@Supercraft888 Go ahead, I only added the rotor and moved the fuel around. To clip you have to nudge the parts together, I believe you can do it on ios via the additional tools (where mirror is located) not sure.
@KCferrari Yeah no matter what I try the props get out of sync once in the air. On the ground you can spin em all day long and they're fine. Getting them to not hit the fuselage is just trial in air. Spawn, spin em slow and roll the controls in a circle.
@Noman0rumeral eh, took me 30 seconds to fix it. some other people had some trouble though. It flies nice and smooth, though it's heavy and slow. I'm always happy to see helo's without rcn!
@ljutiren I only added the cyclic motion (2 rotators, 1 pitch 1 roll). Without proper yaw or collective (manually control engine pitch) helo's tend to be hard to fly. Alot of people use vtol engines and rcs thrusters but I think they aren't necessary and take away from the challange. Have fun ;)
@Cjredwards Balancing is easy. When defining the shape try and use more fuselages than you think you need. Then after you finish putting everything on add fuel closest to the lifting engine, and add dead weight as far from the lifting engine as possible. Get it so the center red line is as close to the center of the prop as you can. A little bit in front or behind is slightly better as it'll let you nose up or down to fly level.
I like the angles on this quite alot, though it'd be better to tie the wings to vtol. That way when it's in "kamakazy" mode you can still have the throttle up and get under any defensive guns!
@gyroscopeduckling The amount of pressure generated by pushing the control surface down is greater than the force that is generated by the deflected air, hence the game makes the control surface "inverted". It looks opposite of what we are used to seeing so it's wierd but without actually testing the individual designs in a wind tunnel it's hard to tell if it's accurate or not.
@OneLast I'm pretty sure it's self balancing. You could shove 1000 gallons into a plane, but the weight will require more power to get off the ground, taking away points for the takeoff. If you find a way to cram that much fuel and still have a short takeoff, fast, maneuverable and stable plane then you've done well
@xXATHERIALXx I tweaked it up alot, most of it was personal preference. The 2 biggest things are the larger stabilizers so it doesn't rock as hard and the front landing gear being dropped down alot making it much easier to takeoff.
https://www.simpleplanes.com/a/2hA4p7/R5600-Aurum Well that was fun! Pushers are always such a pain to get off the runway when you just start building.
It is okay to download someone else's airplane, make some tweaks and re-upload a new variation.
In fact, the original designer may even receive bonus points.
However, if your variation does not offer any improvements over the existing airplane, then it may be removed.
@salisbey Aoa = Angle of attack. Have the front of the plane higher than the back of the plane when landed so the wings are angled up. Most planes should naturally start to pick up off the ground without much input. In real life most planes have the wings angled as well as the wheels so the leading edge is raised a bit, but in simple planes all we can use are the wheels.
@salvador3031 The ai is garbage at flying anything, I'd be more interested in seeing your race time. If you're having trouble getting to the finish / blowing the ai outa the water you're probably being to rough on the controls. Gliders need gentle inputs over time. A light bank with very little pitch and slightly more yaw will do wonders. Also, our gliders have almost nothing in common. Mines twice as heavy, alot larger, different wing structure etc. Not sure why you want to compare them so heavily.
Easily one of my favorite luxury cruisers. I still think it has a huge rollout, adjusting aoa on the ground would help but it's definately flyable as is.
@CreeperProGaming Sry for late response, I don't get on often. Go ahead!
@General360 Thanks a ton!
Holy cow, I stop playing for a couple days and get featured, @AndrewGarrison Thanks :D
@LolplanesTECH Yes, it's really vtol
@Supercraft888 Kat? never had Kat crash a pelican, let alone a falcon... a certain other noble member on the other hand >.>
@Earthbenderrwefa @Hssd @KHH @Blueshark03 Thanks a ton!
bandwidth is not free...
Really cool, slick design. No yaw makes it hard to do precision strikes though. Overall very easy to fly though!
Lol! thank you. People don't seem to like the small fictional prop planes. It was also one of my first and therefore pretty ugly
@Supercraft888 Go ahead, I only added the rotor and moved the fuel around. To clip you have to nudge the parts together, I believe you can do it on ios via the additional tools (where mirror is located) not sure.
@KCferrari Yeah no matter what I try the props get out of sync once in the air. On the ground you can spin em all day long and they're fine. Getting them to not hit the fuselage is just trial in air. Spawn, spin em slow and roll the controls in a circle.
@Noman0rumeral @DownUnderWing Thanks, honestly didn't think people would enjoy this and uploaded cause I thought it was funny >.<
@Noman0rumeral Thanks :)
@Noman0rumeral eh, took me 30 seconds to fix it. some other people had some trouble though. It flies nice and smooth, though it's heavy and slow. I'm always happy to see helo's without rcn!
Lol, there now it works!
Some Assembly Required, I had to re-attatch the rotors to get the cyclic to work. Really well done.
@ljutiren I only added the cyclic motion (2 rotators, 1 pitch 1 roll). Without proper yaw or collective (manually control engine pitch) helo's tend to be hard to fly. Alot of people use vtol engines and rcs thrusters but I think they aren't necessary and take away from the challange. Have fun ;)
Really cool looking but needs to be going FAST. Also, sp needs real elevon support.
@Cjredwards Thanks, and I look forward to seeing what you come up with!
@Cjredwards Balancing is easy. When defining the shape try and use more fuselages than you think you need. Then after you finish putting everything on add fuel closest to the lifting engine, and add dead weight as far from the lifting engine as possible. Get it so the center red line is as close to the center of the prop as you can. A little bit in front or behind is slightly better as it'll let you nose up or down to fly level.
I like the angles on this quite alot, though it'd be better to tie the wings to vtol. That way when it's in "kamakazy" mode you can still have the throttle up and get under any defensive guns!
Looks like you forgot to hit "new plane" after playing with my glider, it's listed as being a successor.
For those curious this won daredevil with 1:55
@gyroscopeduckling The amount of pressure generated by pushing the control surface down is greater than the force that is generated by the deflected air, hence the game makes the control surface "inverted". It looks opposite of what we are used to seeing so it's wierd but without actually testing the individual designs in a wind tunnel it's hard to tell if it's accurate or not.
Lol! that made me laugh
@xXATHERIALXx Nice, now it's living up to it's name!
@OneLast I'm pretty sure it's self balancing. You could shove 1000 gallons into a plane, but the weight will require more power to get off the ground, taking away points for the takeoff. If you find a way to cram that much fuel and still have a short takeoff, fast, maneuverable and stable plane then you've done well
@letsgofast11 It was mentioned before only 1 entry, so pick your best one!
@xXATHERIALXx I tweaked it up alot, most of it was personal preference. The 2 biggest things are the larger stabilizers so it doesn't rock as hard and the front landing gear being dropped down alot making it much easier to takeoff.
https://www.simpleplanes.com/a/2hA4p7/R5600-Aurum Well that was fun! Pushers are always such a pain to get off the runway when you just start building.
Push Props? Sure I'll enter!
@noyen4U Please refer to the rules
Tweaking airplanes is okay
It is okay to download someone else's airplane, make some tweaks and re-upload a new variation.
In fact, the original designer may even receive bonus points.
However, if your variation does not offer any improvements over the existing airplane, then it may be removed.
So what exactly did you change?
@salisbey Aoa = Angle of attack. Have the front of the plane higher than the back of the plane when landed so the wings are angled up. Most planes should naturally start to pick up off the ground without much input. In real life most planes have the wings angled as well as the wheels so the leading edge is raised a bit, but in simple planes all we can use are the wheels.
@salvador3031 The ai is garbage at flying anything, I'd be more interested in seeing your race time. If you're having trouble getting to the finish / blowing the ai outa the water you're probably being to rough on the controls. Gliders need gentle inputs over time. A light bank with very little pitch and slightly more yaw will do wonders. Also, our gliders have almost nothing in common. Mines twice as heavy, alot larger, different wing structure etc. Not sure why you want to compare them so heavily.
3rd plane is bloody adorable
Neat concept, impossible to takeoff/land without a tailstrike though. Reminds me of star wars podracers.
Easily one of my favorite luxury cruisers. I still think it has a huge rollout, adjusting aoa on the ground would help but it's definately flyable as is.
Very cool looking but needs more fuel! Ran dry before I could really test it out.
Terrifying to fly, but looks amazing!