@Mousewithamachinegun123
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
@SaturnUsedAutos @DatTrainGuy19 uh... I'll allow it I guess, since part of my map was built for freight trains. Just don't put "Yeager Metro" on the freight cars lmao
@DatTrainGuy19 I disabled aircraft collisions on the overhanging parts and bogie frames, and re-enabled aircraft collisions on the wheels themselves.
I'll publish the tweaked version along with SPMR itself lol.
@DatTrainGuy19 that’s good to hear! If you’re burned out, just be like me and play SP for 4 hours a week lol.
Also, did Transfer (Single, Single, Single) work for teleportation? I don’t actually have the mobile version of SP so I can’t really check
@Samfpanzer oh I see.
I built the curves by attaching 1-metre segments of straight track to each other, with each being tilted by 5 degrees more than the one before it.
So a 180º curved track contains 36 segments of 1m-long track (which, with guide rails, makes up a total of 180 parts).
@L3FT2R1GHT you don’t need to explicitly promote it like an ad. What I’m saying is that if you post a car or a train, you can make a thumbnail with the vehicle driving on SPMR. It’s just like how other people use mod maps for their thumbnails.
@L3FT2R1GHT
1. basically if you post a train or car (remember that the map has roads too), you can use SPMR as a background for the thumbnail.
2. As long as you agree to promote SPMR/build rolling stock for it, I’ll tag you on the early access post.
3. There’s a specific bogie that I’ve been using for all my trains. Even though other SPR-compatible bogies work on SPMR, this has been tested the most, so it’s the most reliable. I’ll post it tonight.
4. Platform height and maximum train car length is roughly based on my Bombardier Movia C951. Platform gap is pretty forgiving (since I made it able to accommodate broad-gauge trains), but I estimate it’s around 3.25m.
Hopefully it answers all your questions
@HuskyDynamics01 it is. The only adjustment that has to be made for SPMR is disabling aircraft collisions on the bogie frames (and anything protruding further out from it) in order for the train to clear SPMR's guide rails.
T
+1@DatTrainGuy19 american high speed rail fr
+3Tfw you're driving at 120km/h on a highway and see a freight train hurtle past you at a steady 300
+4@Mousewithamachinegun123
+1the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
the night was dark, the sky was green, the clouds were blue, the fields were red as blood. Atonement is impossible, mods are dead, garrison is temporary, Jundroo is eternal.
@Mousewithamachinegun123
1010101110100011010101000011101101010110011010101010101010101010101110101010101000001110101010010010101010010100101001010010101000111111000010101010101000101010001001010100101001010101010100101110101001010010101000001110010010010010101010000010010100101
@JP11 or 10pm-12am in my time zone lol
@Mousewithamachinegun123 Jundroo probably caught Andrew trying to leak [REDACTED] lol
+1@Mousewithamachinegun123 it's a joke lol
+1It's happening.
+2Andrew is evolving into his final form, in which he will singlehandedly invent SP2 and 3 and bestow endless free updates on us
@DatTrainGuy19 also, a small favour. Under the "Compatible Maps" section, could you add SPMR, label it as "upcoming", and link it to this post? Thanks
+2...but yet you do
+2@SaturnUsedAutos @DatTrainGuy19 uh... I'll allow it I guess, since part of my map was built for freight trains. Just don't put "Yeager Metro" on the freight cars lmao
@DatTrainGuy19 I disabled aircraft collisions on the overhanging parts and bogie frames, and re-enabled aircraft collisions on the wheels themselves.
+1I'll publish the tweaked version along with SPMR itself lol.
@DatTrainGuy19 I've made a few tweaks... and it now works on SPMR
+1I almost read the bottom text as "If there's a hole, there's a gyatt" 💀
+1@Superliner350 O
@theIntruderReal L
@Samfpanzer you’ll have to show it to me first; tag me on an unlisted post or something
@L3FT2R1GHT more or less, but I modified the bogie to fit the conditions mentioned above
now make it german
"anything about me unable to be do the do of shooting accurately"
+1There I said it
@DatTrainGuy19 that’s good to hear! If you’re burned out, just be like me and play SP for 4 hours a week lol.
+1Also, did
Transfer (Single, Single, Single)
work for teleportation? I don’t actually have the mobile version of SP so I can’t really checkCongrats!
+2Time to see if it’s SPMR-compatible lol
tsla
+1This deserves twice as many upvotes
@Samfpanzer oh I see.
I built the curves by attaching 1-metre segments of straight track to each other, with each being tilted by 5 degrees more than the one before it.
So a 180º curved track contains 36 segments of 1m-long track (which, with guide rails, makes up a total of 180 parts).
@ShinyGemsBro well it's called SimplePlanes Mobile Railway for a reason lol
@Samfpanzer refer to my pinned comment.
Also, uh, don’t you just drive normally (though at a reduced speed) on curved tracks?
@L3FT2R1GHT you don’t need to explicitly promote it like an ad. What I’m saying is that if you post a car or a train, you can make a thumbnail with the vehicle driving on SPMR. It’s just like how other people use mod maps for their thumbnails.
@L3FT2R1GHT
1. basically if you post a train or car (remember that the map has roads too), you can use SPMR as a background for the thumbnail.
2. As long as you agree to promote SPMR/build rolling stock for it, I’ll tag you on the early access post.
3. There’s a specific bogie that I’ve been using for all my trains. Even though other SPR-compatible bogies work on SPMR, this has been tested the most, so it’s the most reliable. I’ll post it tonight.
4. Platform height and maximum train car length is roughly based on my Bombardier Movia C951. Platform gap is pretty forgiving (since I made it able to accommodate broad-gauge trains), but I estimate it’s around 3.25m.
Hopefully it answers all your questions
All tags were requested
@DJM10000
@MonsNotTheMonster
+2@Monarchii
@Superliner350
@CrestelAeronautics
@N0ble
@airlinerbuilder
@73
@Boeing727200F
@DatTrainGuy19
@DJM10000
@Ryanairlover
@1link598
@SheriffHackdogMCPE
@32
@Samfpanzer
@Pan
@servedWithaSliceofCHEESE
@ScoldfedH
@L3FT2R1GHT
@Scratchoza
@MRM19
@ab
@crazyplaness
@Kingboiiiiiiii
@ThaksinCool
@Intelegent001
@Perez18
@Pilotgoose
@Red920
@kman1
@Talon7192
@Rcbye4260199
@Simpleplanes12315
@HuskyDynamics01 it is. The only adjustment that has to be made for SPMR is disabling aircraft collisions on the bogie frames (and anything protruding further out from it) in order for the train to clear SPMR's guide rails.
+1@ThatRandomCouchPotato
@MrCOPTY
@Neruneten21
we can’t get much higher
Also I know you really like text labels, so please kindly review this
+1(note that it definitely isn’t mine)
Here’s a (lag-free) glider I built
ain’t no way
whar
+1