214 hmm I think I know who the owner of @HondaOfficial is. Joined 1 hour ago.

    +2
  • LandingGear.mp4 2.2 years ago

    @IICXLVIICDLXXXIIIDCXLVII I made a tutorial on making custom wings.

    +2
  • Hammer Airport Plugin v3 2.2 years ago

    @Kakhikotchauri1 Thanks.

    +2
  • MORE BUTTONS AND STUFF 2.2 years ago

    This may interest you, with this currently in development.

    +2
  • Not related to the game but how is this possible???? 2.2 years ago

    From what I've found with my calculator, sin-1(any number) returns math error if the number in the equation is larger than 1. sin-1(1) returns 90, anything above it returns math error.

    +2
  • Hammer Airport Plugin v3 2.3 years ago

    @Kakhikotchauri1 What mods are you missing? I have almost all of your PC mods saved in an archive.

    +2
  • Hammer Airport Plugin v3 2.3 years ago

    Very nice. Welcome back.

    +2
  • Boeing 737-200 2.3 years ago

    Wait, it doesn't have a 30 minute startup sequence complete with flight plan and ifr systems?

    Still pretty good.

    +2
  • Really Old Pic Of BeastHunter's Account 2.3 years ago

    hmmmmmmmmmmmmmmm

    +2
  • SP Is GPU Bound Now... 2.3 years ago

    @Hazerz I haven't really posted an update about it, but I'm going to have business class as well as economy now.

    +2
  • «Xin Shan International Airport» MOD trailer 2.3 years ago

    This looks AMAZING!
    It's perfect for longer range planes.

    +2
  • Lockheed L (NOT CLICKBAIT) 2.3 years ago

    dat gear tho...

    +2
  • Frick Wolf 2.3 years ago

    Lag Wolf.

    +2
  • M A C 2.4 years ago

    Makeup brand? I was thinking of the Apple product.

    +2
  • Photorealism in SP [Downloads inside] 2.4 years ago

    RTX 3060 vs this. Let's goooo....

    +2
  • DO NOT USE Aircraft Instructions!!! 2.4 years ago

    @FujiwaraAutoShop I've seen a lot of people complaining about the craft instructions bricking their precious project. Interesting.

    +2
  • Subsystems and Customizable Engines 2.4 years ago

    @SemedianIndustries Ah, I see. I forgot not everyone has a nasa PC.

    +2
  • AutoDeploying Flaps Inverting When Gear Up 2.4 years ago

    GearDown is -1 or 1 in this. Try clamp01(GearDown).

    +2
  • (Tutorial) The Basics Of Creating Digital Flight Displays Using Text Labels: 2.4 years ago

    Very useful! I personally reference this handy documentation for my labels, as it lists every single attribute the labels allow for.

    +2
  • SimplePlanes|Controlling an AI plane 2.4 years ago

    Nice. I also had the idea of a magnet attaching to a plane/car with a camera, I just haven't worked on this idea. I can see here it works.

    +2
  • [Teaser] Are you ready for my most-detailed airliner yet 2.5 years ago

    I have access to the testing version, that can be found here for anyone wondering.

    +2
  • We Need New Outputs!!! 2.5 years ago

    @X99STRIKER Well I can't really be bothered taking the time to write out a really long comment and then spending a further amount of time trying to solve all the problems the user has.

    +2
  • We Need New Outputs!!! 2.5 years ago

    @X99STRIKER You ask someone else, or wait until 2050 when I release a video tutorial on simulated fuel tanks.

    +2
  • Controlling AI Vehicles 2.5 years ago

    @TRD6932 For the variables, those are actually on the control base (the bit the joystick is attached to). Also note the two setters to 0 in the global variables panel. If you are interested in learning this yourself, download the car (linked at the top of the post) and look at it yourself.

    Also just in case it comes up, you can use any variable you want. I just used Pitch1 and Roll1 to show how they work.

    +2
  • How do I compute range for prop aircraft 2.5 years ago

    I know @klm747klm747 has a lot of info on this.

    +2
  • Landing Gear.mp4 2.5 years ago

    @Cereal It's for my SWL-120.

    +2
  • What does the “damper” setting on wheel suspension do? 2.5 years ago

    @BeastHunter Higher damper reduces bounce. No damper has more bounce.

    +2
  • What does the “damper” setting on wheel suspension do? 2.5 years ago

    Reduces the bounce. Spring strength increases the overall strength, and damper slows down the movement.

    +2
  • #Question 2.5 years ago

    First unwritten rule: If you ask, then you don't.

    +2
  • How to make an Autopilot? 2.5 years ago

    Autopilot... complicated but explainable.

    Lemme explain the basics in a p̶a̶r̶a̶g̶r̶a̶p̶h̶ short essay. I will be using the SWL-10's autopilot (wait, you can use that!) for this example. For the SWL-120 the basics will be the same.

    The first thing we want to do is make a system which allows us to select a target heading, altitude, and vertical speed. You have done this. Now, we want to incorporate our current heading, vertical speed, and altitude. Then we want to find the difference between the two and then clamp that difference, so we get a number which smoothly goes to 0 as we approach all of our targets. Something important to note is Unity works in metric (meters, meters per second) instead of imperial (knots, feet).

    Another good thing - A while ago, I made several YouTube videos about the development of the SWL-10, specifically focusing on the funky trees, and I think one or two were almost exclusively about the autopilot. I'm not sure if they include all the information, but I'll make a video or two when I make the SWL-120's autopilot.

    Here is the video about the autopilot. I'm pretty sure some info is missing, but let me know and I'll help you.

    Oh, and here's the SWL-10. The autopilot is in the bottom few variables (the video will help), and some numbers might need tuning. I'd also recommend looking at the code in the four "physics wings" around the aircraft.

    I'd also like to have a look at the funkyness in the cockpit of this regional airliner you're building.

    One last thing - if you're really stuck, then I'd recommend waiting a month or two, until I can make a video on the SWL-120's autopilot, because in that video I'll try and make sure the entire video is dedicated to completely explaining how the autopilot works, and then coding and testing it.

    +2
  • Problems Mapping Throttle On T-Flight HOTAS One 2.5 years ago

    It's possible, go into controls, select the joystick, and click calibrate. Then adjust the zero until the positive axis turns into the whole input. I had the same problem with mine. (Different setup, but same problem).

    +2
  • Let’s talk about wheels 2.5 years ago

    ayo point 1 is now a thing

    +2
  • Too many variables 2.6 years ago

    Please tag me on thisss.
    Also about the actual problem, it's not because of the variables. The SWL-120 has over 200, and there are never problems.

    +2
  • Question about FTs 2.6 years ago

    clamp01(IAS > 800 & Throttle > 0.96)
    replace 800 with whatever value.

    +2
  • **I CAN MAKE CINEMATICS OF YOUR BUILDS FOR YOU** 2.6 years ago

    I might ask you (following the instructions of the forum) to make a teaser for the SWL-120. It will take about a year to finish but just informing you of my thoughts now.

    +2
  • Viper V3.0 (Teaser) 2.6 years ago

    @jamesPLANESii Yes it is.... but that wing tho... where airfoil

    +2
  • I need Grandmother's "Map" map 2.6 years ago

    @TRD6932 No, I only archive PC mods. Sorry.

    +2
  • When Algebra II is applicable in your favorite videogame 2.6 years ago

    True. It's not a game anymore. It's a creative modelling and coding program. Also known as a flight simulator.

    +2
  • Instrument Landing System 2.6 years ago

    Wow! I've made something similar, and a user by the name of zwen has too, but this looks like it has more functions! Good job, and I will use this in my upcoming SWL-120.

    +2
  • Map 2.6 years ago

    @jamesPLANESii Do you happen to have a copy of this mod? @Mekomara (and other users) is trying to get a copy.

    +2
  • If you think about it... 2.6 years ago

    @DeveloperKorzalerke How about paint and a whole ton of ray tracing and shaders.

    +2
  • If you think about it... 2.6 years ago

    Mine's probably airliner white with a bit of everything else for smaller things.

    +2
  • Just Like A Flight Simulator - SWL-120 Progress Update 2 2.6 years ago

    @IceCraftGaming Yes. (Mostly). It won't have the ultra advanced stuff, but most things you'd find in a flight sim (and more even) will be in this. By ultra advanced I mean things like a fully working keyboard where you can type letters. It will have a waypoint system with flight plans and an autopilot with many functions like flying to waypoints.

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  • SimplePlanes as a Flight Sim 2.6 years ago

    My SWL-10 has one of the best cockpits on the website, and the upcoming SWL-120 will be the most detailed and realistic plane ever.

    +2
  • Guess The Livery 2.6 years ago

    @IceCraftGaming @jamesPLANESii Probably.

    +2
  • I need someone to test my next build in VR 2.6 years ago

    I got one of the best PCs on the website, as well as all the other required things, except for VR.

    +2
  • When pc broke but you still gonna keep on that ft grind 2.6 years ago

    @Hazerz We are each good at both.

    +2