@ChamDel78 It was going to have an actual cockpit, and some more automatic systems, like automatic leveling, but the amount of work for that is very big, and i got impatient ;) also i would have to redesign a lot of systems to improove handling to the point where FT code can deal with it (this is my first contraption utilising this kind of thrust generation, and there are various oddities that computer is incapable of controlling). The whole thing seems very promising though (especialy if you compare it to the previous dragonfly models i made).
Next version will be bigger, and will have a cockpit.
Hey, i think that your dragonfly challenge might not work with only this line of code.
Firstly you also need sin(time), for wings AOA control, but the main thing is that you need a lot of funky trees code to make your dragonfly controllable without a gyro.
https://www.simpleplanes.com/a/43rxvR/Dragonfly-Prototype-2
Check out code on this dragonfly by me. Its really a lot.
@FaLLin1 You first need to make a variable (lets call it extensionRate) that is set to 1, when extension button is pressed, to 0 when halt button is pressed, and to -1, when retraction button is pressed. Then you make another variable (lets call it extension), that you set to "clamp(sum(extentionRate)*extentionSpeedMultiplier, minValue, maxValue)"
Then you open the winch's xml, find the inputs section, and use "extension" as your input
@HuskyDynamics01 "Oh darling you have no idea whats possible"
On the serious side though, the raycast function is quite simple thing in unity. You could have a text label covered with squares, where every square has the brightness/alpha of distance at which raycast hit something, and boom. You have yourself a terrain sonar-thingy.
@Otana So do you have something now, or should i just ready for action? Also, my dicord is karol527.
So, can i help you in any way?
Hello, i can do all maths you want, how can i help?
+2I can do anything you need, from programming parts mechanisation, to working ballistic computers.
Czekam na poloneza
Damn, you were quicker than me at it
@SkyJayTheFirst
+1https://www.simpleplanes.com/a/o42a45/Focke-Wulf-Fw-190-D-9-Realistic
@ChamDel78 It was going to have an actual cockpit, and some more automatic systems, like automatic leveling, but the amount of work for that is very big, and i got impatient ;) also i would have to redesign a lot of systems to improove handling to the point where FT code can deal with it (this is my first contraption utilising this kind of thrust generation, and there are various oddities that computer is incapable of controlling). The whole thing seems very promising though (especialy if you compare it to the previous dragonfly models i made).
Next version will be bigger, and will have a cockpit.
@Hahahahaahahshs Thanks
build really nice, though you need to offset the second piston a little, because engine tends to stall at higher rpm
Hey, i think that your dragonfly challenge might not work with only this line of code.
+1Firstly you also need sin(time), for wings AOA control, but the main thing is that you need a lot of funky trees code to make your dragonfly controllable without a gyro.
https://www.simpleplanes.com/a/43rxvR/Dragonfly-Prototype-2
Check out code on this dragonfly by me. Its really a lot.
My submission:
+1https://www.simpleplanes.com/a/43rxvR/Dragonfly-Prototype-2
Its only the design that got done by chatGTP, or whole build?
@FaLLin1 You first need to make a variable (lets call it extensionRate) that is set to 1, when extension button is pressed, to 0 when halt button is pressed, and to -1, when retraction button is pressed. Then you make another variable (lets call it extension), that you set to "clamp(sum(extentionRate)*extentionSpeedMultiplier, minValue, maxValue)"
+2Then you open the winch's xml, find the inputs section, and use "extension" as your input
@HuskyDynamics01 "Oh darling you have no idea whats possible"
+1On the serious side though, the raycast function is quite simple thing in unity. You could have a text label covered with squares, where every square has the brightness/alpha of distance at which raycast hit something, and boom. You have yourself a terrain sonar-thingy.
@hpgbproductions Yes, ive said that i want to kmow if there are any besides that, and the 3 races i mentioned
+1@DerKommandant unfortunately you cannot, as cannons cannot take input from funky trees (at least for now)