A correction to my previous comment: the puff of smoke might be related to anything, not just the landing gear. Byt yeah, this thing flies smooothly. I started from Wright final approach and was able to fly to Sky Park City and still make it back to the Wright beach!
I like this: however there aresome issues I’d like to point out. First, the brake lever works the wrong way: brakes are engaged by pulling the handle back. Second, the instruments are small and rather hard to read on my ipad. The needles of airspeed and altitude are black, making them impossible to read. Third, something seems to break near the landing gear when starting in the air. Ther’s a bang and a puff of smoke, and sometimes the whole glider gets destroyed.
Wow. I was thinking, after having missed an aerial target just by few inches... could the missile detonate itself when close enough to the target? Like a hammer that hits the payload with some magic in it’s actuator.
Um, aren’t weapons supposed to disappear when they’re detached from the cockpit? Or in this case, when the cockpit is detached from the rest of the platform... cool, nevertheless.
I won’t even try to understand this black magic
+5Umm, how do I take off?
+4Sully you did it again!
+4Sir, we have a reason to suspect the AIM-7 missiles used are counterfeit products. They both have the save serial number on them.
+3Guns set to different AGs don’t work anymore. The trigger button is not always appearing when a gun is active.
+3Awesome! This must be the longest vehicle I’ve driven in SP.
+3I hadn’t truly realized how bad the SP physics are until I tried this. And I’m using High physics setting.
+3Umm, why is yaw reversed?
+3Insanely powerful!
+2This must be the most complex cockpit ever on SP!
+2Once again us mobile users are forgotten...
+2I spawned on Bandit with an intention to turn one of the barracks upside down.
+2So much better than the Beast!
+2May I save this piece of simplicity as a sub-assembly? I’ll give credit.
+2I was expecting the toasts to jump out with AG1 but I’m not disappointed.
+2Beautiful!
+1There must be some black magic physics included in this one, eh?
+1Ah, back to the basics…basic blocks I mean.
+1Yeah, I also figured out it was about the loose switch on the stick. Thanks for a fast update! The instruments are readable again, too.
+1A correction to my previous comment: the puff of smoke might be related to anything, not just the landing gear. Byt yeah, this thing flies smooothly. I started from Wright final approach and was able to fly to Sky Park City and still make it back to the Wright beach!
+1I like this: however there aresome issues I’d like to point out. First, the brake lever works the wrong way: brakes are engaged by pulling the handle back. Second, the instruments are small and rather hard to read on my ipad. The needles of airspeed and altitude are black, making them impossible to read. Third, something seems to break near the landing gear when starting in the air. Ther’s a bang and a puff of smoke, and sometimes the whole glider gets destroyed.
+1AG8 for ”Open mirrors” should be ”close canopy”?
+1Flies nice, but perhaps the shocks are bad. The plane has a tendency to jump off the ground upon touchdown.
+1No Fire button visible here.
+1After a successfull flight on an ipad (no vr) I can confirm I like it!
+1Beautiful!
+1The details are amazing and the suspension is just perfect!
+1Mmmm, salty liquorice…..
+1It gets unstable with the landing gear up.
+1I got chills trying this out.
+1Neat!
+1Ah thanks! Quite obvious really but somehow I missed it.@Chaka
+1Um I think the wipers should leave some smudges of smashed bugs on the windcreen. Other than that this looks perfect!
+1This is great! May I use your FT code for my own creations/experiments?
+1Looks good but feels wery unstable at least for me.
+1Wicked
+1Wow. I was thinking, after having missed an aerial target just by few inches... could the missile detonate itself when close enough to the target? Like a hammer that hits the payload with some magic in it’s actuator.
+1Insanely powerful! Makes all manual turrets obsolete.
+1Good point, how did I miss that? @MintLynx
+1Um, aren’t weapons supposed to disappear when they’re detached from the cockpit? Or in this case, when the cockpit is detached from the rest of the platform... cool, nevertheless.
+1Thanks for the info. Gotta try that. Let’s hope the original issue is fixed soon. I also sent a comment on the 1.9 dev blog.@Minecraftpoweer
+1Thanks, this is cool! Is the small square that appears a targeting reticle in AA mode?
+1Heja Draken!
+1Love the bow ramp/door design.
+1I’d love to have a 4x4 onboard which I can use to drive around.
+1I like the controls! Just wish it was possible to adjust rate of turn while AG2/3 are active.
+1Such a great lightshow
+1I have a plane this cannon attaches to nicely...
+1It looks awesome, and takes some skill to land in one piece!
+1I think @BogdanX means your plane is too agile for a Starfighter. @Mmdben
+1