I can't explain this properly, but rest assured, this community will not die.
Most of the SP community is still made up of passionate builders. They play SP not to wait for new features, but because they're here to build whatever they want. Not having any more updates does not at all hinder your ability to enjoy the game, because ultimately you're here to play the game, not sulk about not having features.
And many people still join the community, because like what I said earlier, they are here to play the game.
The player base may level off, it may even dip a bit, but let me assure you that a lack of updates isn't stopping us from enjoying the game.
I think that the main issue is that modding isn’t very common here. As a result, mods in SimplePlanes, and thus the game itself, aren’t being promoted enough.
Mods (whether maps or extra features) are what keep a game alive. Many long-running games stay relevant not because the game itself is good (sooner or later, any base game will become obsolete, no matter how many updates you pump into it), but because there’s an abundance of mods.
Take a look at one such example: openBVE, a train simulator. It was released in 2007,17 years ago. Despite it being a dinosaur of a game, modding support is good enough that even in the present (2023), people are still making routes and producing videos of said routes. As a result, openBVE routes have gone from this to this. openBVE modding has also reached the point where routes aren’t built by individuals, but by entire nonprofit organisations with teams of 5-8 people. All these have made the game stay relevant even in the era of train sims like TSW and TS2020.
There are a handful of other games that have stayed popular thanks to modding, such as Gmod, Cities:Skylines, Minecraft, TF2 (both of them) and even Roblox. The Steam Workshops for those games contain not a puny 100 mods like SP does, but thousands upon thousands of them.
The likely reason for this (and the reason why SP isn’t very popular) is that the modding interface sucks. While users here have to build mods using Unity (which doesn’t exactly have a user-friendly interface), other games have mod creators either in-game, or as a separate (but linked) software. The more easily it is for people to create mods, the more mods get made, the more a game gets promoted, and thus the more people play the game and decide to create maps or mods. It’s a self-sustaining feedback loop that helps games to stay relevant way longer than what the base game can ever do.
Hence, the biggest mistake SP made was not making mod creation easier. Because safe to say, people get turned off by mountains and terrain that look extremely outdated and kiddish. And in the meantime, there are high-quality maps such as Washington & B.C. and Normandy, but those aren’t widely used and are made by individuals, thus they don’t receive much attention.
Jundroo seems to have realised it and fixed it in J:NO with Planet Studio and simpler modding tools. But I think it’s too late for SP, since ease of modding has to be implemented from the very beginning in order for it to make a game successful.
Okay, I don't really want to rant, since there are comments right below that perfectly explain my point, but it seems that no one bothers to read these days.
Just. Stop. Begging. For. Updates.
Game dev is hard, hence making a new feature needs a lot of research and development, that's why it's always a slow process. SimplePlanes is not like those trash 0 effort free mobile games that churn out updates once a month. Sure, you may get many updates, but each one is worthless. What I feel is that when the SP devs want to make a new update, they want to do it right.
And yes, the devs have heard every single one of your comments, both on here and on User Voice, and of course they know what features you all want. But here's the thing: will you say that you'll build a mansion when you don't even have land to build it on? No!
Likewise, the SP devs cannot guarantee any features with certainty right now, because reality is always unexpected. Like I said, R&D takes a while, and I believe that they're in that stage right now. Hence, they're not gonna announce anything yet. What if the devs announce a new feature, only to admit later that it doesn't work, and they can't release it? I bet that you guys would be much more upset about this!
And addressing the feature and mod requests, there are a few limitations to the SP devs implementing features.
1: Performance
Remember, by Jundroo's standards, a mobile game must work on all smartphones. Yes, even those bricks of iPhone 6s. So when the devs release a new feature, they must make sure that it can run on each and every smartphone. Which is tricky, since iPhone 6s have really low endurance, considering the battery age of most units.
You may argue that they could make features exclusive to new smartphones, which is practically impossible. Furthermore, there are still people who use old phones, and of course Jundroo wants to be inclusive to everyone. Hence, any new features will have to be mobile-friendly.
2. Legal issues
Now, some people may argue: Ok, no features. But why can't Jundroo just add mods into the base game?
My answer: these mods are made by a 3rd party.
Because each individual has copyrights to their mods, if Jundroo attempted to implement these mods, they would probably be sued by the authorities for copyright infringement. Imagine a game where none of its features actually belong to the developers, but instead are owned by a bunch of individuals. Total chaos. Hence, as mods implemented into the base game become features themselves, only actual devs can actually implement them.
An example of this is WNP78, who was one of the early mod makers and was responsible for Overload, FineTuner and DesignerSuite. Only after he was personally hired by Jundroo and became a dev, he could port his mods into the base game. Hence we have those mods on mobile, despite mod support for Android being removed since 1.8.
TL:DR
Game dev is hard. If you think it's so easy, do it yourself.
Research and development takes a long time, hence Jundroo can't guarantee any new features yet.
Quality over quantity. Better having 1 good update after 2 years than 0 effort updates every month.
Performance and legal issues prevent mods and features from rolling out so easily. Remember, if it were so easy, we would have them long ago.
So what's the conclusion? Be a little thoughtful, and wait. When the next update comes, it will definitely be great.
This is easily one of the best, if not the best, AI block ever made in human history. The immaculate curves; the unmatched thrust-to-weight ratio; a part efficiency unheard of. My favourite part was when it said “it’s AI blockin’ time” and AI blocked all over the place.
People can’t even upload stuff as a test without generating controversy smh.
The OP obviously didn’t post it for upvotes; it’s because he was trying to see how the upload feature worked. Otherwise, why would he label it as “¡UploadTest!”?
The ones who are at fault are those who upvoted that very post, many of whom are probably reading this comment right now.
Edit: I guess this is how the German Corsair happened lol
@AshdenpawTG22 addressing @32’s original statement, more often than not I’ve had times when I’ve dedicated blood, sweat and tears to make something that people have requested. On the surface it seems like a noble cause, making your fans happy and all that.
But at the end of the day I think to myself: do I really want to do it? Am I dedicating time and effort to make something for myself, or for other people’s sake? Is this how I want to live my life, working for others without enjoying the process?
It’s the main reason why I stopped all build requests and don’t enter any more challenges. Now, I draw/build something based on my passion, not on how much others want it, because at the end of the day it’s my life.
I think Jundroo feels the same way.
Don’t forget that they’re not Microsoft, they’re not EA, they’re a team of seven people. Seven people who have bonded together because of their passion for making games that they enjoy, which other like-minded people also happen to like and buy. If that passion goes, Jundroo goes.
9 years is a really long time for them to work on a game (it’s not even half my lifespan!). Inevitably, there’ll just be that one moment where one of the devs looks up from his computer screen, telling the others, “Hey, do we really want to continue working on this game?”
They will ask themselves the same question I always ask: am I doing this because I enjoy it, or because a bunch of strangers I don’t even know told me to?
Moral of the story: don’t try to force Jundroo to continue SP. It’s already been a great achievement that they’ve managed to keep the passion going for so long, but even that runs dry. They don’t want to continue working on a 9-year old game and instead move on to new projects, that’s okay! This is their lives, their soul and joy, that you’re talking about here! Why should you, and other people on this site, dictate what makes them feel happy?
every large company to ever exist: am I a joke to you?
Also, Jundroo is in no part a big company, it’s called an indie studio for a reason. If they were greedy, they wouldn’t have made the mobile version (which, in fact, costs just $4 during sales, a quarter of the PC version’s price) in the first place. You also wouldn’t have gotten the 12 (free!) updates that the game has had.
@PriusCat all good things come to an end.
Halting updates usually signifies 2 things:
1. the game is mature enough, most of the intended features have already been implemented and there aren’t many more bugs, so there isn’t a need for updates
2. The limits of the old codebase have been reached, so major new features aren’t possible
3. we’ve reached a point where spending time working on more updates is no longer profitable for the devs; look at how we’re getting all these updates free, while the devs aren’t making any money from these updates.
In my opinion, you should try not to quit, as quitting midway can impact your self-esteem in the long run (I speak from experience.) Instead, you can try learning from tutorials, which can be found using quick internet searches, to improve your builds, and put more effort into them.
However, if you really want to leave, that’s your own personal decision and I can’t force it on you. Just don’t delete your account, it becomes really inconvenient if you choose to come back later.
It all began when Boeing merged with McDonnell Douglas in the 90s. Douglas (as you probably know) is the same company which made the DC-10 and the MD-11, both incredibly unsafe planes. This was mainly due to them prioritising cost and time efficiency over quality.
Although it was Boeing that took over McDonnell, a lot of MD executives ended up in top positions at Boeing. So yes, MD bought Boeing with Boeing's money.
Right now I'm sure Boeing's trying its best to fix itself, but I doubt it can make its way out of the deep trench it's dug for itself over the last 20 years.
@Super737 the mods are owned by third parties and copyright belongs to them, hence I don’t think it’s legally possible to implement them into the base game.
The reason Overload and Fine Tuner are in the base game is because WNP78 actually got hired as a dev.
When a road is at its darkest, the brightest light is often just around the corner.
Having ups and downs in life is completely normal; it’s what life stands for! No matter what you may think, everyone, from the poorest to the richest, have all gone through what you’ve been through. Even Elon Musk suffered from depression in the 2000s and was a heavy drinker. But look where he is now; one of the richest and most influential people on the planet! “Successful” people have definitely had the worst hardships in their life; no one’s life is a bed of roses.
A good idea is for you to tell yourself whenever something bad happens: tomorrow will be better than today. Think about a safe space (e.g. your room, the park, a quiet corner in an alley) and look forward to spending time there. Often, that’s all the motivation you’ll need.
You may be feeling really low right now, but look around you; people, complete strangers who have never met you before, are willing to help you through this tough time. There is good in the world; don’t give up on it so easily. And betting on reincarnation isn’t a good idea; what if your next life is worse than this one?
Look, I don’t know if you’re serious or not with this, but please, please don’t kill yourself. It is never worthwhile, ever.
As a dev famously said, SimplePlanes is a game where you put blocks together and fly them.
This game was supposed to be an entry point for people who weren’t familiar with aerodynamics, and those who really wanted ultra-realistic stuff could play KSP or actual flight simulators. Hence the “Simple” in the name.
The thing is that the game’s managed to attract many more skilled people, hence you often see high-quality builds. But in truth, builds that aim for “realism” are really stretching this 8-year old game to the limit.
So TL:DR, true realism isn’t possible, and it wasn’t supposed to be.
Alright, I've flown this, and few words can express how much I love this plane.
This has the smoothest VTOL handling of all the aircraft I've flown, and every detail, from the thrust vectoring nozzle to the cockpit, is beautifully made. The best thing is that with this plane being less than 1000 parts, it flies completely lag-free on my MacBook. I don't really fly fighter jets, but this is one that I'll actually fly!
It'd be insane if this doesn't get at least 100 upvotes in the next 12 hours. Now I see why people love your planes. Good job!
I guess you just have to do a little self-reflection and think about what you really like. More often than not, even the smallest things can be helpful.
For me, I’m a rather narcissistic person and believe me, there have been a lot of times when I’ve been really down. One thing I learn is that eventually, you just get over it, and find happiness from what you have.
Now, even though my parents have essentially banned me from playing SimplePlanes for the next 2 months so that I have time to study (although I still have the weekend nights), I don’t really feel upset or depressed. Why? Because I gain happiness from the little things.
Drawing (mostly planes and trains), talking to my friends, watching movies with my family at night, and even looking forward to sleeping in on the weekends; all those are small things. But sometimes, they’re enough to keep me up and running.
(also yes it took me 20 minutes to write this)
ok im back
@LimesLusania
- Originality: 10/10 (I didn't even know about this concept beforehand, and this is obviously the only An-22SH on the site [i checked to make sure])
- Looks: 13/15 (it's excellent, I really like it! It just needs fuselage smoothing)
- Performance: 13/15 (flies really stable, the only issues I have are that the landing gear's shaky on the ground, and that the wing pieces pop out of the fuselage wings in flight)
- Features: 5/5 (the only feature a cargo plane has is, well, carrying cargo, and your plane looks like it can do that)
- Overall: 41/45 (you have the most points so far, good work!)
Air travel has become one of the safest (if not the safest) modes of transport nowadays; you’d have to live your life 27 times over in order to experience a deadly air crash. Even when accidents happen, more often than not everyone manages to get out alive.
As a result people don’t take air crashes seriously anymore, and it feels like a joke to them. It’s a “this is never going to happen to me” kind of mindset.
Granted, there was a time when I was semi-obsessed with having planes collide with one another in SP, but after reading Admiral Cloudberg’s air crash reports over on Reddit and watching Mentour Pilot’s videos, it doesn’t feel enticing anymore.
@WisconsinStatePolice honestly I’d rather buy the full game in one go than have to pay for annoying micro transactions
(Edit: apparently the original paid version will still be available on mobile, thank goodness)
I can't explain this properly, but rest assured, this community will not die.
+34Most of the SP community is still made up of passionate builders. They play SP not to wait for new features, but because they're here to build whatever they want. Not having any more updates does not at all hinder your ability to enjoy the game, because ultimately you're here to play the game, not sulk about not having features.
And many people still join the community, because like what I said earlier, they are here to play the game.
The player base may level off, it may even dip a bit, but let me assure you that a lack of updates isn't stopping us from enjoying the game.
“Where do you stand?”
Idk man, I’m lying down on my bed
+21HOLY SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
+18I think that the main issue is that modding isn’t very common here. As a result, mods in SimplePlanes, and thus the game itself, aren’t being promoted enough.
+18Mods (whether maps or extra features) are what keep a game alive. Many long-running games stay relevant not because the game itself is good (sooner or later, any base game will become obsolete, no matter how many updates you pump into it), but because there’s an abundance of mods.
Take a look at one such example: openBVE, a train simulator. It was released in 2007,17 years ago. Despite it being a dinosaur of a game, modding support is good enough that even in the present (2023), people are still making routes and producing videos of said routes. As a result, openBVE routes have gone from this to this. openBVE modding has also reached the point where routes aren’t built by individuals, but by entire nonprofit organisations with teams of 5-8 people. All these have made the game stay relevant even in the era of train sims like TSW and TS2020.
There are a handful of other games that have stayed popular thanks to modding, such as Gmod, Cities:Skylines, Minecraft, TF2 (both of them) and even Roblox. The Steam Workshops for those games contain not a puny 100 mods like SP does, but thousands upon thousands of them.
The likely reason for this (and the reason why SP isn’t very popular) is that the modding interface sucks. While users here have to build mods using Unity (which doesn’t exactly have a user-friendly interface), other games have mod creators either in-game, or as a separate (but linked) software. The more easily it is for people to create mods, the more mods get made, the more a game gets promoted, and thus the more people play the game and decide to create maps or mods. It’s a self-sustaining feedback loop that helps games to stay relevant way longer than what the base game can ever do.
Hence, the biggest mistake SP made was not making mod creation easier. Because safe to say, people get turned off by mountains and terrain that look extremely outdated and kiddish. And in the meantime, there are high-quality maps such as Washington & B.C. and Normandy, but those aren’t widely used and are made by individuals, thus they don’t receive much attention.
Jundroo seems to have realised it and fixed it in J:NO with Planet Studio and simpler modding tools. But I think it’s too late for SP, since ease of modding has to be implemented from the very beginning in order for it to make a game successful.
Okay, I don't really want to rant, since there are comments right below that perfectly explain my point, but it seems that no one bothers to read these days.
Just. Stop. Begging. For. Updates.
Game dev is hard, hence making a new feature needs a lot of research and development, that's why it's always a slow process. SimplePlanes is not like those trash 0 effort free mobile games that churn out updates once a month. Sure, you may get many updates, but each one is worthless. What I feel is that when the SP devs want to make a new update, they want to do it right.
And yes, the devs have heard every single one of your comments, both on here and on User Voice, and of course they know what features you all want. But here's the thing: will you say that you'll build a mansion when you don't even have land to build it on? No!
Likewise, the SP devs cannot guarantee any features with certainty right now, because reality is always unexpected. Like I said, R&D takes a while, and I believe that they're in that stage right now. Hence, they're not gonna announce anything yet. What if the devs announce a new feature, only to admit later that it doesn't work, and they can't release it? I bet that you guys would be much more upset about this!
And addressing the feature and mod requests, there are a few limitations to the SP devs implementing features.
1: Performance
Remember, by Jundroo's standards, a mobile game must work on all smartphones. Yes, even those bricks of iPhone 6s. So when the devs release a new feature, they must make sure that it can run on each and every smartphone. Which is tricky, since iPhone 6s have really low endurance, considering the battery age of most units.
You may argue that they could make features exclusive to new smartphones, which is practically impossible. Furthermore, there are still people who use old phones, and of course Jundroo wants to be inclusive to everyone. Hence, any new features will have to be mobile-friendly.
2. Legal issues
Now, some people may argue: Ok, no features. But why can't Jundroo just add mods into the base game?
My answer: these mods are made by a 3rd party.
Because each individual has copyrights to their mods, if Jundroo attempted to implement these mods, they would probably be sued by the authorities for copyright infringement. Imagine a game where none of its features actually belong to the developers, but instead are owned by a bunch of individuals. Total chaos. Hence, as mods implemented into the base game become features themselves, only actual devs can actually implement them.
An example of this is WNP78, who was one of the early mod makers and was responsible for Overload, FineTuner and DesignerSuite. Only after he was personally hired by Jundroo and became a dev, he could port his mods into the base game. Hence we have those mods on mobile, despite mod support for Android being removed since 1.8.
TL:DR
So what's the conclusion? Be a little thoughtful, and wait. When the next update comes, it will definitely be great.
+16This is easily one of the best, if not the best, AI block ever made in human history. The immaculate curves; the unmatched thrust-to-weight ratio; a part efficiency unheard of. My favourite part was when it said “it’s AI blockin’ time” and AI blocked all over the place.
+15People can’t even upload stuff as a test without generating controversy smh.
+11The OP obviously didn’t post it for upvotes; it’s because he was trying to see how the upload feature worked. Otherwise, why would he label it as “¡UploadTest!”?
The ones who are at fault are those who upvoted that very post, many of whom are probably reading this comment right now.
Edit: I guess this is how the German Corsair happened lol
You know that final reports take 2 years to write, right?
+10Having to ask for many people to be on your “friends list” shows that you don’t have any real friends. Make sense?
I don’t want to bother with this, so this is all I’ll say. Bye.
+10Watch silver users ask for updates
+10@AshdenpawTG22 addressing @32’s original statement, more often than not I’ve had times when I’ve dedicated blood, sweat and tears to make something that people have requested. On the surface it seems like a noble cause, making your fans happy and all that.
But at the end of the day I think to myself: do I really want to do it? Am I dedicating time and effort to make something for myself, or for other people’s sake? Is this how I want to live my life, working for others without enjoying the process?
It’s the main reason why I stopped all build requests and don’t enter any more challenges. Now, I draw/build something based on my passion, not on how much others want it, because at the end of the day it’s my life.
I think Jundroo feels the same way.
Don’t forget that they’re not Microsoft, they’re not EA, they’re a team of seven people. Seven people who have bonded together because of their passion for making games that they enjoy, which other like-minded people also happen to like and buy. If that passion goes, Jundroo goes.
9 years is a really long time for them to work on a game (it’s not even half my lifespan!). Inevitably, there’ll just be that one moment where one of the devs looks up from his computer screen, telling the others, “Hey, do we really want to continue working on this game?”
They will ask themselves the same question I always ask: am I doing this because I enjoy it, or because a bunch of strangers I don’t even know told me to?
Moral of the story: don’t try to force Jundroo to continue SP. It’s already been a great achievement that they’ve managed to keep the passion going for so long, but even that runs dry. They don’t want to continue working on a 9-year old game and instead move on to new projects, that’s okay! This is their lives, their soul and joy, that you’re talking about here! Why should you, and other people on this site, dictate what makes them feel happy?
+9We did it guys, it runs Doom now
+9This game knows no limits.
+9(we’re fr gonna have a chatbot in here soon)
@jamesPLANESii juno new oranges 💀💀💀
+9You asked for updates, you get updates
+8instructions unclear, reported every user I came across
+8@ACGspOfficial
Also, Jundroo is in no part a big company, it’s called an indie studio for a reason. If they were greedy, they wouldn’t have made the mobile version (which, in fact, costs just $4 during sales, a quarter of the PC version’s price) in the first place. You also wouldn’t have gotten the 12 (free!) updates that the game has had.
+8@PriusCat all good things come to an end.
+8Halting updates usually signifies 2 things:
1. the game is mature enough, most of the intended features have already been implemented and there aren’t many more bugs, so there isn’t a need for updates
2. The limits of the old codebase have been reached, so major new features aren’t possible
3. we’ve reached a point where spending time working on more updates is no longer profitable for the devs; look at how we’re getting all these updates free, while the devs aren’t making any money from these updates.
“Now I have become Death, the destroyer of image resolution.”
+8You sure this submarine won't implode?
+8In my opinion, you should try not to quit, as quitting midway can impact your self-esteem in the long run (I speak from experience.) Instead, you can try learning from tutorials, which can be found using quick internet searches, to improve your builds, and put more effort into them.
However, if you really want to leave, that’s your own personal decision and I can’t force it on you. Just don’t delete your account, it becomes really inconvenient if you choose to come back later.
+8It's only been a day and Chinese balloons are already invading SimplePlanes
+8It all began when Boeing merged with McDonnell Douglas in the 90s. Douglas (as you probably know) is the same company which made the DC-10 and the MD-11, both incredibly unsafe planes. This was mainly due to them prioritising cost and time efficiency over quality.
+7Although it was Boeing that took over McDonnell, a lot of MD executives ended up in top positions at Boeing. So yes, MD bought Boeing with Boeing's money.
Right now I'm sure Boeing's trying its best to fix itself, but I doubt it can make its way out of the deep trench it's dug for itself over the last 20 years.
see you in 12 hours
+7You’re just reiterating a problem that’s been going on for 8 years
+7wart hunder
+7CURSE OF RA 𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀮 𓀯 𓀰 𓀱 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁌 𓁍 𓁎 𓁏 𓁐 𓁑 𓀄 𓀅 𓀆
+7@Super737 the mods are owned by third parties and copyright belongs to them, hence I don’t think it’s legally possible to implement them into the base game.
+7The reason Overload and Fine Tuner are in the base game is because WNP78 actually got hired as a dev.
Volkswagen when Volksjäger steps in:
+7Honestly, with the pace of the internet, by next week no one would care about the Titan incident anymore
+7WHAT
It’ll be weird seeing you without a green banner, but congrats on your job!
+7Guys I did the impossible… I ran the Yamato
+7“And here, we have extremely rare footage of the endangered Tank in its natural habitat with its 3 babies”
+7"Since the moment it was born, it is fated to get stuck in the middle of a road, hold up miles of traffic, and disrupt the global economy"
+7When a road is at its darkest, the brightest light is often just around the corner.
+6Having ups and downs in life is completely normal; it’s what life stands for! No matter what you may think, everyone, from the poorest to the richest, have all gone through what you’ve been through. Even Elon Musk suffered from depression in the 2000s and was a heavy drinker. But look where he is now; one of the richest and most influential people on the planet! “Successful” people have definitely had the worst hardships in their life; no one’s life is a bed of roses.
A good idea is for you to tell yourself whenever something bad happens: tomorrow will be better than today. Think about a safe space (e.g. your room, the park, a quiet corner in an alley) and look forward to spending time there. Often, that’s all the motivation you’ll need.
You may be feeling really low right now, but look around you; people, complete strangers who have never met you before, are willing to help you through this tough time. There is good in the world; don’t give up on it so easily. And betting on reincarnation isn’t a good idea; what if your next life is worse than this one?
Look, I don’t know if you’re serious or not with this, but please, please don’t kill yourself. It is never worthwhile, ever.
And they said chickens couldn’t fly
+6@SILVERPANZER
+6“9/10 Ukrainian hospitals agree” 💀
+6As a dev famously said, SimplePlanes is a game where you put blocks together and fly them.
+6This game was supposed to be an entry point for people who weren’t familiar with aerodynamics, and those who really wanted ultra-realistic stuff could play KSP or actual flight simulators. Hence the “Simple” in the name.
The thing is that the game’s managed to attract many more skilled people, hence you often see high-quality builds. But in truth, builds that aim for “realism” are really stretching this 8-year old game to the limit.
So TL:DR, true realism isn’t possible, and it wasn’t supposed to be.
After the latest update I can't use it anymore :(
+6Alright, I've flown this, and few words can express how much I love this plane.
+6This has the smoothest VTOL handling of all the aircraft I've flown, and every detail, from the thrust vectoring nozzle to the cockpit, is beautifully made. The best thing is that with this plane being less than 1000 parts, it flies completely lag-free on my MacBook. I don't really fly fighter jets, but this is one that I'll actually fly!
It'd be insane if this doesn't get at least 100 upvotes in the next 12 hours. Now I see why people love your planes. Good job!
I guess you just have to do a little self-reflection and think about what you really like. More often than not, even the smallest things can be helpful.
+6For me, I’m a rather narcissistic person and believe me, there have been a lot of times when I’ve been really down. One thing I learn is that eventually, you just get over it, and find happiness from what you have.
Now, even though my parents have essentially banned me from playing SimplePlanes for the next 2 months so that I have time to study (although I still have the weekend nights), I don’t really feel upset or depressed. Why? Because I gain happiness from the little things.
Drawing (mostly planes and trains), talking to my friends, watching movies with my family at night, and even looking forward to sleeping in on the weekends; all those are small things. But sometimes, they’re enough to keep me up and running.
(also yes it took me 20 minutes to write this)
I think half the players here follow themselves lol
+6ok im back
+6@LimesLusania
- Originality:
10/10
(I didn't even know about this concept beforehand, and this is obviously the only An-22SH on the site [i checked to make sure])- Looks:
13/15
(it's excellent, I really like it! It just needs fuselage smoothing)- Performance:
13/15
(flies really stable, the only issues I have are that the landing gear's shaky on the ground, and that the wing pieces pop out of the fuselage wings in flight)- Features:
5/5
(the only feature a cargo plane has is, well, carrying cargo, and your plane looks like it can do that)- Overall:
41/45
(you have the most points so far, good work!)And then another of these was shot down just a couple months later
+6@HanakoSan would probably die, but current users can import all their SP1 builds into SP2 when it gets released
+5We should be grateful that SP still has noble moderators who don’t break their own rules. It’s why this is such a great site
+5Air travel has become one of the safest (if not the safest) modes of transport nowadays; you’d have to live your life 27 times over in order to experience a deadly air crash. Even when accidents happen, more often than not everyone manages to get out alive.
+5As a result people don’t take air crashes seriously anymore, and it feels like a joke to them. It’s a “this is never going to happen to me” kind of mindset.
Granted, there was a time when I was semi-obsessed with having planes collide with one another in SP, but after reading Admiral Cloudberg’s air crash reports over on Reddit and watching Mentour Pilot’s videos, it doesn’t feel enticing anymore.
@WisconsinStatePolice honestly I’d rather buy the full game in one go than have to pay for annoying micro transactions
+5(Edit: apparently the original paid version will still be available on mobile, thank goodness)